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Dataset of Video Game
Development Problems
Cristiano Politowski – Concordia University, Montreal, Canada
Fabio Petrillo – Université du Québec à Chicoutimi, Chicoutimi, Canada
Gabriel Cavalheiro Ullmann – UNIJUI, Santa Rosa, Brazil
Josias de Andrade Werly – UniRitter, Porto Alegre, Brazil
Yann-Gaël Guéhéneuc – Concordia University, Montreal, Canada
Email: c_polito@encs.concordia.ca
Dataset: https://github.com/game-dev-database/postmortem-problems
TL;DR
Dataset describing software-engineering problems in video-game development
extracted from postmortems.
200+ postmortems published between 1997 and 2019.
1,035 problems
20 problem types
https://github.com/game-dev-database/postmortem-problems
Postmortems
Summarize the developers' experiences
with the game development.
What went right discusses the best
practices.
What went wrong discusses difficulties,
pitfalls, and mistakes.
Dataset of Video Game
Development Problems
Cristiano Politowski -- Concordia University, Montreal, Canada
Fabio Petrillo -- Université du Québec à Chicoutimi, Chicoutimi, Canada
Gabriel Cavalheiro Ullmann -- UNIJUI, Santa Rosa, Brazil
Josias de Andrade Werly -- UniRitter, Porto Alegre, Brazil
Yann-Gaël Guéhéneuc -- Concordia University, Montreal, Canada
Email: c_polito@encs.concordia.ca
Dataset: https://github.com/game-dev-database/postmortem-problems
Msr20.ppt

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Msr20.ppt

  • 1. Dataset of Video Game Development Problems Cristiano Politowski – Concordia University, Montreal, Canada Fabio Petrillo – Université du Québec à Chicoutimi, Chicoutimi, Canada Gabriel Cavalheiro Ullmann – UNIJUI, Santa Rosa, Brazil Josias de Andrade Werly – UniRitter, Porto Alegre, Brazil Yann-Gaël Guéhéneuc – Concordia University, Montreal, Canada Email: c_polito@encs.concordia.ca Dataset: https://github.com/game-dev-database/postmortem-problems
  • 2. TL;DR Dataset describing software-engineering problems in video-game development extracted from postmortems. 200+ postmortems published between 1997 and 2019. 1,035 problems 20 problem types https://github.com/game-dev-database/postmortem-problems
  • 3. Postmortems Summarize the developers' experiences with the game development. What went right discusses the best practices. What went wrong discusses difficulties, pitfalls, and mistakes.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Dataset of Video Game Development Problems Cristiano Politowski -- Concordia University, Montreal, Canada Fabio Petrillo -- Université du Québec à Chicoutimi, Chicoutimi, Canada Gabriel Cavalheiro Ullmann -- UNIJUI, Santa Rosa, Brazil Josias de Andrade Werly -- UniRitter, Porto Alegre, Brazil Yann-Gaël Guéhéneuc -- Concordia University, Montreal, Canada Email: c_polito@encs.concordia.ca Dataset: https://github.com/game-dev-database/postmortem-problems