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MPEG-VMedia Context and Control N107{82,83,85,86} – Text of ISO/IEC 23006-[1-4] CD Christian Timmerer Klagenfurt University (UNIKLU)  Faculty of Technical Sciences (TEWI) Department of Information Technology (ITEC)  Multimedia Communication (MMC) http://research.timmerer.com  http://blog.timmerer.com  mailto:christian.timmerer@itec.uni-klu.ac.at
MPEG-V System Architecture 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 2 Media context and control Pt. 1: Architecture Pt. 2: Control Information Pt. 3: Sensory Information Pt. 4: Avatar Information
Control Information 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 3 Sensory Device Capabilities asext. of dia:TerminalCapability ,[object Object]
 light (color, flash), heating, cooling, wind, vibration
 scent, fog, water sprayer, color correction
kinestetic, tactileFundamental Input to any Control Device (aka Adaptation Engine) User Sensory Preferences asext. of dia:UserCharacteristics ,[object Object]
 light (color, flash), heating, cooling, wind, vibration
 scent, fog, water sprayer, color correction
kinestetic, tactile,[object Object]
What is MPEG Sensory Information? UMA = Universal Multimedia Access Access to content anywhere, anytime, any device == addressing QoS issues Technical feasible thanks to standards ➙ MPEG-21 DIA UME = Universal Multimedia Experience User-centric approach – takes into account the user Quality of Multimedia Experience Sensorial, e.g., sharpness, brightness Perceptual, e.g., what/where is the content Emotional, e.g., feeling, sensation MPEG-V Sensory Information Consumption of multimedia assets may stimulate also other senses, e.g., olfaction, mechanoreception, or thermoception Achieved by annotating the media resources with sensory effects ➙enhanced, worthwhile, and informative user experience, giving the user the sensation of being part of the actual media  2009/07/03 Christian Timmerer, Klagenfurt University, Austria 5 N9113 N10785
Concept of MPEG-V Sensory Information 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 6
MPEG-V Sensory InformationSystem Architecture 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 7 Native representation➙ standardized representation Authoring Packaging Scope of Standardization Delivery Standardized representation➙ device capabilities &       user preferences Adaptation
Committee Draft Structure Sensory Effect Description Language Basic building blocks: GeneralInformation, Declaration, Effect, GroupOfEffects, Parameter, ReferenceEffect Common attributes: XSI (timing), activate, duration, fade, alt, priority, intensity, adaptType, adaptRange Sensory Effect Vocabulary Light (colored, flash), temperature, wind, vibration Water sprayer, scent, fog, shadow, color correction Kinesthetic, tactile 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 8
Demo Setup 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 9 Wall-washer / Light Display Light Light Fan Fan Speaker Speaker Vibration Bar Subwoofer

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MPEG-V: Media Context and Control

  • 1. MPEG-VMedia Context and Control N107{82,83,85,86} – Text of ISO/IEC 23006-[1-4] CD Christian Timmerer Klagenfurt University (UNIKLU)  Faculty of Technical Sciences (TEWI) Department of Information Technology (ITEC)  Multimedia Communication (MMC) http://research.timmerer.com  http://blog.timmerer.com  mailto:christian.timmerer@itec.uni-klu.ac.at
  • 2. MPEG-V System Architecture 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 2 Media context and control Pt. 1: Architecture Pt. 2: Control Information Pt. 3: Sensory Information Pt. 4: Avatar Information
  • 3.
  • 4. light (color, flash), heating, cooling, wind, vibration
  • 5. scent, fog, water sprayer, color correction
  • 6.
  • 7. light (color, flash), heating, cooling, wind, vibration
  • 8. scent, fog, water sprayer, color correction
  • 9.
  • 10. What is MPEG Sensory Information? UMA = Universal Multimedia Access Access to content anywhere, anytime, any device == addressing QoS issues Technical feasible thanks to standards ➙ MPEG-21 DIA UME = Universal Multimedia Experience User-centric approach – takes into account the user Quality of Multimedia Experience Sensorial, e.g., sharpness, brightness Perceptual, e.g., what/where is the content Emotional, e.g., feeling, sensation MPEG-V Sensory Information Consumption of multimedia assets may stimulate also other senses, e.g., olfaction, mechanoreception, or thermoception Achieved by annotating the media resources with sensory effects ➙enhanced, worthwhile, and informative user experience, giving the user the sensation of being part of the actual media 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 5 N9113 N10785
  • 11. Concept of MPEG-V Sensory Information 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 6
  • 12. MPEG-V Sensory InformationSystem Architecture 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 7 Native representation➙ standardized representation Authoring Packaging Scope of Standardization Delivery Standardized representation➙ device capabilities & user preferences Adaptation
  • 13. Committee Draft Structure Sensory Effect Description Language Basic building blocks: GeneralInformation, Declaration, Effect, GroupOfEffects, Parameter, ReferenceEffect Common attributes: XSI (timing), activate, duration, fade, alt, priority, intensity, adaptType, adaptRange Sensory Effect Vocabulary Light (colored, flash), temperature, wind, vibration Water sprayer, scent, fog, shadow, color correction Kinesthetic, tactile 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 8
  • 14. Demo Setup 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 9 Wall-washer / Light Display Light Light Fan Fan Speaker Speaker Vibration Bar Subwoofer
  • 15. Demo Video with Effects 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 10
  • 16. Kinesthetic / Tactile Effects 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 11 ♬♩♪♫ abcdefg Haptic Texture Force Haptic interaction Audio Viewers Television Touch or exploration Manipulation Following movements Dynamics Feeling haptic effects Video Text 3D CG model
  • 17. Kinesthetic / Tactile Effects (cont’d) 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 12 Active interactions Passive interactions
  • 18. MPEG-V SI References N10782, Text of ISO/IEC 23006-1 CD N10783, Text of ISO/IEC 23006-2 CD N10785, Text of ISO/IEC 23006-3 CD N10786, Text of ISO/IEC 23006-4 CD Ad-hoc Group metaverse@lists.uni-klu.ac.at http://lists.uni-klu.ac.at/mailman/listinfo/metaverse Some selected publications J. Cha, I. Oakley, Y.-S. Ho, Y. Kim, J. Ryu, “A Framework of Haptic Broadcasting”, IEEE Multimedia, in print, Sept-Oct. 2009 J. Cha, S.-Y. Kim, Y.-S. Ho, J. Ryu, “3D Video Player System with Haptic Interaction based on Depth Image-Based Representation”, IEEE Transactions on Consumer Electronics, Vol. 52, No.2, pp.477-484, May 2006 M. Waltl, C. Timmerer, H. Hellwagner, A Test-Bed for Quality of Multimedia Experience Evaluation of Sensory Effects, Proceedings of the First International Workshop on Quality of Multimedia Experience (QoMEX 2009), San Diego, USA, July 29-31, 2009. 2009/07/03 Christian Timmerer, Klagenfurt University, Austria 13
  • 19. Thank you for your attention ... questions, comments, etc. are welcome … Ass.-Prof. Dipl.-Ing. Dr. Christian Timmerer Klagenfurt University, Department of Information Technology (ITEC) Universitätsstrasse 65-67, A-9020 Klagenfurt, AUSTRIA christian.timmerer@itec.uni-klu.ac.at http://research.timmerer.com/ Tel: +43/463/2700 3621 Fax: +43/463/2700 3699 © Copyright: Christian Timmerer 14 2009/07/03 Christian Timmerer, Klagenfurt University, Austria