A presentation given by Mike Kastellec at the Access 2012 conference on new services and high-tech spaces at the James B. Hunt Library on North Carolina State University's Centennial Campus
16. Hunt Technology Use Cases
Computer Science Institute for
Engineering Simulation methods
Bioengineering Computational engineering Advanced Analytics
Mechanical & Data structures
Aerospace Parallel computing Textiles
Materials Science Game Design and AI Textiles Engineering
Nuclear Engineering Crime lab forensics
Fluid mechanics Centennial Partners Fashion development
Thermodynamics Computer integrated
3D modeling Social Sciences manufacturing
CAD Census & Population data Polymer Science
Mathematics GIS, Mapping
Equations Business Analytics Hard Sciences
Big Data
Scientific & research data
Friday Institute Design Chemistry & BioChem
Hi-Res Digital Imagery Vet Med
Film Digital Content Creation Marine & Atmospheric
Digital Animation Weather modeling
Modeling Ocean currents
ROTC CAD Physics simulations
Battlefield simulation Protein Modeling
Landscape Architecture
Command/ Control Star formation
Game Design
mikekastellec.com
How the NCSU Libraries are evolving to meet the emerging needs of a modern research campus I’ll focus on the plans for the new James B. Hunt Library, which will open this winter
Going to talk about services at the NCSU Libs but I’ve really only helped with a tiny bit of the planning Last year, Service and Staffing Planning but planning has been going on for years All credit is due to others at NC State Libs
Before we look at the new services, look at things as they are at Hill, the current main library Has the trappings one hopes for in a modern library All services found at other libraries, so I’m going to rip through these
Thriving LC with desktop computing, gaming area, and flexible furniture
Also very nice spaces for individual and group study
DML with video and audio editing facilities
Digital signage as well as touchscreen and desktop information kiosks
A well-designed, drupal-based website that is centered around a federated quicksearch
Next Generation Catalog from Endeca, and a custom-built virtual shelf browser
Now, let’s talk about Hunt, which will open this winter Located on Centennial Campus, will be 2 nd main lib Beautiful inside and out, designed by world renowned firm, Snohetta
further develops the services in place at Hill
VirtualBrowse will be important, as almost all the collection will be in the bookBot automatic book delivery system Compact, climate controlled warehouse-type storage Will free space for other purposes, including over 100 group study and specialty rooms
Learning Commons type spaces on every floor
give faculty and grad students their own private spaces…
Now, the services and spaces mentioned so far, even the most cutting edge, primarily serve a centuries-old end: the Bibliographic paradigm All part of the support structure we've built to facilitate access and consumption of documents More interesting to me is the new end Hunt will set us up to serve…
… Which is to provide a support structure for a new technographic paradigm This is a slide I cribbed from the head of IT, Maurice York, which lists some of the new use cases on our campus continue the mission of the research library, to support research and learning, but research and learning are changing But consumption and creation in this day and age differs markedly from the documents of yore New Means to this New End: high tech spaces and services at Hunt
Audio and video production studios Maker Lab w/3D scanning and printing, laser cutter Tools for digital and physical creation
Creativity Zone Group Study pushed to the extreme. Extremely flexible, almost every element is configurable: walls, seating, displays, lighting Blank canvas
And an example of a project that will use that space: Navy ROTC: simulate virtual bridge of a warship This is a generic image, may not be this exact system in there Can actually have one ship simulated in each half of room, and another in T&V
“ Black box” to Creativity’s white box. 270 degree projection interactive learning, with technology pervading every surface
Digital Humanities project: recreate visual and auditory environment of the courtyard of St Paul’s in the 1660 during a sermon by John Donne
Game Lab support the scholarly study of games: CS program and Digital Games Research Center at NCSU Ultrawide, multi-input display In between scheduled uses, will offer access to latest platforms and games
This game, NOL, was actually developed last semester, using a prototype of the Gaming Lab we built in Hill Computer Science students developed game engine Design students built the art, 3d models, and animations
Microtile display walls 4k resolution, variety of formats and inputs Art Walls, Immersion, Gaming Showcase products of research
Skimmer by researchers at the DesignGraphicsLab: Agent-based Visualization of Streaming Text Sorry if this snapshot is hard to see: this is pulling data from Google News and building a real-time visualization
Private Cloud, HPC cluster, Render Farm This is the Datacenter in Hunt, and there re some rough specs for everyone to drool over Users can spin up VM on demand, submit their compute or render jobs Access the cloud in any room of hunt or, eventually, maybe, from their office Private cloud is the secret sauce, makes all the other services even better CPU Cores 928 Memory (GB) 5376 GPU Cores 27008
Project demonstartes how all the spaces and services enhance one another IC-Crime Game: CS+Textiles Forensics program Recreate crime scene in Creativity Create replicas of evidence w/3D printing Use kinect to scan space in 3D Recreate in virtual environment inside game engine hosted in library’s private cloud Remote participants can view 3d environment in realtime and collaborate with people in Creativity
In conclusion, Witnessing shift from documents to technology Framework I ascribe to these new offerings is Technology as a Service: not in the sense that vendors use it, but in terms of LIBRARY services Our mission of Access to Info isn’t going away but Access to Info Tech is becoming a core service