This document provides an overview and guidelines for running a Mutants & Masterminds roleplaying game focused on supernatural horror. It includes discussions of different horror genres and styles, character creation options ranging from normal humans to legendary heroes, guidelines for investigations and confronting fears, and templates for playing monster characters. The document aims to help gamemasters design supernatural horror campaigns and adventures at a variety of power levels.
This document provides instructions and descriptions for operating a Sony digital audio player. It outlines the player's main menu options, including playing music files, adjusting sound settings, searching for songs, connecting to a computer, and more. The summary is organized by sections in the menu like "All Songs", "Settings", "Search", and "FM" to give an overview of the player's key features and functionality.
Detailed account of Metaphysical Operations required for the The New Age, for which we had to depend on outside help.
The Time Line was altered,and the 2012 event which would have seen Earth bereft of humanity was changed completely.
These details form the the main message, the rest is about Spiritual Philosophy and the Nature and Destiny of Man.
This document provides an overview of the historical events of World War 2 from 1939-1945, including the causes and outbreak of war, key battles and campaigns across different theaters, and the Allied victory in Europe and the Pacific. It also outlines the main menus, gameplay modes, tutorials and other in-game features of the real-time strategy video game "War Leaders: Clash of Nations".
This document introduces shell scripting and provides an overview of info pages, man pages, and the whatis database in Linux. It discusses:
1. Info pages are online documentation pages that can be navigated using info, while man pages are short manuals accessed using man.
2. The whatis database contains brief one-line descriptions of commands and is searched using whatis.
3. It then revises some basic Linux commands like who, date, echo and file commands to familiarize the reader with shell scripting.
This document is a table of contents for a book titled "100 Greatest Science Discoveries of All Time" by Kendall Haven. The table of contents lists over 100 chapter titles related to major scientific discoveries arranged in chronological order. It includes discoveries such as levers and buoyancy, the sun being the center of the universe, cells, gravity, fossils, bacteria, atoms, evolution, radioactivity, antibiotics and more. The document also provides publishing information for the book.
The choose yourself stories james altucher.CrypticBD
The document is a collection of short stories written by James Altucher. It includes a dedication, table of contents, and stories with titles like "How I Killed Osama Bin Laden" and "There's No Painless Way to Kill Yourself." The document also includes basic publishing information and copyright details.
GroupM's Interaction 2016 report looks at consumer behaviors, technology and marketplace trends worldwide, as well as figures on the number of consumers online, the amount of advertising investment directed to meeting them there, the most popular online platforms and the amount of commerce transacted online.
This document provides instructions and descriptions for operating a Sony digital audio player. It outlines the player's main menu options, including playing music files, adjusting sound settings, searching for songs, connecting to a computer, and more. The summary is organized by sections in the menu like "All Songs", "Settings", "Search", and "FM" to give an overview of the player's key features and functionality.
Detailed account of Metaphysical Operations required for the The New Age, for which we had to depend on outside help.
The Time Line was altered,and the 2012 event which would have seen Earth bereft of humanity was changed completely.
These details form the the main message, the rest is about Spiritual Philosophy and the Nature and Destiny of Man.
This document provides an overview of the historical events of World War 2 from 1939-1945, including the causes and outbreak of war, key battles and campaigns across different theaters, and the Allied victory in Europe and the Pacific. It also outlines the main menus, gameplay modes, tutorials and other in-game features of the real-time strategy video game "War Leaders: Clash of Nations".
This document introduces shell scripting and provides an overview of info pages, man pages, and the whatis database in Linux. It discusses:
1. Info pages are online documentation pages that can be navigated using info, while man pages are short manuals accessed using man.
2. The whatis database contains brief one-line descriptions of commands and is searched using whatis.
3. It then revises some basic Linux commands like who, date, echo and file commands to familiarize the reader with shell scripting.
This document is a table of contents for a book titled "100 Greatest Science Discoveries of All Time" by Kendall Haven. The table of contents lists over 100 chapter titles related to major scientific discoveries arranged in chronological order. It includes discoveries such as levers and buoyancy, the sun being the center of the universe, cells, gravity, fossils, bacteria, atoms, evolution, radioactivity, antibiotics and more. The document also provides publishing information for the book.
The choose yourself stories james altucher.CrypticBD
The document is a collection of short stories written by James Altucher. It includes a dedication, table of contents, and stories with titles like "How I Killed Osama Bin Laden" and "There's No Painless Way to Kill Yourself." The document also includes basic publishing information and copyright details.
GroupM's Interaction 2016 report looks at consumer behaviors, technology and marketplace trends worldwide, as well as figures on the number of consumers online, the amount of advertising investment directed to meeting them there, the most popular online platforms and the amount of commerce transacted online.
The document provides an overview of trends in digital advertising across various countries and topics. It includes sections discussing ad fraud, brands advertising on television and online, ad blocking, viewability of ads, and advertising statistics for numerous countries around the world. Country-specific data is presented on advertising expenditures, growth, and platforms used in Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China and other nations.
This document provides information about Macromedia Flash trademarks and copyright. It lists many Macromedia product names and technologies that are trademarks. It also acknowledges third party technologies used in Macromedia products and the copyright year of the document.
293 Tips For Producing And Managing Flash Based E Learning ContentHidayathulla NS
This document provides 239 tips for producing and managing Flash-based e-learning content. It covers tips for using authoring tools like Adobe Flash, Captivate, and Articulate. It also includes tips for using tools like PowerPoint, Camtasia, and Second Life for e-learning. Finally, it provides general tips on work practices and contributions from tool vendors. The goal is to offer practical advice to help people create effective Flash-based learning experiences.
Herbert L. Clarke describes his journey to becoming a cornetist through 15 chapters. He was inspired by his family's involvement in music from a young age. Though he struggled with health issues, his passion for the cornet sustained him. After rigorous practice and performance experience in bands, he became a professional cornetist and continued honing his skills, developing both classical and popular styles.
This document is a user guide for the Sony Xperia Z3 that provides instructions on basic device set up and use. It includes sections covering getting started with the device, learning the basics of navigation and using common apps, downloading apps, connecting to networks and syncing data, changing device settings, making calls, managing contacts, messaging, listening to music, taking photos with the camera, and more. The guide provides overviews and step-by-step instructions to help users understand and optimize their Xperia Z3.
This document provides instructions for an 8FG 8-channel radio control system. It includes sections on system components, installation, functions, menus, model settings, and safety precautions. The system uses FASST 2.4GHz spread spectrum technology for interference-free operation. It allows selection between multi-channel and 7-channel modes. The manual provides detailed setup and programming instructions to customize models.
This document is an instruction manual for a Sony camera. It contains 3 sections: an overview of the camera's main features, operating instructions for basic camera functions, and reference information on additional settings and technical specifications. The overview lists the camera's main buttons and ports. The operating instructions explain how to power on the camera, take pictures, view photos and videos, connect to a computer, and use the included software. The reference section provides detailed information on advanced settings, file formats, output resolutions, battery life, and other technical specifications.
DOWN
These high quality down filled garments offer low weight, low bulk, weather protection
and warmth for cold conditions either at home, at altitude or at extreme latitudes.
Pluripotent stem-cell-handbook-from-nature-and-thermoscienceAmira M. Heniedy
This document is a handbook about pluripotent stem cells. It contains sections on reprogramming cells into a pluripotent state, engineering pluripotent stem cells using tools like CRISPR-Cas9 and TALENs, culturing pluripotent stem cells in feeder-dependent and feeder-free systems, differentiating pluripotent stem cells into various cell types, and characterizing pluripotent stem cells and their differentiated progeny. The handbook provides information and protocols for working with pluripotent stem cells from initial reprogramming through differentiation and characterization.
This document contains a physics textbook on optics, mechanics, electricity, and other topics. It begins with an overview of thin lenses, including their types, characteristics, geometric terms, refraction through lenses, and properties of images formed based on the object's position. Key points include convex lenses being thicker in the middle and converging light, while concave lenses are thicker on the edges and diverge light. The document then derives the lens formula using similar triangles and ray diagrams.
The document discusses the divine gifts and blessings that Allah bestows upon humanity, including talents, abilities, and provisions. It explores how people can properly obtain blessings through positive and lawful means of earning a livelihood, and the importance of being grateful for Allah's favors. However, it warns that if blessings are obtained through illegal means or not used as intended, people risk losing Allah's blessings and will be liable for punishment.
This document contains information about the ChucK programming language, including:
- The authors and developers of ChucK, led by Ge Wang and Perry Cook.
- Links to documentation, tutorials, code repositories, and more.
- An overview of the ChucK Manual, which covers topics like installation, language basics, concurrency, and events.
This lesson plan outlines the structure and activities for a class, including greeting students, reviewing previous lessons, introducing a new topic on writing topic sentences, and providing examples. The plan details the timing, content, and objectives for each section, and describes what the lecturer and students will do during different parts of the class.
This lesson plan outlines a lecture on proofreading that will last 100 minutes. It includes objectives, materials, timing, and activities. The lecturer will begin with a warm-up and review of the previous lesson. They will then give a new lesson presentation over proofreading topics through 10 slides, providing examples and asking students for their ideas. Students will practice proofreading exercises.
This document provides an overview of the features and functions of a Philips DVD recorder. It includes sections on setup and connection, playback and recording functions, programming recordings, disc and photo management, preferences, and troubleshooting. The table of contents outlines 18 main sections covering topics from accessories and safety information to recording, playback, on-screen menus and displays, and more.
The document discusses cascade-fermented enzyme supplements made from organic fruits, vegetables, nuts and spices. It describes how clinical studies have shown that these supplements can increase cell energy production by up to 300% by activating mitochondria. The supplements are said to help with digestion, detoxification, pH and hormone regulation, immune function, and many other health conditions including fatigue, skin diseases, pain, and cardiovascular issues. The supplements are presented as a natural way to support health and prevent disease.
This document provides an introduction and summary of Player's Handbook 3, a supplement for the 4th edition Dungeons & Dragons roleplaying game. It introduces four new playable races, six new character classes that utilize psionic or divine powers, and rules for hybrid character combinations. It also includes new skill powers, feats, and magic items to provide additional character options. The appendix defines keywords used in character powers.
The End of the Church Age ... and Afterfeedsheep1600
The thought that the church age would come to an end is a shocking idea to those of us who have been taught the amillennial (a-mil) or the postmillennial (post-mil) idea of the return of Christ. In both of these schools of thought, the concept that the churches and congregations would be here and would be functioning as God’s people all the way to the end of the world and the return of Christ has been thoroughly ingrained into our thinking.
However, in the churches that have been taught the premillennial (premil) idea of the return of Christ, it is amazing to note that they have been taught that there would come a time when the church age would come to an end prior to the end of the world. True, they did not use the language that there would come a time when the church age would end. However, effectively, this is what they were saying when they taught the concept that there would come a time when the believers would be raptured.
In fact, while many details of the closing events of this world’s history have been grossly misunderstood in that pre-mil concept, it is remarkable that they correctly had been given a faint glimpse of much of the Biblical outline of the events that must unfold before the world ends. A comparison of basic pre- mil teaching with the true Biblical teaching shows the following.
Harold Camping
The document provides an overview of trends in digital advertising across various countries and topics. It includes sections discussing ad fraud, brands advertising on television and online, ad blocking, viewability of ads, and advertising statistics for numerous countries around the world. Country-specific data is presented on advertising expenditures, growth, and platforms used in Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China and other nations.
This document provides information about Macromedia Flash trademarks and copyright. It lists many Macromedia product names and technologies that are trademarks. It also acknowledges third party technologies used in Macromedia products and the copyright year of the document.
293 Tips For Producing And Managing Flash Based E Learning ContentHidayathulla NS
This document provides 239 tips for producing and managing Flash-based e-learning content. It covers tips for using authoring tools like Adobe Flash, Captivate, and Articulate. It also includes tips for using tools like PowerPoint, Camtasia, and Second Life for e-learning. Finally, it provides general tips on work practices and contributions from tool vendors. The goal is to offer practical advice to help people create effective Flash-based learning experiences.
Herbert L. Clarke describes his journey to becoming a cornetist through 15 chapters. He was inspired by his family's involvement in music from a young age. Though he struggled with health issues, his passion for the cornet sustained him. After rigorous practice and performance experience in bands, he became a professional cornetist and continued honing his skills, developing both classical and popular styles.
This document is a user guide for the Sony Xperia Z3 that provides instructions on basic device set up and use. It includes sections covering getting started with the device, learning the basics of navigation and using common apps, downloading apps, connecting to networks and syncing data, changing device settings, making calls, managing contacts, messaging, listening to music, taking photos with the camera, and more. The guide provides overviews and step-by-step instructions to help users understand and optimize their Xperia Z3.
This document provides instructions for an 8FG 8-channel radio control system. It includes sections on system components, installation, functions, menus, model settings, and safety precautions. The system uses FASST 2.4GHz spread spectrum technology for interference-free operation. It allows selection between multi-channel and 7-channel modes. The manual provides detailed setup and programming instructions to customize models.
This document is an instruction manual for a Sony camera. It contains 3 sections: an overview of the camera's main features, operating instructions for basic camera functions, and reference information on additional settings and technical specifications. The overview lists the camera's main buttons and ports. The operating instructions explain how to power on the camera, take pictures, view photos and videos, connect to a computer, and use the included software. The reference section provides detailed information on advanced settings, file formats, output resolutions, battery life, and other technical specifications.
DOWN
These high quality down filled garments offer low weight, low bulk, weather protection
and warmth for cold conditions either at home, at altitude or at extreme latitudes.
Pluripotent stem-cell-handbook-from-nature-and-thermoscienceAmira M. Heniedy
This document is a handbook about pluripotent stem cells. It contains sections on reprogramming cells into a pluripotent state, engineering pluripotent stem cells using tools like CRISPR-Cas9 and TALENs, culturing pluripotent stem cells in feeder-dependent and feeder-free systems, differentiating pluripotent stem cells into various cell types, and characterizing pluripotent stem cells and their differentiated progeny. The handbook provides information and protocols for working with pluripotent stem cells from initial reprogramming through differentiation and characterization.
This document contains a physics textbook on optics, mechanics, electricity, and other topics. It begins with an overview of thin lenses, including their types, characteristics, geometric terms, refraction through lenses, and properties of images formed based on the object's position. Key points include convex lenses being thicker in the middle and converging light, while concave lenses are thicker on the edges and diverge light. The document then derives the lens formula using similar triangles and ray diagrams.
The document discusses the divine gifts and blessings that Allah bestows upon humanity, including talents, abilities, and provisions. It explores how people can properly obtain blessings through positive and lawful means of earning a livelihood, and the importance of being grateful for Allah's favors. However, it warns that if blessings are obtained through illegal means or not used as intended, people risk losing Allah's blessings and will be liable for punishment.
This document contains information about the ChucK programming language, including:
- The authors and developers of ChucK, led by Ge Wang and Perry Cook.
- Links to documentation, tutorials, code repositories, and more.
- An overview of the ChucK Manual, which covers topics like installation, language basics, concurrency, and events.
This lesson plan outlines the structure and activities for a class, including greeting students, reviewing previous lessons, introducing a new topic on writing topic sentences, and providing examples. The plan details the timing, content, and objectives for each section, and describes what the lecturer and students will do during different parts of the class.
This lesson plan outlines a lecture on proofreading that will last 100 minutes. It includes objectives, materials, timing, and activities. The lecturer will begin with a warm-up and review of the previous lesson. They will then give a new lesson presentation over proofreading topics through 10 slides, providing examples and asking students for their ideas. Students will practice proofreading exercises.
This document provides an overview of the features and functions of a Philips DVD recorder. It includes sections on setup and connection, playback and recording functions, programming recordings, disc and photo management, preferences, and troubleshooting. The table of contents outlines 18 main sections covering topics from accessories and safety information to recording, playback, on-screen menus and displays, and more.
The document discusses cascade-fermented enzyme supplements made from organic fruits, vegetables, nuts and spices. It describes how clinical studies have shown that these supplements can increase cell energy production by up to 300% by activating mitochondria. The supplements are said to help with digestion, detoxification, pH and hormone regulation, immune function, and many other health conditions including fatigue, skin diseases, pain, and cardiovascular issues. The supplements are presented as a natural way to support health and prevent disease.
This document provides an introduction and summary of Player's Handbook 3, a supplement for the 4th edition Dungeons & Dragons roleplaying game. It introduces four new playable races, six new character classes that utilize psionic or divine powers, and rules for hybrid character combinations. It also includes new skill powers, feats, and magic items to provide additional character options. The appendix defines keywords used in character powers.
The End of the Church Age ... and Afterfeedsheep1600
The thought that the church age would come to an end is a shocking idea to those of us who have been taught the amillennial (a-mil) or the postmillennial (post-mil) idea of the return of Christ. In both of these schools of thought, the concept that the churches and congregations would be here and would be functioning as God’s people all the way to the end of the world and the return of Christ has been thoroughly ingrained into our thinking.
However, in the churches that have been taught the premillennial (premil) idea of the return of Christ, it is amazing to note that they have been taught that there would come a time when the church age would come to an end prior to the end of the world. True, they did not use the language that there would come a time when the church age would end. However, effectively, this is what they were saying when they taught the concept that there would come a time when the believers would be raptured.
In fact, while many details of the closing events of this world’s history have been grossly misunderstood in that pre-mil concept, it is remarkable that they correctly had been given a faint glimpse of much of the Biblical outline of the events that must unfold before the world ends. A comparison of basic pre- mil teaching with the true Biblical teaching shows the following.
Harold Camping
This document outlines the terms and conditions of the Super-Powered by M&M Trademark License. It grants a non-exclusive license to use the Super-Powered by M&M trademark and logo provided the licensee agrees to the license terms, including only using the trademark in conjunction with Mutants & Masterminds products, properly crediting Green Ronin, and meeting quality standards. The license can be terminated if the licensee breaches the terms or fails to cure a breach.
This document is the June 2010 issue of Mongoose Publishing's Signs & Portents magazine. It provides previews and information about upcoming roleplaying game products from Mongoose including a multiplayer game book called Terror of the Darklords, a Cener Druid of Ruel sourcebook for Lone Wolf, and a preview of the Cthonian Stars setting for Traveller. It also lists upcoming gaming conventions and provides other news items from Mongoose Publishing such as a free Judge Dredd miniatures game.
This document provides an overview of Vikings and Viking culture. It discusses the Viking Age and life in Viking society, including gender roles, religion, magic, creatures, campaigns, and equipment used by Vikings. It also summarizes some key Viking explorations and raids, the origin of the Rus people, and excerpts from Norse sagas describing interactions between Vikings.
This document provides a table of contents and overview for a roleplaying game manual. It outlines character creation processes like choosing a race, class, abilities and equipment. It also summarizes in-game systems like combat, magic, skills, feats and multiplayer functions. Charts are included that detail attributes of classes, skills, saves and more. The manual aims to explain the core systems and provide reference for players.
This document provides an overview of the society and culture of the drow, including their daily lives, religion centered around the goddess Lolth, house structure, history, and more. It also includes options for playing a drow character, such as new feats, spells, prestige classes, and equipment. The document is divided into multiple chapters covering different aspects of drow.
A document provides warnings and safety information about photosensitive seizures from video games. It notes that flashing lights and patterns in video games can potentially trigger epileptic seizures in a very small percentage of people, even without a prior history of epilepsy. It describes symptoms of such seizures like lightheadedness or loss of awareness. The document advises stopping play and seeing a doctor if symptoms occur, and lists precautions like taking breaks and ensuring proper lighting to reduce risks.
This document appears to be the table of contents for a 5th grade grammar practice book. It lists the chapter titles and page numbers for units on sentences, nouns, verbs and other parts of speech. Some chapter topics include sentence types, subjects and predicates, common and proper nouns, verb tenses, and run-on sentences. Exercises on mechanics, proofreading, and tests are included for each topic. The document provides an overview of the content that will be covered to help students practice and review different grammar concepts.
This document appears to be the table of contents for a 5th grade grammar practice book. It lists the chapter titles and page numbers for units on sentences, nouns, verbs and other parts of speech. Some chapter topics include sentence types, subjects and predicates, common and proper nouns, verb tenses, and run-on sentences. Exercises on mechanics, proofreading, and tests are included for each topic. The document provides an overview of the content that will be covered to help students practice and reinforce their grammar skills.
This document provides an overview of spectrum analysis and spectrum analyzer fundamentals. It discusses topics such as the frequency domain versus time domain, why spectra are measured, types of measurements and signal analyzers. It also covers the basic components and functioning of spectrum analyzers, including RF attenuators, filters, tuning, detectors, displays and more. Modern developments like digital IF and application-specific measurements are also summarized.
This anthology of articles by Maulana Wahiduddin
Khan is designed to illustrate the science of life
which the author has derived from one of the basic
principles of the Qur’an: “Every hardship comes
with ease.” (94:56). In his view, failure in life is a
common occurrence, but that coupled with a
positive attitude, it can be transformed into success.
Failure, on the other hand, coupled with a negative
attitude is again failure. The author gives examples
from daily life. Supported by relevant quotations
from the Qur’an and the sayings of the Prophet
Muhammad, to show that there is no end to the
possibilities of success in life for the individual who
can take a lesson from failure. He also cautions that
life’s tribulations must be faced with patience,
perseverance and compassion.
All the articles in this anthology have appeared
from time to time in Al-Risala.
This document discusses a case study examining the benefits of art therapy for a child experiencing difficulties from reverse-migration to the United States after living in China. The study reviews literature on attachment theory, the phenomenon of "satellite babies", and previous research demonstrating art therapy's effectiveness with attachment issues. Through five art therapy sessions, the child's "bird's nest drawings" showed increasing attachment security. Discussion of the drawings and use of art materials helped the child process separation experiences and assimilation challenges. By the final session, analysis found the drawings indicated significantly improved attachment representation, and the child displayed more positive behaviors.
This document provides a user guide for the W-Edit waveform viewer and editor software. It includes sections on getting started with the user interface, working with traces and charts, customizing the data display, performing fast Fourier transforms, and a command reference for the program menus and functions. The guide introduces the basic features and functions of W-Edit for viewing, editing, analyzing and presenting waveform data.
This document is a user guide for Keylight, a blue and green screen keying plug-in for Adobe After Effects. The guide provides an overview of Keylight's features and capabilities, basic and advanced workflows for using Keylight to key out screens, and tutorials for common keying scenarios. It also includes release notes, example images, and information about The Foundry, the developer of Keylight.
Basic ForTran Programming - for Beginners - An Introduction by Arun Umraossuserd6b1fd
ForTran Programming Notes for Beginners. With complete example. Covers full syllabus. Well structured and commented for easy - self understanding. Good for Senior Secondary Students.
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet.
Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences.
Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown.
Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
This document is the preface to the book "Make: Electronics" by Charles Platt. It is an introduction to electronics book that contains 36 experiments of increasing complexity using basic electronic components. The preface explains that the goal of the book is to have fun experiencing electricity and electronics through hands-on experiments, to understand some basics of how devices work, and to potentially pursue electronics as a hobby. It encourages the reader to approach the experiments with a sense of play and discovery rather than following instructions exactly.
This book provides instructions for 36 electronics experiments of increasing complexity that allow the reader to learn about electronics through a process of discovery. The book emphasizes learning by doing and making mistakes to best understand the concepts and limits of electronic components. While focused on hands-on learning, it also discusses planning a work area and finding additional reference sources. The goal is to make learning about electronics fun and empowering.
This document provides an overview and reference for the SAP2000 structural analysis software. It describes SAP2000's capabilities for finite element analysis and design of structures. SAP2000 is a proprietary software developed by Computers and Structures, Inc. for analyzing and designing structures. The document covers topics such as modeling elements like frames and shells, defining properties, applying loads, performing static and dynamic analysis, and interpreting results. It is intended to help users understand the assumptions and proper use of the software.
This document provides an overview and introduction to the R programming language. It discusses the history and development of R, how to get started with R, how to import and export data, and how to perform common operations like subsetting, manipulating data frames, control structures, and defining functions. The document serves as a manual or guide for getting started with the basic functionality of R for data science applications.
The document is a book about the art of Flash animation that covers various topics such as drawing techniques, character design, storyboarding, sound design, and the animation process. It provides guidance on tools for drawing animation, methods for designing characters, using cameras and shots in storyboards, adding soundtracks, and techniques for acting with pixels to bring drawings to life in Flash. The book aims to help readers learn Flash animation beyond just the software itself.
This document describes a final project for a bachelor's degree in computer engineering on developing an intelligent chess game. It provides an overview of the necessary components to computerize chess, including representing the chess board in memory, generating legal moves according to the rules of chess, using techniques to choose moves and evaluate positions, and a user interface. The goal is to develop a fully computerized version of chess that can play intelligently against a human player by making its own decisions.
This document provides an overview of basic harmony principles including melody writing, vertical structures, voice leading, cadences, and modulation. It is a training circular published by the US Army that teaches musicians the fundamentals of writing music through topics such as scale degrees, triads, inversions, non-harmonic tones, seventh chords, and key relationships. The document contains various music examples and exercises for students to practice and learn compositional techniques.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
From Dark Lady’s Chosen by Gail Z. Martin GeekNative
- Jonmarc and a group of 30 undead vayash moru and 12 shape-shifting wolves ride out to confront Malesh, a vampire who has been attacking villages, after he challenges Jonmarc to single combat. They arrive at a village Malesh has already slaughtered.
- A battle ensues between Jonmarc's group and Malesh's forces. During the fight, one of the wolves is mortally wounded after being thrown against a tree while in wolf form. She transforms back into her human form before dying.
- Though they defeat most of Malesh's group, Malesh himself does not directly engage. Jonmarc is injured but survives. They determine that Malesh has gained new
The corvette is a small military vessel designed for independent operation during wartime. It serves as both a gunship and fleet escort. Corvettes have a tonnage of 3,200 tons and a price of 1,893.61 Mcr according to the specifications provided. Its armaments include large meson guns, missiles, beam lasers, and sandcasters.
The document provides instructions for making a Silurian mask from paper, including cutting out the mask shape along dotted lines, cutting out eye holes by following more dotted lines, and securing the mask to the head by threading string or elastic through holes cut for ears on each side and tying it in the back.
This document provides information about several products by V Shane, including a special edition of artwork from "Ruins of the Forgotten" for use in roleplaying games, an upcoming Volume 3 of the "Artifacts of the Arcane" series, and a music album titled "Dragon's Gate" composed by the author. It also mentions a cartoon series and encourages readers to post comments about the "Artifacts of the Arcane" series on the author's website.
The document provides an overview and preview of the Legends of Chaos roleplaying game setting. It introduces the world of Morkandia which is under threat from the forces of Chaos. It summarizes the regions and races of Morkandia and previews the Player's Guide, Worldbook, and DM's Guide core rulebooks for the setting. It also briefly introduces the blade adept class which focuses on perfecting combat with a single weapon.
The document discusses prestige classes and how they can be designed as templates to increase their portability between campaigns. It provides an example champion template that outlines the core mechanics of a prestige class that supports elite fighters of a group. These mechanics, such as skill proficiencies and class features, can then be customized for specific campaigns by adding flavor text and additional requirements. The document also includes an example orc champion prestige class built using the champion template.
The document describes two character classes - the Road Warrior and Scav - for a post-apocalyptic roleplaying game. The Road Warrior is an expert driver and fighter who relies on a heavily modified vehicle for survival. The Scav is a loner who scavenges the wasteland for supplies and salvage, using stealth and opportunism to avoid dangers and find valuable goods. Both classes gain special abilities as they level up to enhance their vehicular combat, scavenging skills, and survival in the hostile post-apocalyptic setting.
This document provides official errata and corrections for the High Guard roleplaying game book. It includes corrections to rules for character survival rolls, ship components and costs, weapons, and ship examples. Notable changes include corrections to ship tables, addition of new ship components like docking clamps and sensors, and adjustments to ship costs and configurations in examples.
This document is a complaint filed by Games Workshop Limited against Curse, Inc., Yves Thieblot, and Quantam Equity S.A. for trademark infringement, cybersquatting, dilution, unfair trade practices, and unfair competition regarding the defendants' use of the trademark "WARHAMMER ALLIANCE" and registration of the domain name "warhammeralliance.com". The complaint alleges that the plaintiff has common law and registered trademark rights in "WARHAMMER" for games and related products, and that the defendants' mark and domain name are confusingly similar and dilute the distinctiveness of the plaintiff's marks. The complaint brings six causes of action and seeks to enjoin the defendants
A philolich is a type of undead creature created when a lich transforms a living individual who is devoted to the lich, such as a servant, family member, or spouse. The lich and philolich are psychically linked - if one is destroyed, the other will fade away within a few days. Philoliches are less powerful than liches but are utterly devoted to serving their creator. Their twisted love for each other binds them together in undeath.
This document appears to be the copyright notice for Volume 3 of the book Artifacts of the Arcane in its Elven Edition by V. Shane from 2003. The notice states that V. Shane reserves all rights and that no reproduction of this work is allowed for commercial use without obtaining written consent.
Rachel is being taught the Mythos Lores of Warding and Silent Contact by her Loremaster J. Charles Tobin. She has traits and skills related to these lores including abilities in warding, protective magic, and communion. Rachel suffers from personal demons including addiction, violence when disrespected, hiding her true nature from humans, and a fear of darkness from childhood abuse. Rachel was placed in an abusive foster home after being removed from her original abusive household.
This document provides information on various supernatural powers, including their category, cost, and effects. Powers include shapeshifting abilities like beast form and mimicry, psychic abilities such as soulgaze and domination, magical abilities from faerie and spellcraft, divine powers of faith, vampiric powers, and other abilities like inhuman strength, toughness, and speed. More expensive powers offer greater effects, with the most powerful categorized as mythic abilities.
The document discusses transportation technologies in Victoriana, including naval, flight, and overland options. For naval travel, most ships are still wood-sailed but steam power is growing in popularity and being adopted by more civilian ships. Experimental metal ship hulls also exist. Flight technologies like airships and ornithopters have been developed but are expensive and limited. Overland, horses and coaches remain common though trains are spreading, allowing travel between most major European cities and towns. Within cities, horse-drawn cabs and omnibuses are used.
A Nymphas woman is mortally wounded by a Zoran warrior. In her final moments, she realizes he has used her son's spear to kill her, shattering her heart. Though she tries to crawl to safety, her injuries are too severe. Her hunter tracks her and watches as she takes her last breaths, seeking to see the light leave her eyes. She defies him by closing her eyes at the end.
This document provides an introduction to the TimeWatch roleplaying game. It explains that TimeWatch uses the GUMSHOE investigative system where characters have investigative abilities that automatically succeed and general abilities that can succeed or fail. It describes how a typical TimeWatch agent is a skilled individual from history recruited by TimeWatch to protect the timeline from threats. It then discusses how time travel works in the game's fiction, focusing on the river metaphor where small changes create ripples but major changes are needed to fully alter history. It outlines the types of enemies agents may face and how a typical mission progresses from detection of a timeline disruption to investigation and restoration of the proper timeline.
The document is a short story told from the perspective of a character named Jonas. Jonas does not enjoy listening to ghost stories around the campfire, as his own life since returning from the dead six months ago has been full of real horror, with the world becoming like a horror story itself. When Jonas tries to walk away from the campfire, his friend Dwayne stops him and says the others need the fun and laughter from the stories to take their minds off their difficult situations, as each of them has faced trauma and hardship since the world changed. Jonas realizes the innocence of his childhood is truly gone, and he no longer knows what he is surviving for in this new horrifying world.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
1. Mutants & Masterminds Supernatural Handbook
Supernatural
Introduction.....................................4
Table of Contents
Interrupts: A Game of I Dare You......24 Priority Three: Talk to Witnesses...... 51
External Investigation..........................25 Priority Four:
Chapter 1: A World of Horror.......... 7 Investigation Rewards....................... 26 Bag and Tag the Evidence............ 51
Character Re-Creation.............26 From the Outside................................ 51
Genre versus Mood................................. 7
Starting Power Levels...........................26 Information Gathering.........................52
Series Styles...................................7
Normals (PL 3-6)................................. 26 Surveillance.......................................... 52
A Touch of Horror..................................... 7
Pulp Heroes (PL 6-8)........................... 26 Questioning.......................................... 52
Session Elements....................................8
Super Heroes (PL 8-12)...................... 27 Databases............................................. 53
Power Level Options:.............................8
Monster of the Week............................... 8 Heroes of Legend (PL 12+)................ 27
Supernaturals Chapter 3:
Series Elements.......................................8
Power Level Options..............................8
Ability Benchmarks...........................28 Mastering your Fears.................. 55
Complications.........................................29 Types of Horror..........................55
Series Elements.......................................9
Curse Sworn......................................... 29 Sociological.......................................... 55
Power Level Options..............................9
Flashbacks............................................ 29 Psychological....................................... 55
Post-Apocalyptic...................................... 9
Mythic Weakness................................ 29 Allegorical............................................. 55
Series Elements.......................................9
Phobia................................................... 30 Scientific................................................ 56
Power Level Options..............................9
Monstrous............................................. 30 Supernatural........................................ 56
Post-Humanity........................................10
Supernatural Equipment.....................30 Natural.................................................. 56
Series Elements.................................... 10
Occult Tech...............................................33 Sociological Horror................................56
Power Level Options........................... 10
Supernatural Archetypes......34 Post-Apocalyptic Horror.................... 56
The Ancient Ones...................................10
Playing Monsters....................................34 Alien Invasion...................................... 56
Series Elements.................................... 10
How They Became “Good”................ 34 Applications in a Supers Game....... 56
Power Level Options........................... 10
Monster Benchmarks......................... 35 Sociological series Examples............ 57
Children of Myth....................................11
Weaknesses.......................................... 36 Psychological Horror.............................57
Series Elements.................................... 11
Archetypes................................................36 Applications in a Supers Game....... 57
Power Level Options........................... 12
Cursed Adventurer.............................. 37 Psychological Series Examples........ 58
Science Amok..........................................12
Ex-Cape................................................. 38 Allegorical Horror...................................58
Series Elements.................................... 12
Infected Hero........................................ 39 Applications in a Supers Game....... 58
Power Level Options........................... 12
Massacre Survivor.............................. 40 Allegorical Series Examples.............. 59
Altered History........................................13
Monster Hunter................................... 41 Horror Subtypes.....................................59
Series Elements.................................... 13
New Temple Guardian....................... 42 Supernatural Horror........................... 59
Power Level Options........................... 13
Noble MOnster.................................... 43 Scientific Horror.................................. 60
Series Elements.................................... 14
nstrous Templates.....................44 Natural Horror..................................... 60
Power Level Options:.......................... 14
Alien............................................................44 A Confluence of Horror...................... 61
Enslaved....................................................14
Hunter.................................................... 44 Part-Time Horror.......................61
Series Elements.................................... 15
Hybrid.................................................... 44 Part-Time Campaigns...........................61
Power Level Options........................... 15
Infiltrator............................................... 45 Solo Sessions........................................ 61
Time Periods in Horror.............16
Swarmer................................................ 45 Story Arc................................................ 61
Mythic Age...............................................16
Artificial Life.............................................45 Season................................................... 61
Muslim Conquest (600s-1400s)....... 16
Familiar................................................. 45 Part-Time Scenarios...............................62
Crusades (1000s-1300s).................... 16
Golem.................................................... 45 Future Flash.......................................... 62
Inquisition (1300s-1700s)................. 16
Robot..................................................... 45 Time Gone By....................................... 62
Industrial Age..........................................17
Celestial.....................................................45 What If Worlds..................................... 62
Weird West (Mid to Late 1800s)....... 17
Angel...................................................... 46 Alien Planets........................................ 63
Steampunk (1800s)............................ 17
Demon................................................... 46 In Someone Else’s Shoes.................... 63
New Science (1890s-1910s).............. 17
Immortal............................................... 46 Tangent One-Shots............................. 64
Pulp Age....................................................18
Gestalt........................................................46 Fear and Corruption................64
Roaring Twenties (1920s).................. 18
The Beast............................................... 47 Fear..............................................................64
The Dirty Thirties (1930s).................. 19
Mad Science Hybrid........................... 47 Fearlessness.......................................... 64
Nazis (1930s)........................................ 19
Risen...........................................................47 Corruption................................................65
The Cold War............................................19
Classic Vampire................................... 47 Types of Corruption............................ 65
Fifties Paranoia (1950s)..................... 19
Metrosexual Vampire......................... 48 Acquiring Corruption......................... 65
Seventies Upheaval (1970s)............. 19
Mummy................................................. 48 Effects of Corruption.......................... 65
Age of Information................................20
Zombie.................................................. 48 Corruption Limits................................ 66
…and Everything Beyond..................21
Shapeshifter.............................................48 Removing Corruption........................ 66
Armageddon (Immediate-Future).. 21
Bastet..................................................... 49 Fear and Corruption in Action..........67
Technology Awry (Near-Future)...... 21
Doppelganger..................................... 49 Madness................................................ 67
Eaters of Stars (Far-Future)............... 21
Lycanthrope......................................... 49 Mutation............................................... 67
Chapter 2: The Player’s Spirit............................................................50 Toxicity................................................... 68
Ghost...................................................... 50
Guide to the Supernatural.......... 23 Skin-Rider.............................................. 50
Wickedness........................................... 69
The Tools of Horror
The Player’s Duties.................................23 Investigation 101: Gamemastering:
Suspension of Disbelief..................... 23 Down & Dirty............................50 Feeling Scared?........................69
Through the Eyes of the Character.23 Crime Scene Investigation..................50 This Is Not a Competition...................69
Play to the Genre................................. 24 Priority One: Secure Precision vs. Blunt-Force Trauma......69
Player Involvement...................24 the Crime Scene.............................. 50 Disquiet versus Discomfort.............. 70
Drawing Parallels....................................24 Priority Two: Sweep the Scene......... 51
2 Introduction
2. Mutants & Masterminds Supernatural Handbook
Supernatural
Tipping Point: Tilting the Scales.......70 Raison d’Etre............................................97 Mr. Clown!........................................... 120
Leaving in the Blanks............................70 Tier 5 - Physiological.......................... 97 Supernatural Slasher....................... 121
Descriptions......................................... 70 Tier 4 - Safety....................................... 97 Trophy Hunter.................................... 122
Let Them Suppose............................... 70 Tier 3 - Love/Belonging...................... 98 WTF!..................................................... 123
Using the Senses................................. 71 Tier 2 - Esteem...................................... 98 Clippings......................................124
Heralds.................................................. 71 Tier 1 - Self-Actualization:................. 98 Case Files.....................................127
Vaguely Seen........................................ 71 Gods & Monsters....................................98 Bandwidth............................................. 128
Be Inventive.......................................... 71 Arachnids.............................................. 98 Background........................................ 128
Toying with Expectations....................71 Fungi...................................................... 99 Investigation...................................... 128
Humor in Horror.....................................72 Insects.................................................. 100 Conflict................................................ 129
Intermediate Tools Cults......................................................... 101 Location.............................................. 129
of Horror GMing.....................72 Unlike Real World Cults….............. 101 Adversary............................................ 129
Horrifying The Promise........................................ 102 Finale................................................... 130
the Already Powerful........................72 The Corruption.................................. 103 Sleeping Gods Lie............................... 130
Monster Power Plays.............................72 The Agenda........................................ 103 Background........................................ 131
Greater Power Level............................ 72 The Ace in the Hole........................... 104 Investigation...................................... 131
Immunities............................................ 72 Disasters: Dead Conflict................................................ 132
Linked.................................................... 73 and Dying Worlds.................104 Location.............................................. 132
Overwhelm........................................... 73 Global Flooding................................... 104 Adversary............................................ 132
Adapt..................................................... 73 Flood Repercussions......................... 104 Finale................................................... 133
Attacking the Impact Winter....................................... 106 Orphan Killer......................................... 133
Hero’s Physical Weaknesses......... 73 The Effects........................................... 106 Background........................................ 133
Attacking the Hero’s Mental State.. 74 And All the Rest................................... 107 Investigation...................................... 134
Attacking the Hero’s Emotions........ 77 Conflict................................................ 134
Advanced Thoughts on Chapter 4: Location.............................................. 134
Gamemastering Horror.......79 Misadventures in Horror........... 109 Adversary............................................ 135
Maslow’s Finale................................................... 136
Hierarchy of Needs............................79 Build-A-Critter..........................109
Abilities................................................... 109 The Blood Cult...................................... 136
Mirror Neurons.................................... 80 Background........................................ 136
Degrees of Separation....................... 81 Nimble Packages............................... 109
Strong Packages............................... 110 Investigation...................................... 137
I, Monster.............................................. 82 Conflict................................................ 138
The Player’s Job...........................83 Cunning Packages............................ 110
Alluring Packages............................. 110 Location.............................................. 138
Investing the Player...............................83 Adversary............................................ 138
Reward the Fear......................................84 Skills and Advantages....................... 111
Horrific Effects...................................... 111 Count Dracula................................... 138
Know Their Fears....................................84 Centurion Half-Bloods..................... 140
Types of Fears....................................... 84 Attacks................................................. 111
Defense................................................ 112 Legati Vampire.................................. 141
Describing the Phobia....................... 85 Finale................................................... 141
Other Theatrics.................................... 86 Haunted Houses.................................. 112
Creating 101..................................86 Abilities................................................ 113 Chapter Five: ARCADE..................... 143
Creating Organizations........................86 Location, Location, Location.......... 114
MONster Archetypes...............114 Inside the Arcade......................143
The Rationale....................................... 86 The Gravity of Balance...................... 144
Their History......................................... 88 Dark Emissary....................................... 114
Inhuman Juggernaut......................... 115 History of ARCADE.............................. 144
Their Influence..................................... 89 Organization......................................... 145
Their Secret........................................... 90 Flesh Sculptor....................................... 115
Infected................................................... 115 Leroy Dutch........................................... 146
Their Structure..................................... 91 The New Orleans Base....................... 148
Their Public Face................................. 91 Mr. Clown!.............................................. 115
Supernatural Slasher.......................... 115 Fun & Mayhem with ARCADE......... 148
Creating a New Mythology................92 Occasional Interaction.................... 148
Rebirth................................................... 92 Trophy Hunter...................................... 115
WTF!......................................................... 115 Ongoing Series.................................. 149
The Myth Pattern................................ 93
Dark Emissary.................................... 116
The Myths............................................. 93
Inhuman Juggernaut....................... 117
Index...............................................150
Figures of the Pantheon.................... 95
Alien Pantheons.........................97 Flesh Sculptor.................................... 118 License............................................152
Infected................................................ 119
Introduction 3
3. Mutants & Masterminds Supernatural Handbook
Supernatural
Introduction
The little boy looked frail, his duvet tucked up under his nose and his sandbagged eyes darting to
every dark corner of the room. Outside Dutch’s window, the winds howled at the blistered farmhouse,
the fields outside choked on a Dustbowl storm. A wisp of an old woman entered the room and sat at the
edge of his bed, her veins mapping out the road of her years. Her eyes were almost white with cataracts
but she steered by them just fine.
“Granma?” Dutch asked. “Are monsters comin’ for me now?”
She smiled and ran her fingers through his silken hair to comfort him. “Of course they are, dear. You
know that. They always gonna come for you.”
“You gonna kill them?” he asked.
She shook her head and gently laid the nickel-plated revolver in his lap. “This here Colt belonged
to my pappy. It killed many of them evil bastards and a few Union boys to boot. Every bullet, done
baptised in blood. But Granma’s done fightin’ your fights. Time you became a man, Dutch. Time you
killed them yerself. Or they ain’t never gonna stop comin’ for you.”
Dutch nodded and propped himself up in his bed. He took the revolver in both hands, the nose
dragged down by the weight of its long barrel. The old woman nodded and made her way to the
bedroom door.
“Night, Granma,” Dutch said. “Don’t let the bed bugs bite.”
She nodded and pointed to the closet door. It swung open a hitch. “Ain’t the bed bugs you got to
worry about,” she called from the hallway. “Do us proud, Dutch. I’ll pray I see you in the mornin’.” The
closet door swung open another inch and Dutch could hear the monster breathing now….
The Supernatural Handbook is a sourcebook for M&M and all those dark and delicious things that lie beyond
dealing with the paranormal from the context of the “extra- conventional understanding. Or perhaps horror is about
ordinary” investigating and confronting the “otherworldly.” understanding them all too well.
In other words, it’s about super-powered and fantastic men
and women investigating horror. In these pages, imagina- It’s about unnerving the players and about characters
tion curdles as black as blood under a moonlit night, and the playing scared. That last part is important, because
unseen, the unimaginable holds court with cackling delight. without the players’ cooperation, the game can go from
Alien to Evil Dead 2, from Night of the Dead to Shaun of the
These are games to be run by candlelight. These are Dead. If that’s a deliberate choice, then let it be deliberate.
heroes who face the unspeakable every dusk and struggle Let it be unanimous from the series’ conception and not
to usher in one more morning for a blissfully ignorant hu- some cruel happenstance that derails the game.
manity. Let the spandex-clad jesters have the daylight and
their paparazzi. Let them stop bank robbers and defeat Of all game types, horror is easiest to highjack. The wrong
four-color villains with their four-color dreams. Your glory joke here, a player unwilling to suspend disbelief there
is unspoken, your enemies legion, your daily struggles and all the tension evaporates. That’s why, when running
fought from the shadows. a horror or supernatural game, you need to line all your
undead ducks in a row beforehand. The Supernatural
In your worlds, your heroes speak in whispers, for words Handbook is here to help you with that.
can stir the sleeping leviathans from their slumber.
In your worlds, the most inhuman of monsters can carry
the most human of hearts, and the most mundane of
Caveat Part II
humans can carry the most monstrous of intentions. The Supernatural Handbook deals with all types of horror,
not just the supernatural kind. Slasher movies are about
In your worlds, H.P. Lovecraft was a prophet and the Grimm a type of terror that sometimes have little supernatural
Brothers crusaders. Their tales weren’t just parables…they in them. Apocalypse films that use natural disasters to
were omens, instructions and promises. trigger “The End” have nothing mystical or mythologi-
cal too them either. Giant sharks, killer ants, stalkers with
The Caveat of Horror murderous intent, diseases that ravage the body…all are
equal to the task of scaring the player as any tentacle-
Before diving into the guts of this sourcebook, let’s clarify waving fiend.
something. This sourcebook may draw upon the super-
The fact is that horror can be anything from the ghost
natural and its role in superhero games, but at its tar-
dragging poor souls into its web to the search for a girl
hearted core, it’s about horror. It’s about the unknown
4 Introduction
4. Mutants & Masterminds Supernatural Handbook
Supernatural
kidnapped by a torturing rapist. What matters here isn’t
the cause of the horror, which is only the vehicle, but the
shock and terror it generates in the vehicle’s passengers...
Chapter Overview
the players. It may stem from the anticipation and fear of From heroes to monsters, archetypes to enemies, adven-
terrible things; it may come from witnessing brutal times tures to locations, and advice to examples, this book is a
and acts. Regardless, though, it covers a wide range of Gamemaster’s one-stop to run a horror game and player’s
what people consider horror, and it tries to deal with many inspiration to play in one.
definitions by exploring what they evoke as opposed to
Chapter 1: A World of Horror deals with the basics of a
what causes them.
game. Be it series styles or the genres that use the super-
Throughout this book is material on the effects of a di- natural, this is the place to lay a solid foundation with the
saster or the fear from loved ones jeopardized, etc., but eras and types of horror out there.
what matters is that monsters are not scary on their own.
Chapter 2: The Player’s Guide to the Supernatural covers
Monsters and villains are only frightening in the context
all the tools and tricks that players can use to help them
of their actions and impact. The “Supernatural” part of the
survive a horror series, be it traits and modifications, rules on
Handbook (or “the Supernaturals series” when referring to
playing monsters, or both Heroic and Monstrous Archetypes.
a series) is just a vehicle for that impact.
Chapter 3: Master Your Fear arms Gamemasters with ev-
Using & Abusing this Book erything they need to know about running and maintain-
ing series. Emphasis is placed here on running horror games
with powered heroes in mind, though the advice is certainly
Imagine horror is a great beast, a construct of fetid minds
open enough to run almost any style of horror game.
and maligned intentions. And like all beasts, this too must
be built from the skeleton up. Tendons, organs, muscles, Chapter 4: Misadventures in Horror provides Game-
veins…a symphony of foul creation to haunt the dreams masters with monsters and adventure ideas, haunted
of good folks. house construction, and a monster randomizer to harrow
the characters.
Therein lies the purpose of this book. For Gamemasters,
this book helps build the spirit and foundations of a good Chapter 5: A.R.C.A.D.E. presents The American Research
horror series, and it offers advice on continuing said series Center for the Arcane Defense of Earth (A.R.C.A.D.E.), a
into the twilight. For players, this book is of equal impor- Federal organization dedicated to fighting the super-
tance. It details elements of building the right characters natural. This organization is self-contained and can be
and the roles of said characters in the game. dropped into any series with minimal fuss.
Introduction 5
5. Mutants & Masterminds Supernatural Handbook
Supernatural
6 Chapter 1: A World of Horror
6. Mutants & Masterminds Supernatural Handbook
Supernatural
Chapter 1: A World of Horror
The ground ruptured and spread a delta of cracks and fissures across the city. Entire blocks vanished
into the hellfire glow of the crevices while swaying tentacles the size of skyscrapers emerged from the
ground to shatter buildings.
“Tell me you’ve got a plan!” Morris said, looking at his companion, a wall of a man named Dutch.
“Plan?,” Dutch said calmly; he smacked the baseball bat turned truncheon in his meaty palm. “We
beat the ever-loving Christ out of that thing until we’re up to our eyeballs in calamari.”
Stemming from a long-running debate in the horror community, the arguments as to whether horror is a genre or
mood is a good place to start series discussions. The argument tries to define horror’s place, because some people clas-
sify it as a genre and others as a mood, which adds flavor to other genres.
Genre versus Mood nature of horror. The problem some people have with
mood is they might actually enjoy the rotes and defini-
tions of a genre. Slasher flicks, zombie stories, vampire
Old horror stories sprung from the breast of Gothic novels, tales and apocalypse yarns are all subsets of horror genre
and were most certainly mood or emotive. They focused with their share of fans who prefer the visceral and known
on nuance and the suggestion of something untoward, elements of their beloved medium.
allowing the reader to fill in the gaps with their imagina-
tion. Mood is the horror in science-fiction films like Alien Then, of course, you have those who say horror is neither
and Pitch Black. Mood is the horror in coming of age stories or both, because if horror can’t be defined for it to be ef-
like Buffy the Vampire Slayer and Ginger Snaps, or in urban fective, then it can be both genre and mood (or neither)
fantasy comics like Hellboy, The Goon or BPRD. Horror as as the story demands.
mood is a spicing to change the nuance or theme of stories.
How does this all apply to the Supernatural Handbook and
As a literary genre, however, horror follows a set of rules and superheroes? Should the series be mood or genre? The
principles. It becomes category, as defined and regiment- answer is, it can be both. It just depends on what the Game-
ed as science fiction and fantasy. Horror as genre came master wants to accomplish. If the series is ongoing and the
about with writers like Stephen King and the booming universe pre-established, then horror as mood is a perfect
sales of horror in the 1970s. Specifically, horror was at the way to introduce the occasional supernatural element into
prime of its popularity when bookstores categorized it on an otherwise normal supers game. If the series is dealing
their bookshelves for easier shopping because fans came with specific horror-based events or enemies over the
looking for more books by King or “like King.” course of its life, then it can be genre. Otherwise, a trick to
using both in an ongoing horror series is to say:
Another way to think of it is if horror was a country, then
genre would be its borders and mood would be its air. Genre is the physical manifestation of horror (monster
and location), while mood is the psychological ramifi-
A problem with defining horror as genre is that genre cations of horror (its impact on the heroes and NPCs).
seeks to define a rules set, which some say defeats the
Series Styles
When talking about a Supernaturals series, some of the threats and options have nothing to do with magic, but may
be stories of science run-amok or ancient technology so beyond our kin it might as well be magic. In this sourcebook,
“supernatural” is meant to mean anything that 1) provides an element of fear or terror to the series, and 2) is well outside
the status quo of our everyday lives. The latter is sometimes hard to establish in a world where heroes routinely break
the laws of physics, but so long as the setting establishes a baseline of normalcy, then the series or story arcs should be
about matters deviating from that baseline.
A Touch of Horror level dealing with the normality of any supers game. Once
in a while, however, the odd villain, monster, artifact or arc
This is best when the game is already ongoing or the comes into play that exposes the heroes to horror. It is the
group is only interested in occasional brushes with the best way to keep the team off-balanced and it throws a
supernatural. This style of series uses heroes of any power nice change of pace into a session.
Chapter 1: A world of Horror
World 7