Sesión introductoria sobre la metodología activa Flipped Classroom en el Seminario sobre "Presencialidad en el grado: cómo fomentarla" para la facultad de Farmacia. Universidad de Salamanca
Media Literacy and Digital Skills for Enhancing Critical Thinking in Networke...Universidad Nebrija
The development of media literacy and digital skills in citizenship is one of the main challenges acknowledged within the context of the European Union’s 2020 Strategy. Boosting these digital skills and media literacy as necessary requirements in the digital society are viewed as essential, and must be included in the educational curriculum. In general programs and educational policies, the key issue for implementing effective measures and specific actions is to foster critical thinking within media literacy education to achieve a true integration of media and digital skills in educational contexts.
In this regard, this essay presents a research project for an effective and active inclusion of media literacy; for critical participation of citizens in the digital society. The main goal of the study presented, although the project has broader scopes, is to first conduct in-depth review of the state of the art in order to compare international models and issues. The study of media literacy and digital competences will help establish the main dimensions for this study.
This project aims to provide evidence-based guidance to those responsible for the education of children and young people on the proper use of the available digital media tools and knowledge, that is, teachers and families. To achieve this objective a first step is taken in the reviewing of national and international studies and programs by collecting different proposals of dimensions in the study of media literacy and digital skills. The result is a design of key dimensions for the present study that will serve to collect data demonstrating the impact that digital media are having in the new consumption habits of children and young people outside of the classroom. These dimensions will be the bases for the design of an assessment instrument.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez- Escoda and Nieves González Fernández-Villavicencio.
https://youtu.be/kOnUWrrzmqg
Sesión introductoria sobre la metodología activa Flipped Classroom en el Seminario sobre "Presencialidad en el grado: cómo fomentarla" para la facultad de Farmacia. Universidad de Salamanca
Media Literacy and Digital Skills for Enhancing Critical Thinking in Networke...Universidad Nebrija
The development of media literacy and digital skills in citizenship is one of the main challenges acknowledged within the context of the European Union’s 2020 Strategy. Boosting these digital skills and media literacy as necessary requirements in the digital society are viewed as essential, and must be included in the educational curriculum. In general programs and educational policies, the key issue for implementing effective measures and specific actions is to foster critical thinking within media literacy education to achieve a true integration of media and digital skills in educational contexts.
In this regard, this essay presents a research project for an effective and active inclusion of media literacy; for critical participation of citizens in the digital society. The main goal of the study presented, although the project has broader scopes, is to first conduct in-depth review of the state of the art in order to compare international models and issues. The study of media literacy and digital competences will help establish the main dimensions for this study.
This project aims to provide evidence-based guidance to those responsible for the education of children and young people on the proper use of the available digital media tools and knowledge, that is, teachers and families. To achieve this objective a first step is taken in the reviewing of national and international studies and programs by collecting different proposals of dimensions in the study of media literacy and digital skills. The result is a design of key dimensions for the present study that will serve to collect data demonstrating the impact that digital media are having in the new consumption habits of children and young people outside of the classroom. These dimensions will be the bases for the design of an assessment instrument.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez- Escoda and Nieves González Fernández-Villavicencio.
https://youtu.be/kOnUWrrzmqg
UCEA 2013: Developing a Community of Educational Technology LeadershipTyler Gayheart
This session will explore the development of an online community of educational technology
leaders. The Google+ platform provides an excellent opportunity to analyze the development of one
such community. This workshop will share data uncovered through Google’s API and via individual
surveys of the community members, moderators and owners. Reports on the statistical trends in
engagement will be analyzed as the community undergoes drastic changes to increase the scholarly
and professional interactions.
Educating consumers through social mediaBrian Hess
In this presentation I explain a few social media platforms and how people can use these tools to educate consumers. This presentation is the result of my undergraduate research at Virginia Tech and was presented at the American Council on Consumer Interest conference in April of 2014.
Paper presented at EASM conference in Coventry in September 2014 focusing on the use of a digital media project around Glasgow 2014 to empower communities to produce citizen-focused responses to major events.The paper draws on a practice-research project, Digital Commonwealth, and how it utilises citizen journalism and ‘digital storytelling’ techniques, including blogging, video, audio and social media as a method of exploring and sustaining digital participation within identified marginalised and unvoiced communities across Scotland
Presented live at FITC Toronto 2016
More info at www.fitc.ca
From mobile devices to augmented reality and the internet of things, tech is moving off the screen and into the world — but is the force benign for humans, or dangerous? How can we push towards the good and what would that even look like? Let’s talk about the high-level philosophies and low-level strategies that exist for keeping the best, messy human parts of ourselves front-row as we hurtle towards the future.
Objective
To outline what we as designers can do for the future.
Target Audience
Creative coders and other tech-savvy designers.
Five Things Audience Members Will Learn
The current state of future technologies
How designers can affect this tech
Why it matters
Methods for preventing terrible things
The terrible things there are to prevent
With the next billion users coming from Asia, Africa, and Latin America, we need to consider a huge diversity in terms of culture, languages, income levels, and lifestyles which was not present in the first billion users. The success of capitalizing on them depends on conducting inclusive design research covering diverse demographics that will not only ensure access to basic facilities, but also help companies be successful. This talk will also look at if the traditional design research methodologies work for the next billion users and tips while designing for them.
Technological Advancements for Intelligence Collection, Analysis, and Dissemi...Maurice Dawson
Recently some countries have fell victim to attacks from nation-states, cyber criminals, and bad actors resulting in loss of critical data or damage to critical infrastructure. Thus there is an urgent need to design, implement, and deliver innovative solutions that meet the challenges through advancements in intellection collection, analysis. This submission will explore multiple aspects of the solutions side of cyber security and present cutting-edge research from researchers and practitioner around the world concerning multiple sources of intelligence. This submission will provide insights into technological advancement for all cyber intelligence. Additionally, technological advancements for subjects such as open source intelligence, human intelligence, geospatial intelligence, social media intelligence, and data science will be explored. Researchers, practitioners, and professionals will benefit from this publication’s broad perspective.
Dr. Ana Pérez-Escoda Conference Session from The International Digital Conference 2020: Best Practices in Governance, Academic Leadership, Research and Quality Enhancement. 12 September 2020.
UCEA 2013: Developing a Community of Educational Technology LeadershipTyler Gayheart
This session will explore the development of an online community of educational technology
leaders. The Google+ platform provides an excellent opportunity to analyze the development of one
such community. This workshop will share data uncovered through Google’s API and via individual
surveys of the community members, moderators and owners. Reports on the statistical trends in
engagement will be analyzed as the community undergoes drastic changes to increase the scholarly
and professional interactions.
Educating consumers through social mediaBrian Hess
In this presentation I explain a few social media platforms and how people can use these tools to educate consumers. This presentation is the result of my undergraduate research at Virginia Tech and was presented at the American Council on Consumer Interest conference in April of 2014.
Paper presented at EASM conference in Coventry in September 2014 focusing on the use of a digital media project around Glasgow 2014 to empower communities to produce citizen-focused responses to major events.The paper draws on a practice-research project, Digital Commonwealth, and how it utilises citizen journalism and ‘digital storytelling’ techniques, including blogging, video, audio and social media as a method of exploring and sustaining digital participation within identified marginalised and unvoiced communities across Scotland
Presented live at FITC Toronto 2016
More info at www.fitc.ca
From mobile devices to augmented reality and the internet of things, tech is moving off the screen and into the world — but is the force benign for humans, or dangerous? How can we push towards the good and what would that even look like? Let’s talk about the high-level philosophies and low-level strategies that exist for keeping the best, messy human parts of ourselves front-row as we hurtle towards the future.
Objective
To outline what we as designers can do for the future.
Target Audience
Creative coders and other tech-savvy designers.
Five Things Audience Members Will Learn
The current state of future technologies
How designers can affect this tech
Why it matters
Methods for preventing terrible things
The terrible things there are to prevent
With the next billion users coming from Asia, Africa, and Latin America, we need to consider a huge diversity in terms of culture, languages, income levels, and lifestyles which was not present in the first billion users. The success of capitalizing on them depends on conducting inclusive design research covering diverse demographics that will not only ensure access to basic facilities, but also help companies be successful. This talk will also look at if the traditional design research methodologies work for the next billion users and tips while designing for them.
Technological Advancements for Intelligence Collection, Analysis, and Dissemi...Maurice Dawson
Recently some countries have fell victim to attacks from nation-states, cyber criminals, and bad actors resulting in loss of critical data or damage to critical infrastructure. Thus there is an urgent need to design, implement, and deliver innovative solutions that meet the challenges through advancements in intellection collection, analysis. This submission will explore multiple aspects of the solutions side of cyber security and present cutting-edge research from researchers and practitioner around the world concerning multiple sources of intelligence. This submission will provide insights into technological advancement for all cyber intelligence. Additionally, technological advancements for subjects such as open source intelligence, human intelligence, geospatial intelligence, social media intelligence, and data science will be explored. Researchers, practitioners, and professionals will benefit from this publication’s broad perspective.
Dr. Ana Pérez-Escoda Conference Session from The International Digital Conference 2020: Best Practices in Governance, Academic Leadership, Research and Quality Enhancement. 12 September 2020.
Metodologías docentes basadas en la identidad digital, el content curator y l...Universidad Nebrija
Curso de formación e innovación de profesorado universitario. Iniciación en la configuración de diferentes perfiles en redes para la creación de un PLE y un PLN adecuado que permita al docente convertirse en content curator. La construcción de una identidad digital estratégica y unas redes de colaboración adecuadas permitirán implementar en el aula metodologías activas utilizando las redes sociales con fines pedagógicos.
Principales redes sociales académicas en las que cualquier investigador docente en el siglo XXI debe tener un perfil: ResearchGate, Google Académico, AcademiaEdu y ORCID
Alfabetización mediática y competencias digitales en el marco de la evaluació...Universidad Nebrija
Contextualización de la comunicación y la educación en la Sociedad del Conocimiento y análisis de las evaluaciones educativas que se realizan desde los ámbitos de : IEA, OCDE, Unión Europea y EE.UU.
Estudio en docentes y alumnos de Educación Primaria sobre alfabetización medi...Universidad Nebrija
Estudio cuantitativo sobre alfabetización mediática y competencias digitales realizado a una muestra de 63 docentes y 677 alumnos de Educación Primaria en Castilla y León.
Modelo de estandarización de la competencia digital docente para su integraci...Universidad Nebrija
La Sociedad del Conocimiento demanda cambios en la manera que los niños aprenden, esto supone un reto directo al modo en el que los docentes deben enseñar en la Era Digital donde las competencias digitales se han convertido en una necesidad.
Este artículo propone la construcción de un modelo específico para el desarrollo de la competencia digital de los docentes. Para la consecución de este objetivo el ensayo se divide en tres partes: un contexto general donde brevemente se define la Sociedad del Conocimiento así como los principales cambios acontecidos en el paradigma educativo; en segundo lugar, los antecedentes de la competencia digital como competencia clave, el desarrollo de indicadores educativos y los programas de evaluación educativa y, finalmente se presentan dos modelos de competencia digital, uno para el desarrollo de la competencia digital ciudadana (el proyecto DIGCOMP) y otro específicamente desarrollado para la competencia digital del profesorado, implementado en Noruega.
Finalmente, se propone un modelo de estandarización para el desarrollo de las competencias digitales docentes en España que combina características del modelo para ciudadanos y del modelo noruego para los profesores. El modelo propuesto plantea el desarrollo de la competencia digital en tres niveles: primero, nivel de desarrollo competencial (información, comunicación, creación de contenido, seguridad y resolución de problemas); segundo, nivel cognitivo de aprendizaje y tercero, nivel de dominio práctico.
Digital Competence frameworks in Europe: an approaching to Spanish and Norweg...Universidad Nebrija
Is Spain doing a good job about the development of teacher´s digital competence?
We present a theoretical revision on the digital competence in Europe developed for citizens (DIGCOMP Project, 2011-2012) in order to focus on the Spanish model for teacher´s digital competence (an identical copy of the DIGCOMP Project, for citizens in general not for teachers), showing as example the norwegian model which was specifically developed for teacher´s digital competence.
Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
Mejora tus competencias digitales con la creación de páginas web. Pequeña guía para iniciarte en la creación de contenido online con una herramienta sencilla y muy versátil.
Unidad didáctica desarrollada para comenzar a entender primeros conceptos sobre Internet y su uso. Aunque los niños "nativos digitales" manejan las herramientas y tienen acceso a Internet no tienen una formación al respecto. Estas unidades didácticas son una introducción a esa formación.
Actividad diseñada para el fomento de los buenos modales con el uso del iPad. En el desarrollo de la actividad se trabaja la comunicación y la competencia digital del alumno.
Navegar, buscar, aportar con el iPad en el aula de 2º PrimariaUniversidad Nebrija
Actividad diseñada para la asignatura de Science en el aula de 2º de Primaria. El objetivo de esta actividad es introducir a los niños en la búsqueda de información fomentando buenos hábitos y usos en la Red: búsqueda, selección, almacenamiento, aportación y posibilidad de compartir contenidos.
Trabajamos primeros conceptos con alumnos de 2º de primaria para introducirnos en la comprensión de qué significa Internet y trabajar comportamientos básicos en la red.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Media Literacy for an Inclusive Knowledge Society: International Indicators
1. TRACK 9: A world of Digital competences
2 - 4 n o v i e m b r e 2 0 1 6
IV INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
A N A P É R E Z - E S C O D A , U n i v e r s i d a d I n t e r n a c i o n a l d e l a R i o j a
A N A C A S T R O - Z U B I Z A R R E T A , U n i v e r s i d a d d e C a n t a b r i a
R O S A G A R C Í A R U I Z , U n i v e r s i d a d d e C a n t a b r i a
I G N A C I O A G U A D E D , U n i v e r s i d a d d e H u e l v a
2. P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
1 . L I T E R A C Y I N P R O G R E S S
TRADITIONAL
LITERACY
ICT
Literacy
Reading
Literacy
MEDIA
Literacy
Sharing
Literacy
Audio
Literacy
Writing
Literacy
Visual
Literacy
MULTILITERACIES
3. 2 . M E D I A L I T E R A C Y I N P R O G R E S S
M E D I A L I T E R A C Y
Media Convergence
D I G I TA L L I T E R A C Y
Computer and Digital media
A U D I O V I S U A L L I T E R A C Y
Electric Media
C L A S S I C L I T E R A C Y
Reading-Writing-Understanding
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
4. 3 . N E W C O N C E P T
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
5. 4 . M E D I A L I T E R A C Y I N E U R O P E A N C O N T E X T
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
6. 5 . M E D I A L I T E R A C Y I N E U R O P E A N C O N T E X T
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
Dimensions and Subdimensions Indicators
ENVIRONMENTALFACTORS
MEDIA AVAILABILTY
[1] Mobile Phone
[2] Radio
[3] Newspaper
[4] Internet
[5] Television
[6] Cinema
MEDIA LITERACY CONTEXT
[7] Media Education
[8] Media Literacy Policy
[9] Civil Society
[10] Media Industry
INDIVIDUALCOMPETENCES
SOCIAL COMPETENCES
(COMMUNICATIVE ABILITIES)
[11] Participation
[12] Social relations
[13] Content Creation
PERSONAL
COMPETENC
ES
CRITICAL
UNDERSTANDING
[14] Knowledge
[15] Behavior
[16] Understanding
USE
[17] Balanced and active
[18] Advanced Internet use
[19] Computer & Internet Skills
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
7. 6 . M E D I A L I T E R A C Y I N E U R O P E A N C O N T E X T
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
@aperezescoda
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
8. 7 . T H E U N I T E D K I N G D O M C O N T R I B U T I O N
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
• Use
• Navigate
• Manage
1. ACCESS
• Read
• Deconstruct
• Evaluate
2. UNDERSTAND
• Produce
• Distribute
• Publish
3.CREATE
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
9. 9 . U N E S C O A N D A C M A I N D I C A T O R S
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
UNDERSTAND THE
ROLES AND
FUNCTION OF
MEDIA AND
INFORMATION IN
DEMOCRACY
UNDERSTAND
MEDIA CONTENT
AND ITS USES
ACCESSING
INFORMATION
EFFECTIVELY AND
EFFICIENCY
CRITICALLY
EVALUATING
INFORMATION
AND
INFORMATION
SOURCES
ACCES TO DIGITAL,
MEDIA SERVICES
USE AND
UNDERSTANDING OF
DIGITAL MEDIA
PLATFORMS AND
SERVICES
CREATION OF
DIGITAL CONTENT
CRITICAL
COMPETENCES
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
10. 8 . T H E U N E S C O M I L E C O S Y S T E M
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
M I L
Media Literacy
Advertising
Literacy
News Literacy
Television Literacy
Cinema Literacy
Games Literacy
Internet Literacy
Computer Literacy
Digital Literacy
FOE and FOI
Literacy
Library Literacy
Information
Literacy
ECOSYSTEM
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
11. 9 . M I L I N D I C A T O R S F O R T H E 2 1 S T C E N T U R Y
P é r e z - E s c o d a , C a s t r o - Z u b i z a r r e t a , G a r c í a - R u i z & A g u a d e d , 2 0 1 6
ACCESS UNDERSTAND AND
EVALUATE
CREATE
CRITICAL AND CREATIVE ABILITIES
AND SKILLS
MEDIA EDUCATION
PARTICIPATION AND
ACTIVE CITIZENSHIP
MEDIA LITERACY FOR AN INCLUSIVE KNOWLEDGE SOCIETY: INTERNATIONAL INDICATORS
UNDERSTAND THE
ROLES AND
FUNCTION OF
MEDIA AND
INFORMATION IN
DEMOCRACY
UNDERSTAND
MEDIA CONTENT
AND ITS USES
ACCESSING
INFORMATION
EFFECTIVELY AND
EFFICIENCY
CRITICALLY
EVALUATING
INFORMATION AND
INFORMATION
SOURCES
ACCES TO
DIGITAL, MEDIA
SERVICES
USE AND
UNDERSTANDING
OF DIGITAL MEDIA
PLATFORMS AND
SERVICES
CREATION OF
DIGITAL
CONTENT
CRITICAL
COMPETENCES
12. TRACK 9: A world of Digital competences
2 - 4 n o v i e m b r e 2 0 1 6
IV INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
ANA PÉREZ-ESCODA, Universidad Internacional de la Rioja
ANA CASTRO-ZUBIZARRETA, Universidad de Cantabria
ROSA GARCÍA RUIZ, Universidad de Cantabria
IGNACIO AGUADED, Universidad de Huelva