The multi-matrix brain game is a developmental tool used by occupational therapists, teachers, and parents that combines letter, number, dot, and symbol dice with different "brain loads" or challenges to maximize sensory development. It aims to improve eye-hand coordination, visual tracking, attention, memory, and other cognitive skills. The game can be modified for different ages and ability levels. Dr. Carl Hillier, who created the game, believes sustained attention on a visual task is key for success. Occupational therapists can receive CE credits by taking an online course on sensory integration techniques using the multi-matrix brain game.
Cooper Environmental’s Xact® 625i is designed for high time resolution multi-metals monitoring of ambient air, with detection limits that rival those of laboratory analysis. The Xact® 625i comes standard with a solid-state meteorological sensor and Cooper Environmental’s proprietary ADAPT analysis package, making the instrument one of the most powerful air pollution source detection offerings in the industry. ask info here: https://etserv.be/product/cooper-environmental-xact-625i/
The document describes the specifications and use of Opus closing loops as orthodontic anchorage. Key details include:
- Used as moderate anchorage with forces of 150-200 grams each side.
- Maximum activation of 0.016 x 0.022, 0.018 x 0.025, and 0.017 x 0.025 sizes.
- Designed for off-center positioning 2.5mm from canine brackets.
Este documento describe el uso de miniimplantes para tratar una mordida abierta. Explica que el control vertical de los dientes posteriores es fundamental para tratar una mordida abierta. Presenta el caso de una paciente tratada mediante la extracción de premolares y el uso de miniimplantes para controlar los dientes posteriores y retraer los anteriores. El tratamiento duró 23 meses y logró corregir la mordida abierta de manera estable un año después de finalizado.
Este documento describe diferentes tipos de elásticos utilizados en ortodoncia, incluyendo elásticos intraorales, intramaxilares, intermaxilares y extraorales. Explica que los elásticos están fabricados a base de elastómeros y su uso para tratar maloclusiones mediante la retracción de dientes, el cierre de espacios y la corrección de mordidas. Además, proporciona detalles sobre la selección adecuada de elásticos intermaxilares de acuerdo con la fuerza requ
Este documento describe diferentes técnicas quirúrgicas como la corticotomía, piezocisión y osteotomía microquirúrgica diseñadas para acelerar el movimiento dental durante el tratamiento ortodóncico. Explica los conceptos subyacentes como el fenómeno acelerador regional y cómo estas técnicas pueden reducir significativamente el tiempo de tratamiento, mejorar la estabilidad de los resultados y expandir las posibilidades del tratamiento ortodóncico.
This document provides instructions for constructing the Goal Anterior Limit Line (GALL) on a cephalometric tracing based on forehead shape and inclination. It involves:
1) Marking the FA point of the forehead and upper central incisor.
2) Drawing the Forehead Anterior Limit Line (FALL) between these points.
3) Measuring forehead inclination and using a calculation to determine how many millimeters anterior the GALL should be relative to the FALL, based on the forehead inclination.
Este documento describe el aparato de Herbst, un dispositivo funcional fijo diseñado para corregir la clase II debido al retrognatismo mandibular. Explica su historia, mecanismo de acción, anclaje, descripción, clasificación según su fijación, indicaciones, ventajas, desventajas y diferentes tipos de aparatos Herbst prefabricados y fabricados en laboratorio.
Este documento trata sobre los dobleces de primer orden en ortodoncia biomecánica. Explica que los dobleces de primer orden son compensaciones horizontales que respetan la anatomía dental. Se realizan curvas y desvíos en los arcos superiores e inferiores. También menciona los diferentes tipos de dobleces de primer orden para cada arco y la correlación con el espesor de los brackets. Por último, incluye una bibliografía de referencia sobre ortodoncia.
Cooper Environmental’s Xact® 625i is designed for high time resolution multi-metals monitoring of ambient air, with detection limits that rival those of laboratory analysis. The Xact® 625i comes standard with a solid-state meteorological sensor and Cooper Environmental’s proprietary ADAPT analysis package, making the instrument one of the most powerful air pollution source detection offerings in the industry. ask info here: https://etserv.be/product/cooper-environmental-xact-625i/
The document describes the specifications and use of Opus closing loops as orthodontic anchorage. Key details include:
- Used as moderate anchorage with forces of 150-200 grams each side.
- Maximum activation of 0.016 x 0.022, 0.018 x 0.025, and 0.017 x 0.025 sizes.
- Designed for off-center positioning 2.5mm from canine brackets.
Este documento describe el uso de miniimplantes para tratar una mordida abierta. Explica que el control vertical de los dientes posteriores es fundamental para tratar una mordida abierta. Presenta el caso de una paciente tratada mediante la extracción de premolares y el uso de miniimplantes para controlar los dientes posteriores y retraer los anteriores. El tratamiento duró 23 meses y logró corregir la mordida abierta de manera estable un año después de finalizado.
Este documento describe diferentes tipos de elásticos utilizados en ortodoncia, incluyendo elásticos intraorales, intramaxilares, intermaxilares y extraorales. Explica que los elásticos están fabricados a base de elastómeros y su uso para tratar maloclusiones mediante la retracción de dientes, el cierre de espacios y la corrección de mordidas. Además, proporciona detalles sobre la selección adecuada de elásticos intermaxilares de acuerdo con la fuerza requ
Este documento describe diferentes técnicas quirúrgicas como la corticotomía, piezocisión y osteotomía microquirúrgica diseñadas para acelerar el movimiento dental durante el tratamiento ortodóncico. Explica los conceptos subyacentes como el fenómeno acelerador regional y cómo estas técnicas pueden reducir significativamente el tiempo de tratamiento, mejorar la estabilidad de los resultados y expandir las posibilidades del tratamiento ortodóncico.
This document provides instructions for constructing the Goal Anterior Limit Line (GALL) on a cephalometric tracing based on forehead shape and inclination. It involves:
1) Marking the FA point of the forehead and upper central incisor.
2) Drawing the Forehead Anterior Limit Line (FALL) between these points.
3) Measuring forehead inclination and using a calculation to determine how many millimeters anterior the GALL should be relative to the FALL, based on the forehead inclination.
Este documento describe el aparato de Herbst, un dispositivo funcional fijo diseñado para corregir la clase II debido al retrognatismo mandibular. Explica su historia, mecanismo de acción, anclaje, descripción, clasificación según su fijación, indicaciones, ventajas, desventajas y diferentes tipos de aparatos Herbst prefabricados y fabricados en laboratorio.
Este documento trata sobre los dobleces de primer orden en ortodoncia biomecánica. Explica que los dobleces de primer orden son compensaciones horizontales que respetan la anatomía dental. Se realizan curvas y desvíos en los arcos superiores e inferiores. También menciona los diferentes tipos de dobleces de primer orden para cada arco y la correlación con el espesor de los brackets. Por último, incluye una bibliografía de referencia sobre ortodoncia.
6 Point Eintel Coaching Tool Scope(28.01.08)Pretraining2010
The document discusses setting goals that are aligned with one's values. It emphasizes setting specific, measurable goals and prioritizing them. Goals should motivate and inspire action. The document also discusses exploring one's internal and external resources to achieve goals and reviewing goals regularly.
Thomas Nilsson - Treatment Online, Does it work?Horizons RG
Thomas Nilsson's presentation on "Treatment Online. Does it Work for Problem Gamblers?" Part of a joint-presentation with Dr. Richard Wood. Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
This document summarizes the NeuroActive brain training program, which aims to keep the brain sharp, healthy, and youthful through a series of word and visual exercises. It recommends using the program for 20 minutes 3 times per week to see benefits such as improved memory, concentration, and mental agility. The program targets various cognitive functions and claims to provide a complete brain workout with measurable results within weeks.
RehaCom software for cognitive rehabilitation Derek Jones
RehaCom is a clinical proven software tool to support cognitive training and rehabilitation following a brain injury. Best results rely on restitution as well as compensation strategies and RehaCom's evidence based approach is effective across the main application domains.
The document provides information on traumatic brain injuries (TBI) and acquired brain injuries (ABI) in children. It discusses that children aged 0-4 and older adolescents aged 15-19 are at highest risk of TBI. Each year in the US, TBI results in 3000 deaths, 29,000 hospitalizations, and 400,000 emergency room visits among children aged 0-14. Brain injuries can cause learning disabilities, behavioral issues, and other impairments. The document outlines strategies teachers can use to support students with brain injuries, such as providing structure, breaks, clear expectations, and organizational tools.
This document describes a narrative and sensor-driven cognitive behavior training game platform designed to treat children with ADHD. The platform uses brain-computer interface and motion tracking sensors along with interactive narrative content to improve attention, control hyperactivity, and enhance reading comprehension. An initial experiment tested the platform's ability to successfully collect motion tracking and brainwave data from players. Future work includes testing the platform's effectiveness as an ADHD treatment and expanding the narrative content library.
Keilor Downs College Soccer School-Understanding the modern playerJosip Loncaric
Observations and research into the modern footballer through the eyes of a secondary school teacher and AFC B Licensed football coach, specialising in youth development
This document summarizes a webinar on reducing fear that took place on September 7, 2012. It provides instructions for accessing the webinar audio, acknowledges those involved in developing tapping techniques, and outlines the concepts of phobias versus fears, why change is hard due to logical versus emotional thinking, what tapping is and how it works to reduce fears, how to identify the root of fears, using choice statements, and using an "SOS" tapping technique for immediate stress relief. It also advertises upcoming related events and coaching programs.
Presentation_Perez - Building Partnerships to provide nurturing careCORE Group
This document provides information on empowering health workers and caregivers to deliver therapeutic early childhood development care at home. It discusses how 90% of brain development occurs before age 5 and the importance of nurturing care for young children. The document outlines capacity development for parents and caregivers, including guidance on conducting activities that integrate motor, social-emotional, and therapeutic skills into daily routines. It also stresses the importance of addressing caregiver stress and depression through psychosocial support groups to promote child development.
Presentation_Perez Building Partnerships to Provide Nurturing CareCORE Group
This document provides information on empowering health workers and caregivers to deliver therapeutic early childhood development care at home. It discusses how 90% of brain development occurs before age 5 and the importance of nurturing care during early childhood. The document outlines strategies for training health workers and caregivers to provide developmental stimulation activities using common household materials. It also emphasizes the importance of addressing caregiver stress and providing psychosocial support through group sessions that promote connections, coping skills, and self-care. The goal is to boost development for young children facing risks like congenital Zika syndrome through integrated home-based services and family support.
José Luis Bayo Montón - Serious Games For Dementia illness Detection and Moti...WTHS
This document describes the eMotiva project, which aims to create a system using serious games to monitor and motivate people with dementia. The goals are to detect behavior patterns associated with disorders and provide personalized games and stimuli to reduce cognitive deterioration. Several games were developed focusing on cognitive, physical and relaxation stimulation. Future work includes installing the system and conducting a study to test the concept with Alzheimer's patients over 10 weeks of game sessions.
1) The document outlines an AIESEC conference focused on leadership, learning, and innovation.
2) It describes various sessions at the conference around developing leadership skills and strengths.
3) It includes an exercise where participants rank the importance of items needed to survive on a simulated moon landing, intended to demonstrate the value of collaboration over working individually.
Life improvement workshop - Self-development - Personal Revolutions eventPersonalRevolutions
This document summarizes a self-improvement seminar titled "Life Improvement". The seminar covered various topics to help people better know themselves, improve themselves, and enjoy their lives. It discussed becoming aware of one's passions and capabilities, creating plans to achieve goals, and finding flow in daily activities. It also touched on brain plasticity, meditation, setting visions and goals, and overcoming self-deception. The seminar encouraged further learning and growth to increase happiness over time.
The document provides tips for improving brain functions, including exercising, meditating, getting enough sleep, eating a healthy diet, getting sunlight, building relationships, avoiding smoking, being creative, listening to music, and drinking coffee in moderation. It then discusses how to improve mental focus through assessing focus levels, eliminating distractions, limiting multitasking, living in the present moment, practicing mindfulness, taking short breaks, and building mental focus over time. Finally, it outlines steps for developing a personal plan to enhance brain functions, including having goals, recognizing strengths, getting advice, improving the plan, and using mind mapping techniques such as varying elements, colors and text.
Mid Brain Activation is a self improvement program for child and Adult also. it is so useful for improve our confidence level, imagination level, emotional stability, absorption capacity and improve learning capability and develop blindfold reading abilities......
This document discusses how games can be used to improve health and learning. It evaluates the game Solve the Outbreak, developed by the CDC to teach players about disease outbreaks. The game places the player in the role of an investigator who must solve outbreak cases by gathering data and finding patterns. While the game has limited animation and audio, it succeeds in making disease learning engaging. Players can earn points and badges while learning how to identify diseases, prevent their spread, and make difficult decisions as part of a CDC surveillance team.
The document provides information on assessing geriatric patients for physiotherapists, including:
1) It outlines the major components of a geriatric assessment that physiotherapists should address, including functional capacity, fall risk, cognition, nutrition, and social support.
2) The role of physiotherapists is to address functional limitations, encourage healthy lifestyles, provide safe environments, educate patients, and conduct home assessments.
3) Effective communication strategies and various assessment tools are described to evaluate patients' medical history, physical functioning, cognitive status, environment, and nutritional status.
Computer games for user engagement in Attention Deficit Hyperactivity Disorde...Karel Van Isacker
Computer games for user engagement in Attention Deficit Hyperactivity Disorder (ADHD) monitoring and therapy (Michael P. Craven and Maddie Groom)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Vision therapy uses various techniques to actively train and improve visual skills. It aims to establish efficient binocular vision through tasks that target issues like amblyopia, strabismus, focusing, and eye coordination. Treatment involves procedures done at home and in the office using instruments like lenses, prisms, occlusion, and computer programs. Success depends on accurate diagnosis, a tailored approach for each patient, and their consistent participation in frequent sessions over time.
This document provides an overview of a webinar on using the 6 Thinking Hats method to address issues related to girl scouts. It outlines the learning objectives, provides explanations of each thinking hat, and describes an activity where participants were assigned challenges and used the hats to develop and evaluate solutions. The document aims to teach participants how to apply the 6 Thinking Hats approach to consider problems from different perspectives.
6 Point Eintel Coaching Tool Scope(28.01.08)Pretraining2010
The document discusses setting goals that are aligned with one's values. It emphasizes setting specific, measurable goals and prioritizing them. Goals should motivate and inspire action. The document also discusses exploring one's internal and external resources to achieve goals and reviewing goals regularly.
Thomas Nilsson - Treatment Online, Does it work?Horizons RG
Thomas Nilsson's presentation on "Treatment Online. Does it Work for Problem Gamblers?" Part of a joint-presentation with Dr. Richard Wood. Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
This document summarizes the NeuroActive brain training program, which aims to keep the brain sharp, healthy, and youthful through a series of word and visual exercises. It recommends using the program for 20 minutes 3 times per week to see benefits such as improved memory, concentration, and mental agility. The program targets various cognitive functions and claims to provide a complete brain workout with measurable results within weeks.
RehaCom software for cognitive rehabilitation Derek Jones
RehaCom is a clinical proven software tool to support cognitive training and rehabilitation following a brain injury. Best results rely on restitution as well as compensation strategies and RehaCom's evidence based approach is effective across the main application domains.
The document provides information on traumatic brain injuries (TBI) and acquired brain injuries (ABI) in children. It discusses that children aged 0-4 and older adolescents aged 15-19 are at highest risk of TBI. Each year in the US, TBI results in 3000 deaths, 29,000 hospitalizations, and 400,000 emergency room visits among children aged 0-14. Brain injuries can cause learning disabilities, behavioral issues, and other impairments. The document outlines strategies teachers can use to support students with brain injuries, such as providing structure, breaks, clear expectations, and organizational tools.
This document describes a narrative and sensor-driven cognitive behavior training game platform designed to treat children with ADHD. The platform uses brain-computer interface and motion tracking sensors along with interactive narrative content to improve attention, control hyperactivity, and enhance reading comprehension. An initial experiment tested the platform's ability to successfully collect motion tracking and brainwave data from players. Future work includes testing the platform's effectiveness as an ADHD treatment and expanding the narrative content library.
Keilor Downs College Soccer School-Understanding the modern playerJosip Loncaric
Observations and research into the modern footballer through the eyes of a secondary school teacher and AFC B Licensed football coach, specialising in youth development
This document summarizes a webinar on reducing fear that took place on September 7, 2012. It provides instructions for accessing the webinar audio, acknowledges those involved in developing tapping techniques, and outlines the concepts of phobias versus fears, why change is hard due to logical versus emotional thinking, what tapping is and how it works to reduce fears, how to identify the root of fears, using choice statements, and using an "SOS" tapping technique for immediate stress relief. It also advertises upcoming related events and coaching programs.
Presentation_Perez - Building Partnerships to provide nurturing careCORE Group
This document provides information on empowering health workers and caregivers to deliver therapeutic early childhood development care at home. It discusses how 90% of brain development occurs before age 5 and the importance of nurturing care for young children. The document outlines capacity development for parents and caregivers, including guidance on conducting activities that integrate motor, social-emotional, and therapeutic skills into daily routines. It also stresses the importance of addressing caregiver stress and depression through psychosocial support groups to promote child development.
Presentation_Perez Building Partnerships to Provide Nurturing CareCORE Group
This document provides information on empowering health workers and caregivers to deliver therapeutic early childhood development care at home. It discusses how 90% of brain development occurs before age 5 and the importance of nurturing care during early childhood. The document outlines strategies for training health workers and caregivers to provide developmental stimulation activities using common household materials. It also emphasizes the importance of addressing caregiver stress and providing psychosocial support through group sessions that promote connections, coping skills, and self-care. The goal is to boost development for young children facing risks like congenital Zika syndrome through integrated home-based services and family support.
José Luis Bayo Montón - Serious Games For Dementia illness Detection and Moti...WTHS
This document describes the eMotiva project, which aims to create a system using serious games to monitor and motivate people with dementia. The goals are to detect behavior patterns associated with disorders and provide personalized games and stimuli to reduce cognitive deterioration. Several games were developed focusing on cognitive, physical and relaxation stimulation. Future work includes installing the system and conducting a study to test the concept with Alzheimer's patients over 10 weeks of game sessions.
1) The document outlines an AIESEC conference focused on leadership, learning, and innovation.
2) It describes various sessions at the conference around developing leadership skills and strengths.
3) It includes an exercise where participants rank the importance of items needed to survive on a simulated moon landing, intended to demonstrate the value of collaboration over working individually.
Life improvement workshop - Self-development - Personal Revolutions eventPersonalRevolutions
This document summarizes a self-improvement seminar titled "Life Improvement". The seminar covered various topics to help people better know themselves, improve themselves, and enjoy their lives. It discussed becoming aware of one's passions and capabilities, creating plans to achieve goals, and finding flow in daily activities. It also touched on brain plasticity, meditation, setting visions and goals, and overcoming self-deception. The seminar encouraged further learning and growth to increase happiness over time.
The document provides tips for improving brain functions, including exercising, meditating, getting enough sleep, eating a healthy diet, getting sunlight, building relationships, avoiding smoking, being creative, listening to music, and drinking coffee in moderation. It then discusses how to improve mental focus through assessing focus levels, eliminating distractions, limiting multitasking, living in the present moment, practicing mindfulness, taking short breaks, and building mental focus over time. Finally, it outlines steps for developing a personal plan to enhance brain functions, including having goals, recognizing strengths, getting advice, improving the plan, and using mind mapping techniques such as varying elements, colors and text.
Mid Brain Activation is a self improvement program for child and Adult also. it is so useful for improve our confidence level, imagination level, emotional stability, absorption capacity and improve learning capability and develop blindfold reading abilities......
This document discusses how games can be used to improve health and learning. It evaluates the game Solve the Outbreak, developed by the CDC to teach players about disease outbreaks. The game places the player in the role of an investigator who must solve outbreak cases by gathering data and finding patterns. While the game has limited animation and audio, it succeeds in making disease learning engaging. Players can earn points and badges while learning how to identify diseases, prevent their spread, and make difficult decisions as part of a CDC surveillance team.
The document provides information on assessing geriatric patients for physiotherapists, including:
1) It outlines the major components of a geriatric assessment that physiotherapists should address, including functional capacity, fall risk, cognition, nutrition, and social support.
2) The role of physiotherapists is to address functional limitations, encourage healthy lifestyles, provide safe environments, educate patients, and conduct home assessments.
3) Effective communication strategies and various assessment tools are described to evaluate patients' medical history, physical functioning, cognitive status, environment, and nutritional status.
Computer games for user engagement in Attention Deficit Hyperactivity Disorde...Karel Van Isacker
Computer games for user engagement in Attention Deficit Hyperactivity Disorder (ADHD) monitoring and therapy (Michael P. Craven and Maddie Groom)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
Vision therapy uses various techniques to actively train and improve visual skills. It aims to establish efficient binocular vision through tasks that target issues like amblyopia, strabismus, focusing, and eye coordination. Treatment involves procedures done at home and in the office using instruments like lenses, prisms, occlusion, and computer programs. Success depends on accurate diagnosis, a tailored approach for each patient, and their consistent participation in frequent sessions over time.
This document provides an overview of a webinar on using the 6 Thinking Hats method to address issues related to girl scouts. It outlines the learning objectives, provides explanations of each thinking hat, and describes an activity where participants were assigned challenges and used the hats to develop and evaluate solutions. The document aims to teach participants how to apply the 6 Thinking Hats approach to consider problems from different perspectives.
2. What is the multi-matrix brain game?
“Develop the brain through integration of multiple senses
within a 3-dimensional motor challenge. Special letter,
number, dot, and symbol dice are combined with brain loads
to maximize sensory development. Used by occupational
therapists, teachers, and parents worldwide, this popular
game is a great developmental tool that can be modified to
create hundreds of games.”
- multimatrixbraingame.com
3. Dr. Carl Hillier
“The key to success in our complex world requires sustained
cognitive attention in a chosen area of visual space. You can
learn to stay engaged in a visually and mentally challenging task
for longer periods of time and not be a victim of other sensory
information in our multitudinous environment." Carl Hillier, O.D.,
F.C.O.V.D.
4. About Dr. Carl Hillier
Became a Doctor of Optometry in 1982.
Founded the Vision Rehabilitation Clinic at the San Diego
Rehabilitation Institute at Alvarado Hospital.
He often guest lectures about brain injury at various
hospitals around the United States.
Currently resides in San Diego with his wife (also an
Optometrist) and together they created the San Diego Center
for Vision Care.
5. What MMBG can address
● Memory Development
● Visual Perceptual Skills
● Ocular-Motor Skills
● Motor Control
● Sequential Planning
● Sustained Attention
6. MMBG Targets...
★ Eye-Hand Coordination
★ Visual Tracking
★ Visual Discrimination
★ Peripheral Vision
★ Binocularity
★ Eye Movement Control
★ Vestibular System
★ Motor Control
★ Reading Skills
★ Memory Development
★ Pattern Recognition
★ Spatial Awareness
★ Sustained Attention
★ Whole Brain Learning
★ Sequential Planning
★ Perceptual Learning
★ Vestibular Development
7. Use The MMBG With
● TBI
● CVA
● Visual field damage
● Convergence insufficiency
● Memory loss
● Ocular-motor deficits
● ADD/ADHD
8. The MMBG: How It Works
● 25 colored blocks; 25 white blocks
○ Each set with one blank block
○ Letters, numbers, dots, & symbols
● Start with a basic 5x5 grid
○ Bigger colored blocks on bottom with blank side up
■ This eliminates any confusion or distraction
○ Smaller white blocks on top
■ Set aside the blank white block
9. The MMBG: How It Works
● Move one of the white blocks, in order, on to the next
empty color block
o You can start with fewer blocks, or a smaller grid, to
get used to...then increase until you use all blocks
o Go slowly, then challenge the player to go faster
● Once the player is used to the basic, ask them to use
both hands by alternating each move
o Crossing midline, visual tracking, spatial awareness,
bi-hemisphere integration
10. Adding Challenges to The MMBG
● Choose a set-up
o 5x5 Grid: spatial organization, sequential processing
o Circle: peripheral awareness, visual field
o Horizontal Line: left/right scanning, repetitive midline
crossing
Brain injury, visual field, proprioceptive or
differentiation problems
o Vertical Line: peripheral upper/lower fields, focus on
moving eyes vs. head
o Random: memory development
11. Brain Loads
Language:
• Wordfinding – Naming various objects based off the
color dice being moved to.
• Naming various objects based off the letter being
moved.
• Naming various objects based off of the first letter
of the colored dice that the white dice is landing
on.
12. Brain Loads
Math: numbers face up on both big and small
dice.
•Ask the player to add, subract, multiply, or divide
numbers on blocks that are being moved.
•Ask the player to say only odd or even numbers
that are moved.
•Adding, multiplying, dividing, or subrtracting only
odd or even numbers moved.
13. Vestibular
•Have player turn head to look at something
behind after each dice is moved.
•After each dice is moved spin chair once in full
360 degree circle -- increases eye control (typically
used with child)
•Have player alternate between playing game in
front of body and behind body.
14. Brain Loads
Motor:
• Place dice closer together for increased FMC
• Place colored dice on top of white dice to increase motor
control concentration
• Place dice further apart to increase gross motor control
and upper extremity endurance
• Ask player to pick up dice using various opposition with
fingers
• Ask player to move one or two upper extremities or lower
extremities after each move
• Ask player to use adapted chop sticks to move dice
15. Brain Loads
Auditory:
• Add auditory stimulus to the environment while the
player concentrates on the task
• Have a conversation with another person in the room
while asking the player to concentrate on the task
• Ask the player a question after each move is made
• Auditory brain load increases the ability for the
player to process multi-sensory inputs
16. Brain Loads
Bi-hemispherical integration: integrating the
right and left sides of the brain
•Ask the player to alternate upper extremities
during activity
•Ask the player to alternate upper extremities
while moving opposite lower extremities
•Set up dice in one horizontal line to promote
crossing midline
17. Brain Load
• Visual Perceptual
• Cards included in the MMBG to address:
• Visual tracking: the eyes moving in harmony with each other
from one object to another
• Visual figure-ground: the ability to identify a figure from the
background
• Visual closure: the ability to visualize a whole object when
given an incomplete picture or partial information
• Visual closure can effect someone’s reading speed and
accuracy.
• Someone with a deficit in visual closure may mistake words
that have similar beginnings and endings.
18. The 80/20 Challenge
The 80/20 challenge is finding the “just right” challenge for
the patient.
• 80 percent of what you ask the patient to do should
come fairly easily, while 20 percent should require
complete concentration. The 80/20 challenge allows the
patient to feel accomplished while still being
challenged.
19. CE/PDUs Offered
● Sensory Integration Techniques for Healthcare
Providers - all-video online course
o CE/PDU’s for OT, RN, LVN, APN, Nurse
Educator, Rehab Nurse, Social Workers
● Participants will discover a plethora of SI
techniques using The MMBG as a tool for visual,
cognitive, motor, and language development.
20. CE/PDUs
● $99 Course Includes:
o Award winning online video course
o The Multi-Matrix therapy game
o Certificate of completion for 4.0 contact hours
● Course Requirements:
o Completion of online course
o Course evaluation
o Post-test with score of 80% or greater
21. To Purchase
● multimatrixgame.com
○ Cost: $44.95 + SH
○ Includes: magnetic box, 25 colored dice, 25
white dice, 3 pattern cards, and access to
training videos online.