The document lists and provides examples of various ICT tools that can be used to support learning and teaching in projects, including blogs, wikis, Google services, slide sharing tools, timelines, mind maps, games, digital loggers, and more. Specific tools mentioned include Blogger, WordPress, pbWorks, Wikispaces, Google Docs, Google Forms, Google Maps, VoiceThread, SlideShare, xTimeline, Webspiration, PurposeGames, and Jigsaw Planet. The document encourages sharing experiences using these ICT tools and providing comments on requirements for projects.
Tim Procter (University of Leeds) - Resilience at Leeds University Library Sp...YolanaPringle
Since July 2020, Leeds University Library has provided digital services for researchers, including access to 4000 images per month and virtual consultations via video chat. Equipment used includes staff phones, tablets, and a webcam. The library also set up a socially distanced reading room when restrictions allowed, taking measures like quarantining materials. Researchers have been understanding of limitations and grateful for efforts. Lockdown projects focused on discoverability and digital scholarship, and experiences are informing a new teaching and event space with hybrid capabilities.
1.1 Museum Research Methods IntroductionGillian King
This document provides an introduction and overview for a university course on museum research methods. It outlines the unit structure, assessment requirements, resources, and contact information. The course will take a social science approach and cover theories and concepts and practical research methods. Assessments include a discussion paper, survey design, and research proposal paper. Resources listed include course readings, an online forum, library databases, and professional organizations.
eLearning and Supporting the Globalised UniversityUCD Library
Presentation given by James Molloy, College Liaison Librarian, UCD Library during the Dublin ERASMUS Library Staff Mobility Week, June 27, 2017 at UCD Library, Dublin.
The document discusses insights from several conferences on making feedback more engaging. It provides examples of non-traditional feedback approaches used by other organizations, such as using graffiti walls, videos, diaries, drawings, participatory mapping, and memes. These approaches aim to make feedback more fun and engaging for users compared to traditional methods like surveys and comments cards. The document also discusses targeting feedback approaches based on different user groups and settings, and conducting further market research to understand how resources are used in context.
Este documento proporciona instrucciones para calcular valores exactos de funciones trigonométricas. Explica cómo convertir entre radianes y grados, y cómo usar el valor del ángulo para determinar los lados de un triángulo rectángulo y calcular sen, cos y tan. También resume funciones periódicas y funciones trigonométricas inversas, y cómo calcular valores para ángulos mayores que 90°.
The Austin Generation Resource Planning Task Force met on September 2, 2009. The agenda included a presentation from Cyrus Reed on his perspectives regarding generation planning. There would also be discussion and possible action on information requests from Task Force members regarding the cost and bill impact analysis of Austin Energy's Resource and Climate Protection Plan to 2020. Additionally, the Task Force would discuss identifying deliverables and the process for accomplishing them, as well as any new scenarios to explore.
The document lists and provides examples of various ICT tools that can be used to support learning and teaching in projects, including blogs, wikis, Google services, slide sharing tools, timelines, mind maps, games, digital loggers, and more. Specific tools mentioned include Blogger, WordPress, pbWorks, Wikispaces, Google Docs, Google Forms, Google Maps, VoiceThread, SlideShare, xTimeline, Webspiration, PurposeGames, and Jigsaw Planet. The document encourages sharing experiences using these ICT tools and providing comments on requirements for projects.
Tim Procter (University of Leeds) - Resilience at Leeds University Library Sp...YolanaPringle
Since July 2020, Leeds University Library has provided digital services for researchers, including access to 4000 images per month and virtual consultations via video chat. Equipment used includes staff phones, tablets, and a webcam. The library also set up a socially distanced reading room when restrictions allowed, taking measures like quarantining materials. Researchers have been understanding of limitations and grateful for efforts. Lockdown projects focused on discoverability and digital scholarship, and experiences are informing a new teaching and event space with hybrid capabilities.
1.1 Museum Research Methods IntroductionGillian King
This document provides an introduction and overview for a university course on museum research methods. It outlines the unit structure, assessment requirements, resources, and contact information. The course will take a social science approach and cover theories and concepts and practical research methods. Assessments include a discussion paper, survey design, and research proposal paper. Resources listed include course readings, an online forum, library databases, and professional organizations.
eLearning and Supporting the Globalised UniversityUCD Library
Presentation given by James Molloy, College Liaison Librarian, UCD Library during the Dublin ERASMUS Library Staff Mobility Week, June 27, 2017 at UCD Library, Dublin.
The document discusses insights from several conferences on making feedback more engaging. It provides examples of non-traditional feedback approaches used by other organizations, such as using graffiti walls, videos, diaries, drawings, participatory mapping, and memes. These approaches aim to make feedback more fun and engaging for users compared to traditional methods like surveys and comments cards. The document also discusses targeting feedback approaches based on different user groups and settings, and conducting further market research to understand how resources are used in context.
Este documento proporciona instrucciones para calcular valores exactos de funciones trigonométricas. Explica cómo convertir entre radianes y grados, y cómo usar el valor del ángulo para determinar los lados de un triángulo rectángulo y calcular sen, cos y tan. También resume funciones periódicas y funciones trigonométricas inversas, y cómo calcular valores para ángulos mayores que 90°.
The Austin Generation Resource Planning Task Force met on September 2, 2009. The agenda included a presentation from Cyrus Reed on his perspectives regarding generation planning. There would also be discussion and possible action on information requests from Task Force members regarding the cost and bill impact analysis of Austin Energy's Resource and Climate Protection Plan to 2020. Additionally, the Task Force would discuss identifying deliverables and the process for accomplishing them, as well as any new scenarios to explore.
El documento identifica la estructura del PC como un nudo crítico para los estudiantes, ya que no entienden los fundamentos debido a que no conocen el vocabulario técnico. Este contenido difícil se asocia a estudiantes de 3° y 4° medio, en la unidad de "Elementos para el manejo del computador", cuyos aprendizajes esperados incluyen reconocer componentes de PC y aplicar funciones básicas del sistema operativo.
This document provides a summary of accounting standards FAS 114 and FAS 15 regarding impairment of loans and troubled debt restructurings. Key points include: FAS 114 requires evaluating individual loans for impairment and recognizing impairment through an allowance if the recorded amount exceeds fair value; a loan is considered impaired if it is probable the lender will be unable to collect full amounts due; and FAS 15 provides guidance for determining if a loan modification qualifies as a troubled debt restructuring which must be accounted for as impaired.
The Austin Generation Resource Planning Task Force met on August 26, 2009 to discuss generation planning. During the meeting, the Task Force heard a presentation on financial analysis of resource scenarios from Austin Energy. They also discussed submitting new resource scenarios to Austin Energy staff to model and analyze. The next meeting was scheduled for September 2nd to include further discussion on generation planning perspectives, Task Force deliverables and process, and information requests from members.
Life after the PhD: How to become a successful postdoctoral researcherTom Mens
Concrete guidelines on how to boost your academic career after having obtained your PhD. Presentation by Prof. Tom Mens at the SENECA EU-project training for PhD students in Madrid, Tuesday 6 June 2017. (Co-located with the SATToSE 2017 research seminar.)
- The document discusses aligning design creativity in educational practice with effective use of technology and pedagogical principles. It proposes the learning design methodology to make the design process more explicit, shareable, and informed.
- Key aspects of the Open University Learning Design Initiative are presented, including tools to visualize designs, methods to share ideas through events and cloudworks, and an emerging evidence base to understand the design process.
- Various forms of representing designs are described, such as task swimlines, course maps, and pedagogy profiles, to help designers see curriculum differently and foreground different aspects.
An introduction to Design Ventura 2012 for teachers participating in Virtual Ventura and Design Ventura. This presentation aims to particularly help teachers who were not able to join CPD events in June 2012.
This document discusses using Canvas to build student research portfolios. It notes that Canvas is easy to use, students are familiar with the interface, it is free for students, and portfolios can remain accessible after students leave school. However, customization options are limited. The document suggests using eportfolios to reduce paper waste, save student time and money, teach digital portfolio skills, and showcase student work. It provides details on assigning a research portfolio in Canvas, including showing the research process, reflection, and presentation. It concludes by asking questions about designing eportfolio assignments.
A workshop aimed at assisting the the Faculty of Humanities and Social Sciences at Athabasca University investigate how to put in practice their new strategic plan which calls for student-centered and open digital learning. Translating theory to practice.
The document provides guidelines for Dillard University's 2010 Undergraduate Research and Creative Work Competition. It outlines eligibility requirements, how to enter, poster session formats, abstract submissions, set up details, special equipment needs, judging criteria, and awards. Students in all disciplines who conducted research or creative works under faculty supervision can participate by submitting a 100-word abstract by April 1st. On April 8th, students will present posters summarizing their work and be judged in categories like qualitative, quantitative or creative works. Cash prizes will be awarded to top finishers in each category.
Making Your Classes, Sing, Dance, Talk, and Talk Back!Russ Meade
This document discusses ways to make online classes more engaging through the use of multimedia tools. It provides examples of synchronous and asynchronous teaching modes as well as blended approaches. Specific tools are presented for incorporating interaction and collaboration, such as blogs, wikis, podcasting, video blogging, and virtual worlds. The document encourages using meaningful technology that students can easily comprehend and the best available multimedia. The goal is to make online classes more dynamic, personalized, and replicate the face-to-face experience as much as possible.
The document summarizes a collaborative workshop between faculty, librarians, and instructional technologists. It discusses introducing faculty to library and technology services to support effective assignment design. Presenters discussed assignments beyond research papers and using learning styles/technologies like websites and Voicethread. They covered databases, primary sources, citations, and Web 2.0 tools. Feedback indicated an overview of challenges and services was helpful but presenters could have been better prepared for questions and covered less information due to time constraints.
This document summarizes a workshop on implementing information processing tools in open innovation spaces. The workshop brought together members of two research groups to discuss experiences using different tools, reflect on results, and assess the maturity of information processing. Next steps include further analysis of workshop results, running additional workshops, and comparing feedback to develop recommendations for open innovation spaces.
Good practice examples in e twinning online teachers' training HelleniceTwinning NSS
1. The document discusses strategies for organizing effective online training sessions and meetings for eTwinners. It provides examples of previous online projects and training events.
2. Recommendations are given for planning online webinars, including analyzing needs, setting goals, choosing topics, using appropriate tools, and providing follow-up materials and opportunities for feedback.
3. Tips are also provided for running online meetings and events, such as introducing presenters, using a clear agenda, incorporating multiple media formats, and encouraging participation and discussion.
Different aspects and rules of the presentation.pptxIvanGreeshyn1
This document provides guidance on various aspects of academic presentations, including design, structure, slide design, posters, presenting, conferences, group presentations, software, and additional resources. It emphasizes moving away from text-heavy PowerPoint slides to more visual designs. Effective presentations are structured, rehearsed, avoid simply reading slides, and make the content visually engaging for audiences. Resources are provided for creating presentations, posters, and delivering presentations successfully.
El documento identifica la estructura del PC como un nudo crítico para los estudiantes, ya que no entienden los fundamentos debido a que no conocen el vocabulario técnico. Este contenido difícil se asocia a estudiantes de 3° y 4° medio, en la unidad de "Elementos para el manejo del computador", cuyos aprendizajes esperados incluyen reconocer componentes de PC y aplicar funciones básicas del sistema operativo.
This document provides a summary of accounting standards FAS 114 and FAS 15 regarding impairment of loans and troubled debt restructurings. Key points include: FAS 114 requires evaluating individual loans for impairment and recognizing impairment through an allowance if the recorded amount exceeds fair value; a loan is considered impaired if it is probable the lender will be unable to collect full amounts due; and FAS 15 provides guidance for determining if a loan modification qualifies as a troubled debt restructuring which must be accounted for as impaired.
The Austin Generation Resource Planning Task Force met on August 26, 2009 to discuss generation planning. During the meeting, the Task Force heard a presentation on financial analysis of resource scenarios from Austin Energy. They also discussed submitting new resource scenarios to Austin Energy staff to model and analyze. The next meeting was scheduled for September 2nd to include further discussion on generation planning perspectives, Task Force deliverables and process, and information requests from members.
Life after the PhD: How to become a successful postdoctoral researcherTom Mens
Concrete guidelines on how to boost your academic career after having obtained your PhD. Presentation by Prof. Tom Mens at the SENECA EU-project training for PhD students in Madrid, Tuesday 6 June 2017. (Co-located with the SATToSE 2017 research seminar.)
- The document discusses aligning design creativity in educational practice with effective use of technology and pedagogical principles. It proposes the learning design methodology to make the design process more explicit, shareable, and informed.
- Key aspects of the Open University Learning Design Initiative are presented, including tools to visualize designs, methods to share ideas through events and cloudworks, and an emerging evidence base to understand the design process.
- Various forms of representing designs are described, such as task swimlines, course maps, and pedagogy profiles, to help designers see curriculum differently and foreground different aspects.
An introduction to Design Ventura 2012 for teachers participating in Virtual Ventura and Design Ventura. This presentation aims to particularly help teachers who were not able to join CPD events in June 2012.
This document discusses using Canvas to build student research portfolios. It notes that Canvas is easy to use, students are familiar with the interface, it is free for students, and portfolios can remain accessible after students leave school. However, customization options are limited. The document suggests using eportfolios to reduce paper waste, save student time and money, teach digital portfolio skills, and showcase student work. It provides details on assigning a research portfolio in Canvas, including showing the research process, reflection, and presentation. It concludes by asking questions about designing eportfolio assignments.
A workshop aimed at assisting the the Faculty of Humanities and Social Sciences at Athabasca University investigate how to put in practice their new strategic plan which calls for student-centered and open digital learning. Translating theory to practice.
The document provides guidelines for Dillard University's 2010 Undergraduate Research and Creative Work Competition. It outlines eligibility requirements, how to enter, poster session formats, abstract submissions, set up details, special equipment needs, judging criteria, and awards. Students in all disciplines who conducted research or creative works under faculty supervision can participate by submitting a 100-word abstract by April 1st. On April 8th, students will present posters summarizing their work and be judged in categories like qualitative, quantitative or creative works. Cash prizes will be awarded to top finishers in each category.
Making Your Classes, Sing, Dance, Talk, and Talk Back!Russ Meade
This document discusses ways to make online classes more engaging through the use of multimedia tools. It provides examples of synchronous and asynchronous teaching modes as well as blended approaches. Specific tools are presented for incorporating interaction and collaboration, such as blogs, wikis, podcasting, video blogging, and virtual worlds. The document encourages using meaningful technology that students can easily comprehend and the best available multimedia. The goal is to make online classes more dynamic, personalized, and replicate the face-to-face experience as much as possible.
The document summarizes a collaborative workshop between faculty, librarians, and instructional technologists. It discusses introducing faculty to library and technology services to support effective assignment design. Presenters discussed assignments beyond research papers and using learning styles/technologies like websites and Voicethread. They covered databases, primary sources, citations, and Web 2.0 tools. Feedback indicated an overview of challenges and services was helpful but presenters could have been better prepared for questions and covered less information due to time constraints.
This document summarizes a workshop on implementing information processing tools in open innovation spaces. The workshop brought together members of two research groups to discuss experiences using different tools, reflect on results, and assess the maturity of information processing. Next steps include further analysis of workshop results, running additional workshops, and comparing feedback to develop recommendations for open innovation spaces.
Good practice examples in e twinning online teachers' training HelleniceTwinning NSS
1. The document discusses strategies for organizing effective online training sessions and meetings for eTwinners. It provides examples of previous online projects and training events.
2. Recommendations are given for planning online webinars, including analyzing needs, setting goals, choosing topics, using appropriate tools, and providing follow-up materials and opportunities for feedback.
3. Tips are also provided for running online meetings and events, such as introducing presenters, using a clear agenda, incorporating multiple media formats, and encouraging participation and discussion.
Different aspects and rules of the presentation.pptxIvanGreeshyn1
This document provides guidance on various aspects of academic presentations, including design, structure, slide design, posters, presenting, conferences, group presentations, software, and additional resources. It emphasizes moving away from text-heavy PowerPoint slides to more visual designs. Effective presentations are structured, rehearsed, avoid simply reading slides, and make the content visually engaging for audiences. Resources are provided for creating presentations, posters, and delivering presentations successfully.
PowerPoint is presentation software that allows users to combine text, images, and media to tell a story or enhance a verbal presentation. While there are many alternative presentation programs, PowerPoint remains the most useful for classrooms due to its wide availability and reliability compared to internet-dependent alternatives. PowerPoint provides tools for creativity and customization while supporting various learning outcomes when used across subjects. Teachers can have students create collaborative presentations on historical topics, for example, to demonstrate research and communication skills.
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Mikhail Fominykh
Conference presentation of a paper: Mikhail Fominykh, Ekaterina Prasolova-Førland, Sobah Abbas Petersen, and Monica Divitini: "Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course," in 19th International Conference on Collaboration and Technology (CRIWG), Wellington, New Zeeland, October 30–November 01, 2013, Springer, Online ISBN: 978-3-642-41347-6, pp. 159–174. doi>10.1007/978-3-642-41347-6_12
Keynote talk targeted to PhD students, during the BENEVOL 2023 research seminar (focused on software evolution) in Nijmegen, 27 November 2023, by Tom Mens (full professor in software engineering at University of Mons, Belgium). The keynote aims to provide tips, tricks and practical advice on how to become successful as a PhD student.
Instructions: Student mini-projects - F.Flöck - ESWC SS 2014 eswcsummerschool
This document provides information about student mini-projects for the ESWC SS 2014 conference. It outlines that students will work in groups to develop a demo application using semantic web technologies to solve a real-world problem. The project should have a working prototype by the presentation deadline on Friday. The document also provides a timeline for completing the project and presenting on Saturday, as well as examples of past successful semantic web applications.
Get expert advice on making a killer conference presentation at MW2015 and beyond! Check out the new webinar on making your presentations more accessible and meaningful for all audiences by Ting Siu.
See full Webinar: http://mwconf.com/AccessiblePresentationMW2015
MW2011: N. Di Blas +, A “Smart” Authoring and Delivery Tool for Multichannel ...museums and the web
This document discusses the need for and challenges of multi-channel communication and "multi-version" content delivery across different platforms and contexts. It proposes a solution involving content modeling to specify semantics, guidelines for content adaptation across channels, and enhancing the authoring tool 1001stories to support generating different content versions from a single source. Key aspects are modeling content fragments by role, defining adaptation processes, and enabling transformations within the authoring tool to produce customized versions for various delivery formats. Recent work on multi-version exhibitions at the Nippon museum in Lugano is presented as an example.
Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources? Should we leave making games to the professionals?
At Wellcome Collection, we are beginning the process of making games for our website that put compelling gameplay at the centre of the experience, building our subject matter and resources around that experience. Games have their own logics and structure, and there's no reason these should be subjugated to narrow educational aims any more than the physical layout of the museum should determine the information architecture of our websites. The playful and exploratory impulses that draw gamers towards great games are still largely untapped as a means of engagement.
Using the mini-workshop format, we will present our progress to date and open up a discussion of other museums' experience, sharing our ideas and understanding of games. We will use simple exercises to look at matching our available resources (narratives, photography, object databases) to modes of gameplay, as well as investigating reusable game engines, game syndication, and building enthusiasm for games inside the organisation.
A presentation from Museums and the Web 2011 (MW2011).
MW2011: G. Chae +, Can Social Tagging Be a Tool to Reduce the Semantic Gap be...museums and the web
After the emergence of Web 2.0, online art museums have been evolving into participatory museums, in an attempt to increase the public’s participation through the utilization of social media. Among many types of social media, social tagging has been receiving widespread attention as a tool for reducing the semantic gap between curators and visitors, through the group knowledge obtained from the active participation of the public.
In this circumstance, Gyeonggi Museum of Modern Art (GMOMA) embarked on an ongoing project with us to explore the potential of social tagging and applying it into museum management strategy. In the end of 2009, we built our own tag database based on the collections from GMOMA, and experiments were carried out by building a testbed on a website that was created to collect tags of 128 pieces of artworks.
After collecting the tags, we evaluated the feasibility of social tagging systems through workshops with curators from GMOMA. From the workshop we found the potentials of social tagging systems in museums through interviews and discussions with the curators, and identified the improvements that could be made in order to apply it to actual museums.
However, we discovered that while the number of tags increased, social tagging systems showed limitations in providing meaningful information and supporting semantic relationships between tags and museum collections.
The causes are as follows:
Lack of order, structure and depth in tags
Linguistic issues
Free forms of tags can cause ambiguity, chaos and noise
Spam tagsFailure to show the semantic relationships between tags; only provides an alphabetical list
Thus to achieve a participatory web and reflect the visitors’ semantic appreciation of museum collections, we conclude that the existing tagging systems should be supplemented. To improve the existing social tagging system and enhance the semantic appreciation in online art museum, our suggested solution is faceted tagging system which gives a guideline or schema to users when tagging the individual artworks. By collecting tags through the faceted tagging systems, we can automatically obtain a semantic structure and meaningful groups of tags. Before implementing the faceted tagging system and proving that it works, we had to make facets that cover the all the categories of art museum tags. We proceeded with card-sorting tests to extract and verify facets from the collected tag database. We retrieved six facets – “Background, Identification, Theme, Association, Emotion and Figure” – based on the semantic structure of tags, which were in a mess but now can be categorized into meaningful groups (facets).
Finally, user-tests are scheduled in order to prove that applying the six facets into the faceted tagging system can help to bridge the semantic gap between curators and audiences. For the user-tests, the same 128 artworks from the first experiment will be used, and we will compare the tags collected from the user-tests with the tags from the first experiment. Then we plan to discuss the feasibility of faceted tagging systems and its results – which we call structured tags – through a workshop with the curators from GMOMA.
MW2011: Klavans, J. +, Computational Linguistics in Museums: Applications fo...museums and the web
As museums continue to develop more sophisticated techniques for managing and analyzing cultural data, many are beginning to encounter challenges when trying to deal with the nuances of language and automated processing tools. How might user-generated comments be harvested and processed to determine the nature of the comment? Is it possible to use existing collection documentation to derive relations between similar objects? How can we train systems to automatically recognize (disambiguate) different meanings of the same word? Can automated language processing lead to more compelling browsing interfaces for online collections?
Luckily, a good deal of expertise and tools exist within the field of computational linguistics that can be applied to these problems to achieve meaningful results. Informed by previous work in computational linguistics and relevant project experience, the authors will address a number of these questions providing insight about how answers to impact museum practice might be found. Authors will share tools and resources that museum software developers can use to prototype and experiment with these techniques - without being experts in language processing themselves. In addition, the authors will describe the work of the T3: Text, Tags, Trust research project and how they have applied these tools to a large shared dataset of object metadata and social tags collected by the Steve.museum project.
Specific challenges regarding batch-processing tools and large datasets will be addressed. Best practices and algorithms will be shared for dealing with a number of sticky issues. Directions for future research and promising application areas will be also be discussed.
A presentation from Museums and the Web 2011 (MW2011)
MW2011: L. Tallon + I. Froes, Going Mobile? Insights into the museum communit...museums and the web
If the future is mobile, how is the museum community experiencing that future, what are their ambitions within it, and in which areas is further knowledge share required? It was specifically to gain an insight into questions such as these that the 2010 International Museums and Mobile survey was developed. This paper will present and analyse the responses of the 600+ museum professionals that participated in this research.
The 2010 International Museums and Mobile Survey reached out to museum professionals internationally to share their perspectives and understanding of mobile interpretation at their institutions. Dividing respondents into four categories – those from institutions that already used mobile interpretation, those from institutions that were planning to use mobile interpretation tools, those from institutions that had no plans to use mobile interpretation tools, and those from vendors working in this field – the survey sought to gain an insight into the everyday realities of developing, delivering and sustaining mobile interpretation provisions in an institution. The survey questions related to the objectives of, and target audience for, an institution’s mobile interpretation experience; the challenges faced by institutions in planning and operating a mobile interpretation experience; and what strategies were used to measure the success of these experiences. Other questions probed the aspects of mobile interpretation in which individuals felt there were insufficient knowledge share, and also about what excited them most in this field.
Over 600 museum professionals responded to the survey, sharing their views on the above questions. Responses were received from individuals working in institutions with a wide variety of backgrounds and profiles: institutions in over twenty countries are represented in the results; two thirds of all responses were from institutions that did not use mobile interpretation tools, and of which half were planning to in the twelve months, and half had no such plans. Whilst a quarter of responses came from within institutions that boast an annual attendance upwards of 250,000 visitors, more than half had annual attendance of under 50,000 visitors (and less than 1 staff member working in digital media).
Drawing on this data source, this Paper will draw out the key trends that arise, and forward analysis on their context and implications for the community. It will explore opinions on issues ranging from whether mobile interpretation should be available at an additional cost to visitors, to how to define the target audience for a mobile interpretation tool (i.e. is it just “those that like audio guides”?). And from whether in five years time museums will still be required to provide a hardware platform to visitors for the mobile experience, to the obstacles those entering the field are facing today. Through this analysis, this paper aims to provide guidance to those museums entering this field for the first time, create awareness of those areas where further knowledge share is required (and hopefully identify those institutions best placed to provide such knowledge), and ultimately provide a valuable tool on which to further inform debates in this field.
A presentation from Museums and the Web 2011 (MW2011).
MW2011: D. Laursen, Guided expectations: a case study of a sound collage audi...museums and the web
This paper is a user evaluation of a mobile phone audio guide, developed for visitors to use at the National Gallery of Denmark. The audio guide is offered as a downloadable MP3 file at every incoming visitor who is carrying a mobile phone with an open bluetooth connection. The guide itself is structured through association, offering an experience more comparable to an audio documentary than a traditional guided tour. Instead of directing the visitor's focus of attention to selected points and objects provided by the museum as a producer, the sound collage relates indirectly to the objects of the exhibition, emphasizing visitors' agency and authorship.
The paper reports on a number of strategies developed by visitors experiencing an unfamiliar guide structure. These strategies reflect a conflict between the initial expectation of guiding instructions and the freedom of making choices according to personal interest, and a conflict between the expectation of a learning experience rather than an aesthetic experience. The results indicate that most visitors are able to make sense of the guide and to use it successfully, in different ways, to enrich their visit. The evaluation also shows that visitors are fund of using their own mobile phones - but they have several problems with their phones in downloading the MP3 file (accepting the file, finding the file, memory problems, etc.).
A presentation from Museums and the Web 2011 (MW2011)
MW2011: J. Flemming +, Launching the MFA Multimedia Guidemuseums and the web
For the opening of the Museum's new Art of the Americas wing, the Museum of Fine Arts, Boston embarked upon a sweeping new program to transform the traditional audio guide into a new iPod Touch-based multimedia guide. This ambitious endeavor was fraught with challenges as diverse as managing content production at a new scale and determining how to reliably charge 750 devices at a time.
In this session, MFA New Media team members will share lessons learned from our large-scale project, including points such as:
Strategy - determining the best direction for our visitors and institution
Planning and evaluation - prototype testing of content and the device
Offerings - features and tours (adult, kids, foreign language, special exhibition, and audio described guides)
Content production - moving production in house while still leveraging experts
CMS - selecting and enhancing the guide content management solution
Updating content - crafting a solution for making content updates manageable
Security - protecting the investment
Equipment - cases, headphones, lanyards, chargers and more
Operations - managing workflow, training, and rental and return
Future growth - where we'll be heading next
The MFA uses TAP as the CMS, with a modified/customized TAP app as the user interface. We use the Nous case and a homegrown charging solution.
A presentation from Museums and the Web 2011 (MW2011).
MW2011: S. Fantoni, Mobile devices for orientation and way finding: the case ...museums and the web
pportunities that these could offer particularly in terms of visitors' orientation and way finding. The presence of a touch screen, in fact, supports the use of interactive maps, which, alone or in combination with location aware technologies can help visitors understand where they are and decide where to go.
More than 10 years have now passed since the implementation of the first handheld guide and, unfortunately, many museums are still struggling to develop and implement effective way finding solutions on mobile platforms. Location aware technologies have proven to be expensive and problematic to install and maintain, while interactive maps, particularly of complex sites can be challenging for people to use and interpret on small screens.
Building on the experience of other institutions such as Tate, the Met and the Louvre, the British Museum has recently launched a multimedia guide in 11 languages that supports way finding and orientation without relying on location aware technology.
In this paper, we will present in details the various way finding solutions that were developed for the guide, as well as the results of research and evaluations that were carried out on these applications during and after the launch. Through our experience, we hope to provide a reference for other medium and large size museums, which are grappling with similar issues.
A presentation from Museums and the Web 2011 (MW2011).
MW2011: J. Bickersteth + C. Ainsley, Mobile Phones and Visitor Trackingmuseums and the web
Google Analytics provides museums with extensive data around visits to their virtual sites. Physical visits and the way in which visitors track around museums is currently much harder to monitor. This paper discusses the opportunity that mobile phone WiFi, Bluetooth and TMSI signals provide to allow visitor tracking. The resulting data has potentially great value to museums in understanding how exhibitions and museums spaces are used, in forming exhibition design, assessing the return on investment of interactives and even profiling visitors. Two pilot studies using comparative technologies will also be discussed.
A presentation from Museums and the Web 2011 (MW2011).
Each year, a panel of museum professionals recognises the Best of the Web, choosing sites from those nominated by the community.
These slides are from the presentation at Museums and the Web 2011 (MW2011) in Philadelphia.
For details see http://conference.archimuse.com/mw2011/best/
MW2011: Quigley, S., Integration of Print and Digital Publishing Workflows at...museums and the web
The Art Institute of Chicago has been publishing award-winning scholarly and popular print catalogues for decades… but is this model sustainable? Digital publication appears to hold great promise for both user experience and global reach. To achieve these bright outcomes, however, institutions need to approach the challenges and opportunities of digital publication with creativity, willingness to reorganize around new ideas and the careful and adequate resourcing of this vitally important publishing agenda.
In this paper, we will share the Art Institute of Chicago’s experiences gained from forging new integrated print and digital publishing workflows. The discussion will focus on case studies from our ongoing efforts on the Monet and Renoir Systematic Catalogue supported by the Getty’s Online Scholarly Catalogue Initiative (OSCI), the Martin European Decorative Arts Gallery Interactives, the French Impressionism iPhone, iPad and Android applications, and other publications. These projects have all required a deeper collaboration between the technology, publications, education, and marketing/ communications departments. We will discuss our approaches to challenges brought on by these digital publishing opportunities, such as: How do we address the impact these workflows have on both job responsibilities and available human resources? Does increasing the digital publishing portfolio imply decreasing the number of print catalogues planned? How can we incentivize scholars to write for digital publication? Will certain features, such as footnotes and citation tools, allow the field of art history to better recognize the legitimacy of these digital works? What content and which publication channels are appropriate for revenue generating goals? Is new hardware like the iPad creating a new generation of expectations for digital publication? How sustainable are these digital publications as software evolves—are we considering the ongoing maintenance costs?
MW2011: Cope, A., Authority Records, Future Computers and Other Unfinished Hi...museums and the web
What becomes the role for institutions and scholars charged with the study and safe-keeping of the past and the near-future when traditional methodologies like "authority records" are forced to compete with automated data collection, machine learning, the now suddenly practical reality of "big data" and the rise of broad communities of participation?
The breadth and reach of the Internet and the availability of alternative data sources, whether they are harvested programmatically or fashioned by amateur communities of interest has created a world where both the conceptual and financial economics of traditional scholarship are rapidly being undermined. Further, in the absence of a way for non-experts to feel as though they can participate in the discourse outside of established venues and vocabularies the opinions and assumed meritocracies of experts are increasingly being overlooked entirely.
What would it mean to change the role of digital preservation and scholarly interpretation from one where it looks and feels, to those the outside, like castle walls to be more like a rough guide composed of road signs and fence-posts? To consider a project whose goal is no longer to weave elaborate tapestries of the past facts but to produce textiles, and patterns, to be fashioned into reflections of the present?
A presentation from Museums and the Web 2011.
This paper presents a three research projects currently underway to develop new omni-spatial visualization strategies for the collaborative interrogation of large-scale heterogeneous cultural datasets using the worlds’ first 360-degree stereoscopic visualization environment (Advanced Visualization and Interaction Environment - AVIE). The AVIE system enables visualization modalities through full body immersion, stereoscopy, spatialized sound and camera-based tracking. The research integrates ground-breaking work by a renowned group of international investigators in virtual environment design, immersive interactivity, data visualization, museology, cultural analytics and computational linguistics. The work is being implemented at the newly established world-leading research facility, City University’s Applied Laboratory for Interactive Visualization and Embodiment – ALIVE).
A paper from Museums and the Web 2011.
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
The document discusses designing mobile content and experiences for museum audiences. It argues for moving beyond traditional audio tours and instead focusing on social media, facilitating conversations, and connecting communities of interest. Examples are provided of mobile experiences that engage audiences both inside and outside the museum.
MW2010: J. Doyle + M. Doyle, Mixing Social Glue with Brick and Mortar: Experi...museums and the web
The document discusses Mobeum, a mobile tour app designed for small museums to share their content and connect with visitors. It was created using the same content from Open Museum, an online participatory exhibit space. The initial goal was to use mobile tours to establish ongoing relationships between museums and visitors through social interactions around digital objects. An initial test was conducted at the Hood Museum of Art, focusing on 24 artworks. Lessons learned included that QR codes weren't ready, not all phones are equal, and balancing authoritative content with hospitality towards visitors is a challenge.
MW2010: M. Petrie + L. Tallon, The iPhone effect?: Comparing visitors’ and mu...museums and the web
A presentation from Museums and the Web 2010.
The proliferation of iPhones, Smart-Phones and now “Super-Phones” continues to expand the tools available to museums for mobile interpretation and raise the expectations of their audiences. This paper provides a survey of recent trends in the museum industry to adapt to new audience expectations, and, more broadly, to assess the effect of mobile devices, the ubiquitous Internet and social networking on visitor expectations. Addressed from the industry perspective, it looks at the movement of the industry to multi-platform and media experiences as well as the challenges institutions face in developing and launching these new mobile features into the gallery experience. Are these efforts enough? Specifically, how closely aligned are museums’ objectives and their vision of mobile interpretation with the quickly evolving expectations and needs of their audience?
Presented in this paper are the results of two pieces of research. The first set is on cultural and art professionals and focuses on how their institutions have implemented mobile interpretations and how they plan to execute mobile guide strategies in the future. The second is a set of visitor surveys and guide evaluations completed at major US and European museums and historic sites over the past three years.
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002210.html
MW2010: Building an online research community: The Reciprocal Research Network museums and the web
The document discusses building an online research community called the Regional Records Network Pilot Project that allows users to search Northwest Coast collections from multiple institutions in a single place. It describes getting started by developing a basic tool and gaining early users. Key steps involved gaining users' trust by letting them search in their own way, addressing partners' concerns about time commitments and data control, and showing value by enhancing data and connecting with communities. The project aims to soon enable a public interface, add new partners, and officially open in June at its website www.rrnpilot.org.
MW2010: S. Hazan et al., ATHENA: A Mechanism for Harvesting Europe's Museum H...museums and the web
A presentation from Museums and the Web 2010.
Europeana, Europe's multimedia on-line library, museum and archive, currently grants access to the cultural holdings of Europe's twenty-seven member states. It includes more than 5.5 million books, maps, recordings, photographs, archival documents, paintings, and films from national libraries and cultural institutions. Europeana’s goal is to open up new ways of exploring Europe's heritage through free access to the collections and treasures via a single Web portal that is available in all the official EU languages (http://ec.europa.eu/information_society/ doc/factsheets /071-europeana-en.pdf).
Europeana is currently in prototype; the full service will launch later in 2010. The operational Europeana portal will provide improved search functionality and access to over 10 million objects. A follow-up release in 2011 will showcase multilingual and semantic Web features. ATHENA's role is to harvest holdings from Europe's museums and similar collections across the cultural sector, and to facilitate their integration into Europeana.
This paper will discuss this ambitious project from the point of view of the organizational strategies required to coordinate the pan-European, ATHENA Network, as well as the thesauri and multilingual developments that the partners are currently dealing with towards the integration of digital content.
Session: Multi-Institutional Collaboration: Process [organizations]
MW2010: D. Peacock, Putting Mallala on the map: Creating a wiki community wit...museums and the web
A presentation from Museums and the Web 2010.
The Now and Then community heritage wiki was initiated to research the potential of Web 2.0 technologies to engage and sustain interest in local history and heritage collections. The aim of this action research project is to explore whether wikis can provide a low-cost, sustainable way of increasing interest and participation in the preservation, interpretation and enjoyment of local history and heritage collections. The target organisations to use the wiki are generally very small and are often staffed solely by volunteers. The pilot implementation in a small rural community has been well received and is generating significant levels of interest and participation. This paper aims to share the learning from this project about the potential and implications of wikis as the basis for sustainable knowledge communities around local history and heritage. It explores how collaborative knowledge-making practices such as crowdsourcing present new challenges and opportunities for museums, their information management paradigms, and their relationships with communities.
Session: Wikis for Content Management [content]
see http://www.archimuse.com/mw2010/abstracts/prg_335002330.html
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Test Automation with generative AI and Open AI.
UiPath integration with generative AI
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MW2010 Call for Participation
1. Museums and the Web 2010
April 13-17, 2010
Denver, Colorado, USA
Call For Participation
h t t p : / / w w w. archimuse.com / mw20 10/
The MW program is built from the ground up, based on your suggestions. Proposals are
encouraged on any topic related to museums creating, facilitating, delivering or participating
in culture, science and heritage on-line.
Session Formats Multiple Submissions
Choose the right presentation format for your proposal. Please co-ordinate your proposals with your collaborators.
Even the best ideas can be rejected if proposed for an Multiple proposals about the same project will not be
inappropriate venue. accepted. Multiple submissions from the same person are
• Research? rarely accepted.
Propose a Paper, to be given in a formal session with
other papers and discussion Session Proposals
• Case Study? Proposals for sessions should be submitted as individual
Present a Paper or a Demonstration, depending on papers with a covering note. Papers are reviewed individually;
whether you wish to emphasize generalizability, or full sessions are rarely accepted.
show your specific case
• Methods and Techniques? Peer Review
Teach others in a Pre-conference Workshops (full or All proposals are subject to critical peer review by an
half-day) or Mini-workshop (1hr) International Program Committee.
• Debate or Problem Statement?
Engage colleagues in a Professional Forum Deadlines
• Product to Show? • September 30, 2009 for papers, workshops, mini-
Come and Exhibit (commercial) or propose a workshops + professional forums (written paper required
Demonstration (non-commercial) by Jan. 31, 2010)
• Performance? Interaction? Service? • December 31, 2009 for demonstrations (written paper
Propose any other format of participation + explain optional)
how it works.
Further Details? Produced by
For more information contact the MW2010 Conference Co-Chairs Archives & Museum Informatics
David Bearman + Jennifer Trant by e-mail: mw2010@archimuse.com www.archimuse.com
Watch http://www.archimuse.com/mw2010/ for on-line proposal submission, program details,
and registration information.
Search past Museums and the Web papers at http://conference.archimuse.com/researchForum