This document outlines a strategy to expand the use of Minecraft in education by reaching 10,000 schools within two years. It identifies barriers like lack of funding and teacher knowledge. The plan aims to make Minecraft free, enable universal access across devices, and develop an ecosystem of Minecraft "apps" and official mod support. It also details incentivizing teachers to create curriculum aligned with Minecraft through challenges and recognition, with the goal of having Minecraft-integrated lessons for all core subjects by 2016. Potential risks include heavy investment requirements and conflicts with competitors like Google.