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Narrative Theory 
Theory: 
Propp’s Character Types 
I will first be looking at the different character types that were laid out by Vladimir Propp and 
making links form them to the characters in my children’s book. 
The first character type I will look at is the hero, which in my story is the George who is the boy 
given the task of defeating the villain. As the theory states the hero is the person the story 
revolves around, this is the case in my story as the story begins with George, ends with George 
and he is never absent from any pages. The second aspect of the theory states that the hero is in 
search of something and or completing a quest, the quest in my case it is the defeat of the Fun- 
Taker and the returning home. My story is very lenient toward the theory being factually 
accurate however there are other works that would say otherwise such as, My Little Pony: 
Friendship is Magic whose protagonist is Twilight Sparkle however her life is only followed in 
certain episodes as in the majority of the other episodes the stories of the other ponies are told 
without Twilight. 
The second character I will look at is the 
villain, which in my case is the Fun-Taker 
who summons children to Candle Cove 
with no means of return. In terms of 
Propp’s theory the Fun-Taker fits the 
description: Struggles against the hero, this 
can be seen in the page to the right in which 
George and the Fun-Taker battle it out on 
the ship, which leads to the Fun-Taker’s 
failure. The next description of a villain is 
him/her/it doing morally wrong acts such 
as lying, stealing, cheating, etc. This is 
arguably present in the Fun-Taker as he technically “steals” children from their homes to bring 
them to Candle Cove. The Fun-Taker also needs to succeed in order to carry on his “work”, the 
story states that many have tried to defeat the Fun-Taker but all have failed so this fits the 
struggle and lust for success. My villain, like the hero, matches the description of Propp’s theory. 
Propp also stated that there is also a Princess/Prize that is the goal of the characters, it is 
sometimes inanimate e.g. The Master sword and defeat of the villain in the Legend of Zelda. The 
princess/prize is often quite literally a princess/damsel in distress for instance in Rapunzel the 
price is of course Rapunzel. In my story there are two prize both are technically inanimate, the 
first being the defeat of the Fun-Taker and the second being the returning home from Candle 
Cove, George’s home only appears in three pages out of the books twelve, two at the start and one 
at the end, which also links to Propp’s idea of the prize hardly appearing until found. 
The donor was another one of Propp’s character ideas and it was stated that the donor is the 
character that spurs on the hero be it physically or mentally in Candle Cove it is Percival who 
gives George the sword that he takes on to defeat the Fun-Taker, this type of character is present 
in a lot of children’s media, returning back to My Little Pony the donor in the story is Princess 
Celestia who offers Twilight metal assurance when she is in times of trouble. 
The next character type is the helper, and according to Propp the helper is unusually a sidekick of 
some sort to help the hero along the way, the helper often has some limitations in order to show 
off the positive qualities of the hero. In my story the description best fits the Laughingstock Crew 
as they are more or less George’s mentors of the situation in Candle Cove and tell him exactly 
what he must do to return home, they also stick with him throughout every page (except the 
pages in George’s home and the battle). The limit of the Laughingstock crew is the fact they are 
unable to defeat the Fun-Taker, to which George does later in the book.
Propp thought out briefly the next character, which is the Princess’ Father, Propp’s characters, 
were based around traditional fairy tales so this character does not necessarily apply to my story, 
Propp said that the Princess’ Father was the one who often gave the hero the quest (in the 
traditional fairy tales the princess being taken was a very common premise) so this character 
was quite literally the Father of the Princess, Propp himself was not too sure of this character 
type. 
The false hero is another of Propp’s characters and the characteristics of the false hero is that 
they are often the plot twist in the story, Candle Cove does not involve a false hero as the story is 
for a children’s book and this could be very confusing for my target age group, ages 4-7, if a 
character is painted as something else that suddenly changes at the last minute. A popular 
example of a false hero is Prince Hans in Frozen who is originally shown as the perfect match for 
Anna through musical numbers, word choice, representation etc. However at the very end he 
admits he only agreed to marry Anna to get a hold of the throne, this is foreshadowed throughout 
with people’s confusion of marrying somebody you have just met. Propp theorized that the true 
hero thus becoming the villain then defeats the false hero and returning to Frozen this is exactly 
the case as Kristoff returns, defeats Hans and then comes the stereotypical happy ending which 
supports Propp’s false hero. 
Finally we look at the dispatcher who according to Propp 
is the one who fills in the hero on the information on the 
task then sends the hero off (a slight clash with the 
Princess’ Father). In Candle Cove there are arguably two 
separate 
dispatchers, 
Captain Silver 
and Percival. 
Firstly Captain 
Silver is a 
dispatcher as he explains the entire situation to George 
and what he must do (Right) however Percival actually 
supplies George with the sword that he needs to defeat 
the Fun-Taker (Left) as Silver only “armed” George with 
the information. 
Todorov’s Narrative Theory 
Tzvetan Todorov comprised the theory that every story follows the same base for their stories, at 
first it was three steps, Todorov later refined this to 5 different steps. 
Todorov’s first three steps are: 
Equilibrium – This is the beginning of the story that follows life as usual e.g. a daily routine. My 
story follows the equilibrium theory as it begins with George watching his favourite programme 
in his room which he does every day “Ready for a new episode of his favourite programme”. This 
theory is present in almost every form of fictitious media; a separate example is in the web series 
Red VS Blue, in the first episode of season one, Why Are We Here?, it sets the whole concept of 
Red against Blue as it shows activities on both bases all of which is dialogue driven as a setup of 
the equilibrium 
Disequilibrium – This is the event, be it major or minor, which sets the plot in motion thus giving 
the hero a purpose causing the viewer’s interest in the story. In my story the disequilibrium is 
George waking up in Candle Cove which at first does not make any sense until the viewer reads 
on and finds out it was due to the Fun-Taker which in turn sets the plot in motion. My 
disequilibrium is similar to the one in the series RWBY in which it is Ruby fighting Torchwick to 
which he escapes and Glynda defends Ruby, which is similar to my disequilibrium of the 
Laughingstock Crew “saving” George from Candle Cove and the Fun-Taker by supplying him (as 
mentioned before).
New Equilibrium – This is the final section of the story 
in which the state of things is revealed be it a person, a 
group of people or even an inanimate object it shows 
how life will be after the events which previously 
unfolded be it for the best or worst. My new equilibrium 
has a positive outcome with George returning home safe 
and Candle Cove being safe once again I chose this 
because it is a children’s book and children’s media 
typically needs a happy ending as appose to a sad one 
because this will confuse and or upset the child which is 
the opposite of what children’s books are for, proof of 
this can be seen by studying many different children’s books a few notable examples are the Rold 
Dahl books which mainly have happy endings: Charlie getting the chocolate factory, James living 
in his own house with many friends etc. 
Binary Opposition 
Claude Levi Strauss came up with the theory that can be heavily disputed which is that a story 
can only be successful when two opposing sides clash be it good against evil, police against 
criminals, old against young etc. As this is most of the time the cause of the disequilibrium, 
however this is not always the case as in my story the Laughingstock crew are a crew of pirates , 
which are stereotypically associated with evil in stories such as Peter Pan against a separate 
pirate known as the Fun-Taker (see page below, both have pirate ships) so in my case Strauss’ 
theory is incorrect the only brief link that 
can be made is with George being a normal 
boy then meeting with pirates, however 
this is not the primary disequilibrium 
because without the Fun-Taker there 
would be nothing that George could do. 
Strauss’ theory does however apply to the 
majority of media; The Breakfast Club 
(1985 film) is the perfect example of this 
with five separate school stereotypes 
clashing then coming together to become 
one for this brief instance so in some cases 
Strauss’ theory is applicable but it is not 
correct 100% of the time. 
Narrative Structure 
There are 8 separate forms of narrative structure all of which are crucial in defining what your 
work is, be it a sequel a beginning etc. 
Open Narrative – An open narrative does not reach a conclusion, this often used in episodic 
content in order to keep the viewer coming back for more as well as in 
the film industry for instance in Star Wars V: The Empire Strikes Back the 
film ends with multiple plot holes, Luke finding that Darth Vader is his 
father, R2D2 and C3PO awaiting their contract etc. These plot holes then 
justify the release of a sequel. I did not use an open narrative as my age 
group will expect a beginning and ending due to their young age and 
would rather know as appose to thinking about what will happen. 
Closed Narrative – This is the opposite of an open narrative meaning it is a story with a 
conclusion that does not necessarily require carrying on. This is more common in younger 
children’s media to give them a complete story that they can enjoy as appose to guess at, 
however it is not always the case as in children’s TV an open narrative is often used My Little 
Pony: Friendship is Magic is an example of this as at the end of each season there will be a two 
part special whereas throughout the series each episode uses a closed narrative to teach the 
children morality lessons.
Single Strand – A single strand narrative is one where a story follows only one story with no 
following of any side stories, however this does not mean there is no potential for them they are 
just not canon. My story follows this method to keep in the theme of 
simplicity of children’s books, my story only follows George’s adventure 
with the Laughingstock Crew as appose to focusing on anyone else in the 
story. A well-known example of a single strand narrative is the original 
90s Sailor Moon series which revolves solely around the story of Usagi, 
even when introducing a new character the backstory is learnt by Usagi 
also when showing a separate character in the same episode their 
activities are inevitably linked back to Usagi as appose to a completely 
separate story, much like my story which only follows George and has the 
story of Candle Cove happen with him. 
Multi Strand – A multi strand narrative is the opposite of single strand as it follows multiple 
stories that eventually intertwine, my story has the potential to be multi -strand for instance 
following the story of the Laughingstock Crew before George appears, but I chose not to use 
multi-strand as a leap from a bedroom to a ship and back again would be very confusing on a 
younger child visually due to the massive change in scenery. Many forms of media do use multi-strand 
narratives, an example of this is South 
Park, in one of the latest episodes titled “The 
Cissy” the main concept is the confusion of being 
transgender which mainly follows Cartman 
campaigning on a separate toilet, where as later 
on in the episode we learn about Randy Marsh 
being Lorde and then we get a small segment 
around this which is largely irrelevant in terms of 
the stories concept however it is added for 
comedic effect but without it the episode would 
still flow from start to finish with no confusion. 
Linear – A linear story is one that uses the traditional means of storytelling, a straight line, 
meaning that the story runs from beginning to middle to end this is a very common device used 
in fairytales and children’s media e.g. Red Riding Hood, Humpty Dumpty etc. as it is simple 
enough for younger minds to understand due to it’s simple and traditional concept. My book has 
adopted this method for the same reason mentioned above, as well as the fact that books for my 
age groups tend to be very short and I believe that 12 pages is ideal to tell a story for a younger 
audience. 
Non-Linear – The opposite of linear, a non-linear story is a more interesting method of 
storytelling because it does not stick to traditional means and plays around with the format, it is 
mainly used in media for older audiences as it is easier to understand for them as appose to the 
younger audience. The concept of a non-linear story is often portrayed through flashbacks as 
well as flash forwards to either foreshadow incidents or make it more of a payoff when it comes. 
An instance of this is Breaking Bad, which has both flash 
forwards and flash backs at seemingly random intervals 
that then go forward to have meaning for instance 
throughout season 2 we get minor flash forwards, 
starting with a teddy bear (right) in a pool to then dead 
bodies being removed from Walt’s house which is then 
revealed to be a plane crash which is witnessed in the 
season finale making them all make sense. 
Realist – A realist storyline is one that could potentially happen to somebody in real life or i s a 
representation of real life. Realist stories are possible but are often a heightened state of reality 
for instance all sorts of negativity happening far too occasional ly, too much positivity, etc. Candle 
Cove is not a realist story as it involves a modern boy being teleported to a separate world ruled 
by pirates as well as a moving functioning skeleton. Realist narratives often appear in TV 
dramas/soaps for instance CSI follows different crime cases being solved, mainly murder, all of
which are possible to happen but crimes as elaborate as these in CSI would most probably not 
occur every single week which is the aspect of heightened reality. 
Anti-Realist – This is clearly the opposite of a realist narrative, being a 
narrative that follows impossible events that have/will never happen. 
My story is an anti-realist narrative due to its premise of a boy waking 
up in a separate world as well as numerous other themes. This theme 
is present in most if not all children’s media as it adds a sense of 
imagination as it takes things children have seen normally and 
breathes life into them for instance My Little Pony is a programme 
which focuses on talking ponies with hyper realistic appearances 
(when compared to the real world) in their own separate universe, 
this can never happen in the real world.

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Propp's character types and Todorov's narrative theory

  • 1. Narrative Theory Theory: Propp’s Character Types I will first be looking at the different character types that were laid out by Vladimir Propp and making links form them to the characters in my children’s book. The first character type I will look at is the hero, which in my story is the George who is the boy given the task of defeating the villain. As the theory states the hero is the person the story revolves around, this is the case in my story as the story begins with George, ends with George and he is never absent from any pages. The second aspect of the theory states that the hero is in search of something and or completing a quest, the quest in my case it is the defeat of the Fun- Taker and the returning home. My story is very lenient toward the theory being factually accurate however there are other works that would say otherwise such as, My Little Pony: Friendship is Magic whose protagonist is Twilight Sparkle however her life is only followed in certain episodes as in the majority of the other episodes the stories of the other ponies are told without Twilight. The second character I will look at is the villain, which in my case is the Fun-Taker who summons children to Candle Cove with no means of return. In terms of Propp’s theory the Fun-Taker fits the description: Struggles against the hero, this can be seen in the page to the right in which George and the Fun-Taker battle it out on the ship, which leads to the Fun-Taker’s failure. The next description of a villain is him/her/it doing morally wrong acts such as lying, stealing, cheating, etc. This is arguably present in the Fun-Taker as he technically “steals” children from their homes to bring them to Candle Cove. The Fun-Taker also needs to succeed in order to carry on his “work”, the story states that many have tried to defeat the Fun-Taker but all have failed so this fits the struggle and lust for success. My villain, like the hero, matches the description of Propp’s theory. Propp also stated that there is also a Princess/Prize that is the goal of the characters, it is sometimes inanimate e.g. The Master sword and defeat of the villain in the Legend of Zelda. The princess/prize is often quite literally a princess/damsel in distress for instance in Rapunzel the price is of course Rapunzel. In my story there are two prize both are technically inanimate, the first being the defeat of the Fun-Taker and the second being the returning home from Candle Cove, George’s home only appears in three pages out of the books twelve, two at the start and one at the end, which also links to Propp’s idea of the prize hardly appearing until found. The donor was another one of Propp’s character ideas and it was stated that the donor is the character that spurs on the hero be it physically or mentally in Candle Cove it is Percival who gives George the sword that he takes on to defeat the Fun-Taker, this type of character is present in a lot of children’s media, returning back to My Little Pony the donor in the story is Princess Celestia who offers Twilight metal assurance when she is in times of trouble. The next character type is the helper, and according to Propp the helper is unusually a sidekick of some sort to help the hero along the way, the helper often has some limitations in order to show off the positive qualities of the hero. In my story the description best fits the Laughingstock Crew as they are more or less George’s mentors of the situation in Candle Cove and tell him exactly what he must do to return home, they also stick with him throughout every page (except the pages in George’s home and the battle). The limit of the Laughingstock crew is the fact they are unable to defeat the Fun-Taker, to which George does later in the book.
  • 2. Propp thought out briefly the next character, which is the Princess’ Father, Propp’s characters, were based around traditional fairy tales so this character does not necessarily apply to my story, Propp said that the Princess’ Father was the one who often gave the hero the quest (in the traditional fairy tales the princess being taken was a very common premise) so this character was quite literally the Father of the Princess, Propp himself was not too sure of this character type. The false hero is another of Propp’s characters and the characteristics of the false hero is that they are often the plot twist in the story, Candle Cove does not involve a false hero as the story is for a children’s book and this could be very confusing for my target age group, ages 4-7, if a character is painted as something else that suddenly changes at the last minute. A popular example of a false hero is Prince Hans in Frozen who is originally shown as the perfect match for Anna through musical numbers, word choice, representation etc. However at the very end he admits he only agreed to marry Anna to get a hold of the throne, this is foreshadowed throughout with people’s confusion of marrying somebody you have just met. Propp theorized that the true hero thus becoming the villain then defeats the false hero and returning to Frozen this is exactly the case as Kristoff returns, defeats Hans and then comes the stereotypical happy ending which supports Propp’s false hero. Finally we look at the dispatcher who according to Propp is the one who fills in the hero on the information on the task then sends the hero off (a slight clash with the Princess’ Father). In Candle Cove there are arguably two separate dispatchers, Captain Silver and Percival. Firstly Captain Silver is a dispatcher as he explains the entire situation to George and what he must do (Right) however Percival actually supplies George with the sword that he needs to defeat the Fun-Taker (Left) as Silver only “armed” George with the information. Todorov’s Narrative Theory Tzvetan Todorov comprised the theory that every story follows the same base for their stories, at first it was three steps, Todorov later refined this to 5 different steps. Todorov’s first three steps are: Equilibrium – This is the beginning of the story that follows life as usual e.g. a daily routine. My story follows the equilibrium theory as it begins with George watching his favourite programme in his room which he does every day “Ready for a new episode of his favourite programme”. This theory is present in almost every form of fictitious media; a separate example is in the web series Red VS Blue, in the first episode of season one, Why Are We Here?, it sets the whole concept of Red against Blue as it shows activities on both bases all of which is dialogue driven as a setup of the equilibrium Disequilibrium – This is the event, be it major or minor, which sets the plot in motion thus giving the hero a purpose causing the viewer’s interest in the story. In my story the disequilibrium is George waking up in Candle Cove which at first does not make any sense until the viewer reads on and finds out it was due to the Fun-Taker which in turn sets the plot in motion. My disequilibrium is similar to the one in the series RWBY in which it is Ruby fighting Torchwick to which he escapes and Glynda defends Ruby, which is similar to my disequilibrium of the Laughingstock Crew “saving” George from Candle Cove and the Fun-Taker by supplying him (as mentioned before).
  • 3. New Equilibrium – This is the final section of the story in which the state of things is revealed be it a person, a group of people or even an inanimate object it shows how life will be after the events which previously unfolded be it for the best or worst. My new equilibrium has a positive outcome with George returning home safe and Candle Cove being safe once again I chose this because it is a children’s book and children’s media typically needs a happy ending as appose to a sad one because this will confuse and or upset the child which is the opposite of what children’s books are for, proof of this can be seen by studying many different children’s books a few notable examples are the Rold Dahl books which mainly have happy endings: Charlie getting the chocolate factory, James living in his own house with many friends etc. Binary Opposition Claude Levi Strauss came up with the theory that can be heavily disputed which is that a story can only be successful when two opposing sides clash be it good against evil, police against criminals, old against young etc. As this is most of the time the cause of the disequilibrium, however this is not always the case as in my story the Laughingstock crew are a crew of pirates , which are stereotypically associated with evil in stories such as Peter Pan against a separate pirate known as the Fun-Taker (see page below, both have pirate ships) so in my case Strauss’ theory is incorrect the only brief link that can be made is with George being a normal boy then meeting with pirates, however this is not the primary disequilibrium because without the Fun-Taker there would be nothing that George could do. Strauss’ theory does however apply to the majority of media; The Breakfast Club (1985 film) is the perfect example of this with five separate school stereotypes clashing then coming together to become one for this brief instance so in some cases Strauss’ theory is applicable but it is not correct 100% of the time. Narrative Structure There are 8 separate forms of narrative structure all of which are crucial in defining what your work is, be it a sequel a beginning etc. Open Narrative – An open narrative does not reach a conclusion, this often used in episodic content in order to keep the viewer coming back for more as well as in the film industry for instance in Star Wars V: The Empire Strikes Back the film ends with multiple plot holes, Luke finding that Darth Vader is his father, R2D2 and C3PO awaiting their contract etc. These plot holes then justify the release of a sequel. I did not use an open narrative as my age group will expect a beginning and ending due to their young age and would rather know as appose to thinking about what will happen. Closed Narrative – This is the opposite of an open narrative meaning it is a story with a conclusion that does not necessarily require carrying on. This is more common in younger children’s media to give them a complete story that they can enjoy as appose to guess at, however it is not always the case as in children’s TV an open narrative is often used My Little Pony: Friendship is Magic is an example of this as at the end of each season there will be a two part special whereas throughout the series each episode uses a closed narrative to teach the children morality lessons.
  • 4. Single Strand – A single strand narrative is one where a story follows only one story with no following of any side stories, however this does not mean there is no potential for them they are just not canon. My story follows this method to keep in the theme of simplicity of children’s books, my story only follows George’s adventure with the Laughingstock Crew as appose to focusing on anyone else in the story. A well-known example of a single strand narrative is the original 90s Sailor Moon series which revolves solely around the story of Usagi, even when introducing a new character the backstory is learnt by Usagi also when showing a separate character in the same episode their activities are inevitably linked back to Usagi as appose to a completely separate story, much like my story which only follows George and has the story of Candle Cove happen with him. Multi Strand – A multi strand narrative is the opposite of single strand as it follows multiple stories that eventually intertwine, my story has the potential to be multi -strand for instance following the story of the Laughingstock Crew before George appears, but I chose not to use multi-strand as a leap from a bedroom to a ship and back again would be very confusing on a younger child visually due to the massive change in scenery. Many forms of media do use multi-strand narratives, an example of this is South Park, in one of the latest episodes titled “The Cissy” the main concept is the confusion of being transgender which mainly follows Cartman campaigning on a separate toilet, where as later on in the episode we learn about Randy Marsh being Lorde and then we get a small segment around this which is largely irrelevant in terms of the stories concept however it is added for comedic effect but without it the episode would still flow from start to finish with no confusion. Linear – A linear story is one that uses the traditional means of storytelling, a straight line, meaning that the story runs from beginning to middle to end this is a very common device used in fairytales and children’s media e.g. Red Riding Hood, Humpty Dumpty etc. as it is simple enough for younger minds to understand due to it’s simple and traditional concept. My book has adopted this method for the same reason mentioned above, as well as the fact that books for my age groups tend to be very short and I believe that 12 pages is ideal to tell a story for a younger audience. Non-Linear – The opposite of linear, a non-linear story is a more interesting method of storytelling because it does not stick to traditional means and plays around with the format, it is mainly used in media for older audiences as it is easier to understand for them as appose to the younger audience. The concept of a non-linear story is often portrayed through flashbacks as well as flash forwards to either foreshadow incidents or make it more of a payoff when it comes. An instance of this is Breaking Bad, which has both flash forwards and flash backs at seemingly random intervals that then go forward to have meaning for instance throughout season 2 we get minor flash forwards, starting with a teddy bear (right) in a pool to then dead bodies being removed from Walt’s house which is then revealed to be a plane crash which is witnessed in the season finale making them all make sense. Realist – A realist storyline is one that could potentially happen to somebody in real life or i s a representation of real life. Realist stories are possible but are often a heightened state of reality for instance all sorts of negativity happening far too occasional ly, too much positivity, etc. Candle Cove is not a realist story as it involves a modern boy being teleported to a separate world ruled by pirates as well as a moving functioning skeleton. Realist narratives often appear in TV dramas/soaps for instance CSI follows different crime cases being solved, mainly murder, all of
  • 5. which are possible to happen but crimes as elaborate as these in CSI would most probably not occur every single week which is the aspect of heightened reality. Anti-Realist – This is clearly the opposite of a realist narrative, being a narrative that follows impossible events that have/will never happen. My story is an anti-realist narrative due to its premise of a boy waking up in a separate world as well as numerous other themes. This theme is present in most if not all children’s media as it adds a sense of imagination as it takes things children have seen normally and breathes life into them for instance My Little Pony is a programme which focuses on talking ponies with hyper realistic appearances (when compared to the real world) in their own separate universe, this can never happen in the real world.