The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the history and current state of independent game development. It traces the evolution from early "hacker culture" and bedroom coders in the 1960s-1980s to today's independent games scene, which has grown thanks to new digital distribution methods and communities like festivals and game jams that support independent developers. However, economic challenges remain, as independent developers have to balance artistic vision with commercial viability without the resources of major publishers. The document examines the roles of technology, economics, culture and aesthetics in shaping independent games.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the history and current state of independent game development. It traces the evolution from early "hacker culture" and bedroom coders in the 1960s-1980s to today's independent games scene, which has grown thanks to new digital distribution methods and communities like festivals and game jams that support independent developers. However, economic challenges remain, as independent developers have to balance artistic vision with commercial viability without the resources of major publishers. The document examines the roles of technology, economics, culture and aesthetics in shaping independent games.
This document outlines a new media strategy for correspondents.org to provide comparative coverage, exchange, and context through the following approaches:
1) Encourage comparative coverage by suggesting related stories, background materials, images, videos, maps and infographics to enable readers to make their own comparisons.
2) Facilitate exchange by setting up a forum for story suggestions and feedback, providing training materials online, and rewarding sustained participation and high quality contributions.
3) Ensure proper context by providing temporal, spatial, editorial, social and media context through links, maps, timelines, comments, embedded content and strategic alliances.
The document discusses strategies for building trust in media organizations and journalism. It proposes that correspondents.org establish trust by having a non-partisan editorial policy, high-quality journalism, transparency in reporting, and excellence in background research. It also recommends cooperating with local media partners and increasing media accountability. Key tactics include disclosing sources and affiliations, fact checking reports, and setting standards for responsible reporting.
The document discusses MMOGs (massively multiplayer online games) as potential utopian or dystopian spaces. It explores how concepts from novels like textuality, narrativity, dialogism, and realism can be applied to MMOGs. While MMOGs could create utopian social spaces, they may also devolve into dystopias if players' rights are not respected or the virtual world is not well-designed by administrators. MMOGs thus walk a line between upholding player agency and preventing corruption like cheating.
1. The document discusses the concept of "playbour", which refers to productive activities that are engaged in voluntarily for their own sake but also generate value, making it difficult to classify as work or play.
2. In online games and social networks, the laborious aspects are obscured by an "ideology of play" even as value is generated through social ties and personal information.
3. Exploitation in these contexts results from both objectification through commodification of information as well as subjectification through processes that alienate individuals from themselves.
Julian Kücklich's re:publica09 talk on NewsgamingJulian Kücklich
This document discusses the potential for combining games and journalism to create "ludic journalism" and impact the future of news. It covers how games can be used for serious purposes like learning, health, and persuasion. The document suggests that games have a unique ability to disrupt attitudes and beliefs by allowing people to experience the consequences of their virtual actions. It poses the idea of combining news and gaming but does not go into details. The presentation raises the concept of "ludic journalism" and its ability to influence the future of how news is delivered and consumed.
This document outlines a new media strategy for correspondents.org to provide comparative coverage, exchange, and context through the following approaches:
1) Encourage comparative coverage by suggesting related stories, background materials, images, videos, maps and infographics to enable readers to make their own comparisons.
2) Facilitate exchange by setting up a forum for story suggestions and feedback, providing training materials online, and rewarding sustained participation and high quality contributions.
3) Ensure proper context by providing temporal, spatial, editorial, social and media context through links, maps, timelines, comments, embedded content and strategic alliances.
The document discusses strategies for building trust in media organizations and journalism. It proposes that correspondents.org establish trust by having a non-partisan editorial policy, high-quality journalism, transparency in reporting, and excellence in background research. It also recommends cooperating with local media partners and increasing media accountability. Key tactics include disclosing sources and affiliations, fact checking reports, and setting standards for responsible reporting.
The document discusses MMOGs (massively multiplayer online games) as potential utopian or dystopian spaces. It explores how concepts from novels like textuality, narrativity, dialogism, and realism can be applied to MMOGs. While MMOGs could create utopian social spaces, they may also devolve into dystopias if players' rights are not respected or the virtual world is not well-designed by administrators. MMOGs thus walk a line between upholding player agency and preventing corruption like cheating.
1. The document discusses the concept of "playbour", which refers to productive activities that are engaged in voluntarily for their own sake but also generate value, making it difficult to classify as work or play.
2. In online games and social networks, the laborious aspects are obscured by an "ideology of play" even as value is generated through social ties and personal information.
3. Exploitation in these contexts results from both objectification through commodification of information as well as subjectification through processes that alienate individuals from themselves.
Julian Kücklich's re:publica09 talk on NewsgamingJulian Kücklich
This document discusses the potential for combining games and journalism to create "ludic journalism" and impact the future of news. It covers how games can be used for serious purposes like learning, health, and persuasion. The document suggests that games have a unique ability to disrupt attitudes and beliefs by allowing people to experience the consequences of their virtual actions. It poses the idea of combining news and gaming but does not go into details. The presentation raises the concept of "ludic journalism" and its ability to influence the future of how news is delivered and consumed.