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Mind, computers and communities
                                  How psychology may help computer science,
                                   and permit global simulations of societies


                                                Franco Bagnoli



                    Laboratorio Fisica dei Sistemi Complessi - Dip. Energetica
                                  e CSDC, Universit` di Firenze
                                                    a
                                      www.complexworld.net




Franco Bagnoli
Mind, computers and communities
Psychohistory


                 In the year 1951 Asimov published the first volume of the
                 Foundation cycle.
                 The protagonist of the whole opera (7 volumes, 500 years) is Hari
                 Seldon, the inventor of the psychohistory.
                 It is a “science” that permits to combine history, sociology, and
                 statistics to make mathematical predictions about the future
                 behavior of very large groups of people, such as the Galactic Empire.
                 This forecasting possibility allows Seldon and his later followers to
                 change the “future”, and avoid/mitigate crisis.




Franco Bagnoli
Mind, computers and communities
Is psychohistory possible?

                 Although Asimov’s novels deals with telepathy and other
                 non-scientific issues, the idea of global simulations and predictions is
                 taken seriously.
                 The European flagship project FuturICT, that might be funded with
                 a billion euros in 10 years, states:
                            FuturICT will build a sophisticated simulation, visualization
                            and participation platform, called the living earth platform
                            (planetary-scale data collection and simulations). This
                            platform will power crisis observatories, to detect and
                            mitigate crises, and participatory platforms, to support the
                            decision-making of policy-makers, business people and
                            citizens, and to facilitate a better social, economic and
                            political participation.

                 Essentially, a global social empowerment program.

Franco Bagnoli
Mind, computers and communities
Psychohistory again



        It is interesting to consider the premises of psychohistory (mathematical
        sociology).
                 Psycho-history was the quintessence of sociology, it was the science
                 of human behavior reduced to mathematical equations...
                 The laws of history are as absolute as the laws of physics, and if the
                 probabilities of error are greater, it is only because history does not
                 deal with as many humans as physics does atoms, so that individual
                 variations count for more.




Franco Bagnoli
Mind, computers and communities
Physics of history



        Psychohistory is similar to gas theory:
                 The population whose behavior was modeled should be sufficiently
                 large (at least 1010 individuals).
                 The population should remain in ignorance of the results of the
                 application of psychohistorical analyses.
                 It assumes that Human Beings are the only sentient intelligences in
                 the Galaxy (no mutants, robots, etc.).




Franco Bagnoli
Mind, computers and communities
Is it only imagination?

        In the ’50, Asimov considered only “equations”, with an “electronic”
        device (the Prime Radiant) that helped in visualization and annotation
        (say, a computer screen..). Asimov probably considered differential
        equations, say, epidemic modeling. However, after the use of computers,
        researchers discovered some drawbacks:
             Differential equations represent a sort of “mean field”, or moment
             expansions. They are not very appropriate for small numbers (as
             stated also by Asimov), or very non-linear dynamics. Spatial effects
             are even more difficult to be captured by partial differential
             equations.
                 One could resort to agent-based simulations (the current trend): one
                 agent for each person (an “avatar”). Kind of Matrix.
                 But even in this case there are conceptual and practical difficulties.


Franco Bagnoli
Mind, computers and communities
Difficulties
                 Noise and chaos: we are not able to simulate an individual with
                 sufficient detail to make the model deterministic, so we have to
                 insert stochastic components. In any case, the resulting dynamics
                 would probably be chaotic.
                 Detailed individual models require a lot of parameters, and therefore
                 a lot of measurements (some of which are quite hard to be
                 performed).
                 Auto-organization: people behavior is extremely sensitive to
                 collective effects. Let think to markets: the price of an item is not
                 due to its value, but to the value attributed by other participants.
                 Such effects are hard to include, ans in any case, if the simulations
                 can affect the behavior of the system, it should be included in a
                 self-consistent way (this the the reason for which Asimov supposed
                 that the foundation had to remain secret).
                 Little knowledge of the individual behavior (to be investigated in the
                 following).
Franco Bagnoli
Mind, computers and communities
Good news

        There are also some arguments in favor of a success
                 Universality: many of the particular details of the individual should
                 not affect the dynamics of a large population. However, microscopic
                 “constraints” may well reflect in the large population dynamics (for
                 instance fermionic Pauli exclusion principle determines the small
                 electron contribution to the specific heat of metals).
                 Global measurement: electronic sensors and devices, electronic
                 transactions, internet, etc. allow to perform detailed measurements
                 on individual behavior, an essential element to validate any model.
                 Delegation to software. Many of our acts are actually delegated to
                 software, often embedded in cars, browsers, phones, etc. This is
                 another point of integration between psychology and computer
                 science (to be explored below), but makes predictions easier.


Franco Bagnoli
Mind, computers and communities
Individual behavior


        The starting point of any analysis should be the individual (i.e.,
        psychology).
                 Evolutionary constraints give the main framework, through genetics,
                 womb gestation and education. The knowledge of these factors is
                 still limited.
                 The brain is a complex multi-level object, not easy to be modeled at
                 a global level. Most of modeling is done statistically using linear
                 models (for instance, factorial analysis).
                 Learning makes individual “state machines”, so that repeating
                 measurements is almost impossible. Learning is generally absent in
                 statistical modeling.



Franco Bagnoli
Mind, computers and communities
Evolutionary constraints

        Our brain was not selected to cope with algebra, path integrals or TV
        recording programs. Some recent investigation suggests:
                 Probability reasoning, in terms of natural frequencies (one case over
                 ten, not 0.1).
                 Social tasks (see Wason selection task), not abstract reasoning.
                 Speech-oriented interactions (mainly recreational).
                 Mating behavior (indeed the strongest selection factor).
                 Social conformism (fashion, religion, politics) vs individualism, a
                 with a “bonus” for small innovations (fashion innovation).
                 Kin, mutual and reputation cooperation, leading to group selection
                 (strong cooperation inside a group, racism against other groups.
                 Cross-over (synesthesia) among tasks. This could be the origin of
                 innovation.

Franco Bagnoli
Mind, computers and communities
Mechanisms


                 Human mind is not rational (unless forced).
                 As revealed by response times, we can classify the level of mental
                 involvement as reflexes, mental scheme, heuristics, meta-heuristics...
                 Heuristics (say: fast and frugal, anchoring, etc.) allows quick
                 responses with bounded resources in uncertain contexts. We can
                 learn a lot from them, and apply the outcome to ICT. Clearly, they
                 sometimes fail spectacularly... That’s so human...
                 The implementation of human heuristic is particularly appreciated in
                 devices that has to interact with humans (or be delegated..)




Franco Bagnoli
Mind, computers and communities
Failures


        Epidemic spreading is one of the biggest failures of psychohistory..
                 In classical epidemic modeling, there is a threshold related to the
                 infectivity of the disease and the average number of contacts.
                 Most of human social networks are scale-free, with a diverging
                 connectivity.
                 So, for any infectivity rate, a disease should become a pandemy (like
                 bubonic pest in medieval times).
                 But actually (modern) people react to epidemics by changing the
                 social network so to prevent pandemies. Risk perception acts as a
                 main factor..




Franco Bagnoli
Mind, computers and communities
Delegation


                 People like to delegate boring tasks to machines (computers,
                 devices).
                 So we can expect more and more delegation to cars, domotic,, web
                 searches and mainly to portable devices (e.g. smarthphones, audio
                 devices). Let’s think to music for instance: people like to have a
                 portable radio station that select the “right” music.
                 “Right” of course depends on the individual, past and recent
                 experiences, mood, status, available clips (copyright), etc.
                 This is prototypic of future home use of ICT. Trading is another
                 crucial playground for human heuristics (it depends on other human
                 reactions, even if economic schools try to make it inhuman..)



Franco Bagnoli
Mind, computers and communities
Human social scales


                 As said, most of human-generated networks exhibit a certain degree
                 of scale independence, with long tails.
                 However, there are a certain number of “magical” numbers in
                 human activities: the size of a chatting group (around four, as most
                 of card games), the size of a small group (from a chatting group to
                 around twelve, as apostols – thirteen is already too many), the size
                 of a community (about 150, Dunbar’s number, the presumable size
                 of a good-knowledge memory).
                 To my knowledge, little is known about the actual dynamics of such
                 groups (and how they could be modeled starting from cognitive
                 assumptions).



Franco Bagnoli
Mind, computers and communities
Small group dynamics



        In particular, small group dynamics is interesting:
                 Temporally quite complex, while community-size dynamics is
                 statistically much better determined.
                 A small group has only a short time horizon.
                 It is however the “drive” of a community, together with chatting
                 groups and couple communication.
                 Interactions are mainly non-informative and somewhat ritual.




Franco Bagnoli
Mind, computers and communities
The RECOGNITION project


        It is part of the AWARENESS Fet proactive initiative. It aims at porting
        the knowledge about humans (psychology) to the ICT domain and
        implementing awareness at the device.
                 Implementation of human heuristics in ICT world, in particular the
                 “fast and frugal” protocol with bounded rationality.
                 Developing and implementing the concept of data centric approach
                 (data should not be separated by their elaboration structures).
                 Implementation of elaboration “at the device” (saY: cars,
                 smartphones), not relying on central servers.




Franco Bagnoli
Mind, computers and communities
Web measurement


        In order to quantitative study human dynamics we need a lot of data.
        One of the sources is the web sphere
                 People reveal a lot of personal data to Internet (say, facebook).
                 we can have quite a good timing measurements (mental activation).
                 Moreover, data are already in digital form.
                 However, a compromize is needed between non-verbal content and
                 environental control (think to second life vs. textual chat).
                 A good semantic analyzer would be useful (but quite hard to be
                 developed): most of effective data analysis is done by humans (see
                 Google page rank mechanism).




Franco Bagnoli
Mind, computers and communities
Implementation


        It is not easy to implement such a approach. We are working on the
        following topics:
                 Role of risk perception in epidemics.
                 Opinion dynamics, role of affinity, peace makers and anticonformism.
                 Opinion anticipation, origin of personality factors, extension to
                 nonlinear predictors [De Gustibus]
                 From attractor dynamcs to feed forward networks and the origin of
                 synsthesia.
                 Heuristics for community detection [RECOGNITION].
                 Personalized audio suggestions - wikiradio [RECOGNITION].




Franco Bagnoli
Mind, computers and communities
Conclusions



                 Psychology (from cognitive science to sociology) could become a
                 central (quantitative) discipline for ICT.
                 The field of human-inspired computing includes also physics of
                 complex systems, biology, evolutionary theory, computer science,
                 linguistics and is related to all humanities (they are product of the
                 human mind..)
                 Unfortunately, no school offers such a study program...




Franco Bagnoli
Mind, computers and communities

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Mind computer societies

  • 1. Mind, computers and communities How psychology may help computer science, and permit global simulations of societies Franco Bagnoli Laboratorio Fisica dei Sistemi Complessi - Dip. Energetica e CSDC, Universit` di Firenze a www.complexworld.net Franco Bagnoli Mind, computers and communities
  • 2. Psychohistory In the year 1951 Asimov published the first volume of the Foundation cycle. The protagonist of the whole opera (7 volumes, 500 years) is Hari Seldon, the inventor of the psychohistory. It is a “science” that permits to combine history, sociology, and statistics to make mathematical predictions about the future behavior of very large groups of people, such as the Galactic Empire. This forecasting possibility allows Seldon and his later followers to change the “future”, and avoid/mitigate crisis. Franco Bagnoli Mind, computers and communities
  • 3. Is psychohistory possible? Although Asimov’s novels deals with telepathy and other non-scientific issues, the idea of global simulations and predictions is taken seriously. The European flagship project FuturICT, that might be funded with a billion euros in 10 years, states: FuturICT will build a sophisticated simulation, visualization and participation platform, called the living earth platform (planetary-scale data collection and simulations). This platform will power crisis observatories, to detect and mitigate crises, and participatory platforms, to support the decision-making of policy-makers, business people and citizens, and to facilitate a better social, economic and political participation. Essentially, a global social empowerment program. Franco Bagnoli Mind, computers and communities
  • 4. Psychohistory again It is interesting to consider the premises of psychohistory (mathematical sociology). Psycho-history was the quintessence of sociology, it was the science of human behavior reduced to mathematical equations... The laws of history are as absolute as the laws of physics, and if the probabilities of error are greater, it is only because history does not deal with as many humans as physics does atoms, so that individual variations count for more. Franco Bagnoli Mind, computers and communities
  • 5. Physics of history Psychohistory is similar to gas theory: The population whose behavior was modeled should be sufficiently large (at least 1010 individuals). The population should remain in ignorance of the results of the application of psychohistorical analyses. It assumes that Human Beings are the only sentient intelligences in the Galaxy (no mutants, robots, etc.). Franco Bagnoli Mind, computers and communities
  • 6. Is it only imagination? In the ’50, Asimov considered only “equations”, with an “electronic” device (the Prime Radiant) that helped in visualization and annotation (say, a computer screen..). Asimov probably considered differential equations, say, epidemic modeling. However, after the use of computers, researchers discovered some drawbacks: Differential equations represent a sort of “mean field”, or moment expansions. They are not very appropriate for small numbers (as stated also by Asimov), or very non-linear dynamics. Spatial effects are even more difficult to be captured by partial differential equations. One could resort to agent-based simulations (the current trend): one agent for each person (an “avatar”). Kind of Matrix. But even in this case there are conceptual and practical difficulties. Franco Bagnoli Mind, computers and communities
  • 7. Difficulties Noise and chaos: we are not able to simulate an individual with sufficient detail to make the model deterministic, so we have to insert stochastic components. In any case, the resulting dynamics would probably be chaotic. Detailed individual models require a lot of parameters, and therefore a lot of measurements (some of which are quite hard to be performed). Auto-organization: people behavior is extremely sensitive to collective effects. Let think to markets: the price of an item is not due to its value, but to the value attributed by other participants. Such effects are hard to include, ans in any case, if the simulations can affect the behavior of the system, it should be included in a self-consistent way (this the the reason for which Asimov supposed that the foundation had to remain secret). Little knowledge of the individual behavior (to be investigated in the following). Franco Bagnoli Mind, computers and communities
  • 8. Good news There are also some arguments in favor of a success Universality: many of the particular details of the individual should not affect the dynamics of a large population. However, microscopic “constraints” may well reflect in the large population dynamics (for instance fermionic Pauli exclusion principle determines the small electron contribution to the specific heat of metals). Global measurement: electronic sensors and devices, electronic transactions, internet, etc. allow to perform detailed measurements on individual behavior, an essential element to validate any model. Delegation to software. Many of our acts are actually delegated to software, often embedded in cars, browsers, phones, etc. This is another point of integration between psychology and computer science (to be explored below), but makes predictions easier. Franco Bagnoli Mind, computers and communities
  • 9. Individual behavior The starting point of any analysis should be the individual (i.e., psychology). Evolutionary constraints give the main framework, through genetics, womb gestation and education. The knowledge of these factors is still limited. The brain is a complex multi-level object, not easy to be modeled at a global level. Most of modeling is done statistically using linear models (for instance, factorial analysis). Learning makes individual “state machines”, so that repeating measurements is almost impossible. Learning is generally absent in statistical modeling. Franco Bagnoli Mind, computers and communities
  • 10. Evolutionary constraints Our brain was not selected to cope with algebra, path integrals or TV recording programs. Some recent investigation suggests: Probability reasoning, in terms of natural frequencies (one case over ten, not 0.1). Social tasks (see Wason selection task), not abstract reasoning. Speech-oriented interactions (mainly recreational). Mating behavior (indeed the strongest selection factor). Social conformism (fashion, religion, politics) vs individualism, a with a “bonus” for small innovations (fashion innovation). Kin, mutual and reputation cooperation, leading to group selection (strong cooperation inside a group, racism against other groups. Cross-over (synesthesia) among tasks. This could be the origin of innovation. Franco Bagnoli Mind, computers and communities
  • 11. Mechanisms Human mind is not rational (unless forced). As revealed by response times, we can classify the level of mental involvement as reflexes, mental scheme, heuristics, meta-heuristics... Heuristics (say: fast and frugal, anchoring, etc.) allows quick responses with bounded resources in uncertain contexts. We can learn a lot from them, and apply the outcome to ICT. Clearly, they sometimes fail spectacularly... That’s so human... The implementation of human heuristic is particularly appreciated in devices that has to interact with humans (or be delegated..) Franco Bagnoli Mind, computers and communities
  • 12. Failures Epidemic spreading is one of the biggest failures of psychohistory.. In classical epidemic modeling, there is a threshold related to the infectivity of the disease and the average number of contacts. Most of human social networks are scale-free, with a diverging connectivity. So, for any infectivity rate, a disease should become a pandemy (like bubonic pest in medieval times). But actually (modern) people react to epidemics by changing the social network so to prevent pandemies. Risk perception acts as a main factor.. Franco Bagnoli Mind, computers and communities
  • 13. Delegation People like to delegate boring tasks to machines (computers, devices). So we can expect more and more delegation to cars, domotic,, web searches and mainly to portable devices (e.g. smarthphones, audio devices). Let’s think to music for instance: people like to have a portable radio station that select the “right” music. “Right” of course depends on the individual, past and recent experiences, mood, status, available clips (copyright), etc. This is prototypic of future home use of ICT. Trading is another crucial playground for human heuristics (it depends on other human reactions, even if economic schools try to make it inhuman..) Franco Bagnoli Mind, computers and communities
  • 14. Human social scales As said, most of human-generated networks exhibit a certain degree of scale independence, with long tails. However, there are a certain number of “magical” numbers in human activities: the size of a chatting group (around four, as most of card games), the size of a small group (from a chatting group to around twelve, as apostols – thirteen is already too many), the size of a community (about 150, Dunbar’s number, the presumable size of a good-knowledge memory). To my knowledge, little is known about the actual dynamics of such groups (and how they could be modeled starting from cognitive assumptions). Franco Bagnoli Mind, computers and communities
  • 15. Small group dynamics In particular, small group dynamics is interesting: Temporally quite complex, while community-size dynamics is statistically much better determined. A small group has only a short time horizon. It is however the “drive” of a community, together with chatting groups and couple communication. Interactions are mainly non-informative and somewhat ritual. Franco Bagnoli Mind, computers and communities
  • 16. The RECOGNITION project It is part of the AWARENESS Fet proactive initiative. It aims at porting the knowledge about humans (psychology) to the ICT domain and implementing awareness at the device. Implementation of human heuristics in ICT world, in particular the “fast and frugal” protocol with bounded rationality. Developing and implementing the concept of data centric approach (data should not be separated by their elaboration structures). Implementation of elaboration “at the device” (saY: cars, smartphones), not relying on central servers. Franco Bagnoli Mind, computers and communities
  • 17. Web measurement In order to quantitative study human dynamics we need a lot of data. One of the sources is the web sphere People reveal a lot of personal data to Internet (say, facebook). we can have quite a good timing measurements (mental activation). Moreover, data are already in digital form. However, a compromize is needed between non-verbal content and environental control (think to second life vs. textual chat). A good semantic analyzer would be useful (but quite hard to be developed): most of effective data analysis is done by humans (see Google page rank mechanism). Franco Bagnoli Mind, computers and communities
  • 18. Implementation It is not easy to implement such a approach. We are working on the following topics: Role of risk perception in epidemics. Opinion dynamics, role of affinity, peace makers and anticonformism. Opinion anticipation, origin of personality factors, extension to nonlinear predictors [De Gustibus] From attractor dynamcs to feed forward networks and the origin of synsthesia. Heuristics for community detection [RECOGNITION]. Personalized audio suggestions - wikiradio [RECOGNITION]. Franco Bagnoli Mind, computers and communities
  • 19. Conclusions Psychology (from cognitive science to sociology) could become a central (quantitative) discipline for ICT. The field of human-inspired computing includes also physics of complex systems, biology, evolutionary theory, computer science, linguistics and is related to all humanities (they are product of the human mind..) Unfortunately, no school offers such a study program... Franco Bagnoli Mind, computers and communities