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Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




Flat Classroom Project
http://flatclassroomproject.wikispaces.com
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




                                                                 Flat Classroom Project –
                                              http://flatclassroomproject.wikispaces.com
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




         Horizon Project
         http://horizonproject.wikispaces.com
Karl Fisch has
updated his
2020 vision
and is
delivering it as
a keynote
TODAY on our
wiki!
http://horizonproject
.wikispaces.com
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              Evoca                                  Flickr
              Elluminate                             Youtube
              Ning (private areas for teachers)      Teachertube
              IM                                     Google Video
              Skype                                  Blogs
              Twitter                                Podcasts (evoca)
              Wiki - centric (Wikispaces)            Odeo
              E-mail                                 Slideshare
              Wikipedia                              PhotoStory
              Meebo                                  MovieMaker
              Second Life                            Clustrmap
              Facebook!                              Grazr
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




         Old Model                            New Collaborative Model
              Team assessment                   Measure individual
              Grade final project                contribution
              Different rubrics between         Assess progress throughout
               classes                           Same rubrics
              Some “slip through the            All students participate
               cracks”                           Different subjects that
              Everyone does the same thing       complement one another
              Teacher driven                    Students driven
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              4. Technology communications tools
                 Students use telecommunications to collaborate,
                  publish, and interact with peers, experts, and other
                  audiences.
                 Students use a variety of media and formats to
                  communicate information and ideas effectively to
                  multiple audiences.


                     http://cnets.iste.org/students/s_stands.html
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




                              Note: Use David Jakes’ model for pilot groups he listed this morning.
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              Technospud – Elementary Age
              ePals – Middle/High School
              Pilot Programs – Teacherpreneurs!!
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              Second Life
              Xbox Live
              World of Warcraft
              Google Earth
              The Sims
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              Literary Worlds            New Media Consortium
                                          in SL
               http://www.literaryworlds.wmich.edu/worldlist.htm
                                          http://www.youtube.com/wa


                                            Virtual Rome
                                            http://www.youtube.com/wa
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              You can go places that we cannot take field trips!
              Overcome stereotypes (the avatar)
              Student collaboration
              Authentic Assessment/ Project Based Learning
              Role Playing
              Group Synergies
              Storage, Legacy and a Global Audience
              Scenario Simulation
              Digital Storytelling (Machinima)
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




         There is no such thing
               as second person
               learning, only first
               person learning!
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              The Grid System
                 Teen
                 Adult
              How Teachers Get on the Teen Grid
              How your students can leave you!
              What students can’t get to!

              Read more -
               http://coolcatteacher.blogspot.com/2007/03/frontier-of-e
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




              Wiki Spaces                              iTunes
              Bubbleshare                                For Listening
                 Share elementary artwork              Libribox
              Slideshare                                 To download free books
                 Powerpoints in a wiki                 Grazr
              Innertoob                                  Make RSS reader and embed it on a
                 Grading podcasts                         website for your teachers (see
                                                           horizon)
              Odeo                                     Classblogmeister
                 Recording podcasts
                                                        Skype
              TeacherTube                              Toondoo – www.toondoo.com
              Firefox 2 (has spell check)              Google Notebook – Term Papers
              Meebo Me (office hours!                  Office 2007 – Graphic organizers!
              NewsMap – the way to read the
               news!
              See - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




        Into the ocean!
Insight and Innovation for Technology Leaders
April 27, 2007 ∙ Itasca, IL




                                  Teachers
                                  Students
                               Tools available
                               Sites available




                                                 Poor filtration policies
                                                    Administrators
                                                    Time limitations
                                                 Poor communications
                                                 Limited understanding

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New technologies-in-education-14826

  • 1. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL
  • 2. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Flat Classroom Project http://flatclassroomproject.wikispaces.com
  • 3. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Flat Classroom Project – http://flatclassroomproject.wikispaces.com
  • 4. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Horizon Project http://horizonproject.wikispaces.com
  • 5. Karl Fisch has updated his 2020 vision and is delivering it as a keynote TODAY on our wiki! http://horizonproject .wikispaces.com
  • 6. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  Evoca  Flickr  Elluminate  Youtube  Ning (private areas for teachers)  Teachertube  IM  Google Video  Skype  Blogs  Twitter  Podcasts (evoca)  Wiki - centric (Wikispaces)  Odeo  E-mail  Slideshare  Wikipedia  PhotoStory  Meebo  MovieMaker  Second Life  Clustrmap  Facebook!  Grazr
  • 7. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Old Model New Collaborative Model  Team assessment  Measure individual  Grade final project contribution  Different rubrics between  Assess progress throughout classes  Same rubrics  Some “slip through the  All students participate cracks”  Different subjects that  Everyone does the same thing complement one another  Teacher driven  Students driven
  • 8. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  4. Technology communications tools  Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.  Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences. http://cnets.iste.org/students/s_stands.html
  • 9. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Note: Use David Jakes’ model for pilot groups he listed this morning.
  • 10. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  Technospud – Elementary Age  ePals – Middle/High School  Pilot Programs – Teacherpreneurs!!
  • 11. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  Second Life  Xbox Live  World of Warcraft  Google Earth  The Sims
  • 12. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  Literary Worlds  New Media Consortium  in SL http://www.literaryworlds.wmich.edu/worldlist.htm  http://www.youtube.com/wa  Virtual Rome  http://www.youtube.com/wa
  • 13. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  You can go places that we cannot take field trips!  Overcome stereotypes (the avatar)  Student collaboration  Authentic Assessment/ Project Based Learning  Role Playing  Group Synergies  Storage, Legacy and a Global Audience  Scenario Simulation  Digital Storytelling (Machinima)
  • 14. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL There is no such thing as second person learning, only first person learning!
  • 15. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  The Grid System  Teen  Adult  How Teachers Get on the Teen Grid  How your students can leave you!  What students can’t get to!  Read more - http://coolcatteacher.blogspot.com/2007/03/frontier-of-e
  • 16. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL
  • 17. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL
  • 18. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL
  • 19. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL
  • 20. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL  Wiki Spaces  iTunes  Bubbleshare  For Listening  Share elementary artwork  Libribox  Slideshare  To download free books  Powerpoints in a wiki  Grazr  Innertoob  Make RSS reader and embed it on a  Grading podcasts website for your teachers (see horizon)  Odeo  Classblogmeister  Recording podcasts  Skype  TeacherTube  Toondoo – www.toondoo.com  Firefox 2 (has spell check)  Google Notebook – Term Papers  Meebo Me (office hours!  Office 2007 – Graphic organizers!  NewsMap – the way to read the news! See - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php
  • 21. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL
  • 22. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Into the ocean!
  • 23. Insight and Innovation for Technology Leaders April 27, 2007 ∙ Itasca, IL Teachers Students Tools available Sites available Poor filtration policies Administrators Time limitations Poor communications Limited understanding

Editor's Notes

  1. [Presenter Name] [Presenter Job Title] [Presenter Affiliation/Organization/Company] [Presenter City, State] [Presenter E-mail Address]
  2. Global Collaborative Projects - Vicki 5 minutes Where one can go when interference is minimized Flat Classroom Project The Horizon Project (will be in process)
  3. One project, one assessment, one rubric
  4. Web 3D and Second Life - Vicki - 10 minutes 3D environments and learning Second Life - why its not quite ready yet but kids need to be ready anyway
  5. Machinima Definition
  6. How the 3D web could benefit education You can go places that cannot be visited today. Take a look at this tour of ancient Rome and see how much you learn. We show videos about the background of the times of history because we know that pictures and videos can teach in 30 minutes what we can spend weeks telling our students. The impact of video. Well, let me ask you. What if the students could interact with such things? What if they could go to ancient Rome and what if we could go there as well? What if we could see some ways that some of the pyramids could have been built or visit an Aztec village and be part of the crowd when Montezuma arrives? What if we can experience the American revolution and be with the troops in Valley Forge? How much would we learn if we can go there virtually? How much can we teach the students. If experience is the greatest teacher, what if we could give our students a SAFE way to experience such things! Think of the potential! You can overcome stereotypes The creation of an avatar can allow students to escape the stereotypes of their daily lives. We could ask them to be certain things to experience how it feels. We could take role play to a much higher level than ever before but we can also help students who are struggling break out of what others "think" they should be based upon what type of tennis shoes they wear to class and let them just be. I know that a "utopian wonderland of no stereotypes" will not be possible as long as humans are humans, however, I would relish the opportunity to have such a level playing field between my students and students in other classes. Student Collaboration I would have loved having an "Oscar-like" presentation in Second Life at the conclusion of the Flat Classroom project where we screened the videos and discussed them with people around the world. Students can come together in unique, fascinating ways. They can look at common websites, work on common electronic objects of any kind (even wikis), discuss, talk, connect, and chat. But even more, they can fly. They can transport to multiple 3D worlds instantaneously. Just think! Authentic Assessment / Project Based Learning Possibilities We look at project based learning. What if students had to research and create a village as it did in the time of Shakespeare. Even further, what if a whole school district or schools around the world created this. How much would they learn? Role Playing Our students can role play and become what we want to teach. Court cases (like the one shown above), decision making, character development, plot, metaphors, and so many things can be taught in such an environment. Potential for group synergies We as educators spend so much time "reinventing wheels." What if we can share these resources and build on the work of one another? What if we can truly create common curricular environments with the standards built in? What if these places are exciting tools that will help the classroom teacher? Storage, Legacy, and Global Audience So, my child created a great project about the ecosystem of a swamp. It took us weeks. We did it last November and just threw it away last weekend amidst tears from both of us. It was a great project. It had an audience of her class and that is it. Why did that project that so many could have learned from have to disappear into our local landfill? Why? Well, in 3D environments, she could literally create an ecosystem of a swamp that other kids could tour. The other kids could have dove under water and spent hours looking at the under swamp life. They could have flown overhead and seen morning fog rise from the still waters. They could see an alligator basking in the sun, an a frog catching a fly with his long tongue. And it could remain for the next class to add upon. Nothing to throw away. A legacy to leave behind. Perhaps that swamp could have remained and evolved for her children to "play in" when they got into elementary school! Scenario Simulation We first tell our kids in chemistry not to mix the chemicals. There are online experiments, but what if we could go to a virtual science lab. Mix it all! Drink it. Throw it in your own eyes. See what happens. Learn from it. You cannot die. Do experiments. Then, go offline into your real science lab and do the correct experiment and see how it works. These online experiments exist today but what if they were in one place. You could conduct high level scientific experiments that a high school could not afford. (Splitting atoms anyone? Open up the brain?) Or, how about observing the cycles of change. Watching the life cycle of a frog in a shorter time. You can look at it, pick it up, measure it at each point. You can handle it without killing it. You can do an animal a day in the span of 30 minutes. Watch it grow. Forward it and go backwards. What if you could go inside the frog and dissect it at each point. Put it back together and watch it grow a little more. How about the exploration of inhospitable environments? Wouldn't you like to take your kids to Mars or the moon? How about the North Pole? Or how about a weather station deep in the Antarctic? What about the wreckage of the Titanic? Critical points in history? Digital Storytelling Machinima is the act of making real movies in virtual worlds. Your students can role play, you can film and share it and critique it. The possibilities are unlimited! Unlimited possibilities! What potential we have with this!
  7. Why kids are leaving myspace!
  8. Why kids are leaving myspace!
  9. We fear the wrong thing We fear new technology. But we should not fear new technology – if we teach it and believe in the power of education, knowledge is our friend. Ignorance is our enemy and truly we should fear more the releasing of millions of ignorant high school grads into the shark infested waters of the Internet – they are guppies in an ocean full of sharks.