The document discusses MMOGs (massively multiplayer online games) as potential utopian or dystopian spaces. It explores how concepts from novels like textuality, narrativity, dialogism, and realism can be applied to MMOGs. While MMOGs could create utopian social spaces, they may also devolve into dystopias if players' rights are not respected or the virtual world is not well-designed by administrators. MMOGs thus walk a line between upholding player agency and preventing corruption like cheating.