Taste of Technology

572 views

Published on

Gain a brief overview of several technological tools for enhancing learning: cell phones, iPod Touch/iPhone, VODcasting/video streaming, virtual learning environments and serious gaming.

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
572
On SlideShare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
13
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Taste of Technology

  1. 1. A Taste of Technology Presented by Jordan Epp & Jeanette McKee CCDE Instructional Designers April 29, 2009
  2. 2. Objectives <ul><li>To briefly introduce several technological tools for enhancing learning </li></ul><ul><li>To determine interest in pilot projects using these or other tools </li></ul>
  3. 3. Mobile Technologies Cell Phones | iPod Touch/iPhone <ul><li>Mobile Connectivity - WiFi, Bluetooth, 3G, GPS </li></ul><ul><li>Media Tools - Audio Video Capture, Media Player, Txt Messaging </li></ul><ul><li>Ubiquitous Device - Connected 24/7, not seen as technology to overcome, but as a way to overcome. </li></ul>
  4. 4. Cell Phones <ul><li>Surveys - Poll Everywhere , mobiode </li></ul><ul><li>Txt Messaging - txtdrop </li></ul><ul><li>Audio Recording - GabCast </li></ul><ul><li> - Field Recording </li></ul><ul><li>Photo Blogging - flickr , facebook , ShoZu </li></ul><ul><li>GeoMatics - Google Latitude , CAERUS </li></ul><ul><li>VODcasting - ShoZu , YouTube , Vimeo </li></ul>
  5. 5. iPod Touch/iPhone <ul><li>OSX 1.0 </li></ul><ul><li>400mhz processor </li></ul><ul><li>512MB RAM </li></ul><ul><li>8, 16, or 32GB </li></ul><ul><li>USB 2.0 </li></ul><ul><li>802.11b/g WiFi </li></ul><ul><li>Multi-touch display </li></ul><ul><li>Accelerometer </li></ul>
  6. 6. iPod Touch/iPhone <ul><li>AJAX applications - Abilene Christian University </li></ul><ul><li>iTunes App Store - Dynolicious </li></ul><ul><li>CCDE Mobile Pilot - Synchronous/Asynchronous discussion tool </li></ul>
  7. 7. VODcasting/Video Streaming <ul><li>Recollect - Chris Brooks </li></ul><ul><li>Apresso </li></ul><ul><li>Profcast </li></ul><ul><li> Camtasia - Smartboard Physics </li></ul><ul><li>ustream .tv </li></ul><ul><li>Quicktime Broadcaster </li></ul><ul><li>iTunes U - Microbiology 333 </li></ul><ul><li>Skype / Google Talk </li></ul>
  8. 8. Virtual Learning Communities <ul><li>LMS </li></ul><ul><li>WebCT </li></ul><ul><li>Blackboard </li></ul><ul><li>Moodle </li></ul><ul><li>Places where learners and Instructors meet for synchronous and asynchronous communication. </li></ul><ul><li>Where students can access and contribute content. </li></ul><ul><li>Where tools for assessment and evaluation are integrated. </li></ul><ul><li>Social Networks </li></ul><ul><li>Facebook </li></ul><ul><li>Myspace </li></ul><ul><li>Ning </li></ul><ul><li>Twitter </li></ul><ul><li>Users communicate asynchronously. </li></ul><ul><li>Users build community of like-minded friends. </li></ul><ul><li>Sharing of content and ideas. </li></ul><ul><li>“ Phone a friend lifeline”. </li></ul><ul><li>Virtual Environments </li></ul><ul><li>Second Life </li></ul><ul><li>Quest Atlantis </li></ul><ul><li>Activeworlds </li></ul><ul><li>Vlearn 3D </li></ul><ul><li>Provides “Physical” space for learning. </li></ul><ul><li>Provides tools for building, communication and programming. </li></ul><ul><li>Media is imported via streaming/mapping. </li></ul><ul><li>Learners communicate synchronously through chat or voice. </li></ul>
  9. 9. Second Life <ul><li>3D environment for synchronous collaboration </li></ul><ul><li>3D modeling & Scripting tools provided </li></ul><ul><li>Everything you see in SL was build by users </li></ul><ul><li>Media can be mapped and streamed </li></ul><ul><li>16,785,531 registered users </li></ul><ul><li>1US dollar = 262 Linden dollars </li></ul><ul><li>$80,888.00 US in transactions in Dec.08 </li></ul>
  10. 10. Second Life <ul><li>What’s happening </li></ul><ul><ul><li>Biology - protein and molecule rezzing </li></ul></ul><ul><ul><li>Pharmatopia - Monash University </li></ul></ul><ul><ul><li>Archit ecture - Montana State University </li></ul></ul><ul><ul><li>Commerce - Market research agency </li></ul></ul><ul><ul><li>Automotive sales - GM and Toyota </li></ul></ul><ul><ul><li>Fashion Design - Veronica Brown </li></ul></ul><ul><ul><li>Conferences </li></ul></ul><ul><ul><li>Plug-ins - LMS integration ( SLOODLE ) </li></ul></ul><ul><li>Resources </li></ul><ul><ul><li> University of Saskatchewan’s SLUG </li></ul></ul><ul><ul><li>SaskInteractive </li></ul></ul><ul><ul><li>Pathfinder Linden </li></ul></ul><ul><ul><li>SecondLife .com </li></ul></ul>
  11. 11. Serious Games <ul><li>Various names: eGames, advergaming, edutainment, simulation games, etc. </li></ul><ul><li>Components: context, rules, objectives/purpose, gaming principles, to further education and training </li></ul><ul><li>Realism, Retention, and Relevancy: www.virtualheroes.com </li></ul>
  12. 12. Kinds of Serious Games <ul><li>2D - Interactive flash animation </li></ul><ul><ul><li>point and click, drag and drop </li></ul></ul><ul><ul><li>user input, some feedback </li></ul></ul><ul><ul><li>Simple to moderate interactivity </li></ul></ul>
  13. 13. Kinds of Serious Games cont’d. <ul><li>2. 3D Simulations </li></ul><ul><li>Second Life, Boston - free; can create objects - avatars (3D representation of you in a virtual world) www.secondlife.com </li></ul><ul><li>SAIT: Machining lathe simulation </li></ul><ul><li>Blitz Games Studios, UK - www.trusim.com Triage Trainer </li></ul><ul><li>McGill University - Social intelligence www.mindhabits.com - Increase self-confidence, reduce stress, improve positive thinking. Best new video game of 2007 award </li></ul>
  14. 14. 3D Simulations cont’d. <ul><li>University of Colorado www.Toltech.net Visible human project: 2000 anatomical structures </li></ul><ul><li>Virtual Heroes, Inc. www.virtualheroes.com Future soldiers training system - medical, military, & corporate training </li></ul><ul><li>Sponge Lab Interactive, Ontario www.genomicsdigitallab.com Plant cells </li></ul>
  15. 15. 3D Simulations cont’d. <ul><li>Largest serious game developer in the U.S. www.breakawayltd.com </li></ul><ul><li>Pulse - virtual clinical learning lab; dental implant simulation </li></ul><ul><li>Military, security, corporate training, social change, and financial analysis and risk management </li></ul>
  16. 16. Kinds of Serious Games cont’d. <ul><li>Exergaming </li></ul><ul><ul><li>WiiFit - strength training, aerobics, yoga, balance games </li></ul></ul><ul><ul><li>Children - www.youtube.com Dance Dance Revolution - 5-year old complex dancing </li></ul></ul><ul><ul><li>Seniors - Danceland, WiiFit and Sony </li></ul></ul><ul><ul><li>www.gestureTEK.com Toronto - gesture control solutions used in health, disability, and education sectors; virtual rehab & sensory stimulation </li></ul></ul>
  17. 17. For more information . . . <ul><li>SaskInteractive http://www.saskinteractive.com </li></ul><ul><li>Serious Games Canada has been formed; home in Saskatchewan http://www.seriousgames.ca/ </li></ul>
  18. 18. Discussion <ul><li>Think about how these technological tools could be used to enhance learning in our courses. </li></ul><ul><li>Q What ideas do you have for pilot projects using any of these technological tools or other technological tools?? </li></ul>

×