Ian Huckvale, Head of User Engagement at Reading Room Studio tells us about the simple truths that befall us when we're working with mobile devices, how to design for them while keeping in mind that designing for a human being is the end goal.
Introduction:
Microsoft HoloLens is the first holographic computer running Windows 10. It is completely untethered–no wires, phones, or connection to a PC needed. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time
HoloLens is a step into the future; A future beyond your imagination…That’s whyWhen you change the way you see the world,you can change the world you see.
Introduction:
Microsoft HoloLens is the first holographic computer running Windows 10. It is completely untethered–no wires, phones, or connection to a PC needed. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time
HoloLens is a step into the future; A future beyond your imagination…That’s whyWhen you change the way you see the world,you can change the world you see.
How do people respond to technology in everyday discourse
Reference:
Harmon, E., & Mazmanian, M. (2013). Stories of the Smartphone in Everyday Discourse: Conflict, Tension & Instability. University of California, Department of Informatics, Irvine.
The premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.
Microsoft expects HoloLens to be made available "in the Windows 10 timeframe" and priced for use in both the enterprise and consumer markets. An unnamed Microsoft executive said that HoloLens would cost significantly more than a game console.
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
Tijdens deze sessie nemen we je mee in de wereld van Augmented Reality. Ben je benieuwd welke markten al hiermee aan de slag zijn gegaan?
De HoloLens van Microsoft gaat verder dan Google Glass en is een ander product dan de vr-bril.
Deze zelfstandige computerbril projecteert hologrammen in de echte fysieke wereld en integreert de virtuele wereld met de echte wereld. Ben je een C# ontwikkelaar, Unity game designer, IT-architect, consultant, relatiemanager of gewoon een gadgetliefhebber die meer wil weten over de HoloLens? Dan is deze sessie iets voor jou!
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
In this talk, Rachel will provide:
Insight into how designers and UX professionals can navigate the unfamiliar and fast-changing mobile landscape with grace and solid thinking.
In-depth information on advanced mobile design topics UX professionals will spend the next 10+ years pioneering
Tools and frameworks necessary to begin tackling mobile UX problems in this rapidly changing design space.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
How do people respond to technology in everyday discourse
Reference:
Harmon, E., & Mazmanian, M. (2013). Stories of the Smartphone in Everyday Discourse: Conflict, Tension & Instability. University of California, Department of Informatics, Irvine.
The premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.
Microsoft expects HoloLens to be made available "in the Windows 10 timeframe" and priced for use in both the enterprise and consumer markets. An unnamed Microsoft executive said that HoloLens would cost significantly more than a game console.
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
Tijdens deze sessie nemen we je mee in de wereld van Augmented Reality. Ben je benieuwd welke markten al hiermee aan de slag zijn gegaan?
De HoloLens van Microsoft gaat verder dan Google Glass en is een ander product dan de vr-bril.
Deze zelfstandige computerbril projecteert hologrammen in de echte fysieke wereld en integreert de virtuele wereld met de echte wereld. Ben je een C# ontwikkelaar, Unity game designer, IT-architect, consultant, relatiemanager of gewoon een gadgetliefhebber die meer wil weten over de HoloLens? Dan is deze sessie iets voor jou!
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
In this talk, Rachel will provide:
Insight into how designers and UX professionals can navigate the unfamiliar and fast-changing mobile landscape with grace and solid thinking.
In-depth information on advanced mobile design topics UX professionals will spend the next 10+ years pioneering
Tools and frameworks necessary to begin tackling mobile UX problems in this rapidly changing design space.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Now that people experience the web across multiple screens and on many devices, we need a UX strategy that helps us design and deliver those experiences in a way that is both consistent and contextual. Designing for motivation, behavior, emotion, and creativity ensures that we put people first and use technology to the fullest advantage.
Keynote presentation from Mobile+Web DevCon in San Francisco, July 2012.
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Last week, we were asked to inaugurate TED's very first "partners" session on behalf of Orange. This was the an absolutely awesome experience, as frankly, getting to present the thinking behind On at TED was a dream come true.
TED Global took place in Oxford, with some 800 attendees. After the gloom years, the focus was on the good news. The presentations on spreading education , in true TED style, were astounding, as were talks on decoding the brain, and applying video gaming (Tom Chatfield) behaviours to general motivation. Ralph Simons gave us an entertaining insight into My Sharona, while Annie Lennox got us all sweet dreaming again before reminding us of the topicality of the fight against AIDS. Naif Al-Mutuwa tought us the power of comics in fighting against stereo-typing Islam. Matt Ridley gave a compelling explanation of why progress accelerates. And I managed to miss (slight hangover) a brilliant appearance by Julian Assange on WikiLeaks.
Similar to Mobile Makeover Month: We're still human (20)
The slides from our event on 21 Jan 2016. Digital Branding is all about asking "why" - understanding your brand's essence and translating it using digital design skill into an experience that will really resonate with your customers.
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Whether you are changing your business model, digital communications road map, or refreshing your website – this presentation will talk you through some practical insights and actions you can take to get your business ready for change.
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This requires an agile consultancy and delivery approach engineered to embrace change, powered by a combination of strategy, technology and multidisciplinary consultancy, such as digital psychology.
Therefore, we are presenting this whitepaper to help you understand why and how digital psychology can help you glean insight into user behaviours and intent, create more relevant content and user experiences to reach the right audiences, and keep up with the changing digital landscape.
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In this presentation, he shared insights on:
* how to develop innovative strategies to prevent disjointed interactions with consumers;
* steps to creating a consistent brand personality & positioning across multiple channels;
* optimising the unique properties & advantages of each channel & tailoring user experience accordingly;
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Global APT activity, AI usage, actor and tactic profiles, and implications
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Major cyber events in 2024
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Cyber risk predictions
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3. Mobile Bootcamp
We’re still human: understanding
the people behind the screen
3
4. Experience: noun, verb
A particular instance of personally
encountering or undergoing something
Philosophy. the totality of the cognitions given
by perception; all that is perceived,
understood, and remembered.
9. How many can you spot?
Sat down in a familiar location Stood up – and on the move
Alone in a quiet room Surrounded by other people
Concentrating hard Lots of sensory distractions
Plenty of time to do what she wants Concentrating on something else (not missing
his train)
Typing with both hands
Fitting what he’s doing into an idle moment
Has full access to everything in her office and
on her computer Holding the device with one hand
Only has access to what he is carrying
19. Our new friend is not complicated
“At 18 months old, my son already
knows how to do the iPhone
swipe. Luckily he doesn't know the
password to unlock my phone just
yet.”
Kari Aakre, Intel employee
19
34. Stop and think how it all fits together
There was a better way:
Stop emailing people about every
single interaction.
Implement an undo feature (unlike).
34
35. Takeaway
It’s about the users’ hands, eyes and ears – not size of the screen
Make it tactile, support experimentation, give constant feedback
35
41. Takeaway
“Memetic” interfaces are more important on mobile
No space to explain functions with labels, no hover states – evolve from learned behaviours
41
42. Closing thought – mobile is just a tool to
allow humans to do something
42
44. Questions?
Ian Huckvale – Head of user engagement
Email: ian.huckvale@readingroom.com
Twitter: @IanHux
Tel: +44 20 7173 2881
Reading Room Studio
65-66 Frith Street
Soho
London
W1D 3JR
http://www.readingroom.com