This document discusses the evolution of media from traditional to new media. It describes the four major media ages: pre-industrial age, industrial age, electronic age, and information age. Examples of technologies used for communication, information storage, and broadcasting are provided for each age, ranging from clay tablets and cave paintings to the internet, social media, and mobile devices. The key differences between traditional and new media are also outlined.
Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song.
A means of communication is a technical system used to carry out any type of communication . This term normally refers to those media that are massive in nature, that is, those that provide information or content to the masses, such as television or radio.
However, there are media that are not mass but interpersonal. Interpersonal media are those that facilitate communication between people , for example: the telephone.
Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song. Find a song where the singer uses lyrics that describe what you feel about the lesson tackled
in this module. It does not need to be a whole song but may be a lyric in a song.
A means of communication is a technical system used to carry out any type of communication . This term normally refers to those media that are massive in nature, that is, those that provide information or content to the masses, such as television or radio.
However, there are media that are not mass but interpersonal. Interpersonal media are those that facilitate communication between people , for example: the telephone.
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1. (a)In the late 20th century, mass media could be classified int.pdfanandhomeneeds
1. (a)
In the late 20th century, mass media could be classified into eight mass media industries: books,
the Internet, magazines, movies, newspapers, radio, recordings, and television. The explosion of
digital communication technology in the late 20th and early 21st centuries made prominent the
question: what forms of media should be classified as \"mass media\"? For example, it is
controversial whether to include cell phones, computer games (such as MMORPGs), and video
games in the definition. In the 2000s, a classification called the \"seven mass media\" became
popular. In order of introduction, they are:
Each mass medium has its own content types, creative artists, technicians, and business models.
For example, the Internet includes blogs, podcasts, web sites, and various other technologies
built atop the general distribution network. The sixth and seventh media, Internet and mobile
phones, are often referred to collectively as digital media; and the fourth and fifth, radio and TV,
as broadcast media. Some argue that video games have developed into a distinct mass form of
media.
While a telephone is a two-way communication device, mass media communicates to a large
group. In addition, the telephone has transformed into a cell phone which is equipped with
Internet access. A question arises whether this makes cell phones a mass medium or simply a
device used to access a mass medium (the Internet). There is currently a system by which
marketers and advertisers are able to tap into satellites, and broadcast commercials and
advertisements directly to cell phones, unsolicited by the phone\'s user. This transmission of
mass advertising to millions of people is another form of mass communication.
Video games may also be evolving into a mass medium. Video games (for example massively
multiplayer online role-playing games (MMORPGs, such as RuneScape) provide a common
gaming experience to millions of users across the globe and convey the same messages and
ideologies to all their users. Users sometimes share the experience with one another by playing
online. Excluding the Internet however, it is questionable whether players of video games are
sharing a common experience when they play the game individually. It is possible to discuss in
great detail the events of a video game with a friend one has never played with, because the
experience is identical to each. The question, then, is whether this is a form of mass
communication
Print
Magazine
A magazine is a periodical publication containing a variety of articles, generally financed by
advertising and/or purchase by readers.
Magazines are typically published weekly, biweekly, monthly, bimonthly or quarterly, with a
date on the cover that is in advance of the date it is actually published. They are often printed in
color on coated paper, and are bound with a soft cover.
Magazines fall into two broad categories: consumer magazines and business magazines. In
practice, magazines are a subset of periodicals,.
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Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Research Paper On Mass Media
Essay On Mass Media
Essay on Effects of Mass Media on Society
Essay On Mass Media
Essay about Mass Media
Mass Media And Technology Essay
Essay on Mass Media and Pop Culture
Essay on Mass Media
Essay on Mass Media Society
Mass Media Transformation
Essay on Development of Mass Media
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Culture And Psychology: The Role Of Mass Media
What Is Mass Media? Essay
Mass Media Is An Integral Part Of Everyday Life
Effect of Media and Mass Communication Essay
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Essay on Mass Media
1. (a)In the late 20th century, mass media could be classified int.pdfanandhomeneeds
1. (a)
In the late 20th century, mass media could be classified into eight mass media industries: books,
the Internet, magazines, movies, newspapers, radio, recordings, and television. The explosion of
digital communication technology in the late 20th and early 21st centuries made prominent the
question: what forms of media should be classified as \"mass media\"? For example, it is
controversial whether to include cell phones, computer games (such as MMORPGs), and video
games in the definition. In the 2000s, a classification called the \"seven mass media\" became
popular. In order of introduction, they are:
Each mass medium has its own content types, creative artists, technicians, and business models.
For example, the Internet includes blogs, podcasts, web sites, and various other technologies
built atop the general distribution network. The sixth and seventh media, Internet and mobile
phones, are often referred to collectively as digital media; and the fourth and fifth, radio and TV,
as broadcast media. Some argue that video games have developed into a distinct mass form of
media.
While a telephone is a two-way communication device, mass media communicates to a large
group. In addition, the telephone has transformed into a cell phone which is equipped with
Internet access. A question arises whether this makes cell phones a mass medium or simply a
device used to access a mass medium (the Internet). There is currently a system by which
marketers and advertisers are able to tap into satellites, and broadcast commercials and
advertisements directly to cell phones, unsolicited by the phone\'s user. This transmission of
mass advertising to millions of people is another form of mass communication.
Video games may also be evolving into a mass medium. Video games (for example massively
multiplayer online role-playing games (MMORPGs, such as RuneScape) provide a common
gaming experience to millions of users across the globe and convey the same messages and
ideologies to all their users. Users sometimes share the experience with one another by playing
online. Excluding the Internet however, it is questionable whether players of video games are
sharing a common experience when they play the game individually. It is possible to discuss in
great detail the events of a video game with a friend one has never played with, because the
experience is identical to each. The question, then, is whether this is a form of mass
communication
Print
Magazine
A magazine is a periodical publication containing a variety of articles, generally financed by
advertising and/or purchase by readers.
Magazines are typically published weekly, biweekly, monthly, bimonthly or quarterly, with a
date on the cover that is in advance of the date it is actually published. They are often printed in
color on coated paper, and are bound with a soft cover.
Magazines fall into two broad categories: consumer magazines and business magazines. In
practice, magazines are a subset of periodicals,.
Entertainment Media Essay example
The Evolution of Media Essay
Media and Society Essay
Essay about networks
Can We Really Trust the Media? Essay
Media Stereotypes Essay examples
Media and Diversity
The Dangers of Social Media Essay
Sports Media Essay
Mass Media Usage
The Power Of Mass Media
Mass Media Essay
Effect of Media and Mass Communication Essay
Essay on Development of Mass Media
Essay about Mass Media
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Essay On Mass Media
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What Is Mass Media? Essay
Research Paper On Mass Media
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Mass Media Is An Integral Part Of Everyday Life
Media Mass Media
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A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
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Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
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Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
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State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
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Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
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1. Media and
Information
Literacy
Prepared By: H UMS S 1 -D Teacher s
Republic of the Philippines
Region I
Schools Division Office I Pangasinan
Bayambang National High School
Bayambang, Pangasinan
Lesson 4:
Evolution of Media from
Traditional to New Media
2. LET’S BEGIN!
This lesson will talk about the media development
breakthrough within the human history. This lesson
was designed for you to explore the evolution of
media. You may be able to find out some
technologies used throughout the history. You will
be amazed on how people communicate with each
other without using cellphones or any social media
accounts.
5. Activity 1: Picture Analysis
DO THIS!
Direction: Analyze the picture and
answer the
succeeding question:
6. DO THIS!
Are you familiar with the
technologies that they
used?
What does the picture tell
you? Explain your answer
7. DO THIS!
Those are some of the technologies that they
used for communication. It was difficult and
complicated to communicate before. It was
challenging and time consuming. With the
development of technology, people of today
receive new tools that make them work more
efficient and effective.
8. Explore!
1. What are the technology used by people to
communicate with each other, store information, and
broadcast information across the different ages?
2. Differentiate Traditional Media from New Media.
3.How different media shaped the values and norms
of people
9. Keep this in mind!
Technology and the media are interwoven, and neither can
be separated from contemporary society in most core and semi-
peripheral nations. Media is a term that refers to all print, digital,
and electronic means of communication. From the time the
printing press was created (and even before), technology has
influenced how and where information is shared. Today, it is
impossible to discuss media and the ways societies
communicate without addressing the fast-moving pace of
technology change.
10. Keep this in mind!
Technology creates media. The newspaper you
bought is a form of media, as is the movie
you streamed for family bonding, the web
site you used to order product, the billboard
you passed on the way on the street, and the
magazine you read while you were waiting
for it. Without technology, media would not
exist, but remember, technology is more than
just the media we are exposed to.
In the coming future, there is no
doubt that robots are going to
play a large role in all aspects of
our lives. (Photo courtesy of shay
sowden/flickr)
11. Keep this in mind!
Types of Media and Technology
Traditional Media has a very broad
exposure because it considers everyone,
regardless of age, as its audience.
New Media describes content available on-
demand through the Internet.
12. Keep this in mind!
DIFFERENCE BETWEEN TRADITIONAL AND NEW MEDIA
13. Keep this in mind!
Examples of Traditional Media Examples of New Media
Television
Radio
Newspaper
Newsletter
Other print publications
Website and Blogs
Streaming Audio and Video
Chat rooms
Email
Online Communities
Social Media and Sharing
Platforms
Web Advertising
CD-ROM Media
Augmented Reality
Virtual Reality environments
14. Keep this in mind!
How media and
information has evolved
throughout the history?
15. Keep this in mind!
Different Media Ages
1. Pre-Industrial Age (Before 1700s);
2. Industrial Age (1700s-1930s);
3. Electronic Age (1930s-1980s); and
4. Information Age (1900s-2000s)
16. Keep this in mind!
Media Ages Description Examples of Media
1. Pre-Industrial Age (Before
1700s)
Clay tablets in Mesopotamia (2400
BC)
It is the period where
people discovered fire,
developed paper from plants,
and forged weapons and tools
with stone, bronze, copper
and iron.
It is the time where there
were no written accounts of
history. Anything prior to the
first written accounts of
history is prehistoric.
Cave paintings (35,000 BC)
Clay tablets in
Mesopotamia (2400 BC)
Papyrus in Egypt (2500
BC)
Acta Diurna in Rome (130
BC)
Codex in the Mayan
region (5th Century)
Printing press using wood
blocks (220 AD)
18. Keep this in mind!
Media Ages Description Examples of Media
2. Industrial Age (1700s-1930s)
Telegraph
People used the power
of steam, developed
machine tools, established
iron production, and the
manufacturing of various
products (including books
through the printing
press).
It was in this age where,
oral and written forms of
communication started.
a. Printing press for mass
production (19th century)
b. Newspaper- The London Gazette
(1640)
c. Telegraph for long-distance
communication
d. Motion picture
photography/projection (1890)
e. Telephone (1876)
f. Typewriter (1800)
g. Commercial motion pictures
(1913)
h. Motion picture with sound (1926)
i. Punch cards
20. Keep this in mind!
Media Ages Description Examples of Media
3. Electronic Age (1930s-1980s)
Transistor
The invention of the
transistor ushered in the
electronic age. People
harnessed the power of
transistors that led to the
transistor radio, electronic
circuits, and the early
computers. In this age,
long distance
communication became
more efficient
a. Transistor Radio
b. Television (1941)
c. Large electronic computers-
i.e. EDSAC (1949) and UNIVAC 1
(1951)
d. Mainframe computers - i.e.
IBM 704 (1960)
e. Personal computers - i.e.
Hewlett-Packard 9100A (1968),
Apple 1 (1976)
f. OHP, LCD projectors
22. Keep this in mind!
Media Ages Description Examples of Media
4. Information Age (1900s-2000s) In this age, the Internet
paved the way for faster
communication and the
creation of the social
network.
People advanced the use
of microelectronics with
the invention of personal
computers, mobile devices,
and wearable technology.
Voice, image, sound and
data are digitalized. We are
now living in the
information age.
Web browsers i.e. Mosaic (1993), Internet
Explorer (1995)
Blogs i.e. Blogspot (1999), LiveJournal
(1999), Wordpress (2003)
Social networks i.e. Friendster (2002),
Multiply (2003), Facebook (2004)
Microblogs i.e. Twitter (2006), Tumblr
(2007)
Video - YouTube (2005)
Wearable technology
Video chat - i.e. Skype (2003), Google
Hangouts (2013) Search Engines -
Google (1996), Yahoo (1995)
Portable computers- laptops (1980),
netbooks (2008), tablets (1993)
24. Keep this in mind!
How Different Media
Shaped the Values and
Norms of People?
25. Keep this in mind!
The Following are Examples of Media and Their
Effects to the Society
a. Print Newspaper
b. Television and Radio
c. Film
d. New Media
26. Keep this in mind!
a. Print Newspaper
Early forms of print media, found in
ancient Rome, were hand-copied onto
boards and carried around to keep the
citizenry informed. With the invention of
the printing press, the way that people
shared ideas changed, as information
could be mass produced and stored.
27. Keep this in mind!
The invention of the
telegraph, in the mid-1800s,
changed print media almost as
much as the printing press.
Suddenly information could be
transmitted in minutes.
Telegraph Machine
28. Keep this in mind!
With the invention and widespread use of
television in the mid-twentieth century,
newspaper circulation steadily dropped off,
and in the 21st century, circulation has
dropped further as more people turn to
internet news sites and other forms of new
media to stay informed.
29. Keep this in mind!
This shift away from newspapers as a source
of information has profound effects on societies.
When the news is given to a large diverse
conglomerate of people, it must maintain some
level of broad-based reporting and balance in
order to appeal to a broad audience and keep them
subscribing.
30. Keep this in mind!
Is print media more effective at conveying
information?
In recent study, Mangen, Walgermo,
and Bronnick (2013) found that students
who read on paper performed slightly
better than those who read an e-book on an
open-book reading comprehension exam of
multiple-choice and short-answer questions.
VS.
31. Keep this in mind!
b. Television and Radio
Radio programming obviously preceded
television, but both shaped people’s lives in
much the same way. In both cases,
information (and entertainment) could be
enjoyed at home, with a kind of immediacy
and community that newspapers could not
offer. Even though people were in their own
homes, media allowed them to share these
moments in real time.
32. Keep this in mind!
c. Film
Like television, early films were unifying for
society: as people gathered in theaters to
watch new releases, they would laugh, cry,
and be scared together. Movies also act as
time capsules or cultural touchstones for
society. Movies illustrate society’s dreams,
fears, and experiences.
33. Keep this in mind!
d. New Media
However, there is no guarantee that the information
offered is accurate. In fact, the immediacy of new media
coupled with the lack of oversight means we must be more
careful than ever to ensure our news is coming from accurate
sources.
New media encompasses all interactive forms
of information exchange. These include social
networking sites, blogs, podcasts, wikis, and
virtual worlds.
34. Keep this in mind!
VIOLENCE IN MEDIA AND VIDEO GAMES: DOES IT MATTER?
A glance through popular video game and movie titles geared toward children and teens shows the vast
spectrum of violence that is displayed, overlooked, and acted out.
Children’s play has often involved games of aggression—from cops and robbers, to fake sword fights
and others. Many articles report on the controversy surrounding the suggested link between violent
video games and violent behavior. Is the link real? Psychologists Anderson and Bushman (2001)
reviewed forty-plus years of research on the subject and, in 2003, determined that there are causal
linkages between violent video game use and aggression. They found that children who had just played
a violent video game demonstrated an immediate increase in hostile or aggressive thoughts, an
increase in aggressive emotions, and physiological arousal that increased the chances of acting out
aggressive behavior (Anderson 2003).
Ultimately, repeated exposure to this kind of violence leads to increased expectations that violence is a
solution, increased violent behavioral scripts, and an increased cognitive accessibility to violent behavior
(Anderson 2003). In short, people who play a lot of these games find it easier to imagine and access
violent solutions than nonviolent ones, and they are less socialized to see violence as a negative.
In the coming future, there is no doubt that robots
are going to play a large role in all aspects of our
lives. (Photo courtesy of shay sowden/flickr)
35. Keep this in mind!
Planned Obsolescence: Technology That’s Built to
Crash
Chances are your mobile phone company, as well as the makers of
your laptop and your household appliances, are all counting on their
products to fail. Not too quickly, of course, or consumers wouldn’t stand for
it—but frequently enough that you might find that it costs far more to fix a
device than to replace it with a newer model. Appliance repair people say
that while they might be fixing some machines that are twenty years old,
they generally aren’t fixing those that are seven years old; newer models are
built to be thrown out. This strategy is called planned obsolescence, and it
is the business practice of planning for a product to be obsolete or unusable
from the time it is created.
36. Keep this in mind!
Those who use Microsoft Windows might feel that
they are victims of planned obsolescence. Every time
Windows releases a new operating system, there are
typically not many innovations in it that consumers feel
they must have. However, the software programs are
upwardly compatible only. This means that while the new
versions can read older files, the old version cannot read
the newer ones.
37. Keep this in mind!
Homogenization and Fragmentation
Despite the variety of media at hand, the mainstream
news and entertainment you enjoy are increasingly
homogenized (standardized). Most of the different news
outlets all tell the same stories, using the same sources,
resulting in the same message, presented with only slight
variations. Whether you are reading different news web
site, the coverage of national events will likely be the
same.
38. Keep this in mind!
Simultaneously with this homogenization among the
major news outlets, the opposite process is occurring in the
newer media streams. With so many choices, people
increasingly customize their news experience, minimizing their
opportunity to encounter information that does not jive with
their worldview which is known as social fragmentation. For
instance people who want to avoid politics completely can
choose to visit web sites that deal only with entertainment or
that will keep them up to date on sports scores. They have an
easy way to avoid information they do not wish to hear.
39. Keep this in mind!
Functions of Media
1. Monitoring Function. This is to inform the citizens on what is happening
around them.
2. Information Function. This is to educate the audience on the meaning
and significance of the facts.
3. Opinion Function. This is to provide a platform for public political
discourse. It is to facilitate public opinion and expression of dissent.
4. Watchdog Role of Journalism. It denounces the wrongdoing of the
government and the private which leads to increasing of accountability
and spearheading positive changes.
40. Keep this in mind!
Functions of Media
5. Channel for Advocacy of Political viewpoints
6. As resource center. It acts as a gateway of information for
the society’s consumption.
7. As the Peace & Consensus Builder. The media should play as
the neutral role in the conflict and provide warring groups a
method for representation and voice to settle their differences
peacefully.
41. Try This!
1.What are the technology used by people to
communicate with each other, store
information, and broadcast information across
the different ages?
2. Differentiate Traditional Media from New
Media.
3.How different media shaped the values and
norms of people
42. Media Ages Description Examples of Media
1. Pre-Industrial Age (Before
1700s)
Clay tablets in Mesopotamia (2400 BC)
It is the period where people
discovered fire, developed paper
from plants, and forged weapons
and tools with stone, bronze,
copper and iron.
It is the time where there were
no written accounts of history.
Anything prior to the first written
accounts of history is prehistoric.
Cave paintings (35,000 BC)
Clay tablets in Mesopotamia (2400
BC)
Papyrus in Egypt (2500 BC)
Acta Diurna in Rome (130 BC)
Codex in the Mayan region (5th
Century)
Printing press using wood blocks
(220 AD)
Try This!
1. What are the technology used by people
to communicate with each other, store
information, and broadcast information
across the different ages?
43. Media Ages Description Examples of Media
2. Industrial Age (1700s-1930s)
Telegraph
People used the power of steam,
developed machine tools,
established iron production, and
the manufacturing of various
products (including books through
the printing press).
It was in this age where, oral and
written forms of communication
started.
a. Printing press for mass
production (19th century)
b. Newspaper- The London Gazette
(1640)
c. Telegraph for long-distance
communication
d. Motion picture
photography/projection (1890)
e. Telephone (1876)
f. Typewriter (1800)
g. Commercial motion pictures
(1913)
h. Motion picture with sound (1926)
i. Punch cards
Try This!
1. What are the technology used by people
to communicate with each other, store
information, and broadcast information
across the different ages?
44. Media Ages Description Examples of Media
3. Electronic Age (1930s-1980s)
Transistor
The invention of the transistor
ushered in the electronic age.
People harnessed the power of
transistors that led to the transistor
radio, electronic circuits, and the
early computers. In this age, long
distance communication became
more efficient
a. Transistor Radio
b. Television (1941)
c. Large electronic computers- i.e.
EDSAC (1949) and UNIVAC 1 (1951)
d. Mainframe computers - i.e. IBM
704 (1960)
e. Personal computers - i.e. Hewlett-
Packard 9100A (1968), Apple 1
(1976)
f. OHP, LCD projectors
Try This!
1. What are the technology used by people
to communicate with each other, store
information, and broadcast information
across the different ages?
45. Media Ages Description Examples of Media
4. Information Age (1900s-2000s) In this age, the Internet
paved the way for faster
communication and the
creation of the social network.
People advanced the use of
microelectronics with the
invention of personal
computers, mobile devices, and
wearable technology.
Voice, image, sound and
data are digitalized. We are
now living in the information
age.
Web browsers i.e. Mosaic (1993), Internet
Explorer (1995)
Blogs i.e. Blogspot (1999), LiveJournal
(1999), Wordpress (2003)
Social networks i.e. Friendster (2002),
Multiply (2003), Facebook (2004)
Microblogs i.e. Twitter (2006), Tumblr
(2007)
Video - YouTube (2005)
Wearable technology
Video chat - i.e. Skype (2003), Google
Hangouts (2013) Search Engines -
Google (1996), Yahoo (1995)
Portable computers- laptops (1980),
netbooks (2008), tablets (1993)
Try This!
1. What are the technology used by people
to communicate with each other, store
information, and broadcast information
across the different ages?
46. Try This! 2. What activities/habits do you need to
practice to become a media and information
literate person?
DIFFERENCE BETWEEN TRADITIONAL AND NEW MEDIA
47. a. Print Newspaper
Early forms of print media, found in
ancient Rome, were hand-copied onto
boards and carried around to keep the
citizenry informed. With the invention of
the printing press, the way that people
shared ideas changed, as information could
be mass produced and stored.
Try This! 3. How different media shaped the values and
norms of people?
48. b. Television and Radio
Radio programming obviously preceded
television, but both shaped people’s lives in
much the same way. In both cases,
information (and entertainment) could be
enjoyed at home, with a kind of immediacy
and community that newspapers could not
offer. Even though people were in their own
homes, media allowed them to share these
moments in real time.
Try This! 3. How different media shaped the values and
norms of people?
49. c. Film
Like television, early films were unifying for
society: as people gathered in theaters to
watch new releases, they would laugh, cry,
and be scared together. Movies also act as
time capsules or cultural touchstones for
society. Movies illustrate society’s dreams,
fears, and experiences.
Try This! 3. How different media shaped the values and
norms of people?
50. d. New Media
However, there is no guarantee that the information
offered is accurate. In fact, the immediacy of new media
coupled with the lack of oversight means we must be more
careful than ever to ensure our news is coming from accurate
sources.
New media encompasses all interactive forms
of information exchange. These include social
networking sites, blogs, podcasts, wikis, and
virtual worlds.
Try This! 3. How different media shaped the values and
norms of people?
52. Performance Task
Direction: Create a timeline of your exposure to traditional
and new media through a creative poster, scrapbook or
video presentation. For each item of media, you should
include the following:
(a) Poster Title, (b) image, (c) year of exposure, (d) short
description and (e ) personal insight about the
function/significance of that media in your life.
Activity: Poster/Scrapbook
Making
54. Performance Task
Rubrics:
Criteria 4 3 2 1
Completion Timeline is completely finished. Timeline is incomplete and
contains 1 unfinished elements.
Timeline is incomplete and
contains 2 unfinished elements.
Timeline is incomplete and
contains3 or more unfinished
elements.
Graphics All graphics are related to content.
All graphics are in appropriate size
and good quality. Graphics create an
overall theme and make
connections that help the audience
understand the concepts.
All graphics are related to
content. All graphics are in
appropriate size and good
quality. Graphics do not create
an overall theme, but show a
general flow of topics.
Some (up to 59%) of the
graphics are unrelated to
content. Too many graphics on
one page. Some of the graphics
are distracting. Images are of
poor quality. They are either too
large or too small.
Most (60%+) of the graphics are
unrelated to content. Too many
graphics on one page. Most of
the graphics distract from the
text. Images are poor quality.
They are either too large or too
small.
Mechanics Most words are carefully chosen;
writing is clear and legible. Most
words are spelled correctly and
proper punctuation is employed.
Some words are carefully
chosen; writing is clear and
legible. Most words are spelled
correctly and proper
punctuation is employed.
Words are chosen with less care;
writing is sometimes unclear;
most words are spelled correctly
and is grammatically correct.
Words are chosen with less care;
writing is sometimes unclear;
some words are spelled
incorrectly and proper
punctuation is not employed.
Content Major points are presented and fully
supported with convincing
arguments, ideas and data.
Major points are presented.
However, some of them are not
supported with convincing
arguments, ideas and data
Major points are presented.
However, most of them are not
supported with convincing
arguments, ideas and data
Topic is oversimplified or fails to
present major points.
55. Apply what you have learned?
Direction: Provide your answers to the following
questions..
1. What are the differences between traditional and new
media?
2. What are the different media ages and example of devices
used?
3. List at least three media and briefly explain how it shaped
your values and norms.
Assignement: Short Answer
56. References
Media and Information Literacy by Boots C. Liquigan, Diwa
Media and Information Literacy – Grade 11 Alternative Delivery Mode by
DepEd
Ferdinand B. Pitagan, Ph.D et.al., “Teaching Guide for Senior High School
Media and Information Literacy” Philippines Quezon City: Commission on
Higher Education, 2016, pp.20-21
https://www.google.com/images
https://courses.lumenlearning.com/sociology/chapter/media-and-
technology-in-society/
https://opentextbc.ca/introductiontosociology2ndedition/chapter/chapter-8-
media-and-technology/#section8.1
https://www.klientsolutech.com/examples-of-how-technology-has-changed-
our-lives/
Editor's Notes
An important development with the growth of digital media has been the move from a traditional communication model of ‘one to many’, characteristic of print and broadcast media, to a ‘peer to peer’ model that facilitates collaborative creation and sharing of content. As content is digitized, it becomes accessible from a multitude of devices, including radio, television, personal computer, and perhaps most importantly, the mobile phone, which is emerging as the dominant platform for delivering content of all kinds. The digitalization of voice, image, sound and data – known as convergence – is creating new opportunities for interaction.
Note: You can a lot at least 3 minutes in doing this task.
Are you familiar with the technologies that they used? Well, those are some of the technologies that they used for communication. It was difficult and complicated to communicate before. It was challenging and time consuming. With the development of technology, people of today receive new tools that make them work more efficient and effective.
Two decades ago, if you wanted to share news about your life event, you phoned or wrote letters. You might tell a handful of people, but you probably wouldn’t call up several hundred, to let them know. Now, you might join an online community to announce your activities via Facebook. The circle of communication is wider than ever and when we talk about how societies engage with technology, we must take media into account, and vice versa.
Media and technology have evolved hand in hand, from early print to modern publications, from radio to television to film. New media emerge constantly, such as we see in the online world. To distinguish the difference between traditional and new media let’s take the following concepts.
When we want to communicate with other peoplefrom far away places or we want to store & sharethe information we have to others, we can alwaysrely on the computer or our cellphone. But have youever thought about how people back thencommunicate to others who are far away and howthey store & share their information to others whenthey even haven't invented the computer or thecellphones yet?Well for you to know how they did it, lets travelback to the time when fire was discovered and seeits evolution through out the years.
Telegraph is used as a transmission of information by coded signal over distance. This is used for distance communication.
Telegram,telephone, typewriter
In this age, electronic media was discovered.
Electronic media are media that use electronics or electromechanical audience to access the content. This is in contrast to static media (mainly printmedia), which today are most often created electronically, but do not require electronics to be accessed by the end user in the printed form
Apple 2 computer, transistor radio, television
Information Age or what we called the Information Age
Paved – make progress
Digital media are any media that are encoded in machine-readable formats. Digital media can be created, viewed, distributed, modified and preserved on digital electronics devices
You have witnessed the evolution of the differentdevices for communication, storing and sharinginformation through out the years.Now you know how people back thencommunicate, share and store information beforecomputers and cellphones and other advancedtechnology were invented . You also know now thekinds of devices that we have in our current timethat helps us dissiminate, locate & storeinformation and also for means of easy and fastaccess to communication.May it be from the stone tablets from the pre-historic age or to the highly advanced technologysuch as smart phones, people will always findways to share and preserve information andsometimes because of that it becomes a mediumfor communication. It is really important that weknow the different devices and we must value themeven if how prehistoric it is.
For the first time, there was a way to spread knowledge and information more efficiently; many credit this development as leading to the Renaissance and ultimately the Age of Enlightenment.
As newspapers decline, news sources become more fractured, so each segment of the audience can choose specifically what it wants to hear and what it wants to avoid. Increasingly, newspapers are shifting online in an attempt to remain relevant. It is hard to tell what impact new media platforms will have on the way we receive and process information.
In the Philippine settings, Private networks like GMA, TV5 etc., exerted a lot of control over what people watched. Public television, in contrast, offered an educational nonprofit alternative to the sensationalization of news spurred by the network competition for viewers and monetary advertising. The impact of television on society is hard to overstate. The result of survey released on January 2016 shows that the Filipino has an average daily TV viewing time of five hours and twelve minutes daily. All this television has a powerful socializing effect, providing reference groups while reinforcing social norms, values, and beliefs.
While many consider Hollywood the epicenter of moviemaking, many countries like Philippines also produce more films per year that speaks to the cultural aspirations and norms of the Filipino society. Increasingly, people are watching films online via Netflix, Youtube and other streaming services. In 2013, Google, Inc. reported that YouTube served 1 billion unique viewers every month—an impressive number, considering that it amounts to one-third of the estimated 3 billion accessing the Internet every month (Reuters 2013; International Telecommunication Union 2014).
People have trouble keeping up with technological innovation. But people may not be to blame, as manufacturers intentionally develop products with short life spans.
Obsolence-process of becoming obsolete or outdated and no longer used.
For the first time, there was a way to spread knowledge and information more efficiently; many credit this development as leading to the Renaissance and ultimately the Age of Enlightenment.
In the Philippine settings, Private networks like GMA, TV5 etc., exerted a lot of control over what people watched. Public television, in contrast, offered an educational nonprofit alternative to the sensationalization of news spurred by the network competition for viewers and monetary advertising. The impact of television on society is hard to overstate. The result of survey released on January 2016 shows that the Filipino has an average daily TV viewing time of five hours and twelve minutes daily. All this television has a powerful socializing effect, providing reference groups while reinforcing social norms, values, and beliefs.
While many consider Hollywood the epicenter of moviemaking, many countries like Philippines also produce more films per year that speaks to the cultural aspirations and norms of the Filipino society. Increasingly, people are watching films online via Netflix, Youtube and other streaming services. In 2013, Google, Inc. reported that YouTube served 1 billion unique viewers every month—an impressive number, considering that it amounts to one-third of the estimated 3 billion accessing the Internet every month (Reuters 2013; International Telecommunication Union 2014).
Submit your final output, with your FULL NAME and SECTION. Put your output using long coupon bond (8.5x13). For digital output, a virtual drive will be shared by your respective teachers for your ready access.