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Check the other Lectures and courses in
http://Linux4EnbeddedSystems.com
or Follow our Facebook Group at
- Facebook: @LinuxforEmbeddedSystems
Lecturer Profile:
- https://www.linkedin.com/in/ahmedelarabawy
When you are about to delete an object, how do you know that it is not being used in another thread?
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This lecture discusses the Environment Variables concept, usage, and how processes acquire them. It then goes through the most popular ones
Check the other Lectures and courses in
http://Linux4EnbeddedSystems.com
or Follow our Facebook Group at
- Facebook: @LinuxforEmbeddedSystems
Lecturer Profile:
- https://www.linkedin.com/in/ahmedelarabawy
When you are about to delete an object, how do you know that it is not being used in another thread?
How can you tell if the object is still alive before you trying call its member function? Is it being destructed in another thread?
There is ongoing confusion, and some contention, over the right way to use the QThread class. Part of the confusion comes from the uniqueness of QThread, which is significantly different from other threading classes. There are two valid patterns of QThread use, and each pattern is best suited for different use cases. Errors will arise when mixing these two patterns, or applying them inappropriately.
This presentation will look at different patterns of threading in general, and examine in detail the two usage patterns for QThread. This talk will also cover how QThread works inside, how to communicate between threads, provide examples, and point out the pitfalls to avoid.
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3. Who are we?
Daniel Eriksson
● Programming in C++ since 2005
● Using Qt since 2012
Johan Thelin
● Using Qt since 1998
● Trolltech / Pelagicore /
Luxoft / Kuro Studio
● Foundations of Qt Development
● QmlBook (qmlbook.org)
● Datormagazin
● foss-gbg / foss-north
3
4. Contents
1. The problem we want to solve (loose connection between objects)
2. The Observer Pattern
3. Qt signal and slots
4. Boost::signals2
5. Synapse
4
5. The problem we want to solve
● To connect objects together without them knowing about each other. I.e.
object A does not have an explicit dependency to object B
○ Connect many subscribers to one source (publisher)
○ Connect these objects without direct dependencies
■ Rather interface based
5
8. The QObject
● Signals and slots
● Properties
● Introspection
● Object ownership
● Basically Java features in C++
● Part of the QtCore module
8
9. QObject Example
class Person : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
Person(QObject *parent=0);
Person(const QString &name, QObject *parent=0);
QString name() const;
public slots:
void setName(const QString &name);
signals:
void nameChanged(const QString &name);
private:
// ...
};
9
10. QObject Example - QObject and Q_OBJECT
class Person : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
Person(QObject *parent=nullptr);
Person(const QString &name, QObject *parent=nullptr);
QString name() const;
public slots:
void setName(const QString &name);
signals:
void nameChanged(const QString &name);
private:
// ...
};
QObject is the base class for most non-POD Qt
classes.
Q_GADGET is a light weight alternative - can
have properties, enums and invokables. No
signals and slots.
Q_OBJECT sets up the needed tables for the
introspection.
10
11. QObject Example - Ownership
class Person : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
Person(QObject *parent=nullptr);
Person(const QString &name, QObject *parent=nullptr);
QString name() const;
public slots:
void setName(const QString &name);
signals:
void nameChanged(const QString &name);
private:
// ...
};
Each QObject can have a parent. This is the
object ownership tree.
A parent destroys is children upon destruction.
11
12. QObject Example - Signals and Slots
class Person : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
Person(QObject *parent=nullptr);
Person(const QString &name, QObject *parent=nullptr);
QString name() const;
public slots:
void setName(const QString &name);
signals:
void nameChanged(const QString &name);
private:
// ...
};
Slots (callbacks) are ordinary methods placed in
the public/protected/private slots
sections.
Signals (calls callbacks) are method signatures
placed in the signals sections.
The slots keyword is dropped by the
pre-processor. The signals keyword is turned
into protected by the the pre-processor.
Q_INVOKABLE creates callables that are not
setters.
12
13. QObject Example - Properties
class Person : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
Person(QObject *parent=nullptr);
Person(const QString &name, QObject *parent=nullptr);
QString name() const;
public slots:
void setName(const QString &name);
signals:
void nameChanged(const QString &name);
private:
// ...
};
The policy since ancient times has been to create
triplets: foo, setFoo, fooChanged.
These can be further associated using the
Q_PROPERTY macro.
Great for QML / Javascript / Python integration!
13
14. The Qt Meta Object Compiler
*.h
*.cpp
moc moc_*.cpp compiler
*.o
linkerbinary
Here goes the
introspection
data that
enables “magic”.
Sources
Tools
Intermediary
Result
14
15. QObject Connecting
Person *person = new Person("Kalle");
QLabel *label = new QLabel();
connect(person, SIGNAL(nameChanged(QString)), label, SLOT(setText(QString)));
connect(person, &Person::nameChanged, label, QLabel::setText);
connect(person, &Person::nameChanged, [=] () { qDebug("Name changed!"); });
● Use qOverload<signature>(function) to be specific (C++14)
● You can also connect signals to signals for propagation
15
17. Benefits of defining a main-loop
● Connections across threads
○ Depends on QMetaType system for serialization of arguments
○ Uses the thread affinity of each object, see QObject::thread
○ Makes connections asynchronous by default, but can be made blocking
■ connect(..., …, …, …, Qt::ConnectionType);
■ Can be auto, direct, queued, blocking-queued
■ Can also be unique
● The method QObject::deleteLater is useful for decoupling
○ Allows the whole call stack to complete prior to destroying an object
○ Can help simplify dependencies / reduce the number of needed callback points
17
18. QObject and Observable
● QObject is a generic observable
● Each signal is a point to connect callbacks to
● Each slot is a potential callback
● Adds more run-time introspection, e.g.
○ names of things, property concept
○ Inheritance tree, list of available methods, etc
○ Nice for language bindings - not needed for C++ except in a very dynamic context
18
19. Some words about boost
● Boost is free portable C++ library
● “establish ‘existing practice’ and provide reference implementations so that
Boost libraries are suitable for eventual standardization”
● Peer-reviewed
● Kind of an incubator for new C++ library features
19
20. The boost::signals2 library
● Signals2 library provides two fundamental object types
● Signal
○ boost::signals2::signal<void (float, int)> sig
● Connection
○ Boost::signals2::connect = sig.connect(boost::bind(<some signal
handler func>)
20
24. Some features of signals2
● Signals2 can handle results from the different subscribers
● Signals can be blocked temporarily in a particular connection without
disconnecting
○ I.e the slot will not be called even if the signal is emitted
24
25. Handling results
// aggregate_values is a combiner which places all the values returned
// from slots into a container
template<typename Container>
struct aggregate_values
{
typedef Container result_type;
template<typename InputIterator>
Container operator()(InputIterator first, InputIterator last) const
{
Container values;
while(first != last) {
values.push_back(*first);
++first;
}
return values;
}
};
25
27. Drawbacks of signals2
● No automatic transfer of control from a sender of a signal to a receiver
● I.e if the work in a slot shall take place in another thread than the sender of
the signal that thread switch needs to be implemented by the user.
27
28. In boost::signals2 in conclusion
● Boost::signals2 provides a framework to implement signal/slot mechanism
without needing to implement all the boilerplate oneself
● Not as flexible as QObject
● Not possible to transfer control between threads using signal/slots as in Qt
28
29. The Synapse library
● Another signals/slot like library
● Submitted to boost for review but nothing has happened in the last 3
months…
● Very similar to boost::signals2
● Have the ability to transfer control between threads
29
30. Defining signals in Synapse and emitting them
struct this_signal_;
typedef this_signal_(*this_signal)(int);
struct that_signal_;
typedef that_signal_(*that_signal)(int);
synapse::emit<that_signal>(5);
30
31. Example (from the documentation)
typedef struct clicked_(*clicked)();
class button {
public:
void click() {
synapse::emit<clicked>(this);
}
};
31
32. Example (from the documentation)
class dialog {
public:
void accept();
};
....
shared_ptr<button> emitter=make_shared<button>();
shared_ptr<dialog> receiver=make_shared<dialog>();
synapse::connect<clicked>(emitter, receiver, &dialog::accept);
32
33. Synapse
● The emitter object can be any type.
● Signal types are not tied to the type of the emitter.
○ Signals can be added to existing types
● The author argues that since the signals are not tied to a type something like
the MOC of Qt is not necessary
● The author argues that signals shall be held separate from the emitters.
● Provides a convenience object to implement transfer of control between
threads: thread_local_queue
33
36. Inter thread communication
● The thread_local_queue object has the following methods
○ Post
○ Poll
○ Wait
● Life-time of arguments needs to be managed explicitly, i.e. no serialization
36
37. Inter thread communication
● Documentation suggests that posting on a thread_local_queue is handled
automatically
● Probably the user needs to handle this is an slot/callback and post the events
to the queue
37