Mood Tagger
Caitlin Barta, Chithra Ramadoss, An Yang, Yi Zhou

April 11, 2012
✤   Our Problem Area

    ✤   Difficult to realize why we feel how we do sometimes

    ✤   Hard to remember how one's moods have changed over time

✤   Motivations

    ✤   Desire to understand ourselves better

    ✤   Desire to understand how we grow over time

✤   Solution

    ✤   Give ability to track one's own emotions and moods
Process of Identification
✤   Research
    ✤   Survey with 63 responses
    ✤   11 Interviews


✤   Design Processes
    ✤   Initial Sketches
    ✤   Lo-Fi Prototype
    ✤   Hi-Fi Prototype


✤   Design Evaluation
✤   Usability Testing
Major Research Findings


1. People want to see patterns in their behavior and feelings

2. People don't necessarily want to change themselves

3. Some want reminders but not all

4. Some were interested in social sharing
The Influencer Framework

                            Motivation                                            Ability
             ✤   People interested in self-discovery                 ✤   Helpful for people with mood
 Personal    ✤   Past activities provide cues to elevate depressed
                                                                         swings (i.e., depression, bipolar,
                                                                         etc.)
                 moods



                                                                     ✤   Helpful to know where and/or
                                                                         what the user did in the past with
  Social     ✤   N/A
                                                                         others and how it impacted one’s
                                                                         mood



             ✤   Incentive: People are interested in bringing        ✤   Ability to record and report data
Structural       about behavioral change and personal well-
                 being
                                                                         easily by using different devices in
                                                                         different context
Behavior Change Challenges
✤   Maintaining Motivation
    ✤   Time and energy are limited
    ✤   Need to keep people motivated to return
✤   Identifying the right moods
    ✤   Challenging when the emotion is 'neutral' or 'mixed'
✤   De-motivating data
    ✤   Dominance of negative data could de-motivate users from making entries
✤   Resistance to change
    ✤   Hard to translate ambiguous goals into concrete behavior
✤   Social Influence
    ✤   Can't control influence from friends and family
Direct the
Rider
✤   User-defined top 3-5 goals that
    are emotions that user wants to
    track
    ✤   Set default goals in the
        absence of user defined goals
✤   User defined notifications and
    reminders help users stay on
    track and up-to-date
    ✤   Experience sampling
    ✤   Regular reminders
    ✤   Overdue reminders
Motivate the
Elephant

✤   Quick visual update on goal
    tracking through calendar
    visualization

✤   Emphasize personal changes
    through treemap visualization

✤   Using visualizations to trigger
    reflection about own behavior
Shape the Path



✤   Makes data collection simple
    and flexible on-the-go

✤   Use PANAS emotions as
    default tags
Initial Debated Designs
✤   Limiting journal entry length
    ✤   Contradictory: Some write for long periods, don't want to be limited
    ✤   Rejected unlimited length journal entries due to different use case
✤   Methods of tagging entries
    ✤   Originally tagged Twitter-style, within post
    ✤   Second iteration used emoticons
    ✤   Rejected due to lack of clarity
✤   Initial proposed visualizations
    ✤   Ex: Word cloud, line chart, custom visualizations
    ✤   Rejected due to complexity or ambiguous meaning
Initial Sketches
Lo-Fi Paper Prototype
Usability Testing


✤   Treemap based on emotion categories using emoticons is not clear

    ✤   Challenges with respect to ‘mixed’ or ‘neutral’ emotions

✤   Goal definition is ambiguous

    ✤   How do I aim to be happy?

✤   No easy way to view all entries
Hi-Fi Axure
Web Prototype

✤   Walkthrough of the live site

✤   Show how to make entry

✤   Show how to set up
    notifications

✤   Show visualizations

✤   Hi-Fi Prototype
Future Plans



✤   Mobile app usable on the go

✤   Sync across devices, including desktops

✤   Social network integration
Thank you. Questions?
Image Attribution

✤   Point the way

    ✤   http://www.flickr.com/photos/prosser94/2790523291/

✤   Dancing Elephant

    ✤   http://meenakshisuri.files.wordpress.com/2011/07/dancing-
        elephant1.jpg

✤   Trails in the rocks

    ✤   http://www.flickr.com/photos/ashlourey/5376873524/

Mood tagger

  • 1.
    Mood Tagger Caitlin Barta,Chithra Ramadoss, An Yang, Yi Zhou April 11, 2012
  • 2.
    Our Problem Area ✤ Difficult to realize why we feel how we do sometimes ✤ Hard to remember how one's moods have changed over time ✤ Motivations ✤ Desire to understand ourselves better ✤ Desire to understand how we grow over time ✤ Solution ✤ Give ability to track one's own emotions and moods
  • 3.
    Process of Identification ✤ Research ✤ Survey with 63 responses ✤ 11 Interviews ✤ Design Processes ✤ Initial Sketches ✤ Lo-Fi Prototype ✤ Hi-Fi Prototype ✤ Design Evaluation ✤ Usability Testing
  • 4.
    Major Research Findings 1.People want to see patterns in their behavior and feelings 2. People don't necessarily want to change themselves 3. Some want reminders but not all 4. Some were interested in social sharing
  • 5.
    The Influencer Framework Motivation Ability ✤ People interested in self-discovery ✤ Helpful for people with mood Personal ✤ Past activities provide cues to elevate depressed swings (i.e., depression, bipolar, etc.) moods ✤ Helpful to know where and/or what the user did in the past with Social ✤ N/A others and how it impacted one’s mood ✤ Incentive: People are interested in bringing ✤ Ability to record and report data Structural about behavioral change and personal well- being easily by using different devices in different context
  • 6.
    Behavior Change Challenges ✤ Maintaining Motivation ✤ Time and energy are limited ✤ Need to keep people motivated to return ✤ Identifying the right moods ✤ Challenging when the emotion is 'neutral' or 'mixed' ✤ De-motivating data ✤ Dominance of negative data could de-motivate users from making entries ✤ Resistance to change ✤ Hard to translate ambiguous goals into concrete behavior ✤ Social Influence ✤ Can't control influence from friends and family
  • 7.
    Direct the Rider ✤ User-defined top 3-5 goals that are emotions that user wants to track ✤ Set default goals in the absence of user defined goals ✤ User defined notifications and reminders help users stay on track and up-to-date ✤ Experience sampling ✤ Regular reminders ✤ Overdue reminders
  • 8.
    Motivate the Elephant ✤ Quick visual update on goal tracking through calendar visualization ✤ Emphasize personal changes through treemap visualization ✤ Using visualizations to trigger reflection about own behavior
  • 9.
    Shape the Path ✤ Makes data collection simple and flexible on-the-go ✤ Use PANAS emotions as default tags
  • 10.
    Initial Debated Designs ✤ Limiting journal entry length ✤ Contradictory: Some write for long periods, don't want to be limited ✤ Rejected unlimited length journal entries due to different use case ✤ Methods of tagging entries ✤ Originally tagged Twitter-style, within post ✤ Second iteration used emoticons ✤ Rejected due to lack of clarity ✤ Initial proposed visualizations ✤ Ex: Word cloud, line chart, custom visualizations ✤ Rejected due to complexity or ambiguous meaning
  • 11.
  • 12.
  • 13.
    Usability Testing ✤ Treemap based on emotion categories using emoticons is not clear ✤ Challenges with respect to ‘mixed’ or ‘neutral’ emotions ✤ Goal definition is ambiguous ✤ How do I aim to be happy? ✤ No easy way to view all entries
  • 14.
    Hi-Fi Axure Web Prototype ✤ Walkthrough of the live site ✤ Show how to make entry ✤ Show how to set up notifications ✤ Show visualizations ✤ Hi-Fi Prototype
  • 15.
    Future Plans ✤ Mobile app usable on the go ✤ Sync across devices, including desktops ✤ Social network integration
  • 16.
  • 17.
    Image Attribution ✤ Point the way ✤ http://www.flickr.com/photos/prosser94/2790523291/ ✤ Dancing Elephant ✤ http://meenakshisuri.files.wordpress.com/2011/07/dancing- elephant1.jpg ✤ Trails in the rocks ✤ http://www.flickr.com/photos/ashlourey/5376873524/