SlideShare a Scribd company logo
@p1f
Mobile Growth Stack
Product Meetup, Lviv, Apr’18
Ostap Andrusiv @p1f
Product Manager @GetSocial.im
@p1f
1. What’s your name?
2. Why did you come here?
3. What’s your favourite mobile app?
@p1f
● General
○ CAC - customer acquisition cost
○ UA - Ukraine :D, but today it’s User Acquisition
○ LTV - lifetime value, how much money user generates during the whole period of using the app
○ WoM - word of mouth
○ PN - push notification
● Mobile
○ CPI - cost per app install. How much $ advertisers are ready to pay for an app install?
○ CPM - cost per mille. How much $ advertisers are ready to pay for 1000 impressions?
○ CPA - cost per action. How much $ advertisers are ready to pay for specific action in the app?
○ D0, D1, D7, DX retention - how many users are active since the day of their 1st use.
D1=30% means 30% of users who signed up yesterday were active today.
○ F2P - free to play
○ iAP - in-app purchases
○ DAU/WAU/MAU - Daily/Weekly/Monthly Active Users. How many users use an app daily?
○ DAU/MAU - Stickiness. How many users stick to your app?
○ ARPU - Average Revenue Per User
○ ARPPU - Average Revenue Per Paying User
Short Dictionary
@p1f
💵💵💵🔥
How engineers
imagine marketers.
@p1f
How it looks like
in real life.
@p1f
Marketing funnel.
Oversimplified napkin version.
referralsPaid
channels
@p1f
@p1f
In this
presentation we’ll
focus on
@p1f
Great product is the one
people ❤
@p1f
Great product is the one
people ❤
...and don’t delete 7 days
after the install.
📱
@p1f
How long people stay in the app?
~90% of users
abandon an app
after 1 week.
Average App Retention, GetSocial data.
@p1f
Great product starts with
great Retention
@p1f
Retention impacts growth:
1. Retention drives more 💰💰💰
a. more % of cohort stays → more can be monetized in the same period of time
b. more % of cohort stays longer → higher LTV
2. Retention drives user acquisition 📣
a. if you optimise for viral/WoM/UGC growth → more invites, WoM, sharing →
more conversions → new conversions stay longer → cycle repeats ⇒ UA costs
drop → more can be reinvested in UA (new channels)
3. Retention accelerates Payback 🏦
a. Faster payback → faster reinvestment
@p1f
0. Read About “The Hook” Model
“Users try out a lot of apps but
decide which ones they want to
‘stop using’ within the first 3-7
days. For ‘decent’ apps, the
majority of users retained for 7
days stick around much
longer. The key to success is to
get the users hooked during
that critical first 3-7 day
period.”
Ankit Jain
Quettra
@p1f
1. First Impression → Personalize Onboarding Experience
@p1f
2. Positive Reinforcement → Trigger Behaviour (e.g., via PNs)
@p1f
3. Fear of Missing Out → Timed Rewards, Missions, Bonuses
@p1f
4. Sense of Belonging → Build Community of Users
Socially active:
● 2.7x longer LTV
● 7x higher D30 retention
@p1f
5. IKEA + Endowment Effect → Amass Value Over Time
@p1f
User Acquisition.
Where are your users
coming from?
@p1f
1. Search
2. Paid UA (JP $3+, US $2+, RO $0.24)
3. ASO (show that tweet!)
4. Influencer marketing
5. Cross promos
6. Word of mouth, viral loops
Primary User Acquisition Channels
@p1f
*Which type of Goose are you?
If I can't get to organic,
I'm not doing it.
Mark Pincus___
Zynga CEO___
gamesindustry.biz___
@p1f
Viral Coefficient (K-Factor)
Viral Cycle Time
Customer sends
an invite
Invitee receives
and becomes
a customer
Customer uses
your product
@p1f
1. Let people share content and invite their friends
@p1f
Including IAP in onboarding
increased purchases 2.5%
Amazon
2. Teach people to invite and spend
@p1f
3. Make people invite at least 5 of their friends
@p1f
4. Optimize cycle time
@p1f
5. Make sharing valuable: unique social content or $
@p1f
How To Track User Acquisition?
@p1f
Monetization types.
How do you make money?
@p1f
● Paid
● Freemium (free to install, pay to advance)
○ Free to Play (F2P, monetized via iAP)
■ Free to Win
■ Pay to Win
○ Try and buy (like a free trial, have a 1-time paywall)
● Ad-supported
● Subscription
Popular Monetization Mechanics
@p1f
How funnels look like?
Paid Try and Buy Free to Play Subscription
📣 Attract to AppStore
💰 Pay to Install
👫 Refer a friend
📣 Attract to AppStore
📱 Install
🎉 Engage
💰 Pay to Unlock
👫 Refer a friend
📣 Attract to AppStore
📱 Install
🎉 Engage and Retain
📺 Show Ads 💰
💰 Pay for Advancements
👫 Refer a friend
📣 Attract to AppStore
📱 Install
⌛ Start a trial
🎉 Engage and Retain
💰 Pay for Subscription
👫 Refer a friend
@p1f
Trendy Example: F2P + Subscriptions + Ads + Referrals
#3
📣Attract to
AppStore
💰Pay for
Advancements
💰Pay for
Subscription
👫Refer a friend📺Show Ads 💰
@p1f
How to Measure
@p1f
● Attribution
○ where do users come from? how much do
they spend?
○ AppsFlyer, Adjust, GetSocial ...
● Ads, Ad Mediation
○ which ads would give me the most money?
○ Fyber, Admob, …
● ...
● Analytics
○ core metrics, usage events, segmentation, …
○ Firebase, Mixpanel, Amplitude, Flurry, …
● Crash reporting
○ why the app crashes?
○ Crashlytics
● PNs
○ how do I target and re-engage audiences?
○ OneSignal, GetSocial
Basic Tech Stack
@p1f
Attribution
Analytics
CrashReporting
Ads,
Mediation
PushNotifications
DeepLinking
Align With Marketing
Attribution
A/BTesting
MarketingAutomation
@p1f
Execute
Market
Research
Prototype
Setup
Analytics,
SDKs
Soft Launch Launch 🚀
@p1f
@p1f
1. Start with good product.
2. Build around “The Hook” model.
3. Try to reach >10% D7 retention.
4. Look for channels with LTV > CPI.
Thanks!
Q&A time!
Ostap Andrusiv.com @p1f
Product Manager @GetSocial.im
photo credits: amazing community at Unsplash and myself

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Mobile Growth Stack. Acquisition, Retention and Engagement techniques.

  • 1. @p1f Mobile Growth Stack Product Meetup, Lviv, Apr’18 Ostap Andrusiv @p1f Product Manager @GetSocial.im
  • 2. @p1f 1. What’s your name? 2. Why did you come here? 3. What’s your favourite mobile app?
  • 3. @p1f ● General ○ CAC - customer acquisition cost ○ UA - Ukraine :D, but today it’s User Acquisition ○ LTV - lifetime value, how much money user generates during the whole period of using the app ○ WoM - word of mouth ○ PN - push notification ● Mobile ○ CPI - cost per app install. How much $ advertisers are ready to pay for an app install? ○ CPM - cost per mille. How much $ advertisers are ready to pay for 1000 impressions? ○ CPA - cost per action. How much $ advertisers are ready to pay for specific action in the app? ○ D0, D1, D7, DX retention - how many users are active since the day of their 1st use. D1=30% means 30% of users who signed up yesterday were active today. ○ F2P - free to play ○ iAP - in-app purchases ○ DAU/WAU/MAU - Daily/Weekly/Monthly Active Users. How many users use an app daily? ○ DAU/MAU - Stickiness. How many users stick to your app? ○ ARPU - Average Revenue Per User ○ ARPPU - Average Revenue Per Paying User Short Dictionary
  • 5. @p1f How it looks like in real life.
  • 6. @p1f Marketing funnel. Oversimplified napkin version. referralsPaid channels
  • 9. @p1f Great product is the one people ❤
  • 10. @p1f Great product is the one people ❤ ...and don’t delete 7 days after the install. 📱
  • 11. @p1f How long people stay in the app? ~90% of users abandon an app after 1 week. Average App Retention, GetSocial data.
  • 12. @p1f Great product starts with great Retention
  • 13. @p1f Retention impacts growth: 1. Retention drives more 💰💰💰 a. more % of cohort stays → more can be monetized in the same period of time b. more % of cohort stays longer → higher LTV 2. Retention drives user acquisition 📣 a. if you optimise for viral/WoM/UGC growth → more invites, WoM, sharing → more conversions → new conversions stay longer → cycle repeats ⇒ UA costs drop → more can be reinvested in UA (new channels) 3. Retention accelerates Payback 🏦 a. Faster payback → faster reinvestment
  • 14. @p1f 0. Read About “The Hook” Model “Users try out a lot of apps but decide which ones they want to ‘stop using’ within the first 3-7 days. For ‘decent’ apps, the majority of users retained for 7 days stick around much longer. The key to success is to get the users hooked during that critical first 3-7 day period.” Ankit Jain Quettra
  • 15. @p1f 1. First Impression → Personalize Onboarding Experience
  • 16. @p1f 2. Positive Reinforcement → Trigger Behaviour (e.g., via PNs)
  • 17. @p1f 3. Fear of Missing Out → Timed Rewards, Missions, Bonuses
  • 18. @p1f 4. Sense of Belonging → Build Community of Users Socially active: ● 2.7x longer LTV ● 7x higher D30 retention
  • 19. @p1f 5. IKEA + Endowment Effect → Amass Value Over Time
  • 20. @p1f User Acquisition. Where are your users coming from?
  • 21. @p1f 1. Search 2. Paid UA (JP $3+, US $2+, RO $0.24) 3. ASO (show that tweet!) 4. Influencer marketing 5. Cross promos 6. Word of mouth, viral loops Primary User Acquisition Channels
  • 22. @p1f *Which type of Goose are you? If I can't get to organic, I'm not doing it. Mark Pincus___ Zynga CEO___ gamesindustry.biz___
  • 23. @p1f Viral Coefficient (K-Factor) Viral Cycle Time Customer sends an invite Invitee receives and becomes a customer Customer uses your product
  • 24. @p1f 1. Let people share content and invite their friends
  • 25. @p1f Including IAP in onboarding increased purchases 2.5% Amazon 2. Teach people to invite and spend
  • 26. @p1f 3. Make people invite at least 5 of their friends
  • 28. @p1f 5. Make sharing valuable: unique social content or $
  • 29. @p1f How To Track User Acquisition?
  • 31. @p1f ● Paid ● Freemium (free to install, pay to advance) ○ Free to Play (F2P, monetized via iAP) ■ Free to Win ■ Pay to Win ○ Try and buy (like a free trial, have a 1-time paywall) ● Ad-supported ● Subscription Popular Monetization Mechanics
  • 32. @p1f How funnels look like? Paid Try and Buy Free to Play Subscription 📣 Attract to AppStore 💰 Pay to Install 👫 Refer a friend 📣 Attract to AppStore 📱 Install 🎉 Engage 💰 Pay to Unlock 👫 Refer a friend 📣 Attract to AppStore 📱 Install 🎉 Engage and Retain 📺 Show Ads 💰 💰 Pay for Advancements 👫 Refer a friend 📣 Attract to AppStore 📱 Install ⌛ Start a trial 🎉 Engage and Retain 💰 Pay for Subscription 👫 Refer a friend
  • 33. @p1f Trendy Example: F2P + Subscriptions + Ads + Referrals #3 📣Attract to AppStore 💰Pay for Advancements 💰Pay for Subscription 👫Refer a friend📺Show Ads 💰
  • 35. @p1f ● Attribution ○ where do users come from? how much do they spend? ○ AppsFlyer, Adjust, GetSocial ... ● Ads, Ad Mediation ○ which ads would give me the most money? ○ Fyber, Admob, … ● ... ● Analytics ○ core metrics, usage events, segmentation, … ○ Firebase, Mixpanel, Amplitude, Flurry, … ● Crash reporting ○ why the app crashes? ○ Crashlytics ● PNs ○ how do I target and re-engage audiences? ○ OneSignal, GetSocial Basic Tech Stack
  • 38. @p1f
  • 39. @p1f 1. Start with good product. 2. Build around “The Hook” model. 3. Try to reach >10% D7 retention. 4. Look for channels with LTV > CPI. Thanks! Q&A time! Ostap Andrusiv.com @p1f Product Manager @GetSocial.im photo credits: amazing community at Unsplash and myself