Rian Doherty reflects on their media evaluation project. They learned that creating a magazine involves challenging conventions of real magazines and representing social groups. Their target audience was those interested in indie/alternative music aged 18-26. They chose Page Plus software to construct their magazine as it had flexible layers and was easier to use than Paint.net. Looking back, Rian recognizes progression from their preliminary task by properly using conventions and design elements to fit the genre of their magazine. They feel their final product successfully fulfilled the task and brief of creating an indie music magazine.
The document discusses the student's evaluation of their media product, which was a magazine they created. They compare their magazine to conventions used in other magazines. They also discuss how they represented particular social groups through their choice of a female lead singer and band. The student reflects on what they learned about design technologies through creating the magazine using programs like Paint.net and Page Plus.
- The document discusses the process of creating a magazine for a school assignment, including researching conventions, developing the layout, and challenges faced.
- Key steps included researching existing magazines to understand conventions, experimenting with different software, drafting plans, taking photos to convey the genre, and using a blog to display the work.
- Feedback indicates the final product successfully fulfilled the brief of a music magazine through appealing to the target audience and drawing inspiration from real products, with the cover being the strongest element.
- The document discusses the process of creating a magazine for a media studies assignment, including researching conventions, developing the magazine's style and identity, learning software, and reflecting on the final product.
- Key aspects of developing the magazine included researching existing magazines, experimenting with layouts and features, planning photographs to represent the target genre and audience, and using a blog to organize and display the work.
- The final product successfully fulfilled the brief of a music magazine by appealing to its target rap audience through researched conventions, inspired elements from similar magazines, and consistent branding across pages.
The document provides an evaluation of the student's media products which included a front cover, contents page, and double page spread for a magazine focused on an indie pop/rock genre. For each product, the student discusses what worked well and challenges faced in the design. They aimed to make the products look professional while also adding some unconventional elements to make the magazine unique. Key conventions included logo placement, color schemes, and layouts inspired by magazines like NME and Q. The student also discusses targeting their products towards their intended audience of 14-25 year old indie music fans and representing the genre's themes.
This document contains an evaluation of a media product created by Caitlyn Williams. It includes 8 questions about how the product used conventions of real media, represented social groups, its target audience, how the audience was attracted, what was learned about technologies, and how successful the final product was. The document also includes images of the front cover, contents page, and double page spread created for the media product, as well as links to the creator's blog where the product was documented and planned.
The document provides evaluation criteria for a student's media studies assignment on producing a music magazine. It lists 7 questions the student must answer to achieve a high grade, including how their magazine uses or challenges conventions, represents social groups, would be distributed, and who the target audience is. It emphasizes using a variety of technologies to evaluate the work, like blogs, Prezi, or podcasts. The rest of the document consists of the student's responses to the questions, analyzing aspects of their magazine production like cover design, layout, and audience feedback.
- The document discusses the process of creating a magazine called "Shifty Rap" for a school assignment. It summarizes the key conventions and influences that were considered in designing the magazine's layout, covers, and features.
- Real magazines like XXL were analyzed to understand conventions and provide inspiration. Challenges were made too, like using unusual gray tones on the cover.
- Technologies like Paint.net, Publisher, and Blogger were used to construct the magazine and document the process. Planning and drafting designs for photos, layouts, and features was essential before creation.
- The full product showed progression from preliminary work, with conventions now understood and applied more deliberately based on influences and the target teenage
The document discusses the student's magazine project where they aimed to use and experiment with conventions of real music magazines. They looked at magazines like Kerrang to inform the layout, design and content of their magazine. Key elements they discussed including replicating the left third layout on the cover, using a question and answer format for articles, and representing their target audience of 15-24 year olds interested in rock/indie music. Color, images and layout were chosen to attract this audience. The student learned about using programs like Paint.net, Word and Page-Plus to construct the magazine.
The document discusses the student's evaluation of their media product, which was a magazine they created. They compare their magazine to conventions used in other magazines. They also discuss how they represented particular social groups through their choice of a female lead singer and band. The student reflects on what they learned about design technologies through creating the magazine using programs like Paint.net and Page Plus.
- The document discusses the process of creating a magazine for a school assignment, including researching conventions, developing the layout, and challenges faced.
- Key steps included researching existing magazines to understand conventions, experimenting with different software, drafting plans, taking photos to convey the genre, and using a blog to display the work.
- Feedback indicates the final product successfully fulfilled the brief of a music magazine through appealing to the target audience and drawing inspiration from real products, with the cover being the strongest element.
- The document discusses the process of creating a magazine for a media studies assignment, including researching conventions, developing the magazine's style and identity, learning software, and reflecting on the final product.
- Key aspects of developing the magazine included researching existing magazines, experimenting with layouts and features, planning photographs to represent the target genre and audience, and using a blog to organize and display the work.
- The final product successfully fulfilled the brief of a music magazine by appealing to its target rap audience through researched conventions, inspired elements from similar magazines, and consistent branding across pages.
The document provides an evaluation of the student's media products which included a front cover, contents page, and double page spread for a magazine focused on an indie pop/rock genre. For each product, the student discusses what worked well and challenges faced in the design. They aimed to make the products look professional while also adding some unconventional elements to make the magazine unique. Key conventions included logo placement, color schemes, and layouts inspired by magazines like NME and Q. The student also discusses targeting their products towards their intended audience of 14-25 year old indie music fans and representing the genre's themes.
This document contains an evaluation of a media product created by Caitlyn Williams. It includes 8 questions about how the product used conventions of real media, represented social groups, its target audience, how the audience was attracted, what was learned about technologies, and how successful the final product was. The document also includes images of the front cover, contents page, and double page spread created for the media product, as well as links to the creator's blog where the product was documented and planned.
The document provides evaluation criteria for a student's media studies assignment on producing a music magazine. It lists 7 questions the student must answer to achieve a high grade, including how their magazine uses or challenges conventions, represents social groups, would be distributed, and who the target audience is. It emphasizes using a variety of technologies to evaluate the work, like blogs, Prezi, or podcasts. The rest of the document consists of the student's responses to the questions, analyzing aspects of their magazine production like cover design, layout, and audience feedback.
- The document discusses the process of creating a magazine called "Shifty Rap" for a school assignment. It summarizes the key conventions and influences that were considered in designing the magazine's layout, covers, and features.
- Real magazines like XXL were analyzed to understand conventions and provide inspiration. Challenges were made too, like using unusual gray tones on the cover.
- Technologies like Paint.net, Publisher, and Blogger were used to construct the magazine and document the process. Planning and drafting designs for photos, layouts, and features was essential before creation.
- The full product showed progression from preliminary work, with conventions now understood and applied more deliberately based on influences and the target teenage
The document discusses the student's magazine project where they aimed to use and experiment with conventions of real music magazines. They looked at magazines like Kerrang to inform the layout, design and content of their magazine. Key elements they discussed including replicating the left third layout on the cover, using a question and answer format for articles, and representing their target audience of 15-24 year olds interested in rock/indie music. Color, images and layout were chosen to attract this audience. The student learned about using programs like Paint.net, Word and Page-Plus to construct the magazine.
Megan Healy created a music magazine called MOVE that drew upon conventions from other music magazines like Mixmag and DJ Magazine. She used similar formatting and design elements on the front page, contents page, and double page article spread. While drawing from these influences, she also challenged some conventions by using a plain green background on the front page rather than a busy one. Her target audience was males and females aged 16-25 interested in dance music. She would distribute the magazine through Thrust Publishing, the same company that distributes DJ Magazine, to reach a similar audience. Megan learned about using Microsoft Word, Page Plus, and Paint.Net software in designing and constructing her magazine.
The document discusses the student's research into their target audience for a regional magazine. They conducted audience profiles of 3 individuals to understand their interests, created social media profiles to represent their audience, and used character drawings to inspire magazine articles. Feedback was gathered through surveys, interviews, and pitching feedback to ensure the magazine catered to the audience. A reader profile was made to inform magazine pricing and content. Overall, the target audience research provided vital guidance throughout the magazine's creation.
The student created magazine products including a front cover, contents page, and double page spread focused on an indie music theme. The products used some conventions from real magazines like Q and NME for layout, color schemes, and inclusion of logos and mastheads. However, the student also tried to make the products unique, such as using an unconventional photo on the contents page. Through the process, the student learned about designing for their target audience and using technologies like blogs and image editing software.
The document discusses the process of creating a music magazine called "Hurt" for a school assignment. It describes how the student used various conventions from real magazines like Kerrang as influences for the layout, design and content of the magazine. This included using a left third layout for cover lines, replicating Kerrang's cover and content page designs, and writing articles in a Q&A format inspired by Kerrang. The student also discusses targeting the magazine at teenagers and using feedback from surveys to address this audience. Overall, the document reflects on the challenges and skills learned in using different software to construct the magazine.
This document contains a student's responses to questions about their media studies magazine project. The student discusses how their magazine challenges conventions through unique branding and layout choices. They explain their process of learning new software like InDesign and improving photography skills. The student also outlines their plan to pitch the magazine to a publishing company for real-world distribution. Overall, the responses provide insight into the development of the student's technical skills and creative vision for their magazine throughout the project.
The document discusses the ways in which the media product challenges conventions of real magazines. It placed the banner at the bottom instead of the top and chose a medium shot instead of close-up. It also challenges conventions by placing the image on the right side and not including extras like a CD. The document also discusses representing a target audience of 13-18 year olds and attracting them through features on music and fashion. Finally, it discusses learning technologies like Photoshop, PowerPoint and researching conventions through this project.
1) The author learned several skills in progressing from their preliminary magazine task to the final product. They gained confidence in editing for a specific demographic, using Photoshop, creating presentations in Prezi, and writing articles.
2) The preliminary task helped the author plan their final product better. Their final cover had improved photography, fonts tailored to each section, and more subtle colors.
3) Looking back, the author feels their magazine conveys professionalism through defined, high-quality photography enhanced by lighting. They enjoyed using Photoshop but could have better highlighted the featured artist.
The document evaluates the student's media magazine project. It discusses how the magazine challenged conventions of existing music magazines in terms of layout, images and additional content. The student also learned new technologies like Photoshop, PowerPoint and using a camera during the process of creating the magazine.
The document summarizes the learning process of creating a magazine mock-up. It discusses conventions used, influences from other magazines, target audiences, and technologies used. Key points include using common magazine conventions like mastheads and cover lines to attract audiences. The creator analyzed magazines like NME and Kerrang for influences and aimed their mock-up at a similar teenage audience. Software challenges were discussed, finding Paint.net and Photoshop most useful for editing despite complexity. Overall, the process helped the creator learn magazine design principles and technologies for constructing a media product.
The document discusses several technologies used in constructing a media product, including Photoshop, PowerPoint, Blogger, Prezi, and a camera. Photoshop was used to create the front of a magazine, with commands taking some time to learn. PowerPoint was helpful for representing research and analysis. Blogger acted as an overall website and portfolio to post and organize all work. Prezi provided an alternative way to represent the product with images and writing. A camera captured higher quality images for printing.
The document provides an overview and evaluation of Leon Boyce's process for creating a magazine focused on Volkswagen cars. Key points:
- Leon researched modern and vintage magazines to inform his design choices, ultimately choosing a modern, clean style. He examined photography techniques, layouts, and color schemes.
- Leon conducted surveys and interviews to understand his target audience of middle-aged men interested in Volkswagens. The research helped determine the magazine's title and content.
- In planning, Leon experimented with fonts before choosing two to use consistently. He created layout mockups and planned color schemes.
- Leon struggled with time management and spent too long on one page spread, falling behind schedule
The document summarizes the tools used to construct a media magazine product. It discusses various selection, editing, and layer tools like the move tool, zoom tool, eyedropper tool, magnetic lasso tool, horizontal type tool, crop tool, spot healing brush tool, clone stamp tool, and eraser tool. These tools were used for tasks like moving layers, zooming into images, selecting colors, removing backgrounds, adding text, cropping images, removing blemishes and spots, cloning out unwanted objects, and erasing areas. The document demonstrates how these various Photoshop tools were utilized to construct the different elements of the magazine product.
The document provides responses to questions about the evaluation of a media product. It discusses how the product uses conventions of real magazines by analyzing publications like Q Magazine and NME. It represents teenagers through casual cover star imagery. The product would likely be distributed by companies like Time Inc. or Bauer Media Group due to their music magazine offerings. The target audience is teenagers interested in new music. The product aims to attract this audience through its name, masthead design, and cover star representation that would appeal to youth.
This document contains Louis Flanagan's evaluation of his media product, which is a music magazine. He discusses how he used and developed conventions from real music magazines in his product. This included using a left third masthead, framing the cover star with cover lines, and having the main cover line dominate. He challenged conventions by using a darker color scheme and not mentioning real artists. The evaluation discusses influences from magazines like Q and NME and how layouts and styles were applied. It also covers the contents page, double page spread, and layout considerations to create cohesion across the magazine.
The document provides responses to questions about the evaluation of a media product. It discusses how the product uses conventions of real magazines by analyzing publications like Q Magazine and NME. It represents teenagers through casual cover star imagery. The product would likely be distributed by companies like Time Inc. or Bauer Media Group due to their music magazine portfolios. The target audience is teenagers interested in new music. The product aims to attract this group through its catchy masthead, casual imagery, and focus on emerging artists.
- The document describes a print media product, a pop music magazine, created by the student.
- The student aimed to follow conventions of real music magazines but challenged one convention by placing the masthead on the side instead of the top.
- On the cover, the student featured Taylor Swift in a more masculine, less sexualized way to challenge typical representations of female artists.
- The intended audience is 15-22 year old females, and the student aimed content like interviews and charts at their interests based on research.
The document discusses how the student's media magazine product uses, develops, and challenges conventions of the genre. Through research of other music magazines, the student gathered ideas on graphical elements and presentation for their target audience. While focusing on indie music, the student aimed to appeal to a female demographic by using female models. The dark color scheme and autumn tone photos challenge stereotypes of indie magazines. The contents page takes inspiration from other magazines to incorporate typical codes and conventions to create a professional product. The house style and orange elements are continued throughout to maintain cohesion.
The document is Luke Reeves' evaluation of his media magazine product. It includes questions he will answer about how his magazine uses or challenges real magazine conventions, how it represents its target audience, what institutions might distribute it, who the target audience is, how he attracted that audience, what technologies he learned in the process, and how his final product progressed from his preliminary task. Reeves provides detailed responses explaining how he applied magazine conventions, researched his target demographic, chose appropriate images and design elements, and documented his process using blogger to create a professional-looking independent music magazine.
The document discusses the student's media magazine project. It addresses how the magazine follows conventions of real magazines like NME in its front cover, contents page, and double page spread layout. It represents the mod/punk/rock social group. The target audience is 15-25 year olds who enjoy rock/indie music. Bauer Media would be a suitable distributor. The student learned about using Blogger, Paint.net, and Publisher software and feels the project fulfilled the task of creating a realistic magazine.
- The document discusses the process of creating a magazine for a school assignment, including researching conventions, developing the layout, and challenges faced.
- Key steps included researching existing magazines to understand conventions, experimenting with different software, drafting plans, taking photos to convey the genre, and using a blog to display the work.
- Feedback indicates the final product successfully fulfilled the brief of a music magazine through appealing to the target audience and drawing from research into similar existing magazines.
The document summarizes the learning from creating a magazine media product. It discusses conventions used including logos, banners and images. The target audience is identified as younger rock music fans aged 16-25. Bauer Media is identified as a suitable distributor. Techniques used to attract the audience included eye-catching covers, straightforward articles and visually appealing images. Technologies learned include Adobe InDesign, photography, and blogging. Reflecting on preliminary tasks, planning, layout, and software skills like using InDesign were improved.
Megan Healy created a music magazine called MOVE that drew upon conventions from other music magazines like Mixmag and DJ Magazine. She used similar formatting and design elements on the front page, contents page, and double page article spread. While drawing from these influences, she also challenged some conventions by using a plain green background on the front page rather than a busy one. Her target audience was males and females aged 16-25 interested in dance music. She would distribute the magazine through Thrust Publishing, the same company that distributes DJ Magazine, to reach a similar audience. Megan learned about using Microsoft Word, Page Plus, and Paint.Net software in designing and constructing her magazine.
The document discusses the student's research into their target audience for a regional magazine. They conducted audience profiles of 3 individuals to understand their interests, created social media profiles to represent their audience, and used character drawings to inspire magazine articles. Feedback was gathered through surveys, interviews, and pitching feedback to ensure the magazine catered to the audience. A reader profile was made to inform magazine pricing and content. Overall, the target audience research provided vital guidance throughout the magazine's creation.
The student created magazine products including a front cover, contents page, and double page spread focused on an indie music theme. The products used some conventions from real magazines like Q and NME for layout, color schemes, and inclusion of logos and mastheads. However, the student also tried to make the products unique, such as using an unconventional photo on the contents page. Through the process, the student learned about designing for their target audience and using technologies like blogs and image editing software.
The document discusses the process of creating a music magazine called "Hurt" for a school assignment. It describes how the student used various conventions from real magazines like Kerrang as influences for the layout, design and content of the magazine. This included using a left third layout for cover lines, replicating Kerrang's cover and content page designs, and writing articles in a Q&A format inspired by Kerrang. The student also discusses targeting the magazine at teenagers and using feedback from surveys to address this audience. Overall, the document reflects on the challenges and skills learned in using different software to construct the magazine.
This document contains a student's responses to questions about their media studies magazine project. The student discusses how their magazine challenges conventions through unique branding and layout choices. They explain their process of learning new software like InDesign and improving photography skills. The student also outlines their plan to pitch the magazine to a publishing company for real-world distribution. Overall, the responses provide insight into the development of the student's technical skills and creative vision for their magazine throughout the project.
The document discusses the ways in which the media product challenges conventions of real magazines. It placed the banner at the bottom instead of the top and chose a medium shot instead of close-up. It also challenges conventions by placing the image on the right side and not including extras like a CD. The document also discusses representing a target audience of 13-18 year olds and attracting them through features on music and fashion. Finally, it discusses learning technologies like Photoshop, PowerPoint and researching conventions through this project.
1) The author learned several skills in progressing from their preliminary magazine task to the final product. They gained confidence in editing for a specific demographic, using Photoshop, creating presentations in Prezi, and writing articles.
2) The preliminary task helped the author plan their final product better. Their final cover had improved photography, fonts tailored to each section, and more subtle colors.
3) Looking back, the author feels their magazine conveys professionalism through defined, high-quality photography enhanced by lighting. They enjoyed using Photoshop but could have better highlighted the featured artist.
The document evaluates the student's media magazine project. It discusses how the magazine challenged conventions of existing music magazines in terms of layout, images and additional content. The student also learned new technologies like Photoshop, PowerPoint and using a camera during the process of creating the magazine.
The document summarizes the learning process of creating a magazine mock-up. It discusses conventions used, influences from other magazines, target audiences, and technologies used. Key points include using common magazine conventions like mastheads and cover lines to attract audiences. The creator analyzed magazines like NME and Kerrang for influences and aimed their mock-up at a similar teenage audience. Software challenges were discussed, finding Paint.net and Photoshop most useful for editing despite complexity. Overall, the process helped the creator learn magazine design principles and technologies for constructing a media product.
The document discusses several technologies used in constructing a media product, including Photoshop, PowerPoint, Blogger, Prezi, and a camera. Photoshop was used to create the front of a magazine, with commands taking some time to learn. PowerPoint was helpful for representing research and analysis. Blogger acted as an overall website and portfolio to post and organize all work. Prezi provided an alternative way to represent the product with images and writing. A camera captured higher quality images for printing.
The document provides an overview and evaluation of Leon Boyce's process for creating a magazine focused on Volkswagen cars. Key points:
- Leon researched modern and vintage magazines to inform his design choices, ultimately choosing a modern, clean style. He examined photography techniques, layouts, and color schemes.
- Leon conducted surveys and interviews to understand his target audience of middle-aged men interested in Volkswagens. The research helped determine the magazine's title and content.
- In planning, Leon experimented with fonts before choosing two to use consistently. He created layout mockups and planned color schemes.
- Leon struggled with time management and spent too long on one page spread, falling behind schedule
The document summarizes the tools used to construct a media magazine product. It discusses various selection, editing, and layer tools like the move tool, zoom tool, eyedropper tool, magnetic lasso tool, horizontal type tool, crop tool, spot healing brush tool, clone stamp tool, and eraser tool. These tools were used for tasks like moving layers, zooming into images, selecting colors, removing backgrounds, adding text, cropping images, removing blemishes and spots, cloning out unwanted objects, and erasing areas. The document demonstrates how these various Photoshop tools were utilized to construct the different elements of the magazine product.
The document provides responses to questions about the evaluation of a media product. It discusses how the product uses conventions of real magazines by analyzing publications like Q Magazine and NME. It represents teenagers through casual cover star imagery. The product would likely be distributed by companies like Time Inc. or Bauer Media Group due to their music magazine offerings. The target audience is teenagers interested in new music. The product aims to attract this audience through its name, masthead design, and cover star representation that would appeal to youth.
This document contains Louis Flanagan's evaluation of his media product, which is a music magazine. He discusses how he used and developed conventions from real music magazines in his product. This included using a left third masthead, framing the cover star with cover lines, and having the main cover line dominate. He challenged conventions by using a darker color scheme and not mentioning real artists. The evaluation discusses influences from magazines like Q and NME and how layouts and styles were applied. It also covers the contents page, double page spread, and layout considerations to create cohesion across the magazine.
The document provides responses to questions about the evaluation of a media product. It discusses how the product uses conventions of real magazines by analyzing publications like Q Magazine and NME. It represents teenagers through casual cover star imagery. The product would likely be distributed by companies like Time Inc. or Bauer Media Group due to their music magazine portfolios. The target audience is teenagers interested in new music. The product aims to attract this group through its catchy masthead, casual imagery, and focus on emerging artists.
- The document describes a print media product, a pop music magazine, created by the student.
- The student aimed to follow conventions of real music magazines but challenged one convention by placing the masthead on the side instead of the top.
- On the cover, the student featured Taylor Swift in a more masculine, less sexualized way to challenge typical representations of female artists.
- The intended audience is 15-22 year old females, and the student aimed content like interviews and charts at their interests based on research.
The document discusses how the student's media magazine product uses, develops, and challenges conventions of the genre. Through research of other music magazines, the student gathered ideas on graphical elements and presentation for their target audience. While focusing on indie music, the student aimed to appeal to a female demographic by using female models. The dark color scheme and autumn tone photos challenge stereotypes of indie magazines. The contents page takes inspiration from other magazines to incorporate typical codes and conventions to create a professional product. The house style and orange elements are continued throughout to maintain cohesion.
The document is Luke Reeves' evaluation of his media magazine product. It includes questions he will answer about how his magazine uses or challenges real magazine conventions, how it represents its target audience, what institutions might distribute it, who the target audience is, how he attracted that audience, what technologies he learned in the process, and how his final product progressed from his preliminary task. Reeves provides detailed responses explaining how he applied magazine conventions, researched his target demographic, chose appropriate images and design elements, and documented his process using blogger to create a professional-looking independent music magazine.
The document discusses the student's media magazine project. It addresses how the magazine follows conventions of real magazines like NME in its front cover, contents page, and double page spread layout. It represents the mod/punk/rock social group. The target audience is 15-25 year olds who enjoy rock/indie music. Bauer Media would be a suitable distributor. The student learned about using Blogger, Paint.net, and Publisher software and feels the project fulfilled the task of creating a realistic magazine.
- The document discusses the process of creating a magazine for a school assignment, including researching conventions, developing the layout, and challenges faced.
- Key steps included researching existing magazines to understand conventions, experimenting with different software, drafting plans, taking photos to convey the genre, and using a blog to display the work.
- Feedback indicates the final product successfully fulfilled the brief of a music magazine through appealing to the target audience and drawing from research into similar existing magazines.
The document summarizes the learning from creating a magazine media product. It discusses conventions used including logos, banners and images. The target audience is identified as younger rock music fans aged 16-25. Bauer Media is identified as a suitable distributor. Techniques used to attract the audience included eye-catching covers, straightforward articles and visually appealing images. Technologies learned include Adobe InDesign, photography, and blogging. Reflecting on preliminary tasks, planning, layout, and software skills like using InDesign were improved.
This document summarizes the evaluation of a media magazine product. It discusses how the magazine uses conventions of real magazines, represents particular social groups of teenagers and young adults interested in rock music, and why the magazine publisher IPC would be a good fit for distribution. The document also discusses how audience research was conducted and what technologies were learned through creating the magazine, and improvements from the preliminary task in using Photoshop tools.
- The media product is a music magazine that uses conventions found in real magazines such as a masthead, coverlines, and model credits. It takes inspiration from magazines like Rolling Stone, Billboard, and VIBE.
- To appeal to teenagers, both male and female, the magazine covers pop and hip-hop genres as determined by market research. Imagery and layout aim to appear informal to attract a teenage audience.
- The magazine would be distributed by IPC Media, as they have experience distributing magazines like NME and can target the appropriate teenage audience.
The document is an evaluation of a media magazine product created by the author. It discusses several aspects of the magazine, including how it uses and develops conventions of real magazines. On the front cover, the magazine follows conventions like using a partial masthead but changes the issue number placement. The contents page includes page splits to indicate ad sections and uses two photos of the featured artist rather than one long shot. The double page spread uses a Q&A format with an artist quote across their photo, challenging magazine conventions. The magazine aims to represent all social groups equally and break stereotypes. It would appeal to institutions like Bauer Media or music production companies focused on hip hop. The intended audience is those interested in rap/hip hop music.
This document contains the responses to 7 questions about a digital magazine product created by the author.
1) The magazine uses conventions like double page spreads but tries to be unique.
2) The magazine represents teenagers through images of teenage musicians and relatable content.
3) Music stores and digital publishers would be most likely to distribute the magazine.
4) The target audience is teenagers interested in rock music.
5) Bright colors, competitions, and images of young people are used to attract the target audience.
6) The author learned skills in Photoshop and magazine design through creating the product.
7) Significant progress was made from an initial college magazine by focusing on research, photography, and quality
Vicki Dempsey's media product follows some conventions of real music magazines but also challenges some conventions. It has a simple front cover with a large central image, using contrasting bold colors like most music magazines. However, it uses a collage-style double page spread rather than separating text and images. The product represents 15-20 year old fans of rock and indie music, appealing to both male and female audiences. It could be distributed online through social media sites targeting its demographic, or in print through an established publisher to gain attention. The informal language, large band image, and mention of music events are intended to attract its intended audience. Through creating the product, Vicki learned skills like photo editing, using Blogger
Vicki Dempsey's media product follows some conventions of real music magazines but also challenges some conventions. It has a simple front cover with a large central image, using contrasting bold colors like most music magazines. However, it uses a collage-style double page spread rather than separating text and images. The product represents 15-20 year old fans of rock and indie music, appealing to both male and female audiences. It could be distributed online through social media sites targeting its demographic, or in print through an established publisher to gain attention. The informal language, large band image, and mention of music events are intended to attract its intended audience. Through creating the product, Vicki learned skills like photo editing and using publishing platforms
The document contains Adam Tooley's responses to evaluation questions about a media product he created. For question 1, he discusses how he used conventions from magazines like Q Magazine in his product, but also challenged some conventions by using an unconventional cover star outfit and background. For question 2, he explains how his product represents 18-25 year olds interested in pop music. For question 3, he states that Bauer Media Group would be a suitable distributor since they publish similar music magazines. He then discusses targeting 18-25 year olds interested in pop music for question 4. Adam describes how he addressed this audience through design choices for question 5. He reflects on the technologies used like Page Plus, Paint.net and Blogger for
The document provides responses to questions about the evaluation of a media product. It discusses how the product uses conventions of real magazines by analyzing publications like Q Magazine and NME. It represents teenagers through casual cover star imagery. The product would likely be distributed by companies like Time Inc. or Bauer Media Group due to their music magazine offerings. The target audience is teenagers interested in new music. The product aims to attract this audience through its name, masthead design, and cover star representation that draws from magazines like NME and Q.
This document contains Louis Flanagan's evaluation of his media product, which is a music magazine. He discusses how he used and developed conventions from real music magazines in his product. This includes using a left third masthead, framing the cover star with cover lines, and having the main cover line dominate. He also challenges some conventions with a darker color scheme and focusing on unsung artists. Flanagan discusses influences on his layouts and styles from magazines like Q and NME. He aims to maintain consistency of style throughout and link elements like the cover and contents page.
The document is an evaluation of a student's music magazine project. It summarizes the key elements and design choices of the magazine, including the masthead "RIVAL" which focuses on an up-and-coming rap artist, and compares the magazine's format to professional publications like Vibe magazine. The student analyzed other music magazines to help develop their magazine. While informal language and slang were used to appeal to the target 16-30 audience, the student acknowledges formatting and language differences from professional magazines.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
Media evaluation question 1 (vocab underlined) finishedPernille Brown
This document summarizes how the media product uses, develops, and challenges conventions of real music magazines. It discusses including conventions like barcodes, rule of thirds layout, and central artist images on the front cover. For the contents page, it follows the "features and regulars" format. The double-page spread adheres to a six-column layout. Social media links were added to develop conventions. To challenge conventions for an older audience, the color palette and article topics focused more on artists' careers than gossip.
Charlie Donohoe evaluates their media product magazine. They discuss how they used and developed conventions from real magazines in their product. They aimed the magazine at teenagers of both genders based on research and addressed this audience through color scheme, model choices, and content. Charlie learned about technologies like Photoshop through constructing the magazine and documented their process on a blog. Looking back, they see growth from their preliminary task to the final product and feel it successfully fulfilled the task brief.
The document summarizes the various technologies used to create a media production project. It discusses using the internet for research on magazine conventions and Photoshop tutorials. PowerPoint was used to create the evaluation presentation. Photoshop skills were developed through tutorials to edit images by cropping, changing contrast and lighting. A Nikon camera was used to take photos, learning camera features through online tutorials. Overall, technology supported the project research, production and presentation.
The document discusses how the media product represents different social groups in terms of age, gender, and social class.
For age, the product aims at people in their late 20s or a few years younger by featuring older bands in their late 20s. It does not use childish designs that may appeal to younger people.
For gender, it aims mainly at males as it uses masculine features and male bands, which is a stereotypical image for bands.
For social class, it aims at working class people by having a basic layout and color scheme that is easier for all to understand, widening the audience.
The document analyzes how the media product represents and aims to attract different social groups
Katie Denn provides an evaluation of her media magazine product. She answers 8 questions about how her product used conventions of real magazines, represented social groups, its intended audience and distribution. For question 1, she details how she incorporated typical magazine codes and conventions into her design through research. She challenged conventions by focusing on up-and-coming artists rather than mainstream ones. For question 2, she aimed her magazine at indie music fans aged 17-26 by showcasing edgy photography and locations. She distributed her magazine digitally, like NME, targeting their same 18-22 year old audience. Through contents, images and articles, she addressed her audience's interests in new music and culture. She learned about designing pages in
2. QUESTION 1
In what ways does your media product use, develop or
challenge forms and conventions of real media products?
3. On my front cover, many of the
conventions I used were
influenced by other magazines
with a similar genre.
I researched in to some of these
on my blog:
http://riandohertymedia.blogspo
t.co.uk/2013/10/spin-magazine-
music-analysis.html
http://riandohertymedia.blogspo
t.co.uk/2013/10/billboard-
music-magazine.html
Main cover star isn’t giving
direct address but is
appearing strong as present
so draws the attention of the
audience this way.
Cover lines, on the left side
so are able to be read easily
Image of the
band precious
influence to see
the main star in
her band.
I think my masthead is fitting with the
convention of an indie rock magazine
4. My contents page for the magazine
was influenced by the idea of collage as
well as the visual layouts of some of the
other contents pages I researched here:
http://riandohertymedia.blogspot.co.uk
/2013/11/contents-page-analysis.html
The contents headline
matches my masthead to
show a style throughout
my magazine
My contents page is a collage
of images that relate to the
articles inside, so the readers
can see visually what is inside
of the magazine.
The main
features are
also written
down to help
readers
locate where
they most
want to read.
5.
6.
7.
8. QUESTION 2
How does your social media product
represent particular social groups?
9. • The lead singer in the band featured in my magazine is a
woman, which challenges the gender representation in some ways. As
women are usually represented as being more passive. Her dominance
within her group, as she is the one who is marketed most, is another
challenge of the stereotype as it’s stereotypically males who assert the
power and dominance over females.
Other magazines showed a similar representation of women here:
http://riandohertymedia.blogspot.co.uk/2013/10/the-second-artist-i-chose-
to-do.html
• However, stereotypically, women are also often represented as more
motivated so her ability to manage more work, such as the media
coverage of her band, follows this stereotype. The double page spread
interview, looking deeper into her life, includes her emotions and past
experience, the allowed vulnerability is commonly associated with
women, as often males attempt to present a strong ‘macho’ exterior.
10. • My inspiration to create a lead singer like this, came from bands such as
Florence and the machine, where Florence Welch is the main face of her
band.
• I did some research into her and her previous magazine covers on my blog to
find out her style and see how she presents her femininity along side her
power and assertiveness.
• Her careful balance between vulnerability and femininity compared with her
dominance and motivation, create a perfect example of a lead female singer as
she retains the ability to relate to others.
http://riandohertymedia.blogspot
.co.uk/2013/10/florence-welch-
from-florence-and.html
11. QUESTION 3
What kind of media institution might
distribute your media product and why?
12. • Due to the niche market of the band, it is likely they would be featured on a
magazine that isn’t distributed by a major distribution company, as the
likelihood they’ll be unknown to the majority of the mass audience for the
magazines they distribute, they are likely to loose money, sales and credibility.
• Therefore, my magazine also has a niche audience, one that will appreciate the
features and style of the magazine as well as being likely to recognise the band
due to them being in the niche market of the magazine being purchased.
• An example would be SPIN magazine, who have an individual company
called Spin Media LLC due to the selling of the magazine to McEvory group
LLC. Their audience is aimed towards those who like indie rock and
alternative music largely. A company like this to distribute my magazine
would be ideal.
• I looked into spin magazine more on my blog here:
http://riandohertymedia.blogspot.co.uk/2013/10/spin-magazine-music-
analysis.html
13. Distribution company
• The distribution company I have chosen to distribute my magazine is
IPC media, as they distribute many magazines of a similar genre.
• One of the magazines they distribute is NME magazine, a magazine that
has been a big inspiration behind my own.
15. • The target audience for my media product would
be those interested in indie rock/alternative
music. Although directed towards and age range
of 18-26 often older people may still read for the
featured artist or a particular feature.
• On my blog I’ve made a post for my target
audience and have also compared to a magazine
with a similar audience already in circulation:
http://riandohertymedia.blogspot.co.uk/2014/02/
blog-post_2550.html
• Although the genre is found to be more widely
listened to by males, with the increased number
of popular niche female singers a new female
audience has begun to be created. This magazine
is possibly more geared towards a female
audience due to finding insight into particular
artists life which is usually appreciated by female
readers. However, the band technical information
and upcoming tour dates, along with many more
of the features in the magazine, are likely to be
enjoyed by males as well.
16. QUESTION 6
What have you learnt about the technologies
from the process of constructing the product?
17. • I’ve found that some of the programmes I’ve used during the creation
of my magazine have limitations. For example, paint.net, although
allowing brilliant photo manipulation and layering, was difficult to
navigate often. Also, if the image was flattened, there is no way to
change the positioning of the parts of it as they have become one, so if
flattened before finished could result in having to start over. When
doing my preliminary task, I flatten by accident when saving and had
to restart due to not being happy with the work. I thought paint.net was
a good programme but very time consuming and technically difficult
to use.
• For my final magazine, I used page plus to create it. This programme I
found easier to use and learn. Despite only beginning to use it a few
weeks before, I knew more about how to make the most out of it than I
did paint.net.
18. Strengths
Publisher/Word Paint.net Page Plus
Ease of use Image manipulation Flexible layers to allow
change at any time
Range of fonts and sizes
with ease of editing them
Wide range of tools to use
image and text
Quicker to use in
comparison to paint.net
Spell check More options for photo
manipulation
Accurate print previews
19. Weaknesses
Publisher/Word Paint.net Page plus
Can’t save as a jpeg Most time consuming
software of the three
Background removal
can be tricky sometimes
The movement of text
and images can be
difficult
Unable to edit layer
after deselecting so can
be frustrating
Temptation to overuse
effects
Can’t edit photographs Less high quality with
the effects
21. Photographic choices
I used Kellie Evans as my model for the female
artist in the band precious influence.
I took a range of photographs to maximise my
contentment with the ones I chose.
I chose the photographs I did based on their
conforming with the style of the magazine, for
example the black and white photo on the front
cover matches the image I wished to portray of the
artist best.
22. Blogger
• I think using blogger was an effective tool for storing and displaying all of our
work. The blog posts meant that we would be able to access our work from
anywhere with an internet connection rather than a folder on a specific
computer.
• Although you were unable to add posts in at the times you wanted to after the
day, posts could be doubled on another post to add it in.
• Also the ability to add html as well as text and image is useful when displaying
slide share presentations.
• Posts are easy to edit and remove if necessary
• In my opinion blogger is a useful and efficient method of storing our work
http://riandohertymedia.
blogspot.co.uk/
23. QUESTION 7
Looking back at your preliminary task, what
do you think you have learnt in the
progression from it to your final product?
24. I feel my work has progressed a lot since the
preliminary task. The use of fonts for the
cover lines is poorly chosen and the
placement on the page doesn’t fit. The
magazine does look disjointed but it
solidified my knowledge of the conventions
of a magazine as I was conscious to include
as many as I could. Therefore I was able to
use it as a reference tool throughout the
creation of my final product to ensure I
included all of the necessary conventions.
Another thing I do like about my magazine is
the font used on the headline – it looks
drawn and was the inspiration behind my
final choice of font for my music magazine
title.
http://riandohertymedia.blogspot.co.uk
/2014/01/masthead_31.html
25. Compared to my preliminary task I think my
work has improved as I’ve learnt to use the
conventions properly. I think my magazine
fits the genre of indie/rock music magazines
well as it has some similar conventions to the
other magazine that have a similar genre.
26. When comparing the two magazines you can see where I’ve improved as well as where I have
gained inspiration from first creating a magazine cover.
27. QUESTION 8
How successful do you think the end
product is in fulfilling the task? How
well does it fit the brief?
28. OVERALL
• Overall I am pleased with how my magazine creation went.
Although I found it difficult to maintain the time management
of the blog, I thought that the final product turned out well. I am
most pleased with my cover page as I like the photography that
has been used, as I think it is fitting with the genre.
• If I was to change anything I would have ensured my blog posts
were made more regularily.