The document discusses the Milkyway@Home distributed computing project which uses volunteer computing to work on simulations of the structure of the Milky Way galaxy, including tidal streams and N-body simulations. It also discusses development of iOS and mobile apps for the project, optimizations made to the CAL++ code to speed up simulations, issues that arose from updating the project's Subversion server software, plans to implement simulations using the Lua programming language, and work done on GPU implementations of the N-body problem.