MOBILE PAYMENTS
… taking the friction out of your app
TIM MESSERSCHMIDT
@SeraAndroid
Technical Evangelist
at PayPal
Developer Experience:
developer.paypal.com
Sender Receiver
Transaction
Sender Receiver
Transaction
Item /
Service
Secure
Easy
Fast
Secure
Easy
Fast
Secure
Easy
Fast
One time payments
Pre-Authorized payments
Subscriptions
Billing Agreements
One time payments
Pre-Authorized payments
Subscriptions
Billing Agreements
One time payments
Pre-Authorized payments
Subscriptions
Billing Agreements
One time payments
Pre-Authorized payments
Subscriptions
Billing Agreements
Chained payments
Chained split
payments
Split payments
Chained payments
Chained split
payments
Split payments
Chained payments
Chained split
payments
Split payments
Defining our universe
Conversion:
/kənˈvəˈʃ(ə)n/
the process of changing or
causing something to change
from one form to another
Conversion:
/kənˈvəˈʃ(ə)n/
turning a visitor into a payer
Our tools:
User Experience
Speed
The rules:
Am I allowed to do this?
Paid and Free Applications
• App purchases: Developers charging for applications and downloads from Google Play
must do so by using Google Play's payment system.
• In-app purchases:
• Developers offering virtual goods or currencies within a game downloaded from
Google Play must use Google Play's in-app billing service as the method of
payment.
• Developers offering additional content, services or functionality within another
category of app downloaded from Google Play must use Google Play's in-app billing
service as the method of payment, except:
• where payment is primarily for physical goods or services (e.g. buying movie
tickets, or buying a publication where the price also includes a hard copy
subscription); or
• where payment is for digital content or goods that may be consumed outside
of the application itself (e.g. buying songs that can be played on other music
players).
Developers must not mislead users about the applications they are selling nor about any in-
app services, goods, content or functionality they are selling.
• Developers offering virtual goods or currencies within a game
downloaded from Google Play must use Google Play's in-app
billing service as the method of payment.
• Developers offering additional content, services or functionality
within another category of app downloaded from Google Play
must use Google Play's in-app billing service as the method of
payment, except:
• where payment is primarily for physical goods or services (e.g.
buying movie tickets, or buying a publication where the price
also includes a hard copy subscription); or
• where payment is for digital content or goods that may be
consumed outside of the application itself (e.g. buying songs
that can be played on other music players).
vs.
Physical goods vs.
Digital goods
2 ways to implement
PayPal payments
Allow to pay via
PayPal or Card
The user enters
his credentials:
• Email
• Password
The user needs
to confirm his
payment...
/dev/code
Accept credit
cards in your
application
manually
Image
recognition
technology in
your app!
card.io
github.com/card-io/card.io-
Android-SDK
Verifying payments
… & reducing risk
{
"proof_of_payment": {
"rest_api": {
"state": "approved",
"payment_id": "API-PAYMENT-ID-1843"
}
},
"payment": {
"short_description": "Paris SG Jersey",
"amount": ”59.99",
"currency_code": "USD"
},
"client": {
"platform": "Android",
"paypal_sdk_version": "1.0.2",
"environment": "live",
"product_name": "PayPal Android SDK"
}
}
REST-API proof of payment: Adaptive Payments proof of payment:
{
"proof_of_payment": {
"adaptive_payment": {
"pay_key": "AP-70M68096ML426802W",
"payment_exec_status": "COMPLETED",
"timestamp": "2013-02-20T00:26:25Z",
"app_id": "APP-91B933855X481767M"
}
},
"payment": {
"short_description": "Paris SG Shirt",
"amount": "59.99",
"currency_code": "USD"
},
"client": {
"platform": "Android",
"paypal_sdk_version": "1.0.2",
"environment": "live",
"product_name": "PayPal Android SDK"
}
}
Gradle doesn’t
support
bundling .so
files with your
apk yet
Wrap up
Many ways to monetize apps
Payments don‘t have to suck
Users care about speed
PayPal SDK
github.com/paypal/PayPal-
Android-SDK
Questions?
tmesserschmidt@paypal.com
@SeraAndroid
slideshare.com/paypal

Mobile payments at Droidcon Eastern Europe

Editor's Notes

  • #5 We finally know our user and can create a nice experience around thathttp://www.flickr.com/photos/freddy-click-boy/3096665074
  • #20 Oxford dictionary
  • #24 https://play.google.com/intl/en/about/developer-content-policy.html
  • #26 https://play.google.com/intl/en/about/developer-content-policy.html
  • #32 Implementing payments on your own
  • #39 What if users don’t have a credit card?
  • #43 IPN and verify APIPayment approved?Transaction with right amount & currency?Sale completed?Receiver correct?
  • #45 No support for native libraries right now
  • #47 Matthias KäpplerQype / SoundCloud