How the web affects the movie industry ?
This is a presentation in a eBusiness course, given by Alexander Osterwalder.at the University of Lausanne: http://ebusiness-hec.ning.com/
You can also visit our blog: http://hecshost.unil.ch/movie/
Digital animation technologies like computer graphics allowed animators to mix different forms of animation like video and 2D animation into single frames in the 1980s. This led to experimental TV shows that blended animation styles. Digital animation adds a third dimension and renders frames instead of drawing them, making camera movement possible. As processing power increased, CGI became more realistic and able to render complex objects and human motion. New technologies like virtual reality will further blur the line between real and rendered.
This document summarizes the careers of four famous Bollywood actors who came from humble beginnings - Shah Rukh Khan as a small shop owner, Akshay Kumar as a cook in Bangkok, Rajnikanth as a bus conductor, and Sunil Dutt as a radio announcer. It then announces a new filmmaking platform that will allow aspiring actors and directors to submit scenes for an anthology film in order to break into the film industry. Participants will shoot scenes based on descriptions provided and the best submissions will make it into the final film and may earn revenue from profits. The goal is to make filmmaking more accessible and democratic.
This document provides recommendations for a digital holographic campaign, including an introduction to holographic projection systems and their applications in entertainment, advertising, education, and more. It highlights case studies like using holograms of Elvis Presley or recreating the moon landing. The systems can be used for trade shows, concerts, museums and more. Setups range from small portable units to large outdoor stages.
This document discusses various aspects of film exhibition and consumption, including:
1) Traditional theatrical exhibition in cinemas is the main distribution model, but new technologies like home cinema and digital media are providing alternative models of consumption.
2) Multiplex cinemas with multiple screens are now common and can accommodate large audiences, while independent theaters face challenges in marketing themselves and competing.
3) Factors like the growth of home entertainment options on disc and digital formats are changing audience viewing habits and posing challenges for theatrical exhibition. Exhibitors are trying different strategies to adapt to these trends.
Underground and urban films typically have very minimal budgets as they do not receive backing from major investors or studios. These films are often created using amateur equipment and actors because they lack the funds for professional cameras and paid actors. For example, the film Paranormal Activity was made for only $15,000 using a home video camera and two actors, while Kidulthood had a budget of £600,000 to depict London youth and their reckless behavior.
Computer animation entertainment_(emerging_industry_overview)Saurabh Das
This document provides an overview of the computer animation entertainment industry. It discusses how the industry has grown from early hand-drawn animation to become a multi-billion dollar business utilizing digital technology. Major developments included Pixar releasing the first fully computer-animated feature film Toy Story in 1995, proving it could be a viable art form. The industry continues to advance techniques in motion capture and digital faces to create increasingly realistic human and non-human characters.
Pixel Pictures, a subsidiary of Sony, will distribute the film. Pixel Pictures typically distributes films with budgets of around $7 million, like SAW II ($5 million) and The Conjuring ($20 million). As Pixel Pictures is funded by Sony, it will provide most of the $7 million estimated budget for the film. Distributing through a major company like Pixel Pictures will allow the film to get wide releases in key markets, increasing its potential viewership and profits compared to an independent distribution.
How the digital media world has evolved and changed over time, and how John Textor has been a driving force in the modern evolution of technological advancement and it's applications to entertainment.
Digital animation technologies like computer graphics allowed animators to mix different forms of animation like video and 2D animation into single frames in the 1980s. This led to experimental TV shows that blended animation styles. Digital animation adds a third dimension and renders frames instead of drawing them, making camera movement possible. As processing power increased, CGI became more realistic and able to render complex objects and human motion. New technologies like virtual reality will further blur the line between real and rendered.
This document summarizes the careers of four famous Bollywood actors who came from humble beginnings - Shah Rukh Khan as a small shop owner, Akshay Kumar as a cook in Bangkok, Rajnikanth as a bus conductor, and Sunil Dutt as a radio announcer. It then announces a new filmmaking platform that will allow aspiring actors and directors to submit scenes for an anthology film in order to break into the film industry. Participants will shoot scenes based on descriptions provided and the best submissions will make it into the final film and may earn revenue from profits. The goal is to make filmmaking more accessible and democratic.
This document provides recommendations for a digital holographic campaign, including an introduction to holographic projection systems and their applications in entertainment, advertising, education, and more. It highlights case studies like using holograms of Elvis Presley or recreating the moon landing. The systems can be used for trade shows, concerts, museums and more. Setups range from small portable units to large outdoor stages.
This document discusses various aspects of film exhibition and consumption, including:
1) Traditional theatrical exhibition in cinemas is the main distribution model, but new technologies like home cinema and digital media are providing alternative models of consumption.
2) Multiplex cinemas with multiple screens are now common and can accommodate large audiences, while independent theaters face challenges in marketing themselves and competing.
3) Factors like the growth of home entertainment options on disc and digital formats are changing audience viewing habits and posing challenges for theatrical exhibition. Exhibitors are trying different strategies to adapt to these trends.
Underground and urban films typically have very minimal budgets as they do not receive backing from major investors or studios. These films are often created using amateur equipment and actors because they lack the funds for professional cameras and paid actors. For example, the film Paranormal Activity was made for only $15,000 using a home video camera and two actors, while Kidulthood had a budget of £600,000 to depict London youth and their reckless behavior.
Computer animation entertainment_(emerging_industry_overview)Saurabh Das
This document provides an overview of the computer animation entertainment industry. It discusses how the industry has grown from early hand-drawn animation to become a multi-billion dollar business utilizing digital technology. Major developments included Pixar releasing the first fully computer-animated feature film Toy Story in 1995, proving it could be a viable art form. The industry continues to advance techniques in motion capture and digital faces to create increasingly realistic human and non-human characters.
Pixel Pictures, a subsidiary of Sony, will distribute the film. Pixel Pictures typically distributes films with budgets of around $7 million, like SAW II ($5 million) and The Conjuring ($20 million). As Pixel Pictures is funded by Sony, it will provide most of the $7 million estimated budget for the film. Distributing through a major company like Pixel Pictures will allow the film to get wide releases in key markets, increasing its potential viewership and profits compared to an independent distribution.
How the digital media world has evolved and changed over time, and how John Textor has been a driving force in the modern evolution of technological advancement and it's applications to entertainment.
This document outlines the history and evolution of the film industry. It discusses early technologies like the persistence of vision, kinetoscope, and vitascope that helped develop motion pictures. It also mentions the formation of studios and major production companies. Additionally, it outlines the role of the Hays office in establishing a code of film morality. Finally, it describes different aspects of modern film production and distribution, including release windows, sell-through vs rental outlets, and art films.
The document summarizes the history and structure of the American film industry. It describes how the industry originated in the late 19th century and was dominated during the Studio Era of 1930-1949 by five major studios known as the Big Five. These studios practiced vertical integration, controlling production, distribution, and cinema ownership. Government intervention in 1949 forced studios to sell cinemas. The industry declined due to television's rise but recovered in the late 1980s when six major studios now dominate the market.
The document provides an overview of the film industry, including key events and people in its history. It discusses the early silent film era, influential directors like D.W. Griffith and F.W. Murnau. It also covers the Hollywood studio system of the 1930s-1940s and notable stars like Humphrey Bogart. Biographies are given for Julia Roberts and Nicole Kidman. News about a planned Indiana Jones sequel with Harrison Ford and Steven Spielberg is reported. An exercise section with multiple choice questions about films is also included.
The document discusses theories of memory organization and forgetting. Memories are organized in a network of interconnected nodes, from very specific to more general. Forgetting occurs due to interference, poor encoding or retrieval, amnesia, or distortion. The brain areas involved in memory include the cortex for short-term memory, the amygdala for emotional memories, and the hippocampus for transferring memories to long-term storage. Mnemonic techniques can improve memory through associations.
The document discusses the concept of honesty. It defines an honest person as someone who tells the truth and does not cheat, steal, or lie. It includes a sing-along that highlights how honest people tell the truth and do not cheat, steal, or lie. It also provides examples to contrast honest versus dishonest behaviors.
The document summarizes innovative trends in Bengali movies over time. It describes the transformation from novels and classics to stories exploring life. Political satire and movies addressing radical politics, value conflicts, and human psyche emerged. Recent films reinvent classics, rediscover directors' lives, and depict interpersonal relationships in nuclear families and NRI culture. Changing socio-political contexts like partition, wars, and globalization influenced trends toward inner reflection and discovering one's purpose.
Back to back of what's happening around Indonesian Youth in 2012
*kata kunci: pemasaran, tren anak muda,riset anak muda, riset pemasaran, strategi pemasaran anak muda, jasa riset, jasa riset pemasaran, biro riset pemasaran, konsultan pemasaran, youth culture asia,youth culture report,youth data,youth indonesia,youth insights,youth marketing indonesia,youth marketing reports,youth research,youthlab, indonesian youth, data anak muda, penelitian tentang anak muda, hasil survei tentang anak muda, jasa penelitian, anak muda indonesia
The document discusses three major film studios - Paramount Pictures, Warner Brothers, and Lionsgate. It provides details on when each studio was established, their locations, and some of their recent successful thriller films. Paramount Pictures was founded in 1912 in Hollywood, California. Warner Brothers was founded in 1923 and is located in Burbank, California. Lionsgate was founded in 1997 and is headquartered in Santa Monica, California. The document concludes by stating the author would choose Warner Brothers to distribute their thriller film due to its high market share and status as an established studio.
Even though there are several ways in which a sword is classified, the handedness is one of the most important method. Based on handedness, swords can be classified as wither one handed, two handed or hand and a half swords which are also referred to as the "Bastard Swords".
Presentasi trend digital 2015 di Indonesia, merupakan hasil gabungan beberapa referensi dari slide yang ada di slide share. di gabung dengan kebutuhan user dan behavior user. Slide ini digunakan sebagai salah satu modul pengajaran tim Litbang DepKes tgl 25-28 Maret 2015 di Pusdiklat, Bandung
The document summarizes Spotify's business model experimentation in the music industry. It shows how Spotify moved from a purely free streaming model supported by advertising to a hybrid model that includes premium subscriptions and occasional pay-per-use fees. This allows Spotify to generate revenue from subscriptions, advertising, and one-time song purchases while still offering a free basic service. The document argues that business models need constant rethinking and redesign to adapt to changing customer needs and technologies.
1) The document outlines various theories and factors related to remembering and forgetting, including organization of memories in networks, forgetting curves, reasons for forgetting like interference and amnesia, and strategies for improving memory like mnemonics.
2) It discusses a study comparing decay theory and displacement theory as explanations for forgetting from short-term memory. The study used a probe-digit procedure with lists presented at slow and fast rates to separate the effects of time from additional digits.
3) The results supported the displacement theory, showing equivalent recall for slow and fast presentation rates, suggesting additional digits rather than time caused forgetting from short-term memory.
There are 3 types of memory: sensory memory, short-term memory, and long-term memory. Short-term memory acts as a temporary storage and recall space, while long-term memory stores information indefinitely. Within long-term memory there are two main categories: explicit (declarative) memory of facts and autobiographical events, and implicit (procedural) memory of skills and habits. Encoding and retrieval are important processes that involve moving information between memory systems through attention, rehearsal, and meaning-making connections to existing knowledge.
Tracxn Research - Music Tech Landscape, January 2017Tracxn
The document is a report on music tech companies from January 2017. It provides an overview of entrepreneur activity, investment trends, who the top investors are, exit outlooks, subsector analyses, and profiles of interesting companies in the music tech space from 2010 to 2016. The report aims to cover online platforms for music creation, distribution, discovery and consumption but does not include traditional music industry companies.
The document discusses changes in the music industry over time as revenues have declined but music consumption has increased. It attributes the revenue decline to shifts in how people access and listen to music, from physical formats to digital. New services like Napster, iTunes, YouTube and Spotify provided convenient digital access to music for free or low cost, which impacted revenue streams. Streaming services in particular have grown rapidly and now drive most digital revenue, though artist royalties per stream are much lower than from other sources. Sustainable business models are needed that satisfy customers desire for easy, free access while also generating sufficient revenue to fairly compensate all industry stakeholders.
The document provides tips for preparing for a job interview, including dealing with anxiety, researching the company, common types of interviews, questions to expect, appropriate attire, and follow up. It cautions against several applicant "bloopers" such as arriving sick, unprepared or under the influence. The key is to be prepared, professional and avoid oversharing personal details.
James Cameron's 2009 film Avatar broke many box office records through its innovative use of 3D techniques. Cameron had envisioned the film since 1994 but needed to wait for technology to advance sufficiently to realize his vision. Avatar used both incremental and disruptive innovations. It told the story of humans colonizing Pandora to mine the valuable mineral unobtanium, threatening the indigenous Na'vi people. Cameron pioneered new motion capture and 3D filming technologies to fully immerse viewers in the alien world of Pandora.
Over the years, VFX has become an integral part of the entertainment industry.
Be it movies or advertisements, it is used worldwide, and a notable increase has been witnessed with the evolution of accessible and easy to use animation and composition software.
This document outlines the history and evolution of the film industry. It discusses early technologies like the persistence of vision, kinetoscope, and vitascope that helped develop motion pictures. It also mentions the formation of studios and major production companies. Additionally, it outlines the role of the Hays office in establishing a code of film morality. Finally, it describes different aspects of modern film production and distribution, including release windows, sell-through vs rental outlets, and art films.
The document summarizes the history and structure of the American film industry. It describes how the industry originated in the late 19th century and was dominated during the Studio Era of 1930-1949 by five major studios known as the Big Five. These studios practiced vertical integration, controlling production, distribution, and cinema ownership. Government intervention in 1949 forced studios to sell cinemas. The industry declined due to television's rise but recovered in the late 1980s when six major studios now dominate the market.
The document provides an overview of the film industry, including key events and people in its history. It discusses the early silent film era, influential directors like D.W. Griffith and F.W. Murnau. It also covers the Hollywood studio system of the 1930s-1940s and notable stars like Humphrey Bogart. Biographies are given for Julia Roberts and Nicole Kidman. News about a planned Indiana Jones sequel with Harrison Ford and Steven Spielberg is reported. An exercise section with multiple choice questions about films is also included.
The document discusses theories of memory organization and forgetting. Memories are organized in a network of interconnected nodes, from very specific to more general. Forgetting occurs due to interference, poor encoding or retrieval, amnesia, or distortion. The brain areas involved in memory include the cortex for short-term memory, the amygdala for emotional memories, and the hippocampus for transferring memories to long-term storage. Mnemonic techniques can improve memory through associations.
The document discusses the concept of honesty. It defines an honest person as someone who tells the truth and does not cheat, steal, or lie. It includes a sing-along that highlights how honest people tell the truth and do not cheat, steal, or lie. It also provides examples to contrast honest versus dishonest behaviors.
The document summarizes innovative trends in Bengali movies over time. It describes the transformation from novels and classics to stories exploring life. Political satire and movies addressing radical politics, value conflicts, and human psyche emerged. Recent films reinvent classics, rediscover directors' lives, and depict interpersonal relationships in nuclear families and NRI culture. Changing socio-political contexts like partition, wars, and globalization influenced trends toward inner reflection and discovering one's purpose.
Back to back of what's happening around Indonesian Youth in 2012
*kata kunci: pemasaran, tren anak muda,riset anak muda, riset pemasaran, strategi pemasaran anak muda, jasa riset, jasa riset pemasaran, biro riset pemasaran, konsultan pemasaran, youth culture asia,youth culture report,youth data,youth indonesia,youth insights,youth marketing indonesia,youth marketing reports,youth research,youthlab, indonesian youth, data anak muda, penelitian tentang anak muda, hasil survei tentang anak muda, jasa penelitian, anak muda indonesia
The document discusses three major film studios - Paramount Pictures, Warner Brothers, and Lionsgate. It provides details on when each studio was established, their locations, and some of their recent successful thriller films. Paramount Pictures was founded in 1912 in Hollywood, California. Warner Brothers was founded in 1923 and is located in Burbank, California. Lionsgate was founded in 1997 and is headquartered in Santa Monica, California. The document concludes by stating the author would choose Warner Brothers to distribute their thriller film due to its high market share and status as an established studio.
Even though there are several ways in which a sword is classified, the handedness is one of the most important method. Based on handedness, swords can be classified as wither one handed, two handed or hand and a half swords which are also referred to as the "Bastard Swords".
Presentasi trend digital 2015 di Indonesia, merupakan hasil gabungan beberapa referensi dari slide yang ada di slide share. di gabung dengan kebutuhan user dan behavior user. Slide ini digunakan sebagai salah satu modul pengajaran tim Litbang DepKes tgl 25-28 Maret 2015 di Pusdiklat, Bandung
The document summarizes Spotify's business model experimentation in the music industry. It shows how Spotify moved from a purely free streaming model supported by advertising to a hybrid model that includes premium subscriptions and occasional pay-per-use fees. This allows Spotify to generate revenue from subscriptions, advertising, and one-time song purchases while still offering a free basic service. The document argues that business models need constant rethinking and redesign to adapt to changing customer needs and technologies.
1) The document outlines various theories and factors related to remembering and forgetting, including organization of memories in networks, forgetting curves, reasons for forgetting like interference and amnesia, and strategies for improving memory like mnemonics.
2) It discusses a study comparing decay theory and displacement theory as explanations for forgetting from short-term memory. The study used a probe-digit procedure with lists presented at slow and fast rates to separate the effects of time from additional digits.
3) The results supported the displacement theory, showing equivalent recall for slow and fast presentation rates, suggesting additional digits rather than time caused forgetting from short-term memory.
There are 3 types of memory: sensory memory, short-term memory, and long-term memory. Short-term memory acts as a temporary storage and recall space, while long-term memory stores information indefinitely. Within long-term memory there are two main categories: explicit (declarative) memory of facts and autobiographical events, and implicit (procedural) memory of skills and habits. Encoding and retrieval are important processes that involve moving information between memory systems through attention, rehearsal, and meaning-making connections to existing knowledge.
Tracxn Research - Music Tech Landscape, January 2017Tracxn
The document is a report on music tech companies from January 2017. It provides an overview of entrepreneur activity, investment trends, who the top investors are, exit outlooks, subsector analyses, and profiles of interesting companies in the music tech space from 2010 to 2016. The report aims to cover online platforms for music creation, distribution, discovery and consumption but does not include traditional music industry companies.
The document discusses changes in the music industry over time as revenues have declined but music consumption has increased. It attributes the revenue decline to shifts in how people access and listen to music, from physical formats to digital. New services like Napster, iTunes, YouTube and Spotify provided convenient digital access to music for free or low cost, which impacted revenue streams. Streaming services in particular have grown rapidly and now drive most digital revenue, though artist royalties per stream are much lower than from other sources. Sustainable business models are needed that satisfy customers desire for easy, free access while also generating sufficient revenue to fairly compensate all industry stakeholders.
The document provides tips for preparing for a job interview, including dealing with anxiety, researching the company, common types of interviews, questions to expect, appropriate attire, and follow up. It cautions against several applicant "bloopers" such as arriving sick, unprepared or under the influence. The key is to be prepared, professional and avoid oversharing personal details.
James Cameron's 2009 film Avatar broke many box office records through its innovative use of 3D techniques. Cameron had envisioned the film since 1994 but needed to wait for technology to advance sufficiently to realize his vision. Avatar used both incremental and disruptive innovations. It told the story of humans colonizing Pandora to mine the valuable mineral unobtanium, threatening the indigenous Na'vi people. Cameron pioneered new motion capture and 3D filming technologies to fully immerse viewers in the alien world of Pandora.
Over the years, VFX has become an integral part of the entertainment industry.
Be it movies or advertisements, it is used worldwide, and a notable increase has been witnessed with the evolution of accessible and easy to use animation and composition software.
The document discusses the history and process of special effects in filmmaking. It begins with a brief overview of how special effects have been used as far back as the 1700s by magicians and progressed to techniques like matte paintings and rear projection screens in early films. The document then focuses on modern special effects, highlighting CGI techniques used in films like Jurassic Park, Avatar, and Harry Potter to bring imaginary worlds and creatures to life. It also describes the multi-step post-production process that visual effects artists use to add effects like explosions and integrate computer graphics into live-action footage.
The document discusses the history and process of special effects in filmmaking. It begins with a brief overview of how special effects have been used as far back as the 1700s by magicians and progressed to techniques like matte paintings and rear projection screens in early films. The document then focuses on modern special effects, highlighting CGI techniques used in films like Jurassic Park, Avatar, and Harry Potter to bring imaginary worlds and creatures to life. It also describes the multi-step post-production process that visual effects artists use to add effects like explosions and integrate computer graphics into live-action footage.
This document provides information about motion graphics, visual effects techniques, and film/video production standards. It discusses the use of motion graphics to create animated video sequences. It describes early visual effects techniques like matte paintings and travelling mattes. It also covers blue screen/green screen compositing, CGI, and frame rates, video formats, screen ratios, resolutions, and compression standards for film, television, and online video. Examples are given from movies like Batman, The Old Man and the Sea, and Avengers to illustrate various visual effects techniques.
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...Jason O'Dwyer
A summarised presentation of a reading for uni media cultures 2nd year. 2010. By Jason O'Dwyer
Manovich, Lev (2001). ‘Technology and Style in Computer-Animation’ in The Language of New Media, pp 185-211.
Computer generated imagery (CG) has advanced significantly over recent decades. Early CG sounded synthetic but now most music incorporates digital elements while sounding organic. Similarly, CG techniques that were previously unusable can now be applied due to faster computing. While major studios drive innovation through blockbuster films, techniques also transfer between movies, games, TV and ads due to shared development platforms and artists. As the industry matures, more realistic virtual characters and complex simulations of phenomena like hair and liquids are achievable through increased collaboration between technical and creative professionals.
A presentation on the future format of film making and Virtual Production Technology.
The film is a larger-than-life canvas that makes heroes and celebrities. Based on the film scale, the team behind a film varies from 5 to 5000 members. Future technologies help creatives explore their potential to the fullest by making films from a home pc or in their indie studios. Thanks to Virtual Production technology that's helping reduce the cost factors and allowing individuals to get scope for making the films. I coined this kind of film as Hybrid Films.
Special regards to companies like Epic Games and Reallusion that are making flexible tools for creatives. The recent launch of MetaHumans is a big leap that shall store our heroes to stay young forever.
Cheers, and welcome to the world of Hybrid Movies, which's going to make a drastic technological change.
[Pro forma] - mographics - case study(1)charles stick
Motion graphics are video animations consisting of moving designs, illustrations, and images used in multimedia projects. They are usually created using software and combined with audio. Saul Bass was a pioneer in motion graphics who created title sequences for films. His 1959 sequence for the film Anatomy of a Murder featured a dismembered body that was revealed piece by piece with crew members' names, symbolizing the mystery of the murder plot. Matte paintings, CGI, chroma key, and other visual effects techniques help create realistic backgrounds and environments not present on set.
Motion graphics are video animations consisting of moving designs, illustrations, and images used in multimedia projects. They are usually created using software and combined with audio. Saul Bass was a pioneer in motion graphics, creating title sequences for films. His 1959 sequence for Anatomy of a Murder featured a dismembered body shape with crew members' names by each piece, representing the mystery of the murder film as a puzzle revealing more details. Keeping the sequence in black, white, and gray tones kept it simple but mysterious.
Hello Reader, today in our blog we will deal with terms like Motion Graphics and VFX which are highly used in Multimedia Projects.
Basically Motion Graphics is an animation with text as a major component.
The document discusses motion graphics, visual effects techniques, and their uses in filmmaking. It provides historical context on the evolution of techniques like matte painting and chroma key compositing. It also analyzes specific title sequences, like those for Stranger Things and Scott Pilgrim vs. the World, that effectively set mood and homage source material through creative motion graphic design. Key visual effects techniques discussed include digital matte paintings, CGI, and the increasing prevalence of fully computer-generated scenes and characters in major films.
The document discusses how digital technology has affected the film industry. It provides examples of how digital cameras, editing software, visual effects, and distribution have changed film production and the movie experience. Directors now have more options to incorporate digital elements into films, which has increased flexibility and reduced costs. While some directors still prefer to shoot on film, digital is becoming the new standard.
The document discusses how digital technology has affected the film industry. It provides examples of how digital cameras, editing software, CGI, and other techniques have made film production cheaper, faster and more accessible. It also discusses how some directors still prefer to shoot on film. Digital distribution has made it easier for films to reach wide audiences. The rise of digital has been beneficial but also presented challenges for filmmakers to seamlessly integrate digital elements.
This document discusses how digital technology and streaming services have impacted the film industry. Younger generations now rely on social media for information and are less likely to go to theaters. Films need strong online marketing through social media to build awareness. Streaming services are also taking over as audiences prefer watching from home. While streaming reduces piracy, it cuts into theater revenue. The industry also struggles with overuse of sequels and lack of original films, as well as issues with spoilers online.
The document discusses motion graphics and visual effects techniques used in films. It provides examples such as:
1) Saul Bass' minimalist title sequences in the 1950s that helped evolve motion graphics by setting the tone for films.
2) The use of matte paintings in early films to create backgrounds and save budget by avoiding expensive locations.
3) Pixar's development of CGI starting in the 1980s, culminating in the first fully computer animated film, Toy Story, in 1995.
Digital technology and the film industry and case studiesciarakataria
Digital technology has significantly impacted the film industry. New technologies like digital cameras and computers have made film production cheaper and easier, while also allowing for improved special effects. However, digital films are sometimes disliked by audiences and illegal downloading cuts into industry profits. The document discusses these pros and cons of digital technology, and provides examples of how specific films like The Fault in Our Stars and The Riot Club utilized different digital techniques and distribution methods.
Cinema has evolved significantly with new technologies like CGI and 3D. CGI allows the creation of computer-generated characters and scenes that would be impossible or too expensive to film in real life. 3D films enhance the illusion of depth perception by filming from two perspectives and using special projection or eyewear. While early films relied entirely on live-action filming, modern movies increasingly incorporate CGI for effects. The development of cinema from its origins to present day blockbusters is outlined, highlighting milestones like early animation devices, the invention of motion picture cameras, and Hollywood's rise to dominance of large-scale production.
Film Production Industry And Its Recording ProcessGina Buck
The document discusses how mobile edge computing (MEC) can help achieve the goals of 5G networks by providing satisfactory quality of experience for multimedia services like video streaming. MEC places computing and storage resources closer to wireless users to improve performance. It addresses issues like high latency over long network paths for video. Real-time applications are sensitive to delay and packet loss, so MEC can help provide quality of service guarantees. As high-definition video usage increases, MEC will be important for developing 5G networks to efficiently deliver mobile content.
Mba Essay Help India. Online assignment writing service.Heather Hughes
The document discusses The Celestine Prophecy by James Redfield. It explores the author's motives in sending the main character on a spiritual journey through Peru to experience nine prophecies predicting a spiritual transformation of society. During this journey, the character attracts the attention of the Catholic Church, which wants to control the prophecy and keep others from sharing the path to enlightenment. The essay will critically review the themes of human connection and spirituality in the book and how Redfield is able to both entertain and persuade readers to question reality and see the world as more than just objects for our daily routines.
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NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
Starting a business is like embarking on an unpredictable adventure. It’s a journey filled with highs and lows, victories and defeats. But what if I told you that those setbacks and failures could be the very stepping stones that lead you to fortune? Let’s explore how resilience, adaptability, and strategic thinking can transform adversity into opportunity.
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Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
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The fashion industry is dynamic and ever-changing, continuously sculpted by trailblazing visionaries who challenge norms and redefine beauty. This document delves into the profiles of some of the most iconic fashion personalities whose impact has left a lasting impression on the industry. From timeless designers to modern-day influencers, each individual has uniquely woven their thread into the rich fabric of fashion history, contributing to its ongoing evolution.
8. The world has changed
Customers’ habits are not the same
anymore
They put the movie industry under
pressure
Their needs can be summed up in one
sentence:
13. The industry needs to
change
Based on rarity
Customers want to be part of this
For many, to share became natural
New models emerge
Particularly a famous one ...
25. Movie and music
industry: a comparison
Music Movie
Small files Large files
Huge piracy Huge piracy
Streaming ser vices well Begining streaming
established (Spotify, services (Hulu)
Deezer, ...)
You (will) carry it with
You carry it with you you
26. Computer Graphic
Technology
Motion capture (mocap) : Technology of
recording movement and translating that
movement onto a digital model. There are some
exemples :
The Polar Express
Beowulf
King Kong!!
Uncanny valley : Essay of the japanese
roboticist Masahiro Mori. It says that after
some limits, when such characters approach!
realistic similarity to humans, they become
eerie, frightening, repulsive until another limit.
27. Overcoming all uncanny
effects
Motion Largely the problem(uncanny valley) of realistic
human motion was solved with mocap in the end of
1990s.
What was left?
Eyes
Facial Performance
Mova Contour solved these t wo problems with a new
technology called "Contour"(scanning the actor), there are
some exemples of movies where it has been used :
Benjamin Button (reverse-aging facial effects)
The Hulk (transformation of Edward Norton to the
Hulk)
28. What can be done with
this technology?
Possibility of creating realistic computer generated
actors by capturing the facial movements of real actors.
It will let fillmakers transform the apperance of actors in
computer, raising the possibility of a new form of digital
video in which the viewer can control the point of view.
CGI decrease the total cost of the movie :
Today to produce a traditional film, it cost around $200
million do produce what companies hope will be a hit.!
To produce a CGI movie with the same hit potential the
cost is around $60 million dollars.
29. Where does this
technology go?
Mr.Perlman, the owner of the Mova Contour, said once :
"Sometime in the next year or so, digital artists will start
crossing that uncanny valley, and I doubt they`ll ever look
back." This will certainly influence the real actors economicly.
Since the speed for processing information is constantly
increasing and the cost decreasing, it will be possible to
make more advanced animated movies.!
Soft ware development is also a key to develop more
realistic-looking humans. Movie studios that are not
depending on established actors will be able to act more
flexible