Kids and Social Media: Raising Free-Range Kids in a Digital AgeTatWhitley
This presentation is for fathers and mothers who have children ages 1-18 and discusses issues surrounding human and technology interaction, specifically on adolescents.
9 out of 10 wildfires are caused by humans and can be prevented if people act responsibly. The document discusses how nearly all American adults own cellphones, with 90% owning smartphones, and that mobile device usage and ownership continues to grow rapidly. It provides statistics on mobile phone usage trends in the US including time spent on apps, mobile performance of carriers, distracted driving, and more.
Outline of presentation for No 2 Bullying Conference 2014 by iRespectOnline reflecting on social media and technology and its influence on child development and mental health.
Making of a Tween Gamer – Disposable Time, Deep Pockets & Newfound Independen...Jessica Tams
The document discusses tweens (ages 9-12) as gamers. It notes that tweens are fluent across devices and platforms, and while parents still control purchases, tweens have more independence. It outlines what tweens want from games - emotional engagement through exploration, competition, creation and collaboration. The document also discusses who influences tweens - other kids, parents and teachers - and how education and entertainment can be combined for tweens. It provides tips on differentiating games for tweens and sustaining business with them.
- A study was conducted to understand media use among 6- to 9-year-olds, including surveys of mothers and children.
- Most children spend their days in public school and go home to parents after school, with only 17% in after-school programs. Television and reading are the most common media activities.
- Internet access at home is impacted by income level, with lower-income families less likely to have it. African American children spend more time online than other groups.
- Popular games include Mario, Sonic, and Pokemon. Cartoon Network, Disney, and Nickelodeon are the most visited websites.
The Art of Discoverability (Peter Robinson, CMC 2017)Dubit
Content may be king – but what’s the key to the kingdom when there’s so much available to kids today, across a variety of platforms? Dubit research shows almost 80% of children have trouble finding what they want. They’re overwhelmed by options, without good tools for uncovering what they seek.
Global Head of Research Peter Robinson uses Dubit Trends and other of its quantitative and qualitative research, plus case studies, to look at how kids discover and adopt new content. He presents the "Fanatomy" model for encouraging users to deepen their engagement.
From the Children's Media Conference, Sheffield, UK, July 2017
#Help! mijn kind leeft online apestaartjaren - 17 mei 2018 - engels - pp le...Apestaartjaren
Lieve Swinnen - Kinder- en jeugdpsychiater bij 'De Hoeksteen'
Mediaopvoeding is een ontdekkingstocht die kind en ouder samen moeten ondernemen. Lieve Swinnen is mede-auteur van het boek 'Help! Mijn kind leeft online!' en maakt de balans op van de positieve en negatieve effecten van het internet op kinderen.
Amanda Lenhart's presentation to the New York Department of Health and Mental Hygiene talk presents an overview of Pew Internet project data on teens and social media, including teen tech tool ownership, communication patterns over social networks and mobile phones as well analysis of how young adults 18-29 seeking health information online.
Kids and Social Media: Raising Free-Range Kids in a Digital AgeTatWhitley
This presentation is for fathers and mothers who have children ages 1-18 and discusses issues surrounding human and technology interaction, specifically on adolescents.
9 out of 10 wildfires are caused by humans and can be prevented if people act responsibly. The document discusses how nearly all American adults own cellphones, with 90% owning smartphones, and that mobile device usage and ownership continues to grow rapidly. It provides statistics on mobile phone usage trends in the US including time spent on apps, mobile performance of carriers, distracted driving, and more.
Outline of presentation for No 2 Bullying Conference 2014 by iRespectOnline reflecting on social media and technology and its influence on child development and mental health.
Making of a Tween Gamer – Disposable Time, Deep Pockets & Newfound Independen...Jessica Tams
The document discusses tweens (ages 9-12) as gamers. It notes that tweens are fluent across devices and platforms, and while parents still control purchases, tweens have more independence. It outlines what tweens want from games - emotional engagement through exploration, competition, creation and collaboration. The document also discusses who influences tweens - other kids, parents and teachers - and how education and entertainment can be combined for tweens. It provides tips on differentiating games for tweens and sustaining business with them.
- A study was conducted to understand media use among 6- to 9-year-olds, including surveys of mothers and children.
- Most children spend their days in public school and go home to parents after school, with only 17% in after-school programs. Television and reading are the most common media activities.
- Internet access at home is impacted by income level, with lower-income families less likely to have it. African American children spend more time online than other groups.
- Popular games include Mario, Sonic, and Pokemon. Cartoon Network, Disney, and Nickelodeon are the most visited websites.
The Art of Discoverability (Peter Robinson, CMC 2017)Dubit
Content may be king – but what’s the key to the kingdom when there’s so much available to kids today, across a variety of platforms? Dubit research shows almost 80% of children have trouble finding what they want. They’re overwhelmed by options, without good tools for uncovering what they seek.
Global Head of Research Peter Robinson uses Dubit Trends and other of its quantitative and qualitative research, plus case studies, to look at how kids discover and adopt new content. He presents the "Fanatomy" model for encouraging users to deepen their engagement.
From the Children's Media Conference, Sheffield, UK, July 2017
#Help! mijn kind leeft online apestaartjaren - 17 mei 2018 - engels - pp le...Apestaartjaren
Lieve Swinnen - Kinder- en jeugdpsychiater bij 'De Hoeksteen'
Mediaopvoeding is een ontdekkingstocht die kind en ouder samen moeten ondernemen. Lieve Swinnen is mede-auteur van het boek 'Help! Mijn kind leeft online!' en maakt de balans op van de positieve en negatieve effecten van het internet op kinderen.
Amanda Lenhart's presentation to the New York Department of Health and Mental Hygiene talk presents an overview of Pew Internet project data on teens and social media, including teen tech tool ownership, communication patterns over social networks and mobile phones as well analysis of how young adults 18-29 seeking health information online.
The document discusses teenage media consumption habits across several platforms. It finds that while radio listening has declined due to online streaming services, television remains prominent with two-thirds of teens reporting it is on during meals. Computers are used mostly for everyday tasks and schoolwork, though social media is popular. Gaming consoles like the Wii are common and used for long periods, and voice chat has replaced phone calls. Nearly all teens have smartphones, mainly for texting, and social media websites like Facebook are visited daily. Teens also frequently visit the cinema with friends but less so at older ages when ticket prices rise.
The document discusses trends in technology usage and media consumption among youth and young adults in North America based on research from Youthography, a marketing agency. Some key findings include:
- Canadians aged 14-34 spend more time online than watching TV, with social networking and listening to music being top online activities.
- Mobile phone ownership is high, though traditional phones are still more common than smartphones. Texting is the most used mobile feature.
- Video games and online/streaming content are very popular forms of entertainment. Younger demographics are early adopters of new technologies.
Dubit Trends: Five Things To Know - Spring 2018Dubit
The document discusses findings from the Dubit Trends survey. Some key points:
- Television remains the dominant device for children's media consumption, though smartphones have become the second most used device.
- Children are spending more time streaming video content and using smartphones compared to last year.
- The most popular brands across different media categories are now a mix of platforms and social media properties, rather than mainly originating from television.
- Television continues to be important for driving brand awareness, but online video, social media, and YouTube personalities are becoming more effective discovery channels for new content.
Nic Newman presents research on the implications of voice technology and smart speakers for news. Some key findings include:
- Smart speaker ownership is growing faster than smartphones at a similar stage, with around 30 million users in the US. However, people primarily use voice assistants for basic tasks like weather, music, and timers rather than news.
- Broadcasters dominate the default news sources on devices due to their high trust and expectations for audio news. Few people change the defaults.
- News usage is split between interactive conversations, brief news updates, and passive radio/podcast listening. Publishers struggle with developing voice strategies due to lack of resources, path to monetization, discovery challenges, and lack of usage data.
Time Warner: The 5 Principles of TV, Social Media & 2nd Screen Engagement 2012Brian Crotty
1. A Time Warner Media Lab study identified 5 principles of TV, social media, and second screen engagement based on monitoring participants watching shows alone and together while some used social media or synced apps.
2. The principles found social viewing led to higher engagement than solo viewing, social viewing helped maintain engagement during less interesting parts of shows or ads, and audio attracted viewers' attention back to the TV.
3. Synchronized apps also increased engagement and brand favorability for advertisers more than TV-only viewing.
This document discusses how time spent on social games and networking apps on iOS devices has grown to rival top television shows and sports in terms of audience size. A study found that 19 million Americans spend an average of 22 minutes per day on iOS social gaming apps, matching or exceeding viewership for popular TV programs. However, other research indicates that people are not choosing between TV and social media, but engaging with both simultaneously on different devices. The rise of mobile entertainment represents a significant change for the advertising industry which has traditionally targeted primetime TV audiences.
London Borough of Ealing Online Safety for parentsDai Barnes
This document discusses eSafety issues for parents and provides guidance on keeping children safe online. It looks at how children use technologies like social media, gaming sites, and instant messaging. It raises awareness of risks like inappropriate content, online bullying, and contact from strangers. The document advises parents to have open communication with children, set family guidelines for internet use, and utilize safety tools and filters. The goal is to educate children on eSafety while still allowing them to benefit from online technologies.
Reaching audiences - what do the kids want?
How are the kids seeking their entertainment? On what devices, when and why?
What kind of content? What is driving the changing behaviour?
Speaker: Carl Hibbert - Head of Consumer Media & Technology, FutureSource
THE TV and YOUR CHILD-Media craziness (AY-program)Kerwin Alexander
The document discusses television viewing habits in America. It reports that the average American watches 153 hours of TV per month at home, and that mobile video viewing has grown 52% year-over-year. It also discusses potential negative impacts of TV on children, such as reduced social interaction, increased risk of obesity, and greater likelihood of smoking and aggressive behavior.
Just a short presentation around the future of television from a mobile operators perspective. I believe that live television is the next boom since video need to engage our social needs better and live is doing just that. It will demand development of the mobile networks, something that SwarmPlanet has solved.
TMT Outlook 2017: A new wave of advances offer opportunities and challengesDeloitte United States
The document discusses new advances in technology that provide opportunities and challenges for the technology, media, and telecommunications industries. It covers topics like streaming services growing rapidly among millennials, who spend more time streaming than watching live TV. Younger consumers also pay more attention to digital ads than TV ads. New technologies like virtual reality and advances in connectivity like 5G networks and small cells are discussed in the context of their impacts on these industries. Polls are included to gather readers' views on topics like media consumption habits and interest in 5G networks.
Millward Brown AdReaction: Video Creative in a Digital World Global ReportKantar
Millward Brown's AdReaction Video explores how, where and why multiscreen users in 42 countries are viewing video, and what marketers need to know to create video that is effective across screens. We interviewed over 13,500 multiscreen users (ages 16-45 who own or have access to a TV and a smartphone of tablet). We also tested 20 TV as in 8 countries across TV, digital and mobile platforms.
http://www.millwardbrown.com/adreaction/video/
Reference: Millward Brown | AD Reaction Video | Global Digital Strategist
Millward Brown’s AdReaction Video study explored how, where, and why multiscreen users in 42 countries are viewing video, and what marketers need to know to create video that is effective across screens. We have interviewed over 13 500 multiscreen users (ages 16-45 who own or have access to a TV and a smartphone or tablet). We also tested 20 Tv ads in 8 countries across TV, digital and mobile platforms.
#ADReaction
Millward Brown Research: AdReaction: Video Creative in a Digital WorldIAB Europe
AdReaction studies have been conducted since 2001, delivering insights on consumers' perceptions of advertising, particularly digital formats.
AdReaction: Video Creative in a Digital World addresses key questions facing marketers, including:
• How are videos viewed by screen – and for how long?
• What do people think of video ads by screen?
• How can I create ads that consumers won’t skip?
We surveyed, via smartphone or tablet, more than 13,500 16-45 year old multiscreen users across 42 countries. Multiscreen users were defined as people who own, or have access to, a TV and a smartphone and/or a tablet. We also conducted parallel copy testing for 20 ads in eight countries, across TV, online video and mobile video ad formats, interviewing more than 10,000 consumers.
This report summarizes overall global learning. For data by country, please visit www.millwardbrown.com/adreaction
Alice Taylor
VP Digital Content
Games and Public Service Media: how game spaces can be used for public diplomacy,
democracy,
entertainment,
education and experimentation
BBC Worldwide
Deloitte’s Digital Democracy Survey: A multi-generational view of consumer technology, media and telecom trends
Now in its eighth year, the survey offers insights, grounded in data, into how U.S. consumers are using technology to engage with content and each other, how trends have shifted over time, and what consumer preferences might be in the future.
Learn more - http://www.deloitte.com/us/tmttrends
#TMTtrends
This document discusses the key findings of Deloitte's eighth annual Digital Democracy Survey. Some of the main highlights include:
- Over one-third of US consumers own a smartphone, tablet, and laptop, qualifying them as "Digital Omnivores". Women now account for 45% of this group.
- Renting digital content is preferred over purchasing 3:1. Interest in streaming content has almost doubled in the last year.
- 86% of consumers multitask while watching TV, such as browsing the web or using social media. However, less than one-quarter of multitasking is directly related to the TV program.
- Nearly a quarter of gaming time is now spent
6 Things You Need to Know About 2016 Media TrendsJohn Schaefer
We have been working on updating our Media/Advertising Trends for 2016, and are starting to roll out what we see coming up. The most important change is happening in Digital Video. With all due respect to Donald Trump, there is HUGE growth in Digital Video. There is also more shifting of ad dollars from printed media to digital.
We're also seeing that some of the larger Cable companies are starting to wrap their arms around strategies for viewing TV on devices like ROKU.
Finally, this will probably be the year where digital ad spending surpasses traditional television spending.
Paul van Niekerk - The internet impact on future TV exploitationTVbusinessconference
The document discusses the impact of the internet on television viewing and exploitation. It finds that while internet video watching is increasing, it does not replace television viewing. People still prefer live television and the social experience it provides. However, the internet can benefit television businesses in several ways. It allows for wider distribution of content, higher viewer engagement, and new opportunities for advertising and revenue generation across multiple platforms. Overall, the internet adds value to television rather than cannibalizing its existing model.
Goals:
- Assess which migration related issues are discussed and when these come about;
- Gain insight into how a given national and/or regional media landscape characteristically frames migration;
- Generate numerical values to describe topics discussed, framing and the possible overall tone or opinion expressed;
- Enable multi-national comparative perspective based on standardized methodological approach.
The document discusses teenage media consumption habits across several platforms. It finds that while radio listening has declined due to online streaming services, television remains prominent with two-thirds of teens reporting it is on during meals. Computers are used mostly for everyday tasks and schoolwork, though social media is popular. Gaming consoles like the Wii are common and used for long periods, and voice chat has replaced phone calls. Nearly all teens have smartphones, mainly for texting, and social media websites like Facebook are visited daily. Teens also frequently visit the cinema with friends but less so at older ages when ticket prices rise.
The document discusses trends in technology usage and media consumption among youth and young adults in North America based on research from Youthography, a marketing agency. Some key findings include:
- Canadians aged 14-34 spend more time online than watching TV, with social networking and listening to music being top online activities.
- Mobile phone ownership is high, though traditional phones are still more common than smartphones. Texting is the most used mobile feature.
- Video games and online/streaming content are very popular forms of entertainment. Younger demographics are early adopters of new technologies.
Dubit Trends: Five Things To Know - Spring 2018Dubit
The document discusses findings from the Dubit Trends survey. Some key points:
- Television remains the dominant device for children's media consumption, though smartphones have become the second most used device.
- Children are spending more time streaming video content and using smartphones compared to last year.
- The most popular brands across different media categories are now a mix of platforms and social media properties, rather than mainly originating from television.
- Television continues to be important for driving brand awareness, but online video, social media, and YouTube personalities are becoming more effective discovery channels for new content.
Nic Newman presents research on the implications of voice technology and smart speakers for news. Some key findings include:
- Smart speaker ownership is growing faster than smartphones at a similar stage, with around 30 million users in the US. However, people primarily use voice assistants for basic tasks like weather, music, and timers rather than news.
- Broadcasters dominate the default news sources on devices due to their high trust and expectations for audio news. Few people change the defaults.
- News usage is split between interactive conversations, brief news updates, and passive radio/podcast listening. Publishers struggle with developing voice strategies due to lack of resources, path to monetization, discovery challenges, and lack of usage data.
Time Warner: The 5 Principles of TV, Social Media & 2nd Screen Engagement 2012Brian Crotty
1. A Time Warner Media Lab study identified 5 principles of TV, social media, and second screen engagement based on monitoring participants watching shows alone and together while some used social media or synced apps.
2. The principles found social viewing led to higher engagement than solo viewing, social viewing helped maintain engagement during less interesting parts of shows or ads, and audio attracted viewers' attention back to the TV.
3. Synchronized apps also increased engagement and brand favorability for advertisers more than TV-only viewing.
This document discusses how time spent on social games and networking apps on iOS devices has grown to rival top television shows and sports in terms of audience size. A study found that 19 million Americans spend an average of 22 minutes per day on iOS social gaming apps, matching or exceeding viewership for popular TV programs. However, other research indicates that people are not choosing between TV and social media, but engaging with both simultaneously on different devices. The rise of mobile entertainment represents a significant change for the advertising industry which has traditionally targeted primetime TV audiences.
London Borough of Ealing Online Safety for parentsDai Barnes
This document discusses eSafety issues for parents and provides guidance on keeping children safe online. It looks at how children use technologies like social media, gaming sites, and instant messaging. It raises awareness of risks like inappropriate content, online bullying, and contact from strangers. The document advises parents to have open communication with children, set family guidelines for internet use, and utilize safety tools and filters. The goal is to educate children on eSafety while still allowing them to benefit from online technologies.
Reaching audiences - what do the kids want?
How are the kids seeking their entertainment? On what devices, when and why?
What kind of content? What is driving the changing behaviour?
Speaker: Carl Hibbert - Head of Consumer Media & Technology, FutureSource
THE TV and YOUR CHILD-Media craziness (AY-program)Kerwin Alexander
The document discusses television viewing habits in America. It reports that the average American watches 153 hours of TV per month at home, and that mobile video viewing has grown 52% year-over-year. It also discusses potential negative impacts of TV on children, such as reduced social interaction, increased risk of obesity, and greater likelihood of smoking and aggressive behavior.
Just a short presentation around the future of television from a mobile operators perspective. I believe that live television is the next boom since video need to engage our social needs better and live is doing just that. It will demand development of the mobile networks, something that SwarmPlanet has solved.
TMT Outlook 2017: A new wave of advances offer opportunities and challengesDeloitte United States
The document discusses new advances in technology that provide opportunities and challenges for the technology, media, and telecommunications industries. It covers topics like streaming services growing rapidly among millennials, who spend more time streaming than watching live TV. Younger consumers also pay more attention to digital ads than TV ads. New technologies like virtual reality and advances in connectivity like 5G networks and small cells are discussed in the context of their impacts on these industries. Polls are included to gather readers' views on topics like media consumption habits and interest in 5G networks.
Millward Brown AdReaction: Video Creative in a Digital World Global ReportKantar
Millward Brown's AdReaction Video explores how, where and why multiscreen users in 42 countries are viewing video, and what marketers need to know to create video that is effective across screens. We interviewed over 13,500 multiscreen users (ages 16-45 who own or have access to a TV and a smartphone of tablet). We also tested 20 TV as in 8 countries across TV, digital and mobile platforms.
http://www.millwardbrown.com/adreaction/video/
Reference: Millward Brown | AD Reaction Video | Global Digital Strategist
Millward Brown’s AdReaction Video study explored how, where, and why multiscreen users in 42 countries are viewing video, and what marketers need to know to create video that is effective across screens. We have interviewed over 13 500 multiscreen users (ages 16-45 who own or have access to a TV and a smartphone or tablet). We also tested 20 Tv ads in 8 countries across TV, digital and mobile platforms.
#ADReaction
Millward Brown Research: AdReaction: Video Creative in a Digital WorldIAB Europe
AdReaction studies have been conducted since 2001, delivering insights on consumers' perceptions of advertising, particularly digital formats.
AdReaction: Video Creative in a Digital World addresses key questions facing marketers, including:
• How are videos viewed by screen – and for how long?
• What do people think of video ads by screen?
• How can I create ads that consumers won’t skip?
We surveyed, via smartphone or tablet, more than 13,500 16-45 year old multiscreen users across 42 countries. Multiscreen users were defined as people who own, or have access to, a TV and a smartphone and/or a tablet. We also conducted parallel copy testing for 20 ads in eight countries, across TV, online video and mobile video ad formats, interviewing more than 10,000 consumers.
This report summarizes overall global learning. For data by country, please visit www.millwardbrown.com/adreaction
Alice Taylor
VP Digital Content
Games and Public Service Media: how game spaces can be used for public diplomacy,
democracy,
entertainment,
education and experimentation
BBC Worldwide
Deloitte’s Digital Democracy Survey: A multi-generational view of consumer technology, media and telecom trends
Now in its eighth year, the survey offers insights, grounded in data, into how U.S. consumers are using technology to engage with content and each other, how trends have shifted over time, and what consumer preferences might be in the future.
Learn more - http://www.deloitte.com/us/tmttrends
#TMTtrends
This document discusses the key findings of Deloitte's eighth annual Digital Democracy Survey. Some of the main highlights include:
- Over one-third of US consumers own a smartphone, tablet, and laptop, qualifying them as "Digital Omnivores". Women now account for 45% of this group.
- Renting digital content is preferred over purchasing 3:1. Interest in streaming content has almost doubled in the last year.
- 86% of consumers multitask while watching TV, such as browsing the web or using social media. However, less than one-quarter of multitasking is directly related to the TV program.
- Nearly a quarter of gaming time is now spent
6 Things You Need to Know About 2016 Media TrendsJohn Schaefer
We have been working on updating our Media/Advertising Trends for 2016, and are starting to roll out what we see coming up. The most important change is happening in Digital Video. With all due respect to Donald Trump, there is HUGE growth in Digital Video. There is also more shifting of ad dollars from printed media to digital.
We're also seeing that some of the larger Cable companies are starting to wrap their arms around strategies for viewing TV on devices like ROKU.
Finally, this will probably be the year where digital ad spending surpasses traditional television spending.
Paul van Niekerk - The internet impact on future TV exploitationTVbusinessconference
The document discusses the impact of the internet on television viewing and exploitation. It finds that while internet video watching is increasing, it does not replace television viewing. People still prefer live television and the social experience it provides. However, the internet can benefit television businesses in several ways. It allows for wider distribution of content, higher viewer engagement, and new opportunities for advertising and revenue generation across multiple platforms. Overall, the internet adds value to television rather than cannibalizing its existing model.
Goals:
- Assess which migration related issues are discussed and when these come about;
- Gain insight into how a given national and/or regional media landscape characteristically frames migration;
- Generate numerical values to describe topics discussed, framing and the possible overall tone or opinion expressed;
- Enable multi-national comparative perspective based on standardized methodological approach.
The article criticizes Amsterdam's plans to become a "smart city" and implement new technologies without clear goals or benefits. It argues the vision lacks substance and focuses too much on technology for its own sake rather than how it can genuinely improve lives. In short, the plans have no real point beyond buzzwords and catching hype trains around new tech trends.
The document discusses grassroots mapping efforts by the Public Laboratory for Open Technology and Science to create low-cost aerial imagery and data to help a community in Brooklyn, New York address pollution in their neighborhood. It outlines various community-led projects using kite and balloon aerial photography to document environmental conditions and historic sites along the Gowanus Canal to support cleanup efforts and encourage public participation.
Prof. Ulrich Teichler, Future challenges facing Europe’s higher education sys...European Journalism Centre
Ulrich Teichler summarizes several reports and scenarios on future challenges facing European higher education systems in the 21st century. The reports focus on issues like expanding access to higher education, improving management strategies, increasing internationalization and globalization, ensuring quality and relevance, promoting diversity, and strengthening ties between education, research, and innovation. Teichler observes that the reports engage in "conservative futurology," looking one to two decades ahead and assuming current issues will remain important, without embracing bold futuristic concepts. The overall themes largely match those identified in Teichler's initial overview.
Lidia Borrell-Damian, Challenge and change: Developing modern education and t...European Journalism Centre
1. The document discusses key challenges for universities including integrating the European Higher Education Area and European Research Area, international competition and cooperation, and building partnerships.
2. It provides examples of initiatives on university partnerships like responsible partnering guidelines and a European platform of universities engaged in energy research.
3. University-industry partnerships are discussed as important for knowledge exchange, with examples like collaborative doctoral education programs that link students and researchers with industry.
Henrik Bach Mortensen, Building partnerships with real impact for labour mark...European Journalism Centre
The document discusses ways to combat high youth unemployment rates in Europe. It suggests improving basic qualifications in primary school, providing economic incentives to seek jobs or education, and creating a flexible labor market. Vocational education and training programs are highlighted as one way Denmark achieved low youth unemployment, with nearly all graduates finding employment within a year of finishing their programs. Vocational training also increased employment rates across different origins in Denmark. The document recommends education and training systems that provide young people with the basic skills companies need and promoting a mobile labor market with many job openings.
Gudrun Paulsdottir, World class education: Maximising the performance and int...European Journalism Centre
The document discusses the Modern European Platform project which aims to support the modernization of higher education management in Europe. The project has 10 core partners and 31 associate organizations. It seeks to create an open European platform to disseminate information, provide higher education management training, and support higher education institutions in their modernization processes. The project activities include mapping training programs, surveying training needs, developing an online tool listing training providers, and organizing leadership workshops and conferences. Transparency tools under development include classification and benchmarking tools to help institutions understand their performance and identify areas for improvement.
Gareth Mills, Challenge and change: Developing modern education and training ...European Journalism Centre
This document discusses the need to redesign education systems to focus on developing positive student attitudes and 21st century skills. It proposes organizing learning around three key questions: what are we trying to achieve, what is the best way to organize learning, and how will we know what we do is working. Some new approaches discussed include performance, design, and problem-based learning where students engage in real-world projects. Assessment should evaluate skills like teamwork, creativity, problem solving using authentic performances and portfolios. While standards have always faced challenges, a redesign is needed to develop skills like resilience and adaptability needed for students' future success.
Claudio Vitali, Building partnerships with real impact for labour market: Imp...European Journalism Centre
The document discusses improving youth employment in Europe through better matching of vocational education and training to labor market needs. It focuses on two areas: 1) Ensuring training is informed by labor market intelligence so it is responsive to economic and social changes. This requires partnership between education, employers, and other stakeholders. 2) Ensuring quality in transnational mobility programs by preparing participants, recognizing skills gained, and involving employers. A survey found mobility increased employability, career choices, and language skills, but programs need better design and longer durations.
Dr. Annette Julius, Transnational education: Promoting international student ...European Journalism Centre
Dr. Annette Julius discussed promoting student mobility in Europe. She stated that student mobility has greatly increased in recent decades but more can be done to further raise mobility rates. Fresh funding and programs are needed to support shorter study periods abroad like internships and double degree programs. Quality aspects also need addressing like better integrating international students, improving credit recognition, and establishing codes of conduct.
The document summarizes the 4biomass project which aims to foster sustainable usage of renewable energy from biomass in Central Europe. The project involves partners from several countries who work on activities like exchanging best practices, developing a database of biomass projects, and creating a transnational action plan. The action plan will provide recommendations on coordinating bioenergy policy across countries to help meet renewable energy targets.
The document discusses the threats of pollution to the Baltic Sea from shipping accidents and the need for oil spill contingency planning in coastal municipalities. It summarizes the Baltic Master II project which brought together 47 organizations across 9 Baltic countries to address this issue and support the European Union's Baltic Sea Strategy. The project aimed to improve accident response capacity and ensure all coastal municipalities have oil contingency plans by 2020 in order to better protect the Baltic Sea from pollution events.
The document discusses the role of EU regional funding in climate change mitigation and adaptation. It describes how the current 2007-2013 funding period allocated over €28 billion for climate-related investments. However, it notes that future funding could better address trade-offs between economic growth and climate goals, focus more on synergies, and improve monitoring of climate impacts. The document also outlines timelines for establishing funding rules and budgets for the post-2013 period.
Artur Runge-Metzger, Director for climate strategy and international negotiat...European Journalism Centre
The document outlines the European Union's roadmap for transitioning to a competitive low-carbon economy by 2050. It discusses the need to cut greenhouse gas emissions by 80-95% compared to 1990 levels through domestic measures and cooperation with other developed and developing nations. Key points include investing €270 billion annually in innovation, energy efficiency and renewable energy to save on fuel and import costs; the roadmap identifies cost-effective technologies and sectors' contribution to achieving emission reduction milestones; and additional energy efficiency efforts are still needed to meet the 2020 target.
Artur Runge-Metzger, Director for climate strategy and international negotiat...European Journalism Centre
The document summarizes the outcomes of the COP16/CMP6 climate conference in Cancun and discusses next steps. It notes that Cancun delivered a balanced package that addressed key issues, anchored pledges, and established governance structures. However, it left some gaps around legal form, ambition levels, and long-term finance. In 2011, parties should focus on implementing pledges and operationalizing Cancun agreements, while also working to close remaining gaps and negotiate a legally binding framework. The EU is on track domestically but more work is needed globally to limit warming to 2 degrees and transition to low-carbon economies.
Yvon Slingenberg, Head of Unit B1- Implementation of ETS, DG CLIMA, European ...European Journalism Centre
The EU Emissions Trading Scheme (EU ETS) is the largest multi-country greenhouse gas emissions trading system in the world. It aims to reduce emissions cost-effectively. The EU ETS covers around 50% of EU emissions and has led to a 13.7% reduction in emissions from 2005-2009. Revisions to the EU ETS starting in 2013 include a stricter cap, increased auctioning of allowances, and benchmarks to determine free allocation. The EU ETS is intended to work with other EU climate and energy policies and serve as a building block for a robust international carbon market through linking with other cap-and-trade systems. Addressing surplus emissions credits is needed to support carbon prices.
Remko Ybema, Unit Manager of Policy Studies, Energy Research Centre of the Ne...European Journalism Centre
The document discusses the EU's roadmap for low carbon growth by 2050 and provides both positive and skeptical observations. Positively, the roadmap shows that a transition to a low carbon economy is feasible with appropriate investments in technologies and could spur economic growth. However, skepticism is raised that priorities may remain on economic growth alone, some stakeholders will lose out in the transition, and overcoming inertia in policies, institutions, and behaviors will be challenging. Determinants of behavior are not fully covered and attracting sufficient capital remains difficult.
Tibor Farago, Honorary professor at St. Istvan University/ former Hungarian c...European Journalism Centre
This document discusses several key issues regarding the science-policy interface on climate change:
1) While climate change is unprecedented in scale, there are precedents from other environmental issues that can provide lessons for addressing it.
2) There is already a high level of scientific certainty about many aspects of climate change like human-caused greenhouse gas emissions and warming temperatures to inform policy action.
3) Climate change is a major policy concern because of its impacts across key economic sectors and implications for global development.
Players' salaries explain league position: The analysis of English Premier League and Championship teams from 1998 to 2007 showed that 89% of the variation in teams' average league positions over that period could be explained by how much they spent on players' salaries. A similar analysis of Italian Serie A from 1987 to 2001 found a 93% correlation between clubs' spending on salaries and their league position. The English soccer club Portsmouth is in danger of going out of business as it struggles to reach a deal over unpaid tax bills and could face a winding up order in court on Wednesday, potentially becoming the first Premier League team forced to shut down.
13062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
Why We Chose ScyllaDB over DynamoDB for "User Watch Status"ScyllaDB
Yichen Wei and Adam Drennan share the architecture and technical requirements behind "user watch status" for a major global media streaming service, what that meant for their database, the pros and cons of the many options they considered for replacing DynamoDB, why they ultimately chose ScyllaDB, and their lessons learned so far.
Slide deck with charts from our Digital News Report 2024, the most comprehensive exploration of news consumption habits around the world, based on survey data from more than 95,000 respondents across 47 countries.
लालू यादव की जीवनी LALU PRASAD YADAV BIOGRAPHYVoterMood
Discover the life and times of Lalu Prasad Yadav with a comprehensive biography in Hindi. Learn about his early days, rise in politics, controversies, and contribution.
projet de traité négocié à Istanbul (anglais).pdfEdouardHusson
Ceci est le projet de traité qui avait été négocié entre Russes et Ukrainiens à Istanbul en mars 2022, avant que les Etats-Unis et la Grande-Bretagne ne détournent Kiev de signer.
Federal Authorities Urge Vigilance Amid Bird Flu Outbreak | The Lifesciences ...The Lifesciences Magazine
Federal authorities have advised the public to remain vigilant but calm in response to the ongoing bird flu outbreak of highly pathogenic avian influenza, commonly known as bird flu.
Recent years have seen a disturbing rise in violence, discrimination, and intolerance against Christian communities in various Islamic countries. This multifaceted challenge, deeply rooted in historical, social, and political animosities, demands urgent attention. Despite the escalating persecution, substantial support from the Western world remains lacking.
Christian persecution in Islamic countries has intensified, with alarming incidents of violence, discrimination, and intolerance. This article highlights recent attacks in Nigeria, Pakistan, Egypt, Iran, and Iraq, exposing the multifaceted challenges faced by Christian communities. Despite the severity of these atrocities, the Western world's response remains muted due to political, economic, and social considerations. The urgent need for international intervention is underscored, emphasizing that without substantial support, the future of Christianity in these regions is at grave risk.
https://ecspe.org/the-rise-of-christian-persecution-in-islamic-countries/
केरल उच्च न्यायालय ने 11 जून, 2024 को मंडला पूजा में भाग लेने की अनुमति मांगने वाली 10 वर्षीय लड़की की रिट याचिका को खारिज कर दिया, जिसमें सर्वोच्च न्यायालय की एक बड़ी पीठ के समक्ष इस मुद्दे की लंबित प्रकृति पर जोर दिया गया। यह आदेश न्यायमूर्ति अनिल के. नरेंद्रन और न्यायमूर्ति हरिशंकर वी. मेनन की खंडपीठ द्वारा पारित किया गया
16062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
ग्रेटर मुंबई के नगर आयुक्त को एक खुले पत्र में याचिका दायर कर 540 से अधिक मुंबईकरों ने सभी अवैध और अस्थिर होर्डिंग्स, साइनबोर्ड और इलेक्ट्रिक साइनेज को तत्काल हटाने और 13 मई, 2024 की शाम को घाटकोपर में अवैध होर्डिंग के गिरने की विनाशकारी घटना के बाद अपराधियों के खिलाफ सख्त कार्रवाई की मांग की है, जिसमें 17 लोगों की जान चली गई और कई निर्दोष लोग गंभीर रूप से घायल हो गए।
19 जून को बॉम्बे हाई कोर्ट ने विवादित फिल्म ‘हमारे बारह’ को 21 जून को थिएटर में रिलीज करने का रास्ता साफ कर दिया, हालांकि यह सुनिश्चित करने के बाद कि फिल्म निर्माता कुछ आपत्तिजनक अंशों को हटा दें।
18062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
17062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
15. Myth 4 Teens are the most avid Internet users Reality: They browse less than half as much as a typical user
16. Myth 5 Teens only use their mobile for texting Reality: Okay, teens actually are pretty crazy about texting But…
17. Myth 5 (Cont’d) Reality: That’s not all they do on their mobiles Mobile Media Use by U.S. Mobile Users 13-17 Q1 2009 45% 43% 40% 37% 33% 32% 29% 29% 29% 28% 26% 26% 23% 18% 18% 17% 16% Pre-installed Game Ringtone Download Instant Message Mobile Internet Screensaver Download Picture Download Software Download Game Download Text Alert Email Video Messaging Content Upload Music Download Mobile Video Online Game Streaming Audio Location-Based Service
18. Myth 6 Teens don’t go to the movies anymore Reality: Teens are the biggest moviegoers of all
19. Myth 7 teens play games, but only the gory ones Reality: Teens don’t spend all their time shooting one another
25. Bad news: In general, US teens watch much less news on TV than adults
26. Okay news: many teens access news online, though still to a lesser extent than adults
27. Questions? Nic Covey Director of Insights The Nielsen Company +1 312 385-6718 [email_address] follow Nielsen insights on Twitter … @nielsenwire Thank you.