The document introduces Digistore, an online resource for digital learning objects that can be used to support teaching and learning. It provides information on browsing and searching for resources on Digistore by topic, subject area, or unique ID number. Examples are given of how teachers have used digital learning objects from Digistore in the classroom. Contact information is provided for digital advisors who can offer further support for selecting and using digital content.
The document introduces Digistore, an online collection of learning objects. Learning objects are useful for representing concepts that are hard to demonstrate, replicate dangerously or require repetition. The document encourages browsing Digistore by topic and reviewing learning objects, and exploring the Digistore Wiki. It provides examples from classrooms of how learning objects have been used successfully in diverse subjects like science, drama and outdoor learning. Finally, it introduces related online tools and resources for effective pedagogy.
Connecting your classroom with modern education tool pln projectSeanna Michelle
This document provides an overview of modern education tools that can help connect classrooms, including Diigo, Scoop-It, and Twitter. It discusses how these tools can be used for research, planning, exploration, and as learning tools for students and educators. Diigo allows users to bookmark and annotate webpages for research. Scoop-It allows users to curate websites and digital magazines on specific topics. Twitter can be used to communicate and collaborate with other educators and students. The document encourages using these tools to support critical thinking, digital citizenship, and safe social media practices for students.
- Events will incorporate both individual and group learning through a mix of lecture, hands-on practice, and peer collaboration
- Programming will be tailored to meet the specific needs and skill levels of each community through assessments and feedback
- Resources like GCF Global and Northstar Digital Literacy will be used flexibly based on learner goals, with trainers providing guidance
This document discusses digital storytelling. It defines a digital story as a short, first-person video created using recorded voice, images, and music. Digital storytelling involves combining these elements to tell a personal story. The document outlines key elements of digital stories like point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. It also discusses benefits of using digital storytelling in the classroom, how to integrate it, assess student projects, copyright considerations, and resources for getting started with digital storytelling.
The document provides information about Digistore, an online digital storehouse of learning objects and digitized items. It describes what learning objects and digitized items are, and how teachers can search for, organize, and share resources through learning paths. Teachers can create individual accounts to build custom learning sequences and share them with students or other teachers. The document outlines the various ways teachers can find, curate, and provide access to digital content through Digistore.
The document provides information about supporting student creativity in a learner-centered classroom. It discusses:
1) What a learner-centered classroom is and how it focuses on student needs, interests, and facilitates knowledge construction.
2) Definitions of creative thinking as generating multiple solutions to problems and selecting the best option.
3) Ways to encourage creative thinking such as providing student choice, teaching life skills like perseverance, and incorporating divergent, convergent, critical and inductive thinking approaches.
1) The document discusses how students engage with information, from passive recipients to interactive and creative users, and how technology can support different levels of engagement.
2) It presents a model of learning as occurring across three "storeys"- information transfer, behavioral, and constructivist- and how Web 2.0 tools support social and collaborative learning.
3) The role of the teacher in effectively integrating technology is emphasized, in harnessing tools to enhance learning while allowing time for reflection and collaboration.
The document introduces Digistore, an online collection of learning objects. Learning objects are useful for representing concepts that are hard to demonstrate, replicate dangerously or require repetition. The document encourages browsing Digistore by topic and reviewing learning objects, and exploring the Digistore Wiki. It provides examples from classrooms of how learning objects have been used successfully in diverse subjects like science, drama and outdoor learning. Finally, it introduces related online tools and resources for effective pedagogy.
Connecting your classroom with modern education tool pln projectSeanna Michelle
This document provides an overview of modern education tools that can help connect classrooms, including Diigo, Scoop-It, and Twitter. It discusses how these tools can be used for research, planning, exploration, and as learning tools for students and educators. Diigo allows users to bookmark and annotate webpages for research. Scoop-It allows users to curate websites and digital magazines on specific topics. Twitter can be used to communicate and collaborate with other educators and students. The document encourages using these tools to support critical thinking, digital citizenship, and safe social media practices for students.
- Events will incorporate both individual and group learning through a mix of lecture, hands-on practice, and peer collaboration
- Programming will be tailored to meet the specific needs and skill levels of each community through assessments and feedback
- Resources like GCF Global and Northstar Digital Literacy will be used flexibly based on learner goals, with trainers providing guidance
This document discusses digital storytelling. It defines a digital story as a short, first-person video created using recorded voice, images, and music. Digital storytelling involves combining these elements to tell a personal story. The document outlines key elements of digital stories like point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. It also discusses benefits of using digital storytelling in the classroom, how to integrate it, assess student projects, copyright considerations, and resources for getting started with digital storytelling.
The document provides information about Digistore, an online digital storehouse of learning objects and digitized items. It describes what learning objects and digitized items are, and how teachers can search for, organize, and share resources through learning paths. Teachers can create individual accounts to build custom learning sequences and share them with students or other teachers. The document outlines the various ways teachers can find, curate, and provide access to digital content through Digistore.
The document provides information about supporting student creativity in a learner-centered classroom. It discusses:
1) What a learner-centered classroom is and how it focuses on student needs, interests, and facilitates knowledge construction.
2) Definitions of creative thinking as generating multiple solutions to problems and selecting the best option.
3) Ways to encourage creative thinking such as providing student choice, teaching life skills like perseverance, and incorporating divergent, convergent, critical and inductive thinking approaches.
1) The document discusses how students engage with information, from passive recipients to interactive and creative users, and how technology can support different levels of engagement.
2) It presents a model of learning as occurring across three "storeys"- information transfer, behavioral, and constructivist- and how Web 2.0 tools support social and collaborative learning.
3) The role of the teacher in effectively integrating technology is emphasized, in harnessing tools to enhance learning while allowing time for reflection and collaboration.
The way we educate ourselves is changing rapidly. With the maturing of the web social tools are becoming more and more powerful, they not only change the way we learn as an individual, but also how companies learn and innovate.
These are a few slides from my workshop about Social Learning.
Integrating digital literacy and inquiry learningJune Wall
This session overviews 21st century learning, digital literacy and how these are place within an inquiry learning process. It presents an approach for teachers to consider as one way to embed digital literacy in an inquiry classroom.
This document provides an overview of digital skills training for educators. It discusses the differences between traditional and digital learning, highlighting benefits of digital learning like personalized learning, interactivity, access to updated materials and a global platform for student work. It emphasizes the need for teachers to develop digital skills to connect with students, enhance teaching, and develop personal brands online. The document then provides examples of digital tools teachers can use in the classroom, including for collaboration, communication, organization, and content creation. It stresses the importance of data security and privacy when using technology.
The document discusses using mobile ePortfolios to support student learning through reflection, goal-setting, and capturing experiences over time; it provides several resources and websites related to mobile ePortfolios and recommends joining an online discussion group to ask questions and get responses about collecting informal learning evidence using mobile technologies like SMS.
The document discusses teaching digital citizenship skills to students using the BIG SIX research model. The BIG SIX is a six-step process for effective online research that includes defining tasks, seeking information, locating sources, using information, creating a product, and evaluating work. The document advocates for teachers and librarians to model these skills and have students apply them to various projects involving online research and collaboration in order to prepare them for an information-rich world.
This document discusses creating a digital learning environment by integrating technology into the classroom. It provides a taxonomy for levels of technology integration, from students as passive observers to active creators. The levels progress from observing technology, to incorporating it to increase productivity, to producing with a single tool, exploring prior to instruction, collaborating, applying multiple technologies, and creating by making informed choices about content and tools. Examples are given for moving between levels. Planning tools are suggested, like curriculum maps identifying 21st century skills and technologies. The performance indicators of the NETS standards can provide guidance. Assessing technology projects requires considering curricular goals, skills, and the technology component.
Tools, skills and strategies using three approaches to teaching digital literacy.This was a webinar and presented on using a core set of digital literacies (linked to the general capabilities of the Australian Curriculum), this session will take you step by step through some teaching strategies to use for how digital skills can be taught or integrated.
Participants will be able to:
Identify digital literacies from the general capabilities of the Australian Curriculum and map them to sample curriculum outcomes
Identify teaching strategies to use for digital literacy instruction
Identify digital tools for use with instructional strategies
This document provides information and ideas for hosting a Teen Tech Week event at a public library. It suggests having a "Technology Petting Zoo" where teens can bring their own mobile devices and learn about the library's digital resources. An activity called "Bring Your Own Device Day" is described, which allows teens to test out devices and digital content available through the library. The document also proposes having teens make their own gadget cases through inexpensive DIY projects to promote creativity and skills. Display ideas are presented to encourage participation and advertise the library's digital offerings through interactive elements like QR codes and polls. Resources for planning Teen Tech Week events and activities are included.
This document provides strategies and tools for using technology to engage learners and differentiate instruction. It discusses how technology can be used to engage students in the content, instructional processes, and products. A variety of Web 2.0 tools are presented for formative assessment, classroom websites, collaboration, project-based learning, video/audio projects, and more. The document encourages teachers to try new tools, share student work, monitor effectiveness, and collaborate with colleagues.
The document discusses creating engaging online interpretation activities. It provides examples from the successful National Park Service WebRangers program. Key points include:
- WebRangers has over 400,000 annual visitors and 7,000 have completed all activities, showing strong engagement.
- Developing interactive activities requires a team and significant resources like visuals, writing, programming. Activities can cost $20,000-$30,000 on average.
- The development process involves choosing an approach, storyboarding, gathering resources, creating prototypes, and programming. Thorough testing is important.
- Keeping activities around 15-20 minutes, asking questions, and providing optional expanded content helps maintain engagement.
This document discusses integrating information and communication technology (ICT) to enhance literacy programs in alignment with curriculum principles and school goals. Several specific ICT strategies are provided as examples, including using blogs for student writing and peer feedback, online question chains to support reading comprehension, and the Digistore digital library for accessing learning objects. The workshop will explore successful and manageable ICT ideas and share resources to inspire teachers in continually supporting literacy with technology.
This document provides an agenda and resources for a workshop on digital citizenship for PYP educators. It includes introductions, terminology, opportunities for reflection, and discussions of key concepts like the three areas of digital citizenship (safety, skills, interaction), 21st century skills, the IB learner profile, and implications of web 2.0 and 3.0 technologies. Participants collaborate on an online glossary and revise definitions of the learner profile to consider digital opportunities. The goal is to help educators prepare students for a world impacted by rapid technological change through developing responsible digital citizenship.
This document discusses differentiating instruction through the use of technology. It recommends teachers get to know their students through interest surveys, use various teaching strategies like direct instruction and cooperative learning, provide multiple student activities including text-based work and digital tools, and assess student learning through alternative assessments like knowledge maps, projects, portfolios and rubrics. Teachers are also encouraged to choose at least three digital tools from resources in LiveBinder and embedded in the presentation to embed into their own webpage.
Making technology meaningful summer finalKimberly Lane
The document discusses how teachers can integrate technology into the classroom to prepare students for the 21st century, including using tools like Google Drive, social media, and web 2.0 tools to increase student engagement and teach important digital skills. It provides examples of how to create a personal learning network and blended learning environments that incorporate both online and in-person learning. The goal is to equip both teachers and students with the technological skills needed in this digital age.
Augmented learning - Transforming information to experienceMeena Shah
The document discusses augmented reality (AR) and virtual reality (VR) for augmented learning. It describes augmented learning as adapting the learning experience based on the learner's environment using rich media and interaction. AR and VR help learners gain a better understanding through simulation and immersion. Experiential learning through AR allows concrete experiences, active experimentation, abstract conceptualization, and reflective observation. The document outlines opportunities and challenges of augmented learning and provides examples of AR authoring tools and use cases.
Creating Digital Content for Learning Purposes in Sciences using Project Base...Chole Richard
This is an infant project that attempts to provide answers to fundamental problems facing the study of sciences in Uganda and the rest of Africa. Its main trust is project based learning concept that aims at empowering the participating young people with knowledge, skills and attitudes to enable them become problem solvers of identified needs in the study of sciences rather than passive learners. The project aims beyond learner excellence of attaining set standards through mere memorizing or rote learning to pass exams.
Unlike the traditional mode of teaching and learning in most schools in Africa, here the learners remain the driving force and creators of content for learning purposes. Young people are very curious, very imaginative and fearless at trying new grounds - three very important ingredients for innovation in sciences but largely over looked or - worst still - killed off by schools of today. This project seeks to appeal to these important elements to capture the young learners’ interests in coming up with creative ideas for the project. In the whole process the educator is more of a guide, facilitator or mentor - creating the necessary environment and support that the learners may need to experience learning.
Once a problem area in sciences has been identified, the learners generally use the multimedia production stages to execute their task backed by research work, consulting and soliciting for expert input of resource persons. This from time to time is punctuated by self-evaluations or reflections. Once the product is completed, it is made available on DVD’s and uploaded on Multimedia website (YouTube) to be utilized for free. The learners are also given opportunity to share their work at exhibitions whenever the opportunity avails itself or they create it themselves.
While the main thrust is digital creation of learning contents for sciences, the project is actually broad and diverse in the skills it develops. The project is conscious of individual difference among the learners so that each of them discovers his/her potentials and interest that can be utilized in the project and may determine the learners’ career goals. The project subjects the learners to very crucial skills and appreciation of team work, collaboration, negotiating in a group, communication skills, research mentality, learning to take advantage of available technology, working with minimum supervision, self-evaluation, social responsibility and global citizenship. The ultimate test is not so much in the end products of the project but the change brought about in the learner by the whole process. The learner’s level of involvement in the project is therefore very vital.
Workshop for Twin Coast Cluster Conference. Deals with the purpose of blogging in a classroom and gives examples from a junior class (5 to 7 year old children) . Examples include voice thread, photopeach, Kid Pix, animoto.
Before taking the course, the author was uncomfortable using technology beyond basic classroom tools. They have since learned to use many new tools, including creating websites, videos, and participating in online presentations. The course helped the author learn that technology can enhance teaching when used to engage students, solve problems, and present content creatively. Moving forward, the author plans to continue implementing technology solutions in their classroom, using tools like Edmodo to communicate, and exploring new resources to improve their teaching.
Northern Collaboration 2017 Conference presentation by Edge Hill Universitynortherncollaboration
The document describes DigiQuest, an online challenge developed by Edge Hill University's Learning Services department to improve staff digital capabilities. Staff participated in a workshop where they mapped their current digital skills and identified areas for growth. This informed the creation of DigiQuest on Blackboard, consisting of six sections for the JISC digital capability categories. Staff completed various digital tasks to earn badges and prizes. 65 staff participated, spending over 325 hours on tasks. Feedback was very positive, with many reporting increased skills and confidence with digital tools relevant to their roles.
Primary sources are first-hand accounts created during an event that provide direct evidence, while secondary sources analyze and interpret events through second-hand accounts. Primary sources include artifacts, documents, artworks and more, revealing personal perspectives, and secondary sources offer overviews and perspectives through published works like articles and books that may include some primary sources. Both can provide valuable insights but in different ways.
The way we educate ourselves is changing rapidly. With the maturing of the web social tools are becoming more and more powerful, they not only change the way we learn as an individual, but also how companies learn and innovate.
These are a few slides from my workshop about Social Learning.
Integrating digital literacy and inquiry learningJune Wall
This session overviews 21st century learning, digital literacy and how these are place within an inquiry learning process. It presents an approach for teachers to consider as one way to embed digital literacy in an inquiry classroom.
This document provides an overview of digital skills training for educators. It discusses the differences between traditional and digital learning, highlighting benefits of digital learning like personalized learning, interactivity, access to updated materials and a global platform for student work. It emphasizes the need for teachers to develop digital skills to connect with students, enhance teaching, and develop personal brands online. The document then provides examples of digital tools teachers can use in the classroom, including for collaboration, communication, organization, and content creation. It stresses the importance of data security and privacy when using technology.
The document discusses using mobile ePortfolios to support student learning through reflection, goal-setting, and capturing experiences over time; it provides several resources and websites related to mobile ePortfolios and recommends joining an online discussion group to ask questions and get responses about collecting informal learning evidence using mobile technologies like SMS.
The document discusses teaching digital citizenship skills to students using the BIG SIX research model. The BIG SIX is a six-step process for effective online research that includes defining tasks, seeking information, locating sources, using information, creating a product, and evaluating work. The document advocates for teachers and librarians to model these skills and have students apply them to various projects involving online research and collaboration in order to prepare them for an information-rich world.
This document discusses creating a digital learning environment by integrating technology into the classroom. It provides a taxonomy for levels of technology integration, from students as passive observers to active creators. The levels progress from observing technology, to incorporating it to increase productivity, to producing with a single tool, exploring prior to instruction, collaborating, applying multiple technologies, and creating by making informed choices about content and tools. Examples are given for moving between levels. Planning tools are suggested, like curriculum maps identifying 21st century skills and technologies. The performance indicators of the NETS standards can provide guidance. Assessing technology projects requires considering curricular goals, skills, and the technology component.
Tools, skills and strategies using three approaches to teaching digital literacy.This was a webinar and presented on using a core set of digital literacies (linked to the general capabilities of the Australian Curriculum), this session will take you step by step through some teaching strategies to use for how digital skills can be taught or integrated.
Participants will be able to:
Identify digital literacies from the general capabilities of the Australian Curriculum and map them to sample curriculum outcomes
Identify teaching strategies to use for digital literacy instruction
Identify digital tools for use with instructional strategies
This document provides information and ideas for hosting a Teen Tech Week event at a public library. It suggests having a "Technology Petting Zoo" where teens can bring their own mobile devices and learn about the library's digital resources. An activity called "Bring Your Own Device Day" is described, which allows teens to test out devices and digital content available through the library. The document also proposes having teens make their own gadget cases through inexpensive DIY projects to promote creativity and skills. Display ideas are presented to encourage participation and advertise the library's digital offerings through interactive elements like QR codes and polls. Resources for planning Teen Tech Week events and activities are included.
This document provides strategies and tools for using technology to engage learners and differentiate instruction. It discusses how technology can be used to engage students in the content, instructional processes, and products. A variety of Web 2.0 tools are presented for formative assessment, classroom websites, collaboration, project-based learning, video/audio projects, and more. The document encourages teachers to try new tools, share student work, monitor effectiveness, and collaborate with colleagues.
The document discusses creating engaging online interpretation activities. It provides examples from the successful National Park Service WebRangers program. Key points include:
- WebRangers has over 400,000 annual visitors and 7,000 have completed all activities, showing strong engagement.
- Developing interactive activities requires a team and significant resources like visuals, writing, programming. Activities can cost $20,000-$30,000 on average.
- The development process involves choosing an approach, storyboarding, gathering resources, creating prototypes, and programming. Thorough testing is important.
- Keeping activities around 15-20 minutes, asking questions, and providing optional expanded content helps maintain engagement.
This document discusses integrating information and communication technology (ICT) to enhance literacy programs in alignment with curriculum principles and school goals. Several specific ICT strategies are provided as examples, including using blogs for student writing and peer feedback, online question chains to support reading comprehension, and the Digistore digital library for accessing learning objects. The workshop will explore successful and manageable ICT ideas and share resources to inspire teachers in continually supporting literacy with technology.
This document provides an agenda and resources for a workshop on digital citizenship for PYP educators. It includes introductions, terminology, opportunities for reflection, and discussions of key concepts like the three areas of digital citizenship (safety, skills, interaction), 21st century skills, the IB learner profile, and implications of web 2.0 and 3.0 technologies. Participants collaborate on an online glossary and revise definitions of the learner profile to consider digital opportunities. The goal is to help educators prepare students for a world impacted by rapid technological change through developing responsible digital citizenship.
This document discusses differentiating instruction through the use of technology. It recommends teachers get to know their students through interest surveys, use various teaching strategies like direct instruction and cooperative learning, provide multiple student activities including text-based work and digital tools, and assess student learning through alternative assessments like knowledge maps, projects, portfolios and rubrics. Teachers are also encouraged to choose at least three digital tools from resources in LiveBinder and embedded in the presentation to embed into their own webpage.
Making technology meaningful summer finalKimberly Lane
The document discusses how teachers can integrate technology into the classroom to prepare students for the 21st century, including using tools like Google Drive, social media, and web 2.0 tools to increase student engagement and teach important digital skills. It provides examples of how to create a personal learning network and blended learning environments that incorporate both online and in-person learning. The goal is to equip both teachers and students with the technological skills needed in this digital age.
Augmented learning - Transforming information to experienceMeena Shah
The document discusses augmented reality (AR) and virtual reality (VR) for augmented learning. It describes augmented learning as adapting the learning experience based on the learner's environment using rich media and interaction. AR and VR help learners gain a better understanding through simulation and immersion. Experiential learning through AR allows concrete experiences, active experimentation, abstract conceptualization, and reflective observation. The document outlines opportunities and challenges of augmented learning and provides examples of AR authoring tools and use cases.
Creating Digital Content for Learning Purposes in Sciences using Project Base...Chole Richard
This is an infant project that attempts to provide answers to fundamental problems facing the study of sciences in Uganda and the rest of Africa. Its main trust is project based learning concept that aims at empowering the participating young people with knowledge, skills and attitudes to enable them become problem solvers of identified needs in the study of sciences rather than passive learners. The project aims beyond learner excellence of attaining set standards through mere memorizing or rote learning to pass exams.
Unlike the traditional mode of teaching and learning in most schools in Africa, here the learners remain the driving force and creators of content for learning purposes. Young people are very curious, very imaginative and fearless at trying new grounds - three very important ingredients for innovation in sciences but largely over looked or - worst still - killed off by schools of today. This project seeks to appeal to these important elements to capture the young learners’ interests in coming up with creative ideas for the project. In the whole process the educator is more of a guide, facilitator or mentor - creating the necessary environment and support that the learners may need to experience learning.
Once a problem area in sciences has been identified, the learners generally use the multimedia production stages to execute their task backed by research work, consulting and soliciting for expert input of resource persons. This from time to time is punctuated by self-evaluations or reflections. Once the product is completed, it is made available on DVD’s and uploaded on Multimedia website (YouTube) to be utilized for free. The learners are also given opportunity to share their work at exhibitions whenever the opportunity avails itself or they create it themselves.
While the main thrust is digital creation of learning contents for sciences, the project is actually broad and diverse in the skills it develops. The project is conscious of individual difference among the learners so that each of them discovers his/her potentials and interest that can be utilized in the project and may determine the learners’ career goals. The project subjects the learners to very crucial skills and appreciation of team work, collaboration, negotiating in a group, communication skills, research mentality, learning to take advantage of available technology, working with minimum supervision, self-evaluation, social responsibility and global citizenship. The ultimate test is not so much in the end products of the project but the change brought about in the learner by the whole process. The learner’s level of involvement in the project is therefore very vital.
Workshop for Twin Coast Cluster Conference. Deals with the purpose of blogging in a classroom and gives examples from a junior class (5 to 7 year old children) . Examples include voice thread, photopeach, Kid Pix, animoto.
Before taking the course, the author was uncomfortable using technology beyond basic classroom tools. They have since learned to use many new tools, including creating websites, videos, and participating in online presentations. The course helped the author learn that technology can enhance teaching when used to engage students, solve problems, and present content creatively. Moving forward, the author plans to continue implementing technology solutions in their classroom, using tools like Edmodo to communicate, and exploring new resources to improve their teaching.
Northern Collaboration 2017 Conference presentation by Edge Hill Universitynortherncollaboration
The document describes DigiQuest, an online challenge developed by Edge Hill University's Learning Services department to improve staff digital capabilities. Staff participated in a workshop where they mapped their current digital skills and identified areas for growth. This informed the creation of DigiQuest on Blackboard, consisting of six sections for the JISC digital capability categories. Staff completed various digital tasks to earn badges and prizes. 65 staff participated, spending over 325 hours on tasks. Feedback was very positive, with many reporting increased skills and confidence with digital tools relevant to their roles.
Primary sources are first-hand accounts created during an event that provide direct evidence, while secondary sources analyze and interpret events through second-hand accounts. Primary sources include artifacts, documents, artworks and more, revealing personal perspectives, and secondary sources offer overviews and perspectives through published works like articles and books that may include some primary sources. Both can provide valuable insights but in different ways.
Maori digital resources in Digistore and onlinedigiadvisors
Digital resources and content for Māori learners provides interactive learning games, simulations, and digitized historical images and recordings to engage students. These include learning objects designed for the classroom as well as digitized cultural items. Teachers can use these resources for activities like matching games and repetitive language practice. They also support place-based learning, technology projects, art analysis, and developing students' visual literacy and writing. A catalog on the Digistore wiki helps teachers find and use these resources, which cover themes and include analysis questions for primary sources. The document encourages exploring the catalog and learning paths and sharing additional useful Māori content links.
This document discusses using Google Docs and other Google tools to run engaging online teaching sessions. It outlines key Google tools like Google Forms, Google Presentations, Google Drawings, and Google Spreadsheets that can be used for activities like pre-and post-tests, lessons, note taking, games, sorting activities, peer editing, and student assessment. It also provides contact information for the author to discuss building on these online teaching examples.
The document discusses using digital mind maps to help students organize information and stop the "copy and paste syndrome" when doing research. It explains that mind maps encourage higher-order thinking by requiring students to reprocess information as they organize it visually. The document also shares a teacher's experience having students create digital mind maps about sports figures using SpiderScribe, which improved the quality and originality of the students' writing. Student feedback indicated they found the mind mapping process helpful.
The document discusses New Zealand's Registered Teacher Criteria, which outline the essential knowledge and skills required for quality teaching. It provides background on the criteria and their implementation between 2010-2014. The criteria contain 12 standards related to areas like professional relationships, knowledge, assessment, and bicultural practices. The document also discusses how e-learning tools can help teachers demonstrate they are meeting the criteria and gather evidence of their teaching practice.
The document summarizes information from a workshop about how teachers in New Zealand can use e-learning tools and processes to meet the criteria for teacher registration and certification. It provides an overview of the criteria, which are designed to represent essential teaching capabilities and apply to all teachers. It then discusses how e-learning can help teachers demonstrate they are meeting the standards within the criteria, such as by documenting evidence of their practice online, and suggests that schools provide guidance on e-learning expectations.
The document discusses using e-learning tools to demonstrate how teachers meet the criteria for registered teacher status. It suggests teachers first familiarize themselves with example content on a wiki about the criteria. Then they should reflect on their own practice, identifying strengths and areas for growth in relation to one criteria at a time. Finally, it prompts considering e-learning strategies teachers at a specific school could use to work towards a given criteria, and whether any should be required.
The document discusses the New Zealand Registered Teacher Criteria (RTC) which outline the essential knowledge and skills required for quality teaching. It provides background information on the purpose and rollout of the RTC from 2010-2014. The RTC are structured around four overarching statements and twelve criteria covering areas like professional relationships, teaching practice, learning design, and assessment. Teachers are expected to provide evidence of how they meet the criteria when renewing their registration and certification.
This document provides an overview of search strategies for a digital storehouse including general and advanced searches, browsing by topic, an A-Z search, and searching a learning area catalogue. Each learning object has a unique ID number that can be searched. Other search options include searching by location or time period. Search results can be viewed with more information or opening the resource directly from the details view.
The document discusses the Concerns-Based Adoption Model (CBAM) as it relates to integrating information and communication technology (ICT) into teaching and learning. It outlines the seven levels of concern in the CBAM - Awareness, Information, Personal, Management, Consequences, Collaboration, and Refocusing - and describes the main emphasis for ongoing development at each level, focusing on supporting teachers as individuals and in their impact on students.
Registered Teacher Criteria and e-learningdigiadvisors
This document provides examples of how e-learning can support registered teacher criteria in New Zealand. It discusses how digital tools can be used to establish relationships, promote student well-being, demonstrate bicultural commitment, engage in professional learning, show leadership, plan effective learning programs, promote collaboration and support diverse students. Specific tools and strategies are suggested for each criteria, such as using blogs/wikis to involve families, online networks for professional development, and digital media that affirms cultural identity.
Linda is a teacher at a hospital school who works with ill teenagers. Due to their illnesses, the students are often only able to work at curriculum level 3 or below. The document provides information about digital learning objects and resources available on the Digital Storehouse website that Linda could use to support her students' learning. It describes how to search for, view, create learning paths with, and share digital content and resources through the site.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
10. Why use Digistore? Learning objects are particularly useful when a concept is hard to represent , difficult or dangerous to replicate , or when repetition is required.
23. The Digistore Wiki Click on ‘ Using digital content wiki ’ and explore this site. What might you re-visit?
24. Digistore stories from the classroom Students learnt very early on what a habitat was and were able to relate back to that learning as they came in contact with live creatures in the garden. Juniors discovering my backyard
32. Visiting Software for Learning http://softwareforlearning.tki.org.nz Find a learning ‘ Snapshot ’ for a specific tool that appeals to you. Find the related product page for that tool and see what information it provides. Consider how you might use this information and other information within this site when in the classroom?
33. For further support with the selection and use of digital content, contact a Digi Advisor: Rochelle Jensen [email_address] Suzie Vesper [email_address] z Further Support Feedback Please note, questions 10-13 were not covered in this workshop. http://www.surveymonkey.com/s/digistoreevaluation
Editor's Notes
Intro – who am I? Where i am from? Mihi My role? Why am I here? Role involves two resources,
Next hour - Cutting the cloth to meet your needs
Askew and Lodge identify differing classroom interactions. Locus of control in above 2 models – centralised around the teacher. However to maximise learning using dialogue the classroom pattern should look more like this:
Dialogue – interactions – feedback - dialogue flows around all individuals.
Prior Knowledge What digital content do you currently use to support learning – your own and those with whom you work? Take 5 minutes to privately consider this question and note down ideas to share with the group. Make a list – give one/get one (Rocky) Compile two lists - content rich – Digistore/ Software for Lng
How familiar? Username / password
From home page Browse by topic- More topics will be added, eg Māori medium, but at this stage this feature has been based on ScOT – which is based on the Australian curriculum. This feature will be reviewed and made more specific to the NZ context. Search by timeline and Map features can be useful when exploring a specific region or period- however it is reliant on material being appropriately tagged in their metadata- so if you look for a particular period or region, there will be content that isn ’ t identified in this way.
Description statements and Educational statements were formerly part of the metadata display and so not user friendly.
From home page Browse by topic More topics will be added, eg Māori medium, but at this stage this feature has been based on ScOT – which is based on the Australian curriculum. This feature will be reviewed and made more specific to the NZ context. Search by timeline and Map features can be useful when exploring a specific region or period- however it is reliant on material being appropriately tagged in their metadata- so if you look for a particular period or region, there will be content that isn ’ t identified in this way.
From home page Browse by topic- More topics will be added, eg Māori medium, but at this stage this feature has been based on ScOT – which is based on the Australian curriculum. This feature will be reviewed and made more specific to the NZ context. Search by timeline and Map features can be useful when exploring a specific region or period- however it is reliant on material being appropriately tagged in their metadata- so if you look for a particular period or region, there will be content that isn ’ t identified in this way.
From home page Browse by topic- More topics will be added, eg Māori medium, but at this stage this feature has been based on ScOT – which is based on the Australian curriculum. This feature will be reviewed and made more specific to the NZ context. Search by timeline and Map features can be useful when exploring a specific region or period- however it is reliant on material being appropriately tagged in their metadata- so if you look for a particular period or region, there will be content that isn ’ t identified in this way.
From home page Browse by topic- More topics will be added, eg Māori medium, but at this stage this feature has been based on ScOT – which is based on the Australian curriculum. This feature will be reviewed and made more specific to the NZ context. Search by timeline and Map features can be useful when exploring a specific region or period- however it is reliant on material being appropriately tagged in their metadata- so if you look for a particular period or region, there will be content that isn ’ t identified in this way.
Advanced search has a range of filters This search of the environment- brought up too hundred results- using filters to narrow search Sort by... If a search identifies two hundred items – scrolling through is not an option for busy people- filter by type, sort by relevance (default), Title, published date or rating, Or look through the list or subtopics to find a closer match
Description statements and Educational statements were formerly part of the metadata display and so not user friendly.
Description statements and Educational statements were formerly part of the metadata display and so not user friendly.
From home page Browse by topic More topics will be added, eg Māori medium, but at this stage this feature has been based on ScOT – which is based on the Australian curriculum. This feature will be reviewed and made more specific to the NZ context. Search by timeline and Map features can be useful when exploring a specific region or period- however it is reliant on material being appropriately tagged in their metadata- so if you look for a particular period or region, there will be content that isn ’ t identified in this way.
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- ever-changing, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- everchanging, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- everchanging, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- ever-changing, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- everchanging, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- everchanging, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314
Access the wiki for support, ideas, units, samples of content and exemplars- by learning area- everchanging, always responding to user practice and need. The wiki is facilitated by Rochelle Jensen and Fiona Grant. Objective: to share practice and provide pedagogical support, exemplars, further links and resources for learning areas. Who do I contact if I need help? For technical assistance with registration, logins: digistore@tki.org.nz. For information about content, existing or supplying content, licences: helen.cooper@minedu.govt.nz. For support on selecting and integrating content: Fiona Grant , Digi Advisor, Team Solutions, University of Auckland, [email_address] , 09 623 8880 Rochelle Jensen , Digi Advisor, School Support Services, University of Waikato, [email_address] , 07 577 5314