There Is Nothing So Stable As Change: Facing New Challenges: by Maria Ribas, Head of Audience Development, Centre de Cultura Contemporània de Barcelona. Museum Ideas 2015, London
Alla Vovk (Oxford Brookes University): Spatiality of Augmented User InterfaceAugmentedWorldExpo
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Alla Vovk (Oxford Brookes University): Spatiality of Augmented User Interface
This talk will focus on what is a spatial interface and how people interact with the physical-digital environment in real workplaces. Intuitive things that are adoptions from the physical world and their combination with basic principles of human perception are implemented in AR training applications.
http://AugmentedWorldExpo.com
Less is More: Digital with a Lean Team - JiaJia Fei, Director of Digital, Jew...MuseumID
The document discusses how museums are adapting to the digital age with smaller digital teams. It notes that while museum job titles now include digital-focused roles, successful digital programs can be run with just a few people. The Jewish Museum's digital team of 9 people manages their entire digital presence, including website, blog, social media, and other online initiatives. The document advocates focusing resources on a select number of digital channels and measuring their impact, rather than trying to do everything. It also emphasizes understanding user desires and using technology to enhance existing experiences, not enable new ones.
The director of the Museum of Applied Arts and Sciences (MAAS) introduces the museum as a catalyst for creative expression and curious minds. The MAAS covers various disciplines including technology, health and medicine, physical sciences, engineering, architecture and the built environment, design and decorative arts, fashion, and contemporary culture. The summary highlights some current and upcoming exhibits at the museum's Powerhouse location focusing on the artists Brook Andrew, Collette Dinnigan, and topics around materializing the post-digital world.
Digital strategy for museums workshop 2016 MuseumID
The document outlines a workshop on developing a digital strategy for museums. It discusses what strategy is, the relationship between museums and digital technologies, why museums need a digital strategy, examples of museum digital strategy case studies, a model for components of an organizational digital strategy, and how to develop a digital strategy through research, workshops, and documentation. The goal is to help museum leadership understand the strategic context and formulate a vision and objectives for their digital operations.
Introduction to soft systems methodology workshopMuseumID
This document provides an overview of Soft Systems Methodology (SSM). It outlines the aims and objectives of SSM workshops which are to provide an overview of SSM principles and practice and a limited experience using its elements. Key aspects of SSM covered include distinguishing problems from problematic situations, creating rich pictures to capture different themes and issues, developing root definitions and activity models of relevant systems, and using models to structure debate on desirable and feasible changes. The document also provides references for further reading on systems thinking and SSM.
This document describes various activities that could be organized as part of a transnational festival, including lectures, discussions, workshops, installations, performances, and more. The activities are organized by location and provide details about the type of event, speakers that could be invited, and how audience participation could be developed. The goal is to bring together people from different countries and backgrounds to exchange ideas, skills, and perspectives through interactive cultural experiences.
This document lists over 50 keynote lectures and conference presentations given by Sozita Goudouna from 2006 to 2014 at various international conferences. The presentations covered topics related to Samuel Beckett, theatricality, education, philosophy, objects, Beirut, and more. Many focused on Goudouna's concepts of perceptual ecologies, territorial assemblage, solitary place, locus solus, and intermediality. The conferences took place in numerous countries across Europe and in the United States, United Kingdom, Australia, Chile, and Lebanon.
Alla Vovk (Oxford Brookes University): Spatiality of Augmented User InterfaceAugmentedWorldExpo
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Alla Vovk (Oxford Brookes University): Spatiality of Augmented User Interface
This talk will focus on what is a spatial interface and how people interact with the physical-digital environment in real workplaces. Intuitive things that are adoptions from the physical world and their combination with basic principles of human perception are implemented in AR training applications.
http://AugmentedWorldExpo.com
Less is More: Digital with a Lean Team - JiaJia Fei, Director of Digital, Jew...MuseumID
The document discusses how museums are adapting to the digital age with smaller digital teams. It notes that while museum job titles now include digital-focused roles, successful digital programs can be run with just a few people. The Jewish Museum's digital team of 9 people manages their entire digital presence, including website, blog, social media, and other online initiatives. The document advocates focusing resources on a select number of digital channels and measuring their impact, rather than trying to do everything. It also emphasizes understanding user desires and using technology to enhance existing experiences, not enable new ones.
The director of the Museum of Applied Arts and Sciences (MAAS) introduces the museum as a catalyst for creative expression and curious minds. The MAAS covers various disciplines including technology, health and medicine, physical sciences, engineering, architecture and the built environment, design and decorative arts, fashion, and contemporary culture. The summary highlights some current and upcoming exhibits at the museum's Powerhouse location focusing on the artists Brook Andrew, Collette Dinnigan, and topics around materializing the post-digital world.
Digital strategy for museums workshop 2016 MuseumID
The document outlines a workshop on developing a digital strategy for museums. It discusses what strategy is, the relationship between museums and digital technologies, why museums need a digital strategy, examples of museum digital strategy case studies, a model for components of an organizational digital strategy, and how to develop a digital strategy through research, workshops, and documentation. The goal is to help museum leadership understand the strategic context and formulate a vision and objectives for their digital operations.
Introduction to soft systems methodology workshopMuseumID
This document provides an overview of Soft Systems Methodology (SSM). It outlines the aims and objectives of SSM workshops which are to provide an overview of SSM principles and practice and a limited experience using its elements. Key aspects of SSM covered include distinguishing problems from problematic situations, creating rich pictures to capture different themes and issues, developing root definitions and activity models of relevant systems, and using models to structure debate on desirable and feasible changes. The document also provides references for further reading on systems thinking and SSM.
This document describes various activities that could be organized as part of a transnational festival, including lectures, discussions, workshops, installations, performances, and more. The activities are organized by location and provide details about the type of event, speakers that could be invited, and how audience participation could be developed. The goal is to bring together people from different countries and backgrounds to exchange ideas, skills, and perspectives through interactive cultural experiences.
This document lists over 50 keynote lectures and conference presentations given by Sozita Goudouna from 2006 to 2014 at various international conferences. The presentations covered topics related to Samuel Beckett, theatricality, education, philosophy, objects, Beirut, and more. Many focused on Goudouna's concepts of perceptual ecologies, territorial assemblage, solitary place, locus solus, and intermediality. The conferences took place in numerous countries across Europe and in the United States, United Kingdom, Australia, Chile, and Lebanon.
Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also reflect on the relationship between myth, science fiction and fantasy in TV series and videogames.
Under the banner of Cultural Geographies, Globalisation and Nationalism this lecture critically examines the effects of the new neo-liberal world economic order.
Neoliberalism supports free markets, free trade, and decentralized decision-making. Broadly speaking, neoliberalism seeks to transfer control of the economy from state to the private sector. This is a particularly timely debate in light of the current global collapse of neoliberalism.
Globalisation:
The meaning is not always clear it has something to do with the idea that we all live in one world, in what ways exactly, and is the idea valid?
Accepted that globalisation exists, the world has become financially and materially interdependent.
Debates are more likely to be about the form of globalisation, how it came into being and where it will lead.
Two major issues of globalisation are communication as the driving force of social change, and increasing dependence on mobility.
I will also deal with a few of the difficulties which appear in the course of the globalisation process and look at the accompanying discussions surrounding increasingly global cultural spaces as they concern artistic practice and the cultural industries.
I will consider the idea that the art world knows no synthetic boundaries; that it realises an actually existing globalisation and that art is the vehicle for the creolisation, hybridity and mixing of cultures that challenge the conventional in aesthetics and the hegemonic in politics.
I also want to consider the relevance of nationalism as the sites of contemporary art diversify away from the traditional metropolitan centres such as London, Berlin, or New York.
Cultural ring, future internet,learningArtur Serra
1. The document discusses using living labs to promote culture and learning across Europe.
2. It proposes creating an open cultural network between cities, research institutions, and cultural organizations to experiment with digital culture and new cultural industries.
3. Key projects mentioned include the Cultural Ring, which connected local theaters for cultural sharing, and INDICATE, a digital heritage infrastructure project linking institutions.
This document announces the Third International Conference of the Greek Oral History Association (GOHA) to be held in Salonica, Greece from June 3-5, 2016. The conference will rethink the concepts of "history from below" and "counter-archives" in the current context. It will examine who and what topics should now be included, the nature of new 21st century counter-archives, and how oral historians can better engage audiences and contribute to social change. Proposals on topics like life stories of refugees, oral history and the arts, work and unemployment, and new subjectivities are invited for consideration.
Making Common Sense with our Shared Cultural HeritageMerete Sanderhoff
Keynote speech for the CULTURE TALKS Commons conference 6 December 2022, organized by the Flemish Government and the Antwerp Research Institute for the Arts (ARIA – Antwerp University)
https://www.vlaanderen.be/cjm/nl/agenda/culture-talks-commons
Digital Prohibition: Piracy and Authorship in New Media ArtCarolyn Guertin
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition is the first book to discuss the politics of creative work and emergent models of authorship in a digital age.
It explores the creation of new media forms by artists and groups who use technology to challenge established models and practices. It starts from the premise that creativity is no longer a useful concept in an age of data glut and perfect copies; instead we must now think of creative practice as a kind of creative critique and atactical aesthetics that repurpose existing materials in order to explore the nature of media and how they affect us. It does this through three different aesthetic approaches: interruption (stoppage and repetition), disturbance (critique and event), and capture/leak age (performance and documentation). The book is wide-ranging in its definition of authorship, exploring methods as diverse as sampling, mashups, hacktivism, social media, tactical media, productive mistranslation and digital anthropophagy.
Imprint Continuum
Pub. date: 19 April 2012
ISBN: 9781441131904
This document outlines the Playing Identities - Performing Heritage project. The project will involve young artists from different European countries working together to produce "creole" theatrical performances. The performances will explore and negotiate cultural heritage and identities. The project involves selecting young theatre makers, four artistic fieldworks in different countries, creative residencies to develop the performances, and a final performance cycle in Siena, Italy. The goal is for theatre to facilitate sharing cultural knowledge and triggering social innovation through performing heritage in an inclusive way.
Proposal for an “Anthropocene” Research Program, and its relationship with the “Cultural Evolution” program
Emanuele Serrelli University of Milano-Bicocca CISEPS assembly, October 26, 2016
Anthropocene as a good candidate to REPROPOSE the successful template of the project “The Diffusion of Cultural Traits” (2011-2016)
The Anthropocene defines Earth's most recent geologic time period as being human-influenced, or anthropogenic, based on overwhelming global evidence that atmospheric, geologic, hydrologic, biospheric and other earth system processes are now altered by humans.
* The word combines the root "anthropo", meaning "human" with the root "- cene", the standard suffix for "epoch" in geologic time.
* The Anthropocene is distinguished as a new period either after or within the Holocene, the current epoch, which began approximately 10,000 years ago (about 8000 BC) with the end of the last glacial period.
* Source: The Encyclopedia of Earth, cit. in www.anthropocene.info
This document discusses the concept of hybrid cultures and how they have formed from the mixing of different cultures. It provides examples of how Pakistani culture is a hybrid of Indian, Turkish, Iranian, and European influences seen in food, clothing, music, and cultural exchange programs. It also examines how urbanization and technology have contributed to increased cultural hybridization and the breakdown of traditional divisions between high and low cultural forms. Museums and collections played a role in separating cultural goods into hierarchical groups, but new technologies now allow mixing of different cultural materials in personal collections at home.
The Recurated Museum: V. Collections Communication & StorytellingChristopher Morse
Slides from the fifth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
This document discusses the challenges and opportunities of navigating an uncertain future as old institutions break down and new technologies emerge. It explores using stories, augmented reality, virtual reality, and libraries to help shape and understand potential futures. The document advocates for a values-based and anthropological approach to envisioning different futures through speculative inquiry into what life could be like.
The document discusses the OpenLIVES project at the University of Leeds, which involved students conducting oral history interviews with Spanish migrants living in Leeds and creating audio documentaries incorporating excerpts from the interviews. The project aimed to give students experience with skills like oral history interviewing, audio production, and open educational practices. It also promoted critical perspectives on issues like representations of migration, open educational resources, and the role of digital tools in transforming academic work.
Week 7 Introduction to Postmodernism: Globalisation and Art DeborahJ
This document discusses several topics related to globalization and art:
- Globalization refers to the worldwide diffusion of practices and expansion of relations across continents on a global scale.
- Postmodernism sees the world as socially constructed with no universal truth, in contrast to modernism which is based on rational knowledge.
- Artists have explored themes of global networks, cultural identity, and the effects of advanced capitalism through works examining transnational mobility and global flows.
- Biennales have helped disseminate contemporary art globally but also serve existing mechanisms of centralization, with some critics arguing they flatten cultural diversity.
The document provides background information on the New Urban Topologies project conducted by Färgfabriken in Chișinău and Minsk in October 2010. It discusses Färgfabriken's methodology for the project, which included seminars, city tours, and workshops in each city aimed at identifying ways to strengthen urban culture and address challenges. The project was a collaboration between Färgfabriken and local partners Oberliht in Chișinău and Y Gallery in Minsk. Brief histories of Chișinău and Minsk are also provided, outlining their development and current populations.
The document discusses the intersection of contemporary art and globalization. It explores how globalization has impacted the production, circulation, and consumption of visual art through increased travel by artists, expanded trade networks, and the spread of ideas worldwide. While globalization has led to more cross-cultural exchange, there remains a legacy of European imperialism that defined Western art as "civilized" and non-Western arts as "primitive." Large-scale international exhibitions like the Venice Biennale have also contributed to the effects of globalization on the art world.
Cultural ring, future internet culture and peopleArtur Serra
This document discusses using an "Internet for Culture and People" to connect cultural centers and share cultural events. It describes the Cultural Ring project, which connected local theaters using an IP network and equipped them as audiovisual studios. The project helped share opera performances, increasing audiences. Ongoing challenges include organizing vast cultural repositories and engaging more people. Open living labs are proposed as a way to involve citizens in user-driven cultural innovation. Europeana is discussed as a potential European cultural laboratory.
introduction to Postmodernism: An Introduction: globalisationDeborahJ
Globalization has led to the worldwide diffusion of cultural practices and expansion of relations across continents through increased flows of information, people, and capital. While globalization has economic benefits, it also homogenizes local cultures and beliefs, leading some groups to resist through nationalism, fundamentalism, or violence. Art exhibitions now emphasize cosmopolitanism over national origins, reflecting how artists and viewers have more hybrid and plural identities in an interconnected world.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also reflect on the relationship between myth, science fiction and fantasy in TV series and videogames.
Under the banner of Cultural Geographies, Globalisation and Nationalism this lecture critically examines the effects of the new neo-liberal world economic order.
Neoliberalism supports free markets, free trade, and decentralized decision-making. Broadly speaking, neoliberalism seeks to transfer control of the economy from state to the private sector. This is a particularly timely debate in light of the current global collapse of neoliberalism.
Globalisation:
The meaning is not always clear it has something to do with the idea that we all live in one world, in what ways exactly, and is the idea valid?
Accepted that globalisation exists, the world has become financially and materially interdependent.
Debates are more likely to be about the form of globalisation, how it came into being and where it will lead.
Two major issues of globalisation are communication as the driving force of social change, and increasing dependence on mobility.
I will also deal with a few of the difficulties which appear in the course of the globalisation process and look at the accompanying discussions surrounding increasingly global cultural spaces as they concern artistic practice and the cultural industries.
I will consider the idea that the art world knows no synthetic boundaries; that it realises an actually existing globalisation and that art is the vehicle for the creolisation, hybridity and mixing of cultures that challenge the conventional in aesthetics and the hegemonic in politics.
I also want to consider the relevance of nationalism as the sites of contemporary art diversify away from the traditional metropolitan centres such as London, Berlin, or New York.
Cultural ring, future internet,learningArtur Serra
1. The document discusses using living labs to promote culture and learning across Europe.
2. It proposes creating an open cultural network between cities, research institutions, and cultural organizations to experiment with digital culture and new cultural industries.
3. Key projects mentioned include the Cultural Ring, which connected local theaters for cultural sharing, and INDICATE, a digital heritage infrastructure project linking institutions.
This document announces the Third International Conference of the Greek Oral History Association (GOHA) to be held in Salonica, Greece from June 3-5, 2016. The conference will rethink the concepts of "history from below" and "counter-archives" in the current context. It will examine who and what topics should now be included, the nature of new 21st century counter-archives, and how oral historians can better engage audiences and contribute to social change. Proposals on topics like life stories of refugees, oral history and the arts, work and unemployment, and new subjectivities are invited for consideration.
Making Common Sense with our Shared Cultural HeritageMerete Sanderhoff
Keynote speech for the CULTURE TALKS Commons conference 6 December 2022, organized by the Flemish Government and the Antwerp Research Institute for the Arts (ARIA – Antwerp University)
https://www.vlaanderen.be/cjm/nl/agenda/culture-talks-commons
Digital Prohibition: Piracy and Authorship in New Media ArtCarolyn Guertin
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition is the first book to discuss the politics of creative work and emergent models of authorship in a digital age.
It explores the creation of new media forms by artists and groups who use technology to challenge established models and practices. It starts from the premise that creativity is no longer a useful concept in an age of data glut and perfect copies; instead we must now think of creative practice as a kind of creative critique and atactical aesthetics that repurpose existing materials in order to explore the nature of media and how they affect us. It does this through three different aesthetic approaches: interruption (stoppage and repetition), disturbance (critique and event), and capture/leak age (performance and documentation). The book is wide-ranging in its definition of authorship, exploring methods as diverse as sampling, mashups, hacktivism, social media, tactical media, productive mistranslation and digital anthropophagy.
Imprint Continuum
Pub. date: 19 April 2012
ISBN: 9781441131904
This document outlines the Playing Identities - Performing Heritage project. The project will involve young artists from different European countries working together to produce "creole" theatrical performances. The performances will explore and negotiate cultural heritage and identities. The project involves selecting young theatre makers, four artistic fieldworks in different countries, creative residencies to develop the performances, and a final performance cycle in Siena, Italy. The goal is for theatre to facilitate sharing cultural knowledge and triggering social innovation through performing heritage in an inclusive way.
Proposal for an “Anthropocene” Research Program, and its relationship with the “Cultural Evolution” program
Emanuele Serrelli University of Milano-Bicocca CISEPS assembly, October 26, 2016
Anthropocene as a good candidate to REPROPOSE the successful template of the project “The Diffusion of Cultural Traits” (2011-2016)
The Anthropocene defines Earth's most recent geologic time period as being human-influenced, or anthropogenic, based on overwhelming global evidence that atmospheric, geologic, hydrologic, biospheric and other earth system processes are now altered by humans.
* The word combines the root "anthropo", meaning "human" with the root "- cene", the standard suffix for "epoch" in geologic time.
* The Anthropocene is distinguished as a new period either after or within the Holocene, the current epoch, which began approximately 10,000 years ago (about 8000 BC) with the end of the last glacial period.
* Source: The Encyclopedia of Earth, cit. in www.anthropocene.info
This document discusses the concept of hybrid cultures and how they have formed from the mixing of different cultures. It provides examples of how Pakistani culture is a hybrid of Indian, Turkish, Iranian, and European influences seen in food, clothing, music, and cultural exchange programs. It also examines how urbanization and technology have contributed to increased cultural hybridization and the breakdown of traditional divisions between high and low cultural forms. Museums and collections played a role in separating cultural goods into hierarchical groups, but new technologies now allow mixing of different cultural materials in personal collections at home.
The Recurated Museum: V. Collections Communication & StorytellingChristopher Morse
Slides from the fifth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
This document discusses the challenges and opportunities of navigating an uncertain future as old institutions break down and new technologies emerge. It explores using stories, augmented reality, virtual reality, and libraries to help shape and understand potential futures. The document advocates for a values-based and anthropological approach to envisioning different futures through speculative inquiry into what life could be like.
The document discusses the OpenLIVES project at the University of Leeds, which involved students conducting oral history interviews with Spanish migrants living in Leeds and creating audio documentaries incorporating excerpts from the interviews. The project aimed to give students experience with skills like oral history interviewing, audio production, and open educational practices. It also promoted critical perspectives on issues like representations of migration, open educational resources, and the role of digital tools in transforming academic work.
Week 7 Introduction to Postmodernism: Globalisation and Art DeborahJ
This document discusses several topics related to globalization and art:
- Globalization refers to the worldwide diffusion of practices and expansion of relations across continents on a global scale.
- Postmodernism sees the world as socially constructed with no universal truth, in contrast to modernism which is based on rational knowledge.
- Artists have explored themes of global networks, cultural identity, and the effects of advanced capitalism through works examining transnational mobility and global flows.
- Biennales have helped disseminate contemporary art globally but also serve existing mechanisms of centralization, with some critics arguing they flatten cultural diversity.
The document provides background information on the New Urban Topologies project conducted by Färgfabriken in Chișinău and Minsk in October 2010. It discusses Färgfabriken's methodology for the project, which included seminars, city tours, and workshops in each city aimed at identifying ways to strengthen urban culture and address challenges. The project was a collaboration between Färgfabriken and local partners Oberliht in Chișinău and Y Gallery in Minsk. Brief histories of Chișinău and Minsk are also provided, outlining their development and current populations.
The document discusses the intersection of contemporary art and globalization. It explores how globalization has impacted the production, circulation, and consumption of visual art through increased travel by artists, expanded trade networks, and the spread of ideas worldwide. While globalization has led to more cross-cultural exchange, there remains a legacy of European imperialism that defined Western art as "civilized" and non-Western arts as "primitive." Large-scale international exhibitions like the Venice Biennale have also contributed to the effects of globalization on the art world.
Cultural ring, future internet culture and peopleArtur Serra
This document discusses using an "Internet for Culture and People" to connect cultural centers and share cultural events. It describes the Cultural Ring project, which connected local theaters using an IP network and equipped them as audiovisual studios. The project helped share opera performances, increasing audiences. Ongoing challenges include organizing vast cultural repositories and engaging more people. Open living labs are proposed as a way to involve citizens in user-driven cultural innovation. Europeana is discussed as a potential European cultural laboratory.
introduction to Postmodernism: An Introduction: globalisationDeborahJ
Globalization has led to the worldwide diffusion of cultural practices and expansion of relations across continents through increased flows of information, people, and capital. While globalization has economic benefits, it also homogenizes local cultures and beliefs, leading some groups to resist through nationalism, fundamentalism, or violence. Art exhibitions now emphasize cosmopolitanism over national origins, reflecting how artists and viewers have more hybrid and plural identities in an interconnected world.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
5. Challenges of 21st-century society
intersection of art, science, humanities and technology
expansion of the literary universe
hegemony of the audiovisual galaxy
new audiences
emergence of new real and virtual communities
renewal of languages and lexicons
participation and co-creation
tensions between privacy and transparency
advent of new social and political models
risks and opportunities of the scientific and technological revolution
commitment to cultural research and innovation
6. Lines of programming
Amplified Literature
The expansion of the literary universe
World City
The challenges facing the society of the 21st century
Third Culture
The intersection of art, sciences, humanities and technology
The Audiovisual Galaxy
An ecosystem in transformation
The Commitment to Cultural Innovation
New audiences: participation and collaboration dynamics
7. Amplified Literature
The expansion of the literary universe
Exhibition Sebald’s Variations
March, 11- July, 26
Primera Persona
May, 8-9
KOSMOPOLIS. The Amplified Literature Fest
March, 18-22
Poetry Slam
Món Llibre. Children’s Book Festival
May, 8-9
8. World City
The challenges facing the society of the 21st century
Hipnotik Festival
October, 3
Urban routes
Exhibition Piso Piloto.Medellín-Barcelona
June, 4 – October, 25
Duo lectures. Ideas and the World
April, 7, 13 and 20, May, 4
The Possible City. International Conference
July, 2-3
Off programme films
9. Third Culture
The intersection of art, sciences, humanities and technology
Internet Univers. Educational resource
Women and science. ICREA Debate
February, 3-10
Exhibition Human +. The future of our species
May, 8-9
Naomi Klein. Climate Change
March, 24
10. The Audiovisual Galaxy
An ecosystem in transformation
Xcentric. The CCCB’s cinema
DocsBarcelona.
International Documentary Film Festival
May, 25-31
Miniput. Conference on Quality Television
November, 28
Barcelona Independent Film Festival, l’Alternativa
November, 16-22
Gandules. Outdoor cinema
Love at Vanishing Point
August, 4-21
11. The Commitment to Cultural Innovation
New audiences: participation and collaboration dynamics
Room 1418.
Teens at MACBA and CCCB
BCNmp7. Music in Progress
The Influencers.
Unconventional Art, Guerrilla Communication, Radical Entertainment
October, 22-24
Grec Festival of Theater
July
12. WHAT ABOUT PARTICIPATION?
FIRST LEVEL
Exhibition. Metamorphosis
Critical thinking
Questioning the issues
Knowledge transmission
13. Metamorphosis. Fantasy Visions in
Starewitch, Švankmajer and the Quay Brothers
A Map beyond the CCCB
Visits by... specialists
Family workshop / Open workshop
19. WINNERS
Exploring the Future
2015 - Audiences
CULTIME
A Social Media Platform for Audience Engagement
Becoming public
Genealogies of the Museum, Community Potentials
20. AS A CONCLUSION
Need to investigate and innovate
Cultural institutions in times of change
Review practices and methodologies
Review formats and models of organization
Culture in profound crisis