Moodle Gamified
MootNZX 2016
www.mylearningspace.com
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> 50% organisations gamify innovation processes
Earn reward points, status & access
Earn or redeem points
Earn points
Eat, learn, play & win
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Earn badges, status & power-ups
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Pokémon Go
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Catch all the creatures
The Hague takes Pokémon Go to court…
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Why is Pokémon Go so successful?
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What if our students felt the same way about learning?
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The Problem
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The Solution
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“Act of applying game principles to improve non-game things”
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Flow
Resilience
Progression
Motivation
Goals, rules, choices & feedback
Status, access, power & rewards
1. Identify gaming principles
2. Apply to learning design
3. Facilitate the learning experience
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Avatars
Groups
Activity tracking
Conditional access
Quiz results block
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Course completion status
Badges
Progress bar
Level up
Stash
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Certificate
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Improves engagement & motivation
No clear evidence of better learning
Questions...
‫االسءله‬
Въпроси
問題
Pitanja
Otázky
Spørgsmål
Vragen
Kysymykset
Fragen
Ερωτήσεις
प्रश्न
Domande
質問
질문
Spørsmål
Pytania
Perguntas
Întrebări
Вопросы
Cuestiones
Frågor
References
www.gartner.com/newsroom/id/1629214
http://www.pokemongo.com
http://time.com/4513371/pokemon-go-netherlands-court-beaches/
https://moodle.org/plugins/
http://openbadges.org
Hamari, Koivisto & Sarsa (2014) Does Gamification Work? A literature review of empirical
studies on gamification
http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6758978
de Marcos, Domínguez, Saenz de Navarrete & Pagés (2013) An empirical study
comparing gamification and social networking on e-learning
http://www.sciencedirect.com/science/article/pii/S036013151400030X
Images sourced via Flickr under Creative Commons License
http://flickr.com

Moodle Gamified