The document discusses the practicality of running large C++ 3D games in web browsers using technologies like Emscripten, Flascc, and Google Native Client, emphasizing C++'s cross-platform capabilities and performance advantages. It highlights Emscripten for its open-source nature and performance optimization through LLVM, enabling seamless integration and efficient memory management. The paper also addresses challenges in asset loading, audio, networking, and rendering while advocating for asynchronous approaches and the potential of WebGL.