This document discusses various topics related to mobile design and usability testing. It notes that many users will not return to a website that does not load properly on mobile devices. It also mentions that roughly 1 in 7 searches are now happening on mobile phones. The document provides tips for designing for mobile like starting with the smallest screen and testing assumptions. It discusses pros and cons of paper prototyping versus high-fidelity prototyping. Examples of responsive design techniques from various websites are also listed.
Using Developmental Evaluation to Support Prototyping:A Workshop unitedwaycgy
There is increasing recognition that the problems we and our communities face are complex, dynamic and not easily solved. Our solutions must be as equally complex and dynamic and social innovation (SI) has emerged as a promising method that can guide the development of these complex solutions. A key practice in social innovation is prototyping and the ability to learn quickly in order to make rapid, yet informed, decisions about the ongoing trajectory of our work.
This workshop will introduce participants to the principles and functions of prototyping in a SI initiative and the Developmental Evaluation approach that guide learning, decision making and iteration.
Leading Boldly Network:
Calgary’s Network for Collaborative Social Innovation
A 2005 presentation to Shift and the Victoria University Software Research group, defining the concept of adaptive design, and emphasizing the importance of rapid prototyping frameworks for developing the next generation of websites.
Jeff Belden MD and Janey Barnes PhD co-presented at HIMSS Virtual Conference June 2010. You can hear the audio recording if you are a HIMSS member, available online.
Using Developmental Evaluation to Support Prototyping:A Workshop unitedwaycgy
There is increasing recognition that the problems we and our communities face are complex, dynamic and not easily solved. Our solutions must be as equally complex and dynamic and social innovation (SI) has emerged as a promising method that can guide the development of these complex solutions. A key practice in social innovation is prototyping and the ability to learn quickly in order to make rapid, yet informed, decisions about the ongoing trajectory of our work.
This workshop will introduce participants to the principles and functions of prototyping in a SI initiative and the Developmental Evaluation approach that guide learning, decision making and iteration.
Leading Boldly Network:
Calgary’s Network for Collaborative Social Innovation
A 2005 presentation to Shift and the Victoria University Software Research group, defining the concept of adaptive design, and emphasizing the importance of rapid prototyping frameworks for developing the next generation of websites.
Jeff Belden MD and Janey Barnes PhD co-presented at HIMSS Virtual Conference June 2010. You can hear the audio recording if you are a HIMSS member, available online.
Content presented at DT:DC's Summer of Design 2013 covering the topic of prototyping. This presentation culls examples from across the design industry and builds heavily upon lessons learned from my graduate studies at SCAD under Dianna Miller, Bob Fee, Christine Miller and Sarah Jo Johnson as well as industry research and real-world project experience in service design and UX design.
These are the slide from the presentation that was given by Matthew and myself at the last Web 2.0 Expo in NY 2008. It really needs us talking to get the most out of it, but I wanted to share, because sharing is nice.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Don't Waste Your Time: Secrets of Minimum Viable PrototypingPhilip Likens
The most-voted-for "unconference" talk at UXPA 2015 in San Diego!
The Minimum Viable Product has quickly become integral to the way we build and validate products. But what comes before the MVP? The MVP (Minimum Viable Prototype) of course!
For two years I've hammered out prototype after prototype in our product innovation lab at Sabre. Along the way I've learned some secrets to creating Minimum Viable Prototypes, secrets that can help you apply the right amount of rigor and time to create a prototype that accelerates the development of your product.
Don't waste your time:
+ Building the wrong type of prototype
+ Building functionality beyond the minimum
+ Applying rigor in the all the wrong places
Learn the Sabre Labs secrets of Minimum Viable Prototyping!
As presented at DevWeek 2014 http://devweek.com/
Prototyping is often a misunderstood subject, especially when it comes to mobile apps. It is often mistaken for wire-framing or detailed project specifications. In this session, Ardeleanu will explore the tools and techniques available to create an agile environment where the client can participate in the process. He will take an app from the idea stage and progress it through the list of features, writing the Application Definition Statement (ADS), sketching, paper prototyping and eventually on to something that can run on the actual device. Clients love that! And it could save your bacon.
A REVIEW: RAPID PROTOTYPING TECHNIQUES FOR DESIGNING AND MANUFACTURING OF CUS...IAEME Publication
Rapid prototyping (RP) technologies are mostly related with applications in the product development and the design process as well as with small batch manufacturing. Due to their
comparatively high rapidity and flexibility, however, they have also been engaged in various non manufacturing applications. A field that attracts increasingly more attention by the scientific
community is related to the application of technologies in medicine and health care. The associated research is focused both on the development of specifically customized or new methods and systems based on principles, as well as on the applications of existing systems assisting health care services.
Responsive Design & Prototyping -- An Agency Model (Part 1/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
Using Business Process Mapping as a Communication Facilitator in the Global Enterprise
Information versus Communication
In a recent article on Lombardi Software and in particular their Blueprint business process mapping solution, I referred to John C. Maxwell’s assertion that “information is giving out; communication is getting through.”
It is an interesting perspective in that traditionally process mapping has been viewed as a way of providing an overview of the intricacies of the internal “architectures” that define and drive the modern enterprise. It has rarely (if ever) been considered a communication tool or facilitator. And herein lays the reason for its “boutique” status that has limited its practice to a select few “techies” who are perceived as being more system-oriented versus people-oriented.
Keynote at the 8th International Workshop on Business Process Design, Tallinn, Estonia, September 3, 2012. Discusses design thinking, coming up with new ideas, and how design thinking is taught at Stevens Institute of Technology. Thanks to Michael Rosemann and Jeff Nickerson for ideas and discussion.
Major, Deborah Presentation on Mobile/Tablet DesignGoDebby
This PPT is for a class assignment in Fundamentals of Web Design - Online at Full Sail University. I am introducing my client DeBugIt Pest Control to the benefits of having his website ready for mobile devices.
Content presented at DT:DC's Summer of Design 2013 covering the topic of prototyping. This presentation culls examples from across the design industry and builds heavily upon lessons learned from my graduate studies at SCAD under Dianna Miller, Bob Fee, Christine Miller and Sarah Jo Johnson as well as industry research and real-world project experience in service design and UX design.
These are the slide from the presentation that was given by Matthew and myself at the last Web 2.0 Expo in NY 2008. It really needs us talking to get the most out of it, but I wanted to share, because sharing is nice.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Don't Waste Your Time: Secrets of Minimum Viable PrototypingPhilip Likens
The most-voted-for "unconference" talk at UXPA 2015 in San Diego!
The Minimum Viable Product has quickly become integral to the way we build and validate products. But what comes before the MVP? The MVP (Minimum Viable Prototype) of course!
For two years I've hammered out prototype after prototype in our product innovation lab at Sabre. Along the way I've learned some secrets to creating Minimum Viable Prototypes, secrets that can help you apply the right amount of rigor and time to create a prototype that accelerates the development of your product.
Don't waste your time:
+ Building the wrong type of prototype
+ Building functionality beyond the minimum
+ Applying rigor in the all the wrong places
Learn the Sabre Labs secrets of Minimum Viable Prototyping!
As presented at DevWeek 2014 http://devweek.com/
Prototyping is often a misunderstood subject, especially when it comes to mobile apps. It is often mistaken for wire-framing or detailed project specifications. In this session, Ardeleanu will explore the tools and techniques available to create an agile environment where the client can participate in the process. He will take an app from the idea stage and progress it through the list of features, writing the Application Definition Statement (ADS), sketching, paper prototyping and eventually on to something that can run on the actual device. Clients love that! And it could save your bacon.
A REVIEW: RAPID PROTOTYPING TECHNIQUES FOR DESIGNING AND MANUFACTURING OF CUS...IAEME Publication
Rapid prototyping (RP) technologies are mostly related with applications in the product development and the design process as well as with small batch manufacturing. Due to their
comparatively high rapidity and flexibility, however, they have also been engaged in various non manufacturing applications. A field that attracts increasingly more attention by the scientific
community is related to the application of technologies in medicine and health care. The associated research is focused both on the development of specifically customized or new methods and systems based on principles, as well as on the applications of existing systems assisting health care services.
Responsive Design & Prototyping -- An Agency Model (Part 1/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
Using Business Process Mapping as a Communication Facilitator in the Global Enterprise
Information versus Communication
In a recent article on Lombardi Software and in particular their Blueprint business process mapping solution, I referred to John C. Maxwell’s assertion that “information is giving out; communication is getting through.”
It is an interesting perspective in that traditionally process mapping has been viewed as a way of providing an overview of the intricacies of the internal “architectures” that define and drive the modern enterprise. It has rarely (if ever) been considered a communication tool or facilitator. And herein lays the reason for its “boutique” status that has limited its practice to a select few “techies” who are perceived as being more system-oriented versus people-oriented.
Keynote at the 8th International Workshop on Business Process Design, Tallinn, Estonia, September 3, 2012. Discusses design thinking, coming up with new ideas, and how design thinking is taught at Stevens Institute of Technology. Thanks to Michael Rosemann and Jeff Nickerson for ideas and discussion.
Major, Deborah Presentation on Mobile/Tablet DesignGoDebby
This PPT is for a class assignment in Fundamentals of Web Design - Online at Full Sail University. I am introducing my client DeBugIt Pest Control to the benefits of having his website ready for mobile devices.
The design behind adding interactivity to an application or website seems trivial; download a free icon collection from sites such as Flaticon, Font Awesome, or iconmonstr, pick an appropriate icon, and add the image to your work. However, should there be more to this process, especially if you are concerned about people understanding how to use what you develop? Learn why the "5-second rule" doesn't apply just to picking food off the floor, how the wrong icon can show cultural insensitivity, why the manner icons are placed in a website or app may be as important as the images themselves, and how to perform icon usability tests. You may be surprised which icons users find to be generally instantly recognizable as to what functions they relate, and which others not so much.
A primer to mobile user experience. You'll learn:
‣ Why mobile matters
‣ What mobile is
‣ Mobile mindset
‣ Best practices & strategies
‣ Design principles
‣ UI elements & gestures
BP110: The Mobile Distruption - Why XPages Development is targeting Mobile FirstJohn Head
Over the next five years, enterprise apps will increasingly be built for mobile as the target platform. This session will cover the business reasons why you need to focus on the mobile experience, from both the IBM and a business partner perspective. With mobile, social, cloud and big data being the top priorities of most CxOs worldwide, we will look at how XPages can play a key role in your application strategy. We will guide you on how XPages can fit into your MEAP (Mobile Enterprise Application Platform) strategy, what you can do today to position yourself for success and demonstrate real world examples of why XPages is a smart choice.
Veltrod offers mobile application development, web application development & user experience design services. Our most poweful business mobilizes with mobile app development platform, Software development platform and their solutions.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Communication Design for the Mobile ExperienceDavid Drucker
Presented to the Vancouver Chapter of the Society for Technical Communication at their May 2011 meeting. This is a discussion of issues, and strategies for creating usable, navigable, relevant content for mobile computing devices like smartphones. Included many examples and a case study.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
2. The Social Media Hat – Why Your Business is in Danger (Nov 2013)
http://www.thesocialmediahat.com/blog/why-your-business-danger-11262013
3. say they won’t return to a
website if it doesn’t load
properly on their mobile
devices.
iMedia Connection - 27 marketing myths (that we all believe) (Nov 2013)
http://www.imediaconnection.com/content/35471.asp
4. are used only once
before they are
removed from the
device
iMedia Connection - 27 marketing myths (that we all believe) (Nov 2013)
http://www.imediaconnection.com/content/35471.asp
5. Roughly one in
seven searches
even in the
smaller
categories, are
happening on a
mobile phone
mobiThinking - Global mobile statistics 2012 Part D: Consumer mobile behavior (Jun 2012)
http://mobithinking.com/mobile-marketing-tools/latest-mobile-stats/d#mobile-search
6. Design for the optimal experience on the smallest screen
first.
Evaluate each addition as you scale up the design through
tablets/mid sized up to desktop
7. Bandwidth usage
Images – Retina optimized versus pixilation
Intuitive interface and content hints
Pre-loading content
8. Mouse / Finger / Something else
How big is your finger?
Innovation versus established methods
Accessibility
11. Pros
Fast to produce; easy to change
Cheap way to get feedback and discover problems early in the
process
Cons
Some finer details get lost and can impact findings
12. Pros
User gets a real feel for the product
Cons
Expensive and time consuming to create; costly to change
14. St Paul’s School (http://www.stpaulsschool.org.uk/)
They defined the central point of the image and crop it as the screen gets narrower rather than shrinking the image
They also took away the imagery in the callouts near bottom
Cacao Tour (http://www.cacaotour.com/index.php/es/inicio)
Rather than hiding their menu behind a button, they get rid of the hero image on smaller formats and stacked the menu
front and center
Removed background images
Entire section of images is hidden in mobile
dConstruct 2011 (http://2011.dconstruct.org/)
Their 3-item menu turns into icons that are easy to find and click
Robot... or Not? (http://robot-or-not.com/)
They reorganized their content in mobile based on priorities - they don’t just take the content left-to-right and top-to-bottom
Authentic Jobs (http://www.authenticjobs.com/)
Dropped data from the table to allow it to get smaller (the 'new tag and the additional company info)
Other examples of responsive data tables:
Reflow - Takes the data out of table form and has an entry for each, stacked one after the other (http://demos.jquerymobile.com/1.3.0-
beta.1/docs/tables/table-reflow.html)
Column toggle - Reduces the number of columns but still lets you decide (http://demos.jquerymobile.com/1.3.0-beta.1/docs/tables/table-column-
toggle.html)
Very cool tool for taking paper prototyping to the next level: POP App (https://popapp.in/)
Editor's Notes
Design for the optimal experience on the smallest screen first. Evaluate each addition as you scale up the design through tablets/mid sized up to desktop
Ask yourself if it’s necessary. Does this add to the experience and how the user will interact with the site. If it’s not useful on mobile, ask yourself if it is actually useful on desktop or if you are using it for filler. There is no right answer!
Use code to serve up a different experience rather than just scaling. Don’t make an Android user receive the iPad-sized retina-optimized image and don’t make an iPad 3 user look at a pixelated image
On desktop it’s easy and fast to click a link and find out what’s under it. On mobile it’s more time consuming, takes up bandwidth and is a very fast way to get a user to exit your site in record time. Make your interface intuitive and transparent; users should never have to guess at what they should do.
Conversely, you can save response time by pre-loading things that will be hidden in the page - for example, if a user is going to fill out a form, presenting it to them in small digestible amounts is the best user experience. However, they shouldn’t have to load a new page every time they click ‘next’; just hide that section and reveal the next.
The average finger is about 44px or ½ inch.
Don’t innovate just to innovate. Use established methods where it makes sense and innovate where you’re introducing something completely new and different.
Be aware of users that may be employing assistive devices, those that have a hard time seeing or that are color blind.