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Julian Kücklich
MMOGs als soziale
Utopieräume
re:publica 07, Berlin
13. April 2007
Utopie und Virtualität
Von der Utopie zur Dystopie
MMOGs: Utopie ...
... Dystopie ...
... oder Spiegel der Zeit?
Der Roman als Modell
              Textualität

              Narrativität

              Dialogizität

              Realismus
Der Roman als Modell
              Textualität
Der Roman als Modell
              Textualität

              Narrativität
Der Tod des Autors?
„For the traditional reader
electronic writing offers
little comfort; it will in
fact confirm much of what
the deconstructionists […]
have been saying about        Jay D. Bolter

the instability of the text
and decreasing authority
of the author“
Der Roman als Modell
               Narrativität




            „Wir haben festge-
            stellt, daß die
            Tragödie die Nach-
            ahmung einer in
            sich geschlossenen
            und ganzen Hand-
            lung ist [...]. Ein
            Ganzes ist, was       Aristoteles
            Anfang, Mitte und
            Ende hat.“
Der Roman als Modell
               Narrativität




            „Wir haben festge-
            stellt, daß die
            Tragödie die Nach-
            ahmung einer in
            sich geschlossenen
            und ganzen Hand-
            lung ist [...]. Ein
            Ganzes ist, was       Aristoteles
            Anfang, Mitte und
            Ende hat.“
Der Roman als Modell
               Narrativität




            „Narrative has
            something to do
            with timebounded-
            ness, and plot is
            the internal logic of
            the discourse of
            mortality“
                                    Peter Brooks
Der Roman als Modell
              Narrativität

              Dialogizität




             „A cybertext is a
             machine for the
             production of a
             variety of
             expressions“

                                 Espen Aarseth
                             Espen Aarseth
Der Roman als Modell
              Dialogizität

                Scutter, he
                cried thickly

                She has it, she got it,
                Wherever she put it
                The leg of the duck.


               Vidi aquam egre-
               dientem de templo a
               latere dextro. Alleluia
Der Roman als Modell
              Dialogizität


                lol ME ME ME!


                it saves
                ur !@#

               we lived to fight
               another day!
Der Roman als Modell
 „When heteroglossia enters the
 novel it becomes subject to an
 artistic reworking. The social and
 historical voices populating
 language, all its words and all its
 forms, which provide language
 with its particular concrete
 conceptualizations, are organized
 in the novel into a structured
 stylistic system that expresses the   M. Bachtin
 differentiated socio-ideological
 position of the author amid the
 heteroglossia of his epoch.“
Der Roman als Modell
              Dialogizität

              Realismus
               lol ME ME ME!


                it saves
                ur !@#

               we lived to fight
               another day!
Der Roman als Modell
                 Realismus



            „Realistic-ness
            and realism are
            most certainly
            not the same
            thing“

                              A. Galloway
Der Roman als Modell
                    Realismus

         „[The realist novel‘s]
         greatness and practical
         usefulness lay in its
         unremitting work of
         involving the reader
         himself in the moral
         life, inviting him to put
         his own motives under
         examination, suggest-        Lionel Trilling
         ing that reality is not as
         his conventional edu-
         cation has led him to
         see it.“
Der Roman als Modell
              Utopie?
              Textualität

              Narrativität
              Dystopie?

              Dialogizität

              Realismus
Utopie oder Dystopie?
  we lived to fight
  another day!
lol ME ME ME!              By pressing the
                           ‚I accept‘ button,
                           you accept the
        it saves           terms and con-
        ur !@#             ditions below




                      Dialogizität
Utopie oder Dystopie?
„But one new and interesting thing
in this EULA [...] is the fact that
you will be giving up your rights of
ownership over anything that you
build and leave in the world.
Moreover if something goes wrong
with the world, or if the powers that
                                        E. Castronova
be decide to change some part of
the code, and as a result you lose
something important to you, you
have no right to expect
compensation. [...]“
Utopie oder Dystopie?

                   39,99
Utopie oder Dystopie?
„Player activity is productive in a number of
ways. The basic ergodic nature of the game
text requires player input in order to
advance the game. In emergent games like
EverQuest this can be a creative process
                                                 39,99
which leads to unexpected or unpredictable
results [...]. Players are also a source of
feedback and suggestions; act as quasi
bug-testers; are active on game bulletin
boards. […] Finally there are the social and
community investment of players that build
important structural features such as the
social networks found in guilds, and the
long-term friendships and team-like
relationships that lead to player retention in
the game“ (Sal Humphries)
Utopie oder Dystopie?
 „There‘s no way to measure the
 reasonableness of virtual world
 design decisions [...]. Artists do
 what artists do.“

                                         Richard Bartle

               „The nature of virtual spaces is
               such that there must [...] be a
               higher power or administrator. [...]
               By declaring that avatars have
               rights, we‘re abrogating that
               administrator‘s right to personal
Raph Koster
               property.“
Utopie oder Dystopie?


              I don‘t want to
              surrender control. I
              hate the notion of
              rights for players.
Utopie oder Dystopie?




„Game fictions are all about testing of ‚hypotheses‘,
‚options‘, and ‚imaginative alternatives, all about offering
the ‚contents‘ and not the authored and fixed meaning of a
single imaginative possibility“ (Barry Atkins)
julian@kuecklich.de
Utopie oder Dystopie?
              “Then the cheaters came. As a
              social construct, despite being
              virtual, the online world of
              Diablo was just as susceptible
              to cheaters as the real world.
              […] New players had found
              ways of illegitimately altering
              their characters. Using a
              technique called 'duping', they
              could duplicate any item they
              owned, or even fabricate them
              out of thin air.” (Andy Kuo)

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MMOGs als soziale Utopieräume

  • 1. Julian Kücklich MMOGs als soziale Utopieräume re:publica 07, Berlin 13. April 2007
  • 3. Von der Utopie zur Dystopie
  • 6. ... oder Spiegel der Zeit?
  • 7. Der Roman als Modell Textualität Narrativität Dialogizität Realismus
  • 8. Der Roman als Modell Textualität
  • 9. Der Roman als Modell Textualität Narrativität
  • 10. Der Tod des Autors? „For the traditional reader electronic writing offers little comfort; it will in fact confirm much of what the deconstructionists […] have been saying about Jay D. Bolter the instability of the text and decreasing authority of the author“
  • 11. Der Roman als Modell Narrativität „Wir haben festge- stellt, daß die Tragödie die Nach- ahmung einer in sich geschlossenen und ganzen Hand- lung ist [...]. Ein Ganzes ist, was Aristoteles Anfang, Mitte und Ende hat.“
  • 12. Der Roman als Modell Narrativität „Wir haben festge- stellt, daß die Tragödie die Nach- ahmung einer in sich geschlossenen und ganzen Hand- lung ist [...]. Ein Ganzes ist, was Aristoteles Anfang, Mitte und Ende hat.“
  • 13. Der Roman als Modell Narrativität „Narrative has something to do with timebounded- ness, and plot is the internal logic of the discourse of mortality“ Peter Brooks
  • 14. Der Roman als Modell Narrativität Dialogizität „A cybertext is a machine for the production of a variety of expressions“ Espen Aarseth Espen Aarseth
  • 15. Der Roman als Modell Dialogizität Scutter, he cried thickly She has it, she got it, Wherever she put it The leg of the duck. Vidi aquam egre- dientem de templo a latere dextro. Alleluia
  • 16. Der Roman als Modell Dialogizität lol ME ME ME! it saves ur !@# we lived to fight another day!
  • 17. Der Roman als Modell „When heteroglossia enters the novel it becomes subject to an artistic reworking. The social and historical voices populating language, all its words and all its forms, which provide language with its particular concrete conceptualizations, are organized in the novel into a structured stylistic system that expresses the M. Bachtin differentiated socio-ideological position of the author amid the heteroglossia of his epoch.“
  • 18. Der Roman als Modell Dialogizität Realismus lol ME ME ME! it saves ur !@# we lived to fight another day!
  • 19. Der Roman als Modell Realismus „Realistic-ness and realism are most certainly not the same thing“ A. Galloway
  • 20. Der Roman als Modell Realismus „[The realist novel‘s] greatness and practical usefulness lay in its unremitting work of involving the reader himself in the moral life, inviting him to put his own motives under examination, suggest- Lionel Trilling ing that reality is not as his conventional edu- cation has led him to see it.“
  • 21. Der Roman als Modell Utopie? Textualität Narrativität Dystopie? Dialogizität Realismus
  • 22. Utopie oder Dystopie? we lived to fight another day! lol ME ME ME! By pressing the ‚I accept‘ button, you accept the it saves terms and con- ur !@# ditions below Dialogizität
  • 23. Utopie oder Dystopie? „But one new and interesting thing in this EULA [...] is the fact that you will be giving up your rights of ownership over anything that you build and leave in the world. Moreover if something goes wrong with the world, or if the powers that E. Castronova be decide to change some part of the code, and as a result you lose something important to you, you have no right to expect compensation. [...]“
  • 25. Utopie oder Dystopie? „Player activity is productive in a number of ways. The basic ergodic nature of the game text requires player input in order to advance the game. In emergent games like EverQuest this can be a creative process 39,99 which leads to unexpected or unpredictable results [...]. Players are also a source of feedback and suggestions; act as quasi bug-testers; are active on game bulletin boards. […] Finally there are the social and community investment of players that build important structural features such as the social networks found in guilds, and the long-term friendships and team-like relationships that lead to player retention in the game“ (Sal Humphries)
  • 26. Utopie oder Dystopie? „There‘s no way to measure the reasonableness of virtual world design decisions [...]. Artists do what artists do.“ Richard Bartle „The nature of virtual spaces is such that there must [...] be a higher power or administrator. [...] By declaring that avatars have rights, we‘re abrogating that administrator‘s right to personal Raph Koster property.“
  • 27. Utopie oder Dystopie? I don‘t want to surrender control. I hate the notion of rights for players.
  • 28. Utopie oder Dystopie? „Game fictions are all about testing of ‚hypotheses‘, ‚options‘, and ‚imaginative alternatives, all about offering the ‚contents‘ and not the authored and fixed meaning of a single imaginative possibility“ (Barry Atkins)
  • 30. Utopie oder Dystopie? “Then the cheaters came. As a social construct, despite being virtual, the online world of Diablo was just as susceptible to cheaters as the real world. […] New players had found ways of illegitimately altering their characters. Using a technique called 'duping', they could duplicate any item they owned, or even fabricate them out of thin air.” (Andy Kuo)