The Pervasive Experience - project review July 2010Rob Manson
This document reviews the Pervasive Experience project. In this project the driving assumption is that increasingly pervasive, networked technologies are impacting our lives. The research question is: How is Pervasive Computing changing you?
...A SIMPLE CHART WE USE TO BRAINSTORM THE USE OF HUMAN/COMPUTER INTERFACES WITH THE PERFORMING BODY. THIS INVOLVES THE CONFLUENCE OF THE 'NOOSPHERE' WITH THE HUMAN BODY IN ART AND TECHNOLOGY....A DOSE OF HISTORY AND NARRATOLOGY.
Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and AvaFACETSERC
Bruno Surace, video of the conference: https://www.youtube.com/watch?v=nGK55-6wj2I&t=1028s
"Transhuman Visages: Artificial Faces in Arts, Science, and Society", Symposium and Meeting of the Senior Advisory Board, PIAST, Polish Institute of Advanced Studies, 28 January 2020
2012.03 social neuroscience for investigating social interaction in entrepris...Thierry Nabeth
Paper associated to the presentation at the:
The 5th International Doctoral Consortium on Intellectual Capital Management
May 30, 2012
Organised by
The European Chair On Intellectual Capital Management
Faculté Jean Monnet, University Paris-Sud,
54 Bd Desgranges , 92330 Sceaux
Note:
As of now, the proposed experimentations are just suggested ideas.
The Pervasive Experience - project review July 2010Rob Manson
This document reviews the Pervasive Experience project. In this project the driving assumption is that increasingly pervasive, networked technologies are impacting our lives. The research question is: How is Pervasive Computing changing you?
...A SIMPLE CHART WE USE TO BRAINSTORM THE USE OF HUMAN/COMPUTER INTERFACES WITH THE PERFORMING BODY. THIS INVOLVES THE CONFLUENCE OF THE 'NOOSPHERE' WITH THE HUMAN BODY IN ART AND TECHNOLOGY....A DOSE OF HISTORY AND NARRATOLOGY.
Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and AvaFACETSERC
Bruno Surace, video of the conference: https://www.youtube.com/watch?v=nGK55-6wj2I&t=1028s
"Transhuman Visages: Artificial Faces in Arts, Science, and Society", Symposium and Meeting of the Senior Advisory Board, PIAST, Polish Institute of Advanced Studies, 28 January 2020
2012.03 social neuroscience for investigating social interaction in entrepris...Thierry Nabeth
Paper associated to the presentation at the:
The 5th International Doctoral Consortium on Intellectual Capital Management
May 30, 2012
Organised by
The European Chair On Intellectual Capital Management
Faculté Jean Monnet, University Paris-Sud,
54 Bd Desgranges , 92330 Sceaux
Note:
As of now, the proposed experimentations are just suggested ideas.
A playful stroll thru heuristic fields of thought & feeling, focused upon opportunities for Foreign Language Learning Pedagogy to be transformed by New Media (Lev Manovich), NeuroCinematics, WeChat/WhatsApp, English Corners, right-brained learning/acquisition. Wikinomics and the practices of mass collaboration can be used by language learners for income generation--by doing audio editing of their target language to expandtheir level of i+1 (Krashen's concept of expanding one's level of comprehension of the target language input),by using repetition of audio segments (speeches/film dialogues/songs/etc.), silence, background music, slowing the speed of speech (but not the frequency). Such income-generating mass collaboration projects can benefit economically-challenged individuals/schools/NGOs/etc.
Orientation of IT towards Human Being - the Paradigm (2016)Research Impulses
At the beginning of our Age of Information, the 21th century, the influence of IT (Information Technology) got so important that all parts of human live and society where involved. Especially Media Industry started a great hype which is not finished till now. Mobile Media have got a really up to date part of especially young society.
On the level of serious science it has been up to date to use the word Information in all reports and publishing papers. A lot of semantics have been used and some scientists (Prof. FLEISSNER, Prof HOFKIRCHNER, Prof. CAPURRO and the author) tried to abstract this word to a constant scientific term. So for first time the author tried a worldwide unifying definition of the terms Information and Data. It’s importance is documented by the topic “Information Scientific Axioms”.
In second part – based on it – Clues for generally evidence of Information are written down. They are a set of informationscientific terms - excerpted out of real nature and society. The way of Information between Object and Subject or involving Human Being in big and complex machine systems (aeroplanes, ships and industrial productions) made it necessary to think additionally about the general usage of Information. As a useful result many relationships to other sciences are possible. They bring the benefit to be unifying and scientifically worldwide structuring.
As next research object general forms of actual Information are investigated.
As final result for future the author asks: „How can we make Information – in all forms – more positive and precious for Human Being? “. This is a new, scientific topic for the future of IT and human society.
Women&Technologies: Research and Innovation. Nell'ambito del prestigioso WCC, (World Computer Congress), una conferenza nella conferenza dedicata alle donne e alle tecnologie, con un particolare focus su ricerca e innovazione. Presentazione per l'intervento a distanza di Nik Nailah Binti Abdullah (Information Systems Architecture Research Division, National Institute of Informatics, Tokyo, Japan), intitolato "Art and Affective Computing: Holistic approach"
On Network Capitalism, Ernesto van Peborgh, ISSS Keynote, George Washington U...Ernesto Peborgh
Keynote "Learning Across Boundaries: Exploring the Diversity of Systemic Theory and Practice". Presented at the 58th Conference of the ISSS at GWU School of Business at George Washington University, Washington, DC., from the 27th of July to the 1st of August, 2014.
Slides from a series of talks for the IET's IoT India Congress and some associated events - SRM Chennai, PES Bengaluru, Srishti Bengaluru. I used different subsets of the slides in each talk - this is the whole deck.
Do Intelligent Machines, Natural or Artificial, Really Need Emotions?Aaron Sloman
(Updated on 14 Jan 2014 -- with substantial revisions.)
Many people believe that emotions are required for intelligence. I argue that this is mostly based on (a) wishful thinking and (b) a failure adequately to analyse the variety of types of affective states and processes that can arise in different sorts of architectures produced by biological evolution or required for artificial systems. This work is a development of ideas presented by Herbert Simon in the 1960s in his 'Motivational and emotional controls of cognition'.
In the last decade, workplaces have started to evolve towards digitalisation. In the future people will work in digitally connected environments where personalisation is enabled, collaboration is improved and data sharing and information management are automated. Ultimately, these future workplaces will provide context-aware artificial intelligence (AI) and decision support that leverage both localised information and broader community knowledge whenever needed.
The [Dys]functionality of the User InterfaceNorm Friesen
It is not often that Vygotsky, Lacan and Kittler are referenced together, let alone in a discussion of user interfaces. But all of them have a common interest in the “mediated” development of the subject. Based on this, I consider each in the light of the relatively recent mediation of computer functions via the “windows, icons, menus, pointer” interface. I begin with a discussion of psychology and psychoanalysis; next, I review Kittler’s reading of Lacan. Finally, I conclude by focusing on the role of psychological categories in the early development of the modern graphical user interface, specifically in the work of Alan C. Kay.
Globalization and technology change the work place. Place making is the dynamic motor of innovation, even in the midst of Internet and other advanced technology.
A playful stroll thru heuristic fields of thought & feeling, focused upon opportunities for Foreign Language Learning Pedagogy to be transformed by New Media (Lev Manovich), NeuroCinematics, WeChat/WhatsApp, English Corners, right-brained learning/acquisition. Wikinomics and the practices of mass collaboration can be used by language learners for income generation--by doing audio editing of their target language to expandtheir level of i+1 (Krashen's concept of expanding one's level of comprehension of the target language input),by using repetition of audio segments (speeches/film dialogues/songs/etc.), silence, background music, slowing the speed of speech (but not the frequency). Such income-generating mass collaboration projects can benefit economically-challenged individuals/schools/NGOs/etc.
Orientation of IT towards Human Being - the Paradigm (2016)Research Impulses
At the beginning of our Age of Information, the 21th century, the influence of IT (Information Technology) got so important that all parts of human live and society where involved. Especially Media Industry started a great hype which is not finished till now. Mobile Media have got a really up to date part of especially young society.
On the level of serious science it has been up to date to use the word Information in all reports and publishing papers. A lot of semantics have been used and some scientists (Prof. FLEISSNER, Prof HOFKIRCHNER, Prof. CAPURRO and the author) tried to abstract this word to a constant scientific term. So for first time the author tried a worldwide unifying definition of the terms Information and Data. It’s importance is documented by the topic “Information Scientific Axioms”.
In second part – based on it – Clues for generally evidence of Information are written down. They are a set of informationscientific terms - excerpted out of real nature and society. The way of Information between Object and Subject or involving Human Being in big and complex machine systems (aeroplanes, ships and industrial productions) made it necessary to think additionally about the general usage of Information. As a useful result many relationships to other sciences are possible. They bring the benefit to be unifying and scientifically worldwide structuring.
As next research object general forms of actual Information are investigated.
As final result for future the author asks: „How can we make Information – in all forms – more positive and precious for Human Being? “. This is a new, scientific topic for the future of IT and human society.
Women&Technologies: Research and Innovation. Nell'ambito del prestigioso WCC, (World Computer Congress), una conferenza nella conferenza dedicata alle donne e alle tecnologie, con un particolare focus su ricerca e innovazione. Presentazione per l'intervento a distanza di Nik Nailah Binti Abdullah (Information Systems Architecture Research Division, National Institute of Informatics, Tokyo, Japan), intitolato "Art and Affective Computing: Holistic approach"
On Network Capitalism, Ernesto van Peborgh, ISSS Keynote, George Washington U...Ernesto Peborgh
Keynote "Learning Across Boundaries: Exploring the Diversity of Systemic Theory and Practice". Presented at the 58th Conference of the ISSS at GWU School of Business at George Washington University, Washington, DC., from the 27th of July to the 1st of August, 2014.
Slides from a series of talks for the IET's IoT India Congress and some associated events - SRM Chennai, PES Bengaluru, Srishti Bengaluru. I used different subsets of the slides in each talk - this is the whole deck.
Do Intelligent Machines, Natural or Artificial, Really Need Emotions?Aaron Sloman
(Updated on 14 Jan 2014 -- with substantial revisions.)
Many people believe that emotions are required for intelligence. I argue that this is mostly based on (a) wishful thinking and (b) a failure adequately to analyse the variety of types of affective states and processes that can arise in different sorts of architectures produced by biological evolution or required for artificial systems. This work is a development of ideas presented by Herbert Simon in the 1960s in his 'Motivational and emotional controls of cognition'.
In the last decade, workplaces have started to evolve towards digitalisation. In the future people will work in digitally connected environments where personalisation is enabled, collaboration is improved and data sharing and information management are automated. Ultimately, these future workplaces will provide context-aware artificial intelligence (AI) and decision support that leverage both localised information and broader community knowledge whenever needed.
The [Dys]functionality of the User InterfaceNorm Friesen
It is not often that Vygotsky, Lacan and Kittler are referenced together, let alone in a discussion of user interfaces. But all of them have a common interest in the “mediated” development of the subject. Based on this, I consider each in the light of the relatively recent mediation of computer functions via the “windows, icons, menus, pointer” interface. I begin with a discussion of psychology and psychoanalysis; next, I review Kittler’s reading of Lacan. Finally, I conclude by focusing on the role of psychological categories in the early development of the modern graphical user interface, specifically in the work of Alan C. Kay.
Globalization and technology change the work place. Place making is the dynamic motor of innovation, even in the midst of Internet and other advanced technology.
Konica Minolta - Artificial Intelligence White PaperEyal Benedek
The evolution of artificial intelligence in the workplace
Since the first appearance of the words “artificial intelligence” more than 60 years ago, our imaginations have been sparked. Imagine creating computers that simulate human intelligence.
AI has the potential to profoundly influence our lives, perhaps to the point when our world can be better understood and even predicted. In workplaces we can develop systems through which AI may evolve. And Konica Minolta is progressing with the concept of intelligent hubs which will provide businesses with insight, support and greater collaboration.
By combining our core technologies with transformative solutions in the digital workplace, we’re evolving to become a problem-solving digital company creating new value for people and society.
This conference volume paper spells out the fundamental mechanism behind consciousness in lay terms and examines the implications upon our cosmology, beliefs, and social institutions.
Captain Power and the Soldiers of the Future, 1987: "Lord Dread's apocalyptic Project New Order, and the slow revelation that Lord Dread himself isn't completely committed to his own plan..." Dread is the ouroboros Saturn-Serpent: luciferian intellect. Captain Power is the Christian resurrection phoenix bird... the Sun/Heart. The fallen, lost son Anti-Christ re-unites with his brother Christ, unleashing incredible energy in the process that enlightens the world.
“If one wants to explain something completely new to "ordinary people", one must be able to express this new knowledge also in the official scientifically recognized language, otherwise one will only be met with rejection. But how can a Windows operating system make it clear to a Basic operating system that it is actually much more powerful when Basic thinking labels every innovation by virtue of its limited syntax as "wrong" and "illogical"? If there is no will for spiritual growth, all efforts are in vain. "Normal science" therefore regards every real innovation always as an impossibility! Your world will change "for the better" only if "all experts" in your world are synthesizing their efforts with a "single goal in mind". This goal should be Heaven on Earth (= the one and only, real "Great Work", and extremely hard work it is!). Do not say rashly "impossible" again!
A scientist will learn so much from me that his dogmas will "crumble." Whether or not he really will allow his "Tower of Babel" to collapse in order to build a different tower with the same building blocks, which really reaches to heaven and thus to me, he will determine with his own behavior. All your decisions are always an "expression" of your spiritual maturity. This maturity, however, has nothing to do with rational intellect, with knowledge in the conventional sense. I would have created an unjust creation if only "sages" were to enter the kingdom of heaven. You do not need to know "how" a plane works if you want to fly into "holy"days. It is enough "to believe" that it works.
You should be master over technology and not its addicted slave. For this I ultimately created your world, so that you try to free yourself out of all captivity. All human fears are based only on your ignorance. With this revelation, unprecedented technological possibilities are opening up to your mankind. With the help of the HOLO-FEELING equation and with a new understanding of the real laws of the "true nature of all things", science will be able to perform real miracles in your world. Only narrow-minded, self-sacred salvific teachings - regardless, whether religious or political - try to force your soul into a cage of undifferentiated categories as good and evil, useful and harmful, or worthy and unworthy of life and death." ― HOLOFEELING (1996)
Social super-organisms appear everywhere in nature, from the communities of cells that comprise the body, to pack animals and insect colonies. These biological entities can be described as closely interacting networks of communicating biological objects. Life on earth has repeatedly discovered this paradigm (Interacting Objects) in its exploration of evolutionarily stable strategies. We suggest that these structures are optimized for information processing, as exemplified by the networks of interacting neurones in the brain. Distributed information processing across the network facilitates the emergence of radically new behaviour at the 'higher', system-level, allowing the rapid development of new, stable behaviours. These networks of Interacting Objects, if stable enough, can form the nodes of yet higher level networks, forming a layered stack. At the top of this stack, which can be extended back to sub-atomic particles, is human society. Unique in nature, humans can engineer their interaction networks on time scales faster than 'classical' evolution-by-genetic-mutation. Thus, we have the opportunity to design modes of communication that maximize information processing, and hence maximise human productivity.
A long conference and a workshop that I gave (with Paul Girard) at the University of Coimbra in the framework of the project "The Importance of Being Digital". The theme of the conference was how digital methods help overcome several classic binary oppositions of traditional social sciences.
Talk given at the Neurons London Meetup in April 2018. I discuss where AI is now, what we know from biology and whether it is possible that abstract algorithms could lead to intelligence.
Chaps29 the entirebookks2017 - The Mind MahineSyedVAhamed
In this chapter, we take bold step and propose the unthinkable: The genesis of a Customizable Mind Machine.
Thought that stems from the mind is deeply seated in a biological framework of neurons. The biological origin lies
in the marvel of evolution over the eons and refined ever so fast, faster than in the prior centuries. Three (a, b and
c), triadic objects are ceaselessly at work. At a personal level (a) Mind, knowledge and machines have been
intertwined like inspiration, words and language since the dawn of the human evolution and more recently (b)
technology, manufacturing and economics have formed a web for (c) wealth, global marketing and insatiable needs
of humans and civilization. These triadic cycles of nine essential objects of human existence are spinning quicker
and quicker every year. The Internet offers the mind no choice but to leap and soar over history and over the globe.
Alternatively, human mind can sink deeper and deeper into ignorance and oblivion. More recently, the Artificial
Intelligence at work in the Internet had challenged the natural intelligence at the cognizance level in the mind to find
its way to breakthroughs and innovations.
We integrate functions of the mind with the processing of knowledge in the hardware of machines by freely
traversing the neural, mental, physical, psychological, social, knowledge, and computational spaces. The laws of
neural biology and mind, laws of knowledge and social sciences and finally the laws of physics and mechanics, in
each of the spaces are unique and executed by distinctive processors for each space. Much as mind rules over
matter, the triad of mind, space and time creates a human-space that rules over the Relativistic-space of matter,
space and time.
Keywords—Mind, Knowledge, Machines, Technology, Human Needs, Knowledge Windows, Perceptual Spaces
This work can only be an actual and general overview which contains possibly staying facts in Quantum Computing. A detailed, deep research is for the author not possible but treasury Search Items and Key Words besides significant topics are interesting results by their writing down. Details can be found by every reader for himself by using Search Machines. Besides the value of scientifically Orientation is imporatnt.
Computers are faster than humans, but humans are better in many tasks. This is not only due to the fact that we are "smart". In many cases of everyday life we are not using our cognitive power, since we have no time, or we simply are so trained to the task that we do it "without thinking". Instead of using "reasoning", we often reply on heuristic methods, that are fast, frugal and "ecologic", but in some situation fail spectacularly. Autonomous agents and portable devices are becoming pervasive, they have to interact more and more with humans. Moreover, it might be possible to exploit the knowledge that evolution has stored in human heuristics in the ICT field.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
1. Mind, computers and communities
How psychology may help computer science,
and permit global simulations of societies
Franco Bagnoli
Laboratorio Fisica dei Sistemi Complessi - Dip. Energetica
e CSDC, Universit` di Firenze
a
www.complexworld.net
Franco Bagnoli
Mind, computers and communities
2. Psychohistory
In the year 1951 Asimov published the first volume of the
Foundation cycle.
The protagonist of the whole opera (7 volumes, 500 years) is Hari
Seldon, the inventor of the psychohistory.
It is a “science” that permits to combine history, sociology, and
statistics to make mathematical predictions about the future
behavior of very large groups of people, such as the Galactic Empire.
This forecasting possibility allows Seldon and his later followers to
change the “future”, and avoid/mitigate crisis.
Franco Bagnoli
Mind, computers and communities
3. Is psychohistory possible?
Although Asimov’s novels deals with telepathy and other
non-scientific issues, the idea of global simulations and predictions is
taken seriously.
The European flagship project FuturICT, that might be funded with
a billion euros in 10 years, states:
FuturICT will build a sophisticated simulation, visualization
and participation platform, called the living earth platform
(planetary-scale data collection and simulations). This
platform will power crisis observatories, to detect and
mitigate crises, and participatory platforms, to support the
decision-making of policy-makers, business people and
citizens, and to facilitate a better social, economic and
political participation.
Essentially, a global social empowerment program.
Franco Bagnoli
Mind, computers and communities
4. Psychohistory again
It is interesting to consider the premises of psychohistory (mathematical
sociology).
Psycho-history was the quintessence of sociology, it was the science
of human behavior reduced to mathematical equations...
The laws of history are as absolute as the laws of physics, and if the
probabilities of error are greater, it is only because history does not
deal with as many humans as physics does atoms, so that individual
variations count for more.
Franco Bagnoli
Mind, computers and communities
5. Physics of history
Psychohistory is similar to gas theory:
The population whose behavior was modeled should be sufficiently
large (at least 1010 individuals).
The population should remain in ignorance of the results of the
application of psychohistorical analyses.
It assumes that Human Beings are the only sentient intelligences in
the Galaxy (no mutants, robots, etc.).
Franco Bagnoli
Mind, computers and communities
6. Is it only imagination?
In the ’50, Asimov considered only “equations”, with an “electronic”
device (the Prime Radiant) that helped in visualization and annotation
(say, a computer screen..). Asimov probably considered differential
equations, say, epidemic modeling. However, after the use of computers,
researchers discovered some drawbacks:
Differential equations represent a sort of “mean field”, or moment
expansions. They are not very appropriate for small numbers (as
stated also by Asimov), or very non-linear dynamics. Spatial effects
are even more difficult to be captured by partial differential
equations.
One could resort to agent-based simulations (the current trend): one
agent for each person (an “avatar”). Kind of Matrix.
But even in this case there are conceptual and practical difficulties.
Franco Bagnoli
Mind, computers and communities
7. Difficulties
Noise and chaos: we are not able to simulate an individual with
sufficient detail to make the model deterministic, so we have to
insert stochastic components. In any case, the resulting dynamics
would probably be chaotic.
Detailed individual models require a lot of parameters, and therefore
a lot of measurements (some of which are quite hard to be
performed).
Auto-organization: people behavior is extremely sensitive to
collective effects. Let think to markets: the price of an item is not
due to its value, but to the value attributed by other participants.
Such effects are hard to include, ans in any case, if the simulations
can affect the behavior of the system, it should be included in a
self-consistent way (this the the reason for which Asimov supposed
that the foundation had to remain secret).
Little knowledge of the individual behavior (to be investigated in the
following).
Franco Bagnoli
Mind, computers and communities
8. Good news
There are also some arguments in favor of a success
Universality: many of the particular details of the individual should
not affect the dynamics of a large population. However, microscopic
“constraints” may well reflect in the large population dynamics (for
instance fermionic Pauli exclusion principle determines the small
electron contribution to the specific heat of metals).
Global measurement: electronic sensors and devices, electronic
transactions, internet, etc. allow to perform detailed measurements
on individual behavior, an essential element to validate any model.
Delegation to software. Many of our acts are actually delegated to
software, often embedded in cars, browsers, phones, etc. This is
another point of integration between psychology and computer
science (to be explored below), but makes predictions easier.
Franco Bagnoli
Mind, computers and communities
9. Individual behavior
The starting point of any analysis should be the individual (i.e.,
psychology).
Evolutionary constraints give the main framework, through genetics,
womb gestation and education. The knowledge of these factors is
still limited.
The brain is a complex multi-level object, not easy to be modeled at
a global level. Most of modeling is done statistically using linear
models (for instance, factorial analysis).
Learning makes individual “state machines”, so that repeating
measurements is almost impossible. Learning is generally absent in
statistical modeling.
Franco Bagnoli
Mind, computers and communities
10. Evolutionary constraints
Our brain was not selected to cope with algebra, path integrals or TV
recording programs. Some recent investigation suggests:
Probability reasoning, in terms of natural frequencies (one case over
ten, not 0.1).
Social tasks (see Wason selection task), not abstract reasoning.
Speech-oriented interactions (mainly recreational).
Mating behavior (indeed the strongest selection factor).
Social conformism (fashion, religion, politics) vs individualism, a
with a “bonus” for small innovations (fashion innovation).
Kin, mutual and reputation cooperation, leading to group selection
(strong cooperation inside a group, racism against other groups.
Cross-over (synesthesia) among tasks. This could be the origin of
innovation.
Franco Bagnoli
Mind, computers and communities
11. Mechanisms
Human mind is not rational (unless forced).
As revealed by response times, we can classify the level of mental
involvement as reflexes, mental scheme, heuristics, meta-heuristics...
Heuristics (say: fast and frugal, anchoring, etc.) allows quick
responses with bounded resources in uncertain contexts. We can
learn a lot from them, and apply the outcome to ICT. Clearly, they
sometimes fail spectacularly... That’s so human...
The implementation of human heuristic is particularly appreciated in
devices that has to interact with humans (or be delegated..)
Franco Bagnoli
Mind, computers and communities
12. Failures
Epidemic spreading is one of the biggest failures of psychohistory..
In classical epidemic modeling, there is a threshold related to the
infectivity of the disease and the average number of contacts.
Most of human social networks are scale-free, with a diverging
connectivity.
So, for any infectivity rate, a disease should become a pandemy (like
bubonic pest in medieval times).
But actually (modern) people react to epidemics by changing the
social network so to prevent pandemies. Risk perception acts as a
main factor..
Franco Bagnoli
Mind, computers and communities
13. Delegation
People like to delegate boring tasks to machines (computers,
devices).
So we can expect more and more delegation to cars, domotic,, web
searches and mainly to portable devices (e.g. smarthphones, audio
devices). Let’s think to music for instance: people like to have a
portable radio station that select the “right” music.
“Right” of course depends on the individual, past and recent
experiences, mood, status, available clips (copyright), etc.
This is prototypic of future home use of ICT. Trading is another
crucial playground for human heuristics (it depends on other human
reactions, even if economic schools try to make it inhuman..)
Franco Bagnoli
Mind, computers and communities
14. Human social scales
As said, most of human-generated networks exhibit a certain degree
of scale independence, with long tails.
However, there are a certain number of “magical” numbers in
human activities: the size of a chatting group (around four, as most
of card games), the size of a small group (from a chatting group to
around twelve, as apostols – thirteen is already too many), the size
of a community (about 150, Dunbar’s number, the presumable size
of a good-knowledge memory).
To my knowledge, little is known about the actual dynamics of such
groups (and how they could be modeled starting from cognitive
assumptions).
Franco Bagnoli
Mind, computers and communities
15. Small group dynamics
In particular, small group dynamics is interesting:
Temporally quite complex, while community-size dynamics is
statistically much better determined.
A small group has only a short time horizon.
It is however the “drive” of a community, together with chatting
groups and couple communication.
Interactions are mainly non-informative and somewhat ritual.
Franco Bagnoli
Mind, computers and communities
16. The RECOGNITION project
It is part of the AWARENESS Fet proactive initiative. It aims at porting
the knowledge about humans (psychology) to the ICT domain and
implementing awareness at the device.
Implementation of human heuristics in ICT world, in particular the
“fast and frugal” protocol with bounded rationality.
Developing and implementing the concept of data centric approach
(data should not be separated by their elaboration structures).
Implementation of elaboration “at the device” (saY: cars,
smartphones), not relying on central servers.
Franco Bagnoli
Mind, computers and communities
17. Web measurement
In order to quantitative study human dynamics we need a lot of data.
One of the sources is the web sphere
People reveal a lot of personal data to Internet (say, facebook).
we can have quite a good timing measurements (mental activation).
Moreover, data are already in digital form.
However, a compromize is needed between non-verbal content and
environental control (think to second life vs. textual chat).
A good semantic analyzer would be useful (but quite hard to be
developed): most of effective data analysis is done by humans (see
Google page rank mechanism).
Franco Bagnoli
Mind, computers and communities
18. Implementation
It is not easy to implement such a approach. We are working on the
following topics:
Role of risk perception in epidemics.
Opinion dynamics, role of affinity, peace makers and anticonformism.
Opinion anticipation, origin of personality factors, extension to
nonlinear predictors [De Gustibus]
From attractor dynamcs to feed forward networks and the origin of
synsthesia.
Heuristics for community detection [RECOGNITION].
Personalized audio suggestions - wikiradio [RECOGNITION].
Franco Bagnoli
Mind, computers and communities
19. Conclusions
Psychology (from cognitive science to sociology) could become a
central (quantitative) discipline for ICT.
The field of human-inspired computing includes also physics of
complex systems, biology, evolutionary theory, computer science,
linguistics and is related to all humanities (they are product of the
human mind..)
Unfortunately, no school offers such a study program...
Franco Bagnoli
Mind, computers and communities