AARON MAURER
@COFFEECHUGBOOKS
WWW.COFFEEFORTHEBRAIN.COM
TEXT
WHO IS COFFEECHUG?
@COFFEECHUGBOOKS
HTTPS://AKA.MS/
MINECRAFTEDUIDEAS
HELP CREATE THE #1 CROWDSOURCED
MINECRAFT GUIDE FOR TEACHERS
DRIVING QUESTION
WILL MINECRAFT REALLY IMPROVE
STUDENT LEARNING?
YES
1. WEAVING AND MIXING
2. UTILIZE THE POWER AND STRENGTH OF GAMES
3. BUILD THE CULTURE FIRST!
WE MIX AND WEAVE
YES, IF…..
KNOWMAD SOCIETY 3.0
TEXT
Technological	
  change	
  is	
  not	
  addi/ve;	
  it	
  
is	
  ecological,	
  which	
  means,	
  it	
  changes	
  
everything.	
  	
  
Neil	
  Postman
HOW SMART HAVE SMART
BOARDS MADE CHILDREN?
UTILIZE THE STRENGTH AND
POWER OF GAMES
YES, IF…..
WHY DO YOU PLAY
MINECRAFT?
I LIKE HOW YOU CAN BUILD
ANYTHING AND DO CRAZY THINGS
I NEVER THOUGHT I COULD DO.
Girl, age 11-13
IT’S AMAZING THERE’S SO
MANY PEOPLE USING IT IN
SO MANY DIFFERENT
WAYS. IT’S A PLACE WHERE
YOU CAN UNLEASH YOUR
CREATIVITY NO MATTER
WHAT IT IS.
Girl, age 11-13
THAT YOU CAN GET DIAMOND WEAPONS
AND ARMOR. YOU GET TO KILL CREEPERS
AND ZOMBIES. I LIKE TO BUILD MANSIONS
AND ROLLER COASTERS
Boy, age 8-10
I PLAY MINECRAFT BECAUSE I CAN
FORGET ABOUT EVERYTHING AND PLAY A
GAME THAT I GET TO DO WHATEVER I
WANT IN. I CAN PLAY WITH PEOPLE FROM
ALL OVER THE WORLD. IT DOES NOT
MATTER HOW OLD YOU ARE ARE, WHAT
YOU LOOK LIKE, OR WHERE YOU’RE
FROM. I’VE MADE THE MOST AMAZING
FRIENDSHIPS FROM THIS GAME.
Girl, age 11-13
IF YOUR SCHOOL HAD MINECRAFT
IN THE CLASSROOM, THEN WHAT
WOULD YOU WANT TEACHERS TO
KNOW?
I'VE USED A LOT OF EDUCATIONAL 'GAMES' IN SCHOOL. PUTTING AN ANIMATED CHARACTER WITH A FUNNY VOICE
NEXT TO A BUNCH OF MATH PROBLEMS DOESN'T MAKE THEM ANY MORE FUN. THEY NEED TO UNDERSTAND THAT TO
KEEP STUDENTS INTERESTED IN MINECRAFT THEY HAVE TO USE ACTUAL GAMES (NOT LIKE A GAME AS A REWARD
FOR DOING A PROBLEM ACTUAL GAMES THAT ARE FUN AND THAT STUDENTS WILL WANT TO KEEP PLAYING WAY
AFTER THEIR TEACHER TELLS THEM TO STOP). MAKE SURE YOU KNOW IF YOUR STUDENTS ARE ENJOYING IT AND LET
THEM BE CREATIVE WITH IT. I KNOW FROM EXPERIENCE THAT TEACHERS FIND SOMETHING THAT SEEMS COOL
BECAUSE IT'S TECHNOLOGY AND USE IT. THEY ARE USUALLY A LOT MORE WORK THAN THEY ARE WORTH AND THE
STUDENTS END UP GETTING BORED OR NOT LIKING IT IN THE FIRST PLACE. TEACHERS NEED TO KEEP THEMSELVES
FROM GETTING EXCITED ABOUT THINGS AND MAKE SURE THAT THE STUDENTS ARE ENJOYING IT, IF THEY AREN'T
THEN STOP. FINALLY, TEACHERS NEED TO REALIZE THAT SOMETIMES IT'S EASIER FOR THE STUDENTS TO LEARN IT
THE OLD FASHIONED WAY (TEXTBOOK, PAPER, PENCIL). IT'S OKAY TO DO IT THAT WAY SOMETIMES SO THE STUDENTS
DON'T GET TOO BORED WITH THE NEW STUFF EITHER AND CAN STILL LEARN THE THINGS THEY NEED TO LEARN AT
THE PACE THEY NEED TO LEARN THEM.
Girl, 11-13
WATCH THEIR FACE AND
DETERMINE THEIR EMOTION. IF
THEY LOOK CONCENTRATED OR
FRUSTRATED THAT IS GOOD. IF
THEY ARE HAPPY AND EXCITED
OR SURPRISED THAT IS ALSO
GOOD.
Boy, 8-10
MAKE SURE WE ARE INTERACTING
WITH OTHER PEOPLE IN THE CLASS
WHEN WE PLAY IT. IT IS MORE FUN
THAT WAY.
Girl, 11-13
HONESTLY I THINK IF
MINECRAFT WAS IN THE
CLASSROOM THERE
WOULD BE NOTHING
UNFUN ABOUT IT
Boy, 14-18
DON'T COMPLETELY RESTRICT WHAT
STUDENTS CAN DO. MINECRAFT IS
ABOUT FREEDOM AND CREATIVITY
Student
“SCHOOL-IZE”
DO NOT
BUILD A CULTURE
YES, IF WE…..
ELEMENTS OF A QUALITY LEARNING CULTURE
▸ allows students to be curious
▸ allows students to be playful
▸ allows students to be risk takers
▸ allows students to be persistent
▸ allows students to share
▸ allows students to be treated like a person
4 C’S SHOULD ACTUALLY BE
THE 5 C’S
@pbjellygames @minegageedu
5 C’S
▸ critical thinking
▸ collaboration
▸ communication
▸ creativity
▸ Common Core
BRICK BY BRICK
HOW DO I START?
SIMPLE IDEAS TO START
▸ Students blog/journal their role playing adventures
▸ Students create models of the curriculum
▸ history
▸ book
▸ science ideas
SIMPLE IDEAS TO START
▸ Math - perimeter, area, volume
▸ Students screencast their own work - 21st century skills
▸ Student choice
▸ Rollercoaster
▸ Build a mall/store/city(supply chain)
▸ Digital Citizenship
▸ Zoo or Jurassic Park
EXAMPLES
PATHWAY
MINECRAFT IS ONE
OF STUDENT LEARNING
TEACHERS
IT STARTS WITH THE
WE CANNOT FIT A SQUARE PEG INTO A
ROUND HOLE. DO NOT FORCE MC INTO
THE CLASSROOM JUST BECAUSE IT
SEEMS COOL AND FUN. BARF!!!!!
@me
FIND AND DETERMINE A LEARNING OUTCOME
▸ If Minecraft works, then you have an entry point.
▸ The challenge with any tech is to determine if it will
develop the skills and student learning, NOT just increase
engagement.
▸ Engagement is important, BUT engagement does not
always translate to learning.
ASK YOURSELF
▸ Could Minecraft make a positive impact on engagement and
motivation in your classroom?
▸ Describe one area of your curriculum where you can
integrate MC.
▸ Where might you identify opportunities in your curriculum
to include Minecraft?
▸ Describe a passive activity that you currently have your
students complete that you can make more active?
CONSIDER THE FOLLOWING
▸ What are your plans for building your world?
▸ How will your world tie into your standards?
▸ What do you think will be the most difficult part of your build?
▸ What kind of mode are you going to use?
▸ What type of starting world are you using and why?
▸ What problems are you running into planning, building, or
managing?
TEXT
IT STARTS
WITH US
BEFORE IT
STARTS WITH
OUR
STUDENTS!
CONNECTION
IT IS ALL ABOUT THE
NOT THE TECHNOLOGY
RESOURCES
HTTPS://AKA.MS/
MINECRAFTEDUIDEAS
AARON MAURER
@COFFEECHUGBOOKS
WWW.COFFEEFORTHEBRAIN.COM

Minecraft: Will MC Really Improve Student Learning

  • 1.
  • 2.
  • 3.
    HTTPS://AKA.MS/ MINECRAFTEDUIDEAS HELP CREATE THE#1 CROWDSOURCED MINECRAFT GUIDE FOR TEACHERS
  • 4.
    DRIVING QUESTION WILL MINECRAFTREALLY IMPROVE STUDENT LEARNING?
  • 5.
    YES 1. WEAVING ANDMIXING 2. UTILIZE THE POWER AND STRENGTH OF GAMES 3. BUILD THE CULTURE FIRST!
  • 6.
    WE MIX ANDWEAVE YES, IF…..
  • 7.
  • 10.
    TEXT Technological  change  is  not  addi/ve;  it   is  ecological,  which  means,  it  changes   everything.     Neil  Postman
  • 11.
    HOW SMART HAVESMART BOARDS MADE CHILDREN?
  • 13.
    UTILIZE THE STRENGTHAND POWER OF GAMES YES, IF…..
  • 14.
    WHY DO YOUPLAY MINECRAFT?
  • 15.
    I LIKE HOWYOU CAN BUILD ANYTHING AND DO CRAZY THINGS I NEVER THOUGHT I COULD DO. Girl, age 11-13
  • 16.
    IT’S AMAZING THERE’SSO MANY PEOPLE USING IT IN SO MANY DIFFERENT WAYS. IT’S A PLACE WHERE YOU CAN UNLEASH YOUR CREATIVITY NO MATTER WHAT IT IS. Girl, age 11-13
  • 17.
    THAT YOU CANGET DIAMOND WEAPONS AND ARMOR. YOU GET TO KILL CREEPERS AND ZOMBIES. I LIKE TO BUILD MANSIONS AND ROLLER COASTERS Boy, age 8-10
  • 18.
    I PLAY MINECRAFTBECAUSE I CAN FORGET ABOUT EVERYTHING AND PLAY A GAME THAT I GET TO DO WHATEVER I WANT IN. I CAN PLAY WITH PEOPLE FROM ALL OVER THE WORLD. IT DOES NOT MATTER HOW OLD YOU ARE ARE, WHAT YOU LOOK LIKE, OR WHERE YOU’RE FROM. I’VE MADE THE MOST AMAZING FRIENDSHIPS FROM THIS GAME. Girl, age 11-13
  • 19.
    IF YOUR SCHOOLHAD MINECRAFT IN THE CLASSROOM, THEN WHAT WOULD YOU WANT TEACHERS TO KNOW?
  • 21.
    I'VE USED ALOT OF EDUCATIONAL 'GAMES' IN SCHOOL. PUTTING AN ANIMATED CHARACTER WITH A FUNNY VOICE NEXT TO A BUNCH OF MATH PROBLEMS DOESN'T MAKE THEM ANY MORE FUN. THEY NEED TO UNDERSTAND THAT TO KEEP STUDENTS INTERESTED IN MINECRAFT THEY HAVE TO USE ACTUAL GAMES (NOT LIKE A GAME AS A REWARD FOR DOING A PROBLEM ACTUAL GAMES THAT ARE FUN AND THAT STUDENTS WILL WANT TO KEEP PLAYING WAY AFTER THEIR TEACHER TELLS THEM TO STOP). MAKE SURE YOU KNOW IF YOUR STUDENTS ARE ENJOYING IT AND LET THEM BE CREATIVE WITH IT. I KNOW FROM EXPERIENCE THAT TEACHERS FIND SOMETHING THAT SEEMS COOL BECAUSE IT'S TECHNOLOGY AND USE IT. THEY ARE USUALLY A LOT MORE WORK THAN THEY ARE WORTH AND THE STUDENTS END UP GETTING BORED OR NOT LIKING IT IN THE FIRST PLACE. TEACHERS NEED TO KEEP THEMSELVES FROM GETTING EXCITED ABOUT THINGS AND MAKE SURE THAT THE STUDENTS ARE ENJOYING IT, IF THEY AREN'T THEN STOP. FINALLY, TEACHERS NEED TO REALIZE THAT SOMETIMES IT'S EASIER FOR THE STUDENTS TO LEARN IT THE OLD FASHIONED WAY (TEXTBOOK, PAPER, PENCIL). IT'S OKAY TO DO IT THAT WAY SOMETIMES SO THE STUDENTS DON'T GET TOO BORED WITH THE NEW STUFF EITHER AND CAN STILL LEARN THE THINGS THEY NEED TO LEARN AT THE PACE THEY NEED TO LEARN THEM. Girl, 11-13
  • 22.
    WATCH THEIR FACEAND DETERMINE THEIR EMOTION. IF THEY LOOK CONCENTRATED OR FRUSTRATED THAT IS GOOD. IF THEY ARE HAPPY AND EXCITED OR SURPRISED THAT IS ALSO GOOD. Boy, 8-10
  • 23.
    MAKE SURE WEARE INTERACTING WITH OTHER PEOPLE IN THE CLASS WHEN WE PLAY IT. IT IS MORE FUN THAT WAY. Girl, 11-13
  • 24.
    HONESTLY I THINKIF MINECRAFT WAS IN THE CLASSROOM THERE WOULD BE NOTHING UNFUN ABOUT IT Boy, 14-18
  • 25.
    DON'T COMPLETELY RESTRICTWHAT STUDENTS CAN DO. MINECRAFT IS ABOUT FREEDOM AND CREATIVITY Student
  • 26.
  • 29.
  • 32.
    ELEMENTS OF AQUALITY LEARNING CULTURE ▸ allows students to be curious ▸ allows students to be playful ▸ allows students to be risk takers ▸ allows students to be persistent ▸ allows students to share ▸ allows students to be treated like a person
  • 33.
    4 C’S SHOULDACTUALLY BE THE 5 C’S @pbjellygames @minegageedu
  • 34.
    5 C’S ▸ criticalthinking ▸ collaboration ▸ communication ▸ creativity ▸ Common Core
  • 35.
    BRICK BY BRICK HOWDO I START?
  • 37.
    SIMPLE IDEAS TOSTART ▸ Students blog/journal their role playing adventures ▸ Students create models of the curriculum ▸ history ▸ book ▸ science ideas
  • 38.
    SIMPLE IDEAS TOSTART ▸ Math - perimeter, area, volume ▸ Students screencast their own work - 21st century skills ▸ Student choice ▸ Rollercoaster ▸ Build a mall/store/city(supply chain) ▸ Digital Citizenship ▸ Zoo or Jurassic Park
  • 39.
  • 42.
  • 43.
  • 44.
    WE CANNOT FITA SQUARE PEG INTO A ROUND HOLE. DO NOT FORCE MC INTO THE CLASSROOM JUST BECAUSE IT SEEMS COOL AND FUN. BARF!!!!! @me
  • 45.
    FIND AND DETERMINEA LEARNING OUTCOME ▸ If Minecraft works, then you have an entry point. ▸ The challenge with any tech is to determine if it will develop the skills and student learning, NOT just increase engagement. ▸ Engagement is important, BUT engagement does not always translate to learning.
  • 46.
  • 47.
    ▸ Could Minecraftmake a positive impact on engagement and motivation in your classroom? ▸ Describe one area of your curriculum where you can integrate MC.
  • 48.
    ▸ Where mightyou identify opportunities in your curriculum to include Minecraft?
  • 49.
    ▸ Describe apassive activity that you currently have your students complete that you can make more active?
  • 50.
    CONSIDER THE FOLLOWING ▸What are your plans for building your world? ▸ How will your world tie into your standards? ▸ What do you think will be the most difficult part of your build? ▸ What kind of mode are you going to use? ▸ What type of starting world are you using and why? ▸ What problems are you running into planning, building, or managing?
  • 51.
    TEXT IT STARTS WITH US BEFOREIT STARTS WITH OUR STUDENTS!
  • 54.
    CONNECTION IT IS ALLABOUT THE NOT THE TECHNOLOGY
  • 55.