Media Lab
MEDIA LAB的创新
敢想
---Future Story Telling
MEDIA LAB的创新
敢想
---Future Story Telling
Center for Future Storytelling
The Center for Future Storytelling at the Media Lab is rethinking storytelling for the 21st century. The
Center takes a new and dynamic approach to how we tell our stories, creating new methods,
technologies, and learning programs that recognize and respond to the changing communications
landscape. The Center builds on the Media Lab's more than 25 years of experience in developing society-
changing technologies for human expression and interactivity. By applying leading-edge technologies to
make stories more interactive, improvisational, and social, researchers are working to transform
audiences into active participants in the storytelling process, bridging the real and virtual worlds, and
allowing everyone to make and share their own unique stories. Research also explores ways to
revolutionize imaging and display technologies, including developing next-generation cameras and
programmable studios, making movie production more versatile and economic.
• 用先进技术来让故事(应用场景)互动,即兴
• 同时探索一些图像和显示技术的创新方法
MEDIA LAB的创新
多做
---Prototyping
MEDIA LAB的创新
领域
---消费电子
innovative materials and design/fabrication methods for them; new power technologies;
new sensors, actuators, and displays;
self-managing, incrementally and limitlessly scalable ecosystems of smart devices;
cooperative wireless communications;
co-evolution of devices and content; and user experience.
• 材料创新, 设计和组装方法创新,新能源技术,新传感器,执行器,显示技术,
• 自我管理,能持续扩展的自适应生态系统,
• 互动的无线通信
• 设备和内容的协同进化
• 用户体验
resulting in simple, ubiquitous, easy- and delightful-to-use
devices that know a great deal about one another, the world, and the people in
their proximity
研究内容
研究目的
• 创造简单的,能够普及地,容易使用而又赏心悦目的设备,这些设备还能和别的设
备和人乃至整个世界进行互动
MEDIA LAB的创新
领域
---数字生活
Theme-OPEN INNOVATION: Open communication/Open knowledge/Open everything主题
• 开放创新:交流开放,知识开放,乃至一切开放
企业应用
---Production
Hisense Vidaa
--Goal Oriented From Software Agent
高通(Qualcomm)
--Smart home
Portable Wireless Sensors for Studying Behavior in Natural Settings
Context-Aware Dynamic Lighting
--儿童游戏
Fluid Interface的增强现实
Crystal Ball & Media Universe
Data-driven social controller for visual exploration
数据驱动的带有社交功能的视频搜索控制器
让人联想到魔法水晶球
打破常规(输入显示界面都是平面的)
同时探索应用新型的显示方式和材料(激光投射在特殊材料上)
根据演员/设置/简介创建了一个网络化的视频可视界面,
同时根据视频的不同主题(content aware) 和不同用户的
兴趣(user aware)分组
Object-Based Media
Object-Based Media
Pillow talk
http://web.media.mit.edu/~vmb/papers/4p37
5-portocarrero.pdf
主旨是设计让那些忘掉的事情(比如梦)能够回放,
Simple Spectral Sensing
http://www.media.mit.edu/research/groups/1
444/simple-spectral-sensing
光谱传感器的应用:检测食品/健康/材料纯度
MindRider
Information Ecology
用各种不同颜色的灯显示骑车时的心理状态
通过添加各种传感器来增加骑车人和周围环
境的交互
在必须的安全穿戴设备上(保健因素)添加诸
如健康,社会影响的交互元素(愉悦因素),
才是穿戴设备的目前应用场景
在骑车过程中可以用其来进行hand-free的交
互
Changing Place
Context-Aware Dynamic Lighting
MITes+: Portable Wireless Sensors for
Studying Behavior in Natural Settings
收集人的行为和周围环境的数据,用于
人的健康和环境节能
Participatory Environmental Sensing for
Communities
传感物联网
用低成本,超低功耗的传感系统来检测环境
污染/交通数据并能方便快捷上传,通过人
的参与积极性获得数据采集并分析,从而提
供针对性的健康/交通/城市规划服务
Recognizing Activities of Daily Living in the Home Setting
Changing Place
通过家庭布置的传感器收集ADL的变化趋势,用Pattern-
classification和Context-based AI算法来判断健康情况
Designing Immersive Multi-Sensory Eating Experiences
Opera of the Future
Groups @MEDIA LAB
Tangible Media
Tangible Media Group
设计出发点:十年前,媒体实验室的人在研究手势操控,
现在已普及成产品,而不管以后的使用界面长成怎样,都
不会再是像素的世界,而是加上时间和形体变化的3D触
感界面
Focus@MEDIA LAB
Goal oriented
Multi-screens system
• Goal define
• Knowledge base
• Goal refine
• Solution
• User modeling
• Context aware

Media lab inspirtion