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Msr20.ppt
1. Dataset of Video Game
Development Problems
Cristiano Politowski – Concordia University, Montreal, Canada
Fabio Petrillo – Université du Québec à Chicoutimi, Chicoutimi, Canada
Gabriel Cavalheiro Ullmann – UNIJUI, Santa Rosa, Brazil
Josias de Andrade Werly – UniRitter, Porto Alegre, Brazil
Yann-Gaël Guéhéneuc – Concordia University, Montreal, Canada
Email: c_polito@encs.concordia.ca
Dataset: https://github.com/game-dev-database/postmortem-problems
2. TL;DR
Dataset describing software-engineering problems in video-game development
extracted from postmortems.
200+ postmortems published between 1997 and 2019.
1,035 problems
20 problem types
https://github.com/game-dev-database/postmortem-problems
3. Postmortems
Summarize the developers' experiences
with the game development.
What went right discusses the best
practices.
What went wrong discusses difficulties,
pitfalls, and mistakes.
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9. Dataset of Video Game
Development Problems
Cristiano Politowski -- Concordia University, Montreal, Canada
Fabio Petrillo -- Université du Québec à Chicoutimi, Chicoutimi, Canada
Gabriel Cavalheiro Ullmann -- UNIJUI, Santa Rosa, Brazil
Josias de Andrade Werly -- UniRitter, Porto Alegre, Brazil
Yann-Gaël Guéhéneuc -- Concordia University, Montreal, Canada
Email: c_polito@encs.concordia.ca
Dataset: https://github.com/game-dev-database/postmortem-problems