1. The document discusses optimizing the capacity of IEEE 802.11 wireless local area networks (WLANs) for multiplayer network games with many wireless clients.
2. It presents a model to calculate the maximum number of stations that can play an online game over a WLAN before throughput drops or delay increases significantly.
3. The model shows throughput efficiency and delay as a function of the number of stations, with simulations indicating a WLAN can support around 30 stations for a good quality online gaming experience.