The document discusses mobile app development from a web developer's perspective. It covers topics such as web apps vs native apps, technologies for mobile development like HTML5 and frameworks, and specific techniques for mobile like viewport scaling, geolocation APIs, and offline storage. The document provides examples of code for implementing these mobile techniques.
Mobile Application Development: Hybrid, Native and Mobile Web AppsPaul Sons
Orion eSolutions offer the best and the most reliable Hybrid, Native, Mobile Application Development services using the latest platform. To know mobile app development stages and usages visit orionesolutions.com
The document discusses the history and current state of mobile application development. It begins with definitions and a brief history starting from the early 1990s. It then covers major platforms and operating systems that have emerged over time like Palm OS, Java ME, Symbian, Android, iOS, BlackBerry, and Windows Phone. Current development approaches including native frameworks and non-native alternatives like PhoneGap and Titanium are also summarized. The document concludes with a discussion of emerging areas like wearable technology and devices like Google Glass and Samsung Galaxy Gear.
This document discusses hybrid mobile apps, which are native apps that use an embedded browser to run some or all of their user interface. Hybrid apps combine the advantages of native apps like being downloaded from app stores with the advantages of web apps like being able to write code once and deploy to multiple platforms. Frameworks exist that allow hybrid apps to access native device capabilities like the camera from JavaScript. The document argues that with frameworks, hybrid apps can provide rich experiences comparable to native apps.
Wireless Application Protocol (WAP), WAP Key Points, WAP Push, Fragmentation, Features, Browsers and Web Platforms, Web View, Native Web, Packaged and Hybrids Apps, Tools for Mobile Web Development, Emulator and Simulator.
Introduction to mobile application developmentChandan Maurya
This document discusses mobile application development. It covers the importance of mobile apps, different development choices like native, hybrid and mobile web apps, and factors to consider from the perspectives of users, developers and businesses. The key platforms are discussed along with their market shares. Native apps can access all device APIs but must be developed for each platform separately. Hybrid apps combine web technologies with native wrappers for a cross-platform experience. Mobile web apps run in browsers but have limited device access.
Introduction to Mobile Application Developmentshikishiji
Mobile application development is a growing field as mobile device usage increases. The document discusses the mobile platforms of iOS, Android, Windows Phone 7, Blackberry Tablet OS, and MeeGo. It also covers development tools for these platforms like Android SDK, Xcode, and alternatives like Appcelerator Titanium and PhoneGap. Popular mobile app stores like the Android Market and App Store are also mentioned.
The document discusses mobile app development from a web developer's perspective. It covers topics such as web apps vs native apps, technologies for mobile development like HTML5 and frameworks, and specific techniques for mobile like viewport scaling, geolocation APIs, and offline storage. The document provides examples of code for implementing these mobile techniques.
Mobile Application Development: Hybrid, Native and Mobile Web AppsPaul Sons
Orion eSolutions offer the best and the most reliable Hybrid, Native, Mobile Application Development services using the latest platform. To know mobile app development stages and usages visit orionesolutions.com
The document discusses the history and current state of mobile application development. It begins with definitions and a brief history starting from the early 1990s. It then covers major platforms and operating systems that have emerged over time like Palm OS, Java ME, Symbian, Android, iOS, BlackBerry, and Windows Phone. Current development approaches including native frameworks and non-native alternatives like PhoneGap and Titanium are also summarized. The document concludes with a discussion of emerging areas like wearable technology and devices like Google Glass and Samsung Galaxy Gear.
This document discusses hybrid mobile apps, which are native apps that use an embedded browser to run some or all of their user interface. Hybrid apps combine the advantages of native apps like being downloaded from app stores with the advantages of web apps like being able to write code once and deploy to multiple platforms. Frameworks exist that allow hybrid apps to access native device capabilities like the camera from JavaScript. The document argues that with frameworks, hybrid apps can provide rich experiences comparable to native apps.
Wireless Application Protocol (WAP), WAP Key Points, WAP Push, Fragmentation, Features, Browsers and Web Platforms, Web View, Native Web, Packaged and Hybrids Apps, Tools for Mobile Web Development, Emulator and Simulator.
Introduction to mobile application developmentChandan Maurya
This document discusses mobile application development. It covers the importance of mobile apps, different development choices like native, hybrid and mobile web apps, and factors to consider from the perspectives of users, developers and businesses. The key platforms are discussed along with their market shares. Native apps can access all device APIs but must be developed for each platform separately. Hybrid apps combine web technologies with native wrappers for a cross-platform experience. Mobile web apps run in browsers but have limited device access.
Introduction to Mobile Application Developmentshikishiji
Mobile application development is a growing field as mobile device usage increases. The document discusses the mobile platforms of iOS, Android, Windows Phone 7, Blackberry Tablet OS, and MeeGo. It also covers development tools for these platforms like Android SDK, Xcode, and alternatives like Appcelerator Titanium and PhoneGap. Popular mobile app stores like the Android Market and App Store are also mentioned.
Greane Tree Technology CTO Joseph Payette gave our latest “Lunch & Learn” presentation. With the number of tools and frameworks for cross platform mobile application development increasing every year, it can be a challenge to determine the best fit technology for a mobile project. All of these tools and frameworks have their advantages and disadvantages, as they leverage different mechanisms for abstracting differences across mobile devices in an effort to provide a single platform for rapid application development. To bring order to the various options at hand, Joe reviewed mobile application architectures (native, hybrid, and HTML5), and explored and compared a few hybrid tools and frameworks, namely PhoneGap (www.phonegap.com), Appcelerator (www.appcelerator.com), and MoSync (www.mosync.com). Joe’s mobile application development presentation includes sample code for these three tools and frameworks.
The Lunch and Learn series is a regular event where we discuss topics of interest to our projects and clients. Last month, Chad Calhoun explored Git Interactive Techniques.
Mobile Development Architecture Ppt with Slides, Book Notes on using Web Silv...Bala Subra
The document provides an overview of modern mobile development. It discusses mobile computing trends and the rise of smartphones. It then covers the major mobile platforms including iOS, Android, Windows Phone, and BlackBerry. For iOS development, it describes the tools, languages, and processes for building apps using Xcode and Objective-C or MonoTouch. It highlights key iOS concepts like views, view controllers, outlets, and actions. It also covers testing apps on devices and deploying to the App Store.
Native, Web or Hybrid Mobile App Development?Sura Gonzalez
The document discusses different approaches to developing mobile apps, including native apps, web apps, and hybrid apps. Native apps are developed specifically for a single platform using that platform's tools and programming languages. They have full access to device features but have high development and maintenance costs. Web apps are developed with web technologies like HTML, CSS, and JavaScript and run in a mobile browser, allowing cross-platform use but more limited access to device features. Hybrid apps combine native and web technologies by wrapping web views in a native container, giving them full device access and lower costs than native apps. The document explores the characteristics and tradeoffs of each approach.
Developing a Modern Mobile App StrategyTodd Anglin
Mobile apps are important. There is little debate of that. But how you build, maintain, and deploy mobile apps remains the source of great debate for CIOs and developers alike. Unfortunately, there is no "one size fits all" mobile app strategy, so it is critical to understand how to choose the right technology for the right app. In this session, we will explore the four key approaches for building mobile apps, and establish a framework that will help you develop a mobile app strategy guaranteed to help you select the right technology for your next project.
This document provides an overview of mobile development. It discusses key mobile platforms like iOS and Android. For iOS, it covers features of iOS 5, the Xcode development environment, and testing tools. For Android, it discusses the open source nature, features, architecture, Java-based development using Eclipse/Android SDK, and testing framework. It also compares high-level differences between developing for iOS vs Android like required tools and programming languages.
This document discusses key differences between developing applications for mobile versus desktop. It notes that mobile applications have more limited resources like screen size, memory, and bandwidth. As a result, mobile app design must prioritize essential content and navigation over extensive graphics. Interactions also differ as mobile apps are optimized for touchscreens. Developers must consider these constraints and user expectations of mobility when designing mobile applications.
Apps are software programs that can run on computers, phones, or other electronic devices. There are three main types of apps: desktop apps that run independently on computers, web apps that require an internet connection, and mobile apps that run on smartphones or tablets. Mobile apps can be classified as native apps that are developed for specific devices or hybrid apps that contain features of both web and native apps and can be used offline with limited functionality. Common apps are used for education, social networking, entertainment, banking, e-commerce, and more.
Native vs Hybrid - Options to develop your mobile applicationLoic Ortola
Developing a mobile application is always a challenge, as it usually implies multi-platform developments (android, iOS, windows phone).
The question of native vs hybrid makes sense.
This presentation lays out the differences, the concepts of existing solutions, and proposes a matrix of decisions, and elements to make up your mind.
Not all apps are created equal. The type of app that you develop will depend on the features you want and your compatible device preferences. There are pros and cons to each app type, but there is usually a best app for your situation.
Day: 1 Introduction to Mobile Application Development (in Android)Ahsanul Karim
This document provides an introduction and overview of Android application development. It discusses the basics of mobile and smartphone applications and platforms like Android, iOS, and BlackBerry. It explains why the Android platform was selected for the course and its advantages over other platforms. The document outlines the course topics which include setting up the development environment, the Android architecture, Java programming basics, building Android apps, interfaces, components, data storage and more. It also discusses prerequisites and rules for the course.
Native mobile apps are best for performance-intensive or offline apps that require access to device hardware and APIs. They provide the best user experience but must be developed for each platform. Hybrid apps offer cross-platform support but have varying performance and limited hardware access. Mobile web apps have low-friction updates and no app store approval needed but lack offline support and native-level performance. Developers must choose between performance, cross-platform support, and development/maintenance costs for each mobile architecture option.
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
The document discusses hybrid mobile applications. It begins by defining a mobile application and the different types, including native, web, and hybrid. It then provides an overview of hybrid apps, explaining that they are developed with web technologies but can access device capabilities like a native app. The document outlines the development process for hybrid apps, including choosing a framework like Cordova, writing the code, testing on devices, and deploying to app stores. It provides guidance on coding practices, using plugins to access device features, and deployment procedures for Android and iOS.
The Great Mobile Debate: Native vs. Hybrid App DevelopmentNick Landry
It’s not easy being a mobile developer. iOS and Android dominate the market, Windows Phone is climbing into third place, and we’re not really sure if BlackBerry still matters. Do you focus on one platform or many? What size of the mobile population do you really want to reach? Each mobile platform comes with its own programming languages, SDKs, IDEs and application lifecycle & architecture. Are we really expected to learn all of this? Isn’t HTML5 supposed to be the Silver Bullet so we can finally write apps once and run them everywhere? This session will demystify all these questions, walking you through the modern mobile ecosystem, and explore your options as a developer. We’ll review the native story on each major platform, discuss the pros & cons of both mobile native and web development, cover some of the cross-platform solutions available to developers, and explore best practices and guidelines to insure a successful mobile strategy. Don’t just blindly pick a side or assume that “one size fits all”, this session covers one of the most hotly contested debates in modern IT. Come join us and be a part of the conversation.
The document discusses various topics related to mobile applications such as mobile myths, third-party frameworks, mobile web presence, mobile browsers, native vs HTML5 device features, creating consumable web services, SOAP vs RESTful web services, debugging web services, and types of mobile websites. It provides information on frameworks like Appcelerator Titanium, PhoneGap, MonoDroid, and MonoTouch. It also compares features of native and HTML5 applications and different types of mobile websites.
Introduction to Hybrid Application DevelopmentDotitude
This document provides an overview of hybrid mobile apps. It begins by discussing global smartphone market shares and mobile app development approaches. Native apps are explained as binary files that can access all device APIs but require platform-specific SDKs. Hybrid apps combine native development with web technologies, allowing a web app to run within a native wrapper that provides a bridge to device APIs. The document outlines the skills, frameworks, architectures, advantages and disadvantages of hybrid apps, and discusses challenges around UI design and cross-platform compilation.
Building Hybrid Apps with AngularJS and IonicYounes Adounis
Ionic est un SDK HTML5 puissant qui vous aide à construire des applications mobiles Hybrid en utilisant des technologies web comme HTML, CSS et Javascript.
Durant cette session on verra quand faut it choisir Hybrid au lieu de Native, comment utiliser Ionic et tous ses composants et à la fin on fera un exemple réel d'application Android et iOS pour voir les meilleurs pratiques de développement.
The document provides an overview of jQuery Mobile, a framework for building mobile web applications. It discusses:
- The "Browser Wars" and issues with cross-browser compatibility that jQuery Mobile aims to address.
- Key features of jQuery Mobile like its small file size, theming capabilities, and support for progressive enhancement across devices.
- How jQuery Mobile builds on jQuery to provide additional mobile-optimized features for aspects like DOM manipulation and event handling.
- Why jQuery Mobile may be preferable to other options like jQuery UI/Touch Punch for its simplicity, smaller size, and support for a wide variety of mobile devices and browsers through graceful degradation.
Greane Tree Technology CTO Joseph Payette gave our latest “Lunch & Learn” presentation. With the number of tools and frameworks for cross platform mobile application development increasing every year, it can be a challenge to determine the best fit technology for a mobile project. All of these tools and frameworks have their advantages and disadvantages, as they leverage different mechanisms for abstracting differences across mobile devices in an effort to provide a single platform for rapid application development. To bring order to the various options at hand, Joe reviewed mobile application architectures (native, hybrid, and HTML5), and explored and compared a few hybrid tools and frameworks, namely PhoneGap (www.phonegap.com), Appcelerator (www.appcelerator.com), and MoSync (www.mosync.com). Joe’s mobile application development presentation includes sample code for these three tools and frameworks.
The Lunch and Learn series is a regular event where we discuss topics of interest to our projects and clients. Last month, Chad Calhoun explored Git Interactive Techniques.
Mobile Development Architecture Ppt with Slides, Book Notes on using Web Silv...Bala Subra
The document provides an overview of modern mobile development. It discusses mobile computing trends and the rise of smartphones. It then covers the major mobile platforms including iOS, Android, Windows Phone, and BlackBerry. For iOS development, it describes the tools, languages, and processes for building apps using Xcode and Objective-C or MonoTouch. It highlights key iOS concepts like views, view controllers, outlets, and actions. It also covers testing apps on devices and deploying to the App Store.
Native, Web or Hybrid Mobile App Development?Sura Gonzalez
The document discusses different approaches to developing mobile apps, including native apps, web apps, and hybrid apps. Native apps are developed specifically for a single platform using that platform's tools and programming languages. They have full access to device features but have high development and maintenance costs. Web apps are developed with web technologies like HTML, CSS, and JavaScript and run in a mobile browser, allowing cross-platform use but more limited access to device features. Hybrid apps combine native and web technologies by wrapping web views in a native container, giving them full device access and lower costs than native apps. The document explores the characteristics and tradeoffs of each approach.
Developing a Modern Mobile App StrategyTodd Anglin
Mobile apps are important. There is little debate of that. But how you build, maintain, and deploy mobile apps remains the source of great debate for CIOs and developers alike. Unfortunately, there is no "one size fits all" mobile app strategy, so it is critical to understand how to choose the right technology for the right app. In this session, we will explore the four key approaches for building mobile apps, and establish a framework that will help you develop a mobile app strategy guaranteed to help you select the right technology for your next project.
This document provides an overview of mobile development. It discusses key mobile platforms like iOS and Android. For iOS, it covers features of iOS 5, the Xcode development environment, and testing tools. For Android, it discusses the open source nature, features, architecture, Java-based development using Eclipse/Android SDK, and testing framework. It also compares high-level differences between developing for iOS vs Android like required tools and programming languages.
This document discusses key differences between developing applications for mobile versus desktop. It notes that mobile applications have more limited resources like screen size, memory, and bandwidth. As a result, mobile app design must prioritize essential content and navigation over extensive graphics. Interactions also differ as mobile apps are optimized for touchscreens. Developers must consider these constraints and user expectations of mobility when designing mobile applications.
Apps are software programs that can run on computers, phones, or other electronic devices. There are three main types of apps: desktop apps that run independently on computers, web apps that require an internet connection, and mobile apps that run on smartphones or tablets. Mobile apps can be classified as native apps that are developed for specific devices or hybrid apps that contain features of both web and native apps and can be used offline with limited functionality. Common apps are used for education, social networking, entertainment, banking, e-commerce, and more.
Native vs Hybrid - Options to develop your mobile applicationLoic Ortola
Developing a mobile application is always a challenge, as it usually implies multi-platform developments (android, iOS, windows phone).
The question of native vs hybrid makes sense.
This presentation lays out the differences, the concepts of existing solutions, and proposes a matrix of decisions, and elements to make up your mind.
Not all apps are created equal. The type of app that you develop will depend on the features you want and your compatible device preferences. There are pros and cons to each app type, but there is usually a best app for your situation.
Day: 1 Introduction to Mobile Application Development (in Android)Ahsanul Karim
This document provides an introduction and overview of Android application development. It discusses the basics of mobile and smartphone applications and platforms like Android, iOS, and BlackBerry. It explains why the Android platform was selected for the course and its advantages over other platforms. The document outlines the course topics which include setting up the development environment, the Android architecture, Java programming basics, building Android apps, interfaces, components, data storage and more. It also discusses prerequisites and rules for the course.
Native mobile apps are best for performance-intensive or offline apps that require access to device hardware and APIs. They provide the best user experience but must be developed for each platform. Hybrid apps offer cross-platform support but have varying performance and limited hardware access. Mobile web apps have low-friction updates and no app store approval needed but lack offline support and native-level performance. Developers must choose between performance, cross-platform support, and development/maintenance costs for each mobile architecture option.
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
The document discusses hybrid mobile applications. It begins by defining a mobile application and the different types, including native, web, and hybrid. It then provides an overview of hybrid apps, explaining that they are developed with web technologies but can access device capabilities like a native app. The document outlines the development process for hybrid apps, including choosing a framework like Cordova, writing the code, testing on devices, and deploying to app stores. It provides guidance on coding practices, using plugins to access device features, and deployment procedures for Android and iOS.
The Great Mobile Debate: Native vs. Hybrid App DevelopmentNick Landry
It’s not easy being a mobile developer. iOS and Android dominate the market, Windows Phone is climbing into third place, and we’re not really sure if BlackBerry still matters. Do you focus on one platform or many? What size of the mobile population do you really want to reach? Each mobile platform comes with its own programming languages, SDKs, IDEs and application lifecycle & architecture. Are we really expected to learn all of this? Isn’t HTML5 supposed to be the Silver Bullet so we can finally write apps once and run them everywhere? This session will demystify all these questions, walking you through the modern mobile ecosystem, and explore your options as a developer. We’ll review the native story on each major platform, discuss the pros & cons of both mobile native and web development, cover some of the cross-platform solutions available to developers, and explore best practices and guidelines to insure a successful mobile strategy. Don’t just blindly pick a side or assume that “one size fits all”, this session covers one of the most hotly contested debates in modern IT. Come join us and be a part of the conversation.
The document discusses various topics related to mobile applications such as mobile myths, third-party frameworks, mobile web presence, mobile browsers, native vs HTML5 device features, creating consumable web services, SOAP vs RESTful web services, debugging web services, and types of mobile websites. It provides information on frameworks like Appcelerator Titanium, PhoneGap, MonoDroid, and MonoTouch. It also compares features of native and HTML5 applications and different types of mobile websites.
Introduction to Hybrid Application DevelopmentDotitude
This document provides an overview of hybrid mobile apps. It begins by discussing global smartphone market shares and mobile app development approaches. Native apps are explained as binary files that can access all device APIs but require platform-specific SDKs. Hybrid apps combine native development with web technologies, allowing a web app to run within a native wrapper that provides a bridge to device APIs. The document outlines the skills, frameworks, architectures, advantages and disadvantages of hybrid apps, and discusses challenges around UI design and cross-platform compilation.
Building Hybrid Apps with AngularJS and IonicYounes Adounis
Ionic est un SDK HTML5 puissant qui vous aide à construire des applications mobiles Hybrid en utilisant des technologies web comme HTML, CSS et Javascript.
Durant cette session on verra quand faut it choisir Hybrid au lieu de Native, comment utiliser Ionic et tous ses composants et à la fin on fera un exemple réel d'application Android et iOS pour voir les meilleurs pratiques de développement.
The document provides an overview of jQuery Mobile, a framework for building mobile web applications. It discusses:
- The "Browser Wars" and issues with cross-browser compatibility that jQuery Mobile aims to address.
- Key features of jQuery Mobile like its small file size, theming capabilities, and support for progressive enhancement across devices.
- How jQuery Mobile builds on jQuery to provide additional mobile-optimized features for aspects like DOM manipulation and event handling.
- Why jQuery Mobile may be preferable to other options like jQuery UI/Touch Punch for its simplicity, smaller size, and support for a wide variety of mobile devices and browsers through graceful degradation.
This document discusses cross-platform mobile app development using HTML frameworks like jQuery Mobile and Sencha Touch, and PhoneGap. It describes the problem of developing for multiple mobile platforms and devices. The solution presented is to use these HTML frameworks to build apps once that scale across devices, and to use PhoneGap to package them as native apps for distribution. Benefits include access to many platforms without native coding, and leveraging HTML and JavaScript skills. Examples are provided of each framework.
Introduction to hybrid application developmentKunjan Thakkar
The presentation I prepared for in-house skill building. Introduction to Hybrid development. Understanding different frameworks and choosing the right one.
Mobilefirst - Build Enterprise Class Apps for Mobile First Sanjeev Kumar
This document compares the IBM MobileFirst Platform Developer Edition to a "do-it-yourself" option for developing mobile applications. Both options use similar open source components like Eclipse and Android SDK, but MobileFirst Platform offers advantages like easier installation, development features like wizards and UI editors, backend connectivity tools, and debugging capabilities using emulators and real devices. The document provides an overview of the components and architecture of both solutions and types of mobile applications they can create.
Flutter vs Ionic: Which framework is better for cross platform application d...Mobiloitte
Flutter and Ionic are both cross-platform frameworks for developing mobile apps. Ionic uses web technologies like HTML and CSS to create hybrid apps, while Flutter uses its own widgets and renders directly to native platform controls. Ionic apps may have poorer performance than native apps due to using a webview, while Flutter provides native-like performance. Both frameworks make developing for multiple platforms easier, but Flutter could have an advantage in terms of performance and integration with native features, while Ionic may be easier to learn for web developers. Developers must consider their needs and choose the framework best suited to their specific project goals and requirements.
Top 4 Cross Platform tools for Mobile App Developmenttechugo
Scope of Cross Platform App Development is bright as developers and engineers find it easy and interesting to use a single code base to compile and deploy their app on all major mobile platforms. Top 4 Cross Platform Development tools are discussed here in the presentation, with few of their major pros and cons:
Synapse india reviews on cross plateform mobile apps developmentsaritasingh19866
The document discusses various cross-platform mobile application development frameworks including Titanium, PhoneGap, Rhodes, Sencha Touch, jQuery Mobile. It notes that over 5000 developers used HTML5 for app development in 2012 according to a survey. The frameworks allow writing apps using a single codebase that can run on multiple platforms like iOS and Android. However, cross-platform apps may have limited access to device-specific features and slower performance compared to native apps. The document also covers pros and cons of cross-platform app development.
This document summarizes an experience report on developing mobile apps to access content from an Enterprise Content Management system using different technologies. It discusses using native iOS development with Objective-C, mobile web apps with jQuery Mobile, hybrid apps with PhoneGap, and cross-platform apps with Appcelerator Titanium. It finds that Titanium provides the best balance of native look and feel with multi-platform support and productivity. Future work includes generic browsing apps and business-specific mobile apps.
The document discusses tech stacks for startups. It defines tech stacks as including both front-end and back-end components. The back-end contains the business logic and databases that drive an application but are not directly visible to users. Popular back-end frameworks include Laravel, Django, and Ruby on Rails. The front-end includes markup, styling, and client-side programming seen and interacted with by users, such as HTML, CSS, and JavaScript frameworks like AngularJS and ReactJS. The document also discusses considerations for mobile vs web applications and popular mobile development approaches like native, hybrid, and React Native.
Synapse india reviews on mobile application developmentsaritasingh19866
According to a developer survey, HTML5 is increasingly being used for cross-platform mobile app development, with 90% of developers planning to use it in 2013. While native apps are still preferred by some, cross-platform tools allow developing once for multiple platforms using web technologies like HTML5 and JavaScript. Popular cross-platform tools discussed in the document include Titanium, PhoneGap, Corona, and Sencha Touch, each with different capabilities and licensing models. While cross-platform apps have advantages in speed of development and cost, they also have limitations compared to native apps in areas like performance and access to device features.
With the advent usage of smartphones and the increasing number of mobile users across the globe, many business owners and entrepreneurs are focusing on developing mobile applications for their businesses.
The document discusses cross-platform mobile application development frameworks. It notes that according to a 2013 developer survey, over 5000 developers created apps using HTML5 in 2012 and 90% plan to do so in 2013. It then reviews several cross-platform frameworks like Titanium, PhoneGap, Rhodes, Corona, Marmalade, MonoCross, Sencha Touch and jQuery Mobile. For each it summarizes the main features, programming languages used, supported platforms, and other key details. It concludes by discussing pros and cons of cross-platform development like code reuse across platforms but also potential performance limitations.
AppNotch is a cloud-based platform that allows users to easily build mobile websites and apps for iPhone, iPad, Android and other devices using a drag-and-drop content management system and library of templates and widgets, enabling users to create professional mobile apps in just 4 steps without needing coding skills. The platform provides features like real-time previews, one-click publishing, integration with services like Google Maps, and deployment to app stores.
Best Interactive guide on Top 10 Mobile App Development Frameworksvarshasolanki7
If you are running on limited resources and time, there are some great frameworks available that can help you build cross-platform apps using a single codebase.
In this Presentation, we have discussed the top 10 mobile app development frameworks, including the introduction of the framework, top features of it and its app examples.
Read more:http://bit.ly/top-mobile-app-framework
The document provides an overview of Andrew Christiansen's technical skills and experience as a software developer, including over 12 years of experience developing Windows and web applications using .NET, 11 years of experience in database programming, and 9 years of experience developing iOS and Mac applications. It summarizes his proficiency with languages like C#, C++, Swift, and frameworks like .NET, iOS, and lists relevant personal and professional projects.
This document discusses PhoneGap/Cordova, a mobile development framework that allows building apps using HTML, CSS, and JavaScript that can run on multiple platforms. It provides examples of apps developed using PhoneGap/Cordova for various clients, highlighting features, technologies used, and challenges addressed. Neev is presented as experienced in developing PhoneGap/Cordova apps, having expertise in JavaScript and frontend technologies.
1. Mobile Applications
Chapter 5
BY
MR. A. B. MOMIN
ASSISTANT PROFESSOR
DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING
ATS’S, SANJAY BHOKARE GROUP OF INSTITUTES, MIRAJ
2. UI Frameworks
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Sencha Touch
• jQuery Mobile
• Enyo
• Montage
• iUI
• jQTouch
3. Sencha Touch
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Sencha Touch is a JavaScript-based framework for mobile app development.
• It has a free commercial license and it is compatible with iOS, Android, BlackBerry 7/10, and
Windows Phone 8.
• Sencha provide sencha sdk platform for make app.
• It supports 50 components and built in MVC with javascript.
• A basic “Hello World” application in Sencha Touch will look like this:
Ext.application({
name: 'Sencha Touch Demo’,
launch: function() {
Ext.create("Ext.tab.Panel", {
fullscreen: true,
items: [
{
title: 'Hello World’,
iconCls: 'home’,
html: 'Welcome to Sencha Touch’
}]});}});
4. jQuery Mobile
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• jQuery Mobile is a cross-platform UI framework optimized for touch smartphones.
• jQuery Mobile works over jQuery and it manages only the user interface of our web apps.
• jQuery Mobile is compatible with more than 10 different platforms, including all the modern smartphone
and tablet browsers.
• jQuery Mobile manages a series of rich controls, as well as page navigation and transitions using CSS3
animations.
• It is compatible with Apache Cordova/PhoneGap apps.
• Example:
<div data-role="page">
<div data-role="header" data-position="fixed">
<h1>Hello World</h1>
<a href="#">Action</a>
</div>
<div data-role="content">
<ul data-role="listview" data-filter="true">
<li>Option 1
<li>Option 2
<li>Option 3
<li>Option 4
</ul>
</div>
<div data-role="footer" data-position="fixed" data-theme="e">
<h4>O'Reilly Media</h4>
</div>
</div>
5. Enyo
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Enyo is a cross-device (desktop, tablet, and phone), cross-platform web app UI framework.
• The framework originated with the HP Palm team from webOS, but after the open sourcing of
that platform the Enyo effort was converted to a multiplatform solution, including support for
iOS, Android, Firefox, Chrome, Windows Phone, BlackBerry, and more.
• Enyo is modular and component-based and the basic core is only 25 KB zipped, making it a
mobile-optimized framework.
• It has a range of useful widgets, including image carousels and date pickers, and we can
encapsulate our own controls really easily.
6. Montage
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Montage is a complete web app development framework, including a client-side Java‐Script
library and a server-side Node.js library.
• One of the big advantages of Montage is the usage of a two-way data binding mechanism
using custom HTML5 data.
• It also includes components and templates, data persistence, and event management.
• Montage is an open source project created by Motorola Mobility, now owned by Google.
• One of the key targets of Montage is Apache Flex (formerly Adobe Flex) developers trying to
move into the HTML5 world.
7. iUI
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• iUI was one of the first libraries developed for iPhone-style application development.
• iUI is a very simple-to-use, nonintrusive JavaScript library, including CSS and assets (generally
backgrounds) that emulate the native iPhone application controls, animations, and application
workflow.
• The main features are:
• No JavaScript coding required
• Extends the behavior of standard HTML markup
• Overrides links and forms with Ajax requests
• Updates the page with smooth iPhone transitions with no code
• Other advanced features that iUI supports include:
• Modal dialog pop-ups
• Form designs
• Emulation of native form controls
• Stripped tables
• Right (>) toolbar button
8. jQTouch
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• jQTouch is a jQuery plug-in for iPhone web development that produces similar results to iUI,
but with more powerful graphics and animations.
• It does require some JavaScript code to initialize the page.
• The supported features include:
• Native WebKit animations using jQuery methods
• Callback events
• Flexible themes
• Swipe detection
• Extensions: floaty bar, geolocation, offline capability
• Visual controls
• Animations
9. J2ME Basics
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• J2ME is the short form for Java 2 Micro Edition.
• J2ME is meant for tiny devices such as mobile phones, TV set top boxes, Vehicle telematics, pagers, PDAs
etc.
• Some of the main differences between computers and the J2ME devices are:
• Limited processing power
• Limited system memory
• Limited storage capacity
• Small display
• Less Battery power
• Limited connectivity to internet
• The J2ME applications can be used to do many useful things. A few of the capabilities of a J2ME program
are:
• Making UDP connections back to the server or communication between two devices.
• Making HTTP connections back to a HTTP server to make rich applications
• Making Socket connections
• Bar Code scanning
• Bluetooth programming
• and many other programs limited only by your imagination.
10. J2ME ToolKit
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Sun Java Wireless Toolkit
A free development environment directly from SUN is the Sun Java Wireless toolkit. It is a free
IDE which can be downloaded at http://java.sun.com/products/sjwtoolkit/index.html
• Netbeans mobility pack
If you are more comfortable with Netbeans development, this is another free toolkit which you
can use to develop J2ME applications. This is downloadable
from http://developers.sun.com/prodtech/javatools/mobility/downloads/index.jsp
11. HTML 5 Script Extension
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• HTML5 includes new attributes to the script element that may improve performance on
compatible devices.
• The script elements used to block the parallel download of any other resource, and that harms
performance.
12. Code Execution
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
You can execute JavaScript code in four different ways:
• From a script tag
• From an event handler
• From a link, using the javascript: URL protocol
• From a bookmarklet, using the javascript: URL protocol
13. JS Debugging and Profiling
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Debugger the enables you to step through code, analyse stack frames and set breakpoints.
• profilers run code and give you a detailed breakdown of execution times, allowing you to
identify bottlenecks in your programs.
• Example: Firebug from Mozilla Firefox
14. Native Web API
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
There are other extensions available for native web applications on some
devices, and
many other JavaScript APIs are supported in installed applications.
These JavaScript APIs can include support for:
• Messaging
• Address book management
• Gallery
• Camera
• Calendar
• Device status information
• Native menus
15. Mobile Libraries
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• Zepto.js:
Zepto.js is a minimized JavaScript library optimized for performance. Its goal is to provide a 5– 10 KB
modular library that downloads and executes fast, with a jQuery-like syntax. With its inclusion with the
HTML5 Mobile Boilerplate template, Zepto.js has become the most popular replacement for jQuery in
mobile web development.
• baseJS:
baseJS is a lightweight library (8 KB) compatible with Safari on iOS and other Web Kit based
browsers. It has only been fully tested on Safari, from iOS 1.0 to 3.0.
• jQMobi:
jQMobi is a query selector library optimized for mobile devices that takes 5 KB of JavaScript code
using a jQuery syntax. Based on Zepto and jQuery, this library focuses on ways to reduce the API to its
most useful features and offers a fast version of a similar API. It includes basic DOM and Ajax
management through the $ object and chained functions.
• QuoJS:
Quo is a micro JavaScript library (14 KB) optimized for mobile devices that includes DOM, event, and
Ajax functionality and a good quantity of touch gesture event handlers, such as pinch out, drag, rotate,
hold, swipe, and two-finger tap.
16. Mobile Libraries
Mobile Applications Mr. A. B. Momin, Assistant Professor, Department of CSE
• XUI:
XUI is a simple JavaScript framework for building mobile websites that takes up only 4.2 KB
compressed. It is available for free and has been fully tested on Web Kit-based browsers and Opera
Mobile.