The document discusses an experiment conducted by two researchers to motivate university computer science students by combining personalization and gamification in course lessons. The researchers created teams of students based on assessments of their player preferences and had them complete various individual and group tasks over one semester. Their goal was to identify different types of activities that could develop a variety of skills. They observed initial difficulties with group work and systematic work, and plan future improvements like using a more precise learner assessment tool and dedicated gamification platforms.