The document discusses the Media Equation theory proposed by Byron Reeves and Clifford Nass, which argues that people interact with and respond to media like computers, television, and new media as if they are interacting with real people. Reeves and Nass conducted 35 studies replacing people with media and found that individuals apply social and natural human responses even when interacting with media. Their theory suggests that the human brain evolved to treat anything exhibiting human-like behaviors as real. As such, media that communicate or act in human-like ways elicit social and natural responses from people.
Big Data Analytics : A Social Network ApproachAndry Alamsyah
This document discusses using social network analysis approaches for big data analytics. It begins by introducing social network metrics like centrality and modularity that can be applied to large social network datasets. It then provides examples of how social network analysis has been used to detect terrorist cells and identify research communities. Finally, it outlines the author's research interests and publications in areas like sentiment analysis on social media and using social networks to analyze industries.
This document provides important notes about changes to data sources and calculations in the Digital 2021 Indonesia report. Specifically, it notes that internet user numbers no longer include data from social media platforms, social media user numbers may not represent unique individuals, and various figures are not comparable to previous reports due to changes in sources and calculations. Readers are directed to the end of the report for a full list of data sources and advised that social media user numbers can exceed internet users, which may seem counterintuitive but is not incorrect.
Digital 2021 Indonesia (January 2021) v01DataReportal
This document provides important notes about changes to data sources and calculations in the Digital 2021 Indonesia report. Specifically, it notes that internet user numbers no longer include data from social media platforms, social media user numbers may not represent unique individuals, and various figures are not comparable to previous reports due to changes in sources and calculations. Readers are directed to the end of the report for a full list of data sources and advised that social media user numbers can exceed internet users, which may seem counterintuitive but is not incorrect.
Presentation on Predictive modeling in Health-care at San Jose, Ca 2015. This presentation talks about healthcare industry in US, provides stats and forecasts. It then discusses a few use cases in health care and goes into detail on a kaggle example.
Talk on the importance of Service Design Thinking, how Design and business have evolved to embrace Service Design Thinking, as well as an overview of Service Design Thinking process and key artifacts.
This document provides guidance on data storytelling. It discusses how data storytelling can be used to explain insights, engage audiences, and influence change. The key elements of an effective data story are said to be having a main point, explanatory focus, linear sequence, narrative elements, and visuals. Data is the foundation that insights are built upon, while narrative helps connect insights and add emotion. Effective data stories are tailored to the specific audience by considering their goals, needs, familiarity with the topic, and other attributes. Various structures for organizing analysis findings into a story are presented, including beginning with an "Aha moment" that introduces the key insight.
Big Data Analytics : A Social Network ApproachAndry Alamsyah
This document discusses using social network analysis approaches for big data analytics. It begins by introducing social network metrics like centrality and modularity that can be applied to large social network datasets. It then provides examples of how social network analysis has been used to detect terrorist cells and identify research communities. Finally, it outlines the author's research interests and publications in areas like sentiment analysis on social media and using social networks to analyze industries.
This document provides important notes about changes to data sources and calculations in the Digital 2021 Indonesia report. Specifically, it notes that internet user numbers no longer include data from social media platforms, social media user numbers may not represent unique individuals, and various figures are not comparable to previous reports due to changes in sources and calculations. Readers are directed to the end of the report for a full list of data sources and advised that social media user numbers can exceed internet users, which may seem counterintuitive but is not incorrect.
Digital 2021 Indonesia (January 2021) v01DataReportal
This document provides important notes about changes to data sources and calculations in the Digital 2021 Indonesia report. Specifically, it notes that internet user numbers no longer include data from social media platforms, social media user numbers may not represent unique individuals, and various figures are not comparable to previous reports due to changes in sources and calculations. Readers are directed to the end of the report for a full list of data sources and advised that social media user numbers can exceed internet users, which may seem counterintuitive but is not incorrect.
Presentation on Predictive modeling in Health-care at San Jose, Ca 2015. This presentation talks about healthcare industry in US, provides stats and forecasts. It then discusses a few use cases in health care and goes into detail on a kaggle example.
Talk on the importance of Service Design Thinking, how Design and business have evolved to embrace Service Design Thinking, as well as an overview of Service Design Thinking process and key artifacts.
This document provides guidance on data storytelling. It discusses how data storytelling can be used to explain insights, engage audiences, and influence change. The key elements of an effective data story are said to be having a main point, explanatory focus, linear sequence, narrative elements, and visuals. Data is the foundation that insights are built upon, while narrative helps connect insights and add emotion. Effective data stories are tailored to the specific audience by considering their goals, needs, familiarity with the topic, and other attributes. Various structures for organizing analysis findings into a story are presented, including beginning with an "Aha moment" that introduces the key insight.
Data Visualization Design Best Practices WorkshopAmanda Makulec
Presentation shared at the #MA4Health Data Visualization workshop cofacilitated with my colleague Tahmid Chowdhury. Our aim was to empower participants with simple principles they can apply to any graph or chart to improve its effectiveness in communicating information, and to share resources on viz design relevant to global health practitioners.
Revolusi industri 4.0 dan transformasi digitalMIJLamabelawa
Transformasi digital dan kebutuhan akan talenta digital yang semakin meningkat menimbulkan peluang besar bagi lulusan sistem informasi untuk berkontribusi dalam pembangunan SDM digital Indonesia, khususnya di daerah-daerah seperti NTT.
Digital 2021 United Kingdom (January 2021) v01DataReportal
All the data, statistics, and trends you need to make sense of digital in Great Britain in 2021. Includes the latest reported numbers for internet users, social media users, and mobile connections in the United Kingdom, as well as key indicators of ecommerce use. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit https://datareportal.com/
Sintesis Manajemem Komunikasi PemasaranYayu Ferdian
Komunikasi pemasaran memainkan peran penting dalam menginformasikan konsumen tentang produk dan membangun merek. Dokumen ini membahas berbagai aspek komunikasi pemasaran seperti tujuannya, peranannya, pengembangan strateginya, dan unsur-unsur komunikasi dasar seperti iklan dan promosi.
Digital 2016 Global Digital Yearbook (February 2016)DataReportal
Essential headline data for mobile, internet, social media, and e-commerce use in more than 200 countries around the world in February 2016. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit http://datareportal.com
Design for Social Innovation A Brief OverviewPenny Hagen
This presentation is a quick introduction and overview of Design for Social Innovation, including some local examples. The presentation was developed for students of the Design and Business Major at Auckland University of Technology and aims to help show how design extends and is adapted for the challenges of social innovation - with an emphasis on community involvement, collaboration and ownership of 'design' and 'change'.
What can we expect to happen to services and design in the next 10 years? In this presentation, our head of Insight, Marzia Arico, explores four drivers of change that will significantly impact services and design in the future. #SDGC17
This document discusses cognitive computing systems and their key components and processes. It defines cognitive computing as simulating human thought processes using computer models. A cognitive system consists of contextual insights from models, hypothesis generation, and continuous self-learning. Key features include learning from data without reprogramming, generating and evaluating hypotheses based on current knowledge, and discovering patterns in data with or without guidance. The document outlines the high-level process flow of a cognitive system including ingestion, categorization, matching, exploration and dialog loops. It describes the elements of a cognitive system such as iterative hypothesis generation and evaluation, data access and management services, corpora/ontologies, analytics services, and presentation services. Automated hypothesis generation from text data is discussed
Visualizing Healthcare Data: Information Design Best Practices (eHealth 2012 ...Stefan Popowycz
This is my eHealth 2012 presentation will focuse on the principles behind information design and how visualization best practices can be leveraged within context of healthcare data. It illustrates theory in action, by drawing specific attention to the successful public facing solution, the 2012 Canadian Hospital Reporting Project (CHRP). The CHRP tool is a pan-Canadian external facing solution with an audience of over 3000+ users; it received over 25,000 impressions in the first 24 hours, and was called by the Toronto Star as “an innovative online tool that is being heralded as the most advanced of its kind in the world.”
Omni-Channel Strategies and Considerations for CPG CompaniesWill Ruiz
Omni-Channel Strategies and Considerations for CPG Companies - Leveraging direct-to-consumer (D2C) to drive cross-channel sales, profits and consumer loyalty in a digital world. Key considerations for companies implementing a consumer-centric value chain in a world of non-linear consumer paths to purchase.
Digital 2022 Indonesia (February 2022) v01DataReportal
All the data, statistics, and trends you need to make sense of digital in Indonesia in 2022. Includes the latest reported numbers for internet users, social media users, and mobile connections in Indonesia, as well as key indicators of ecommerce use. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit https://datareportal.com/
Exploring Service Design: User Experience Beyond the ScreenAriel van Spronsen
A look at service design: What is is, and how it related to user experience design. Presented at Refresh Bellingham January 2010 (and again at Infocamp 2010).
Subsections:
- Context
- What is Service Design?
- Service Design Concepts
- Service Design Practice
- User Experience Beyond the Screen
- Resources
Please note that the work contained in the slides on Concepts and Processes are a compilation of key concepts from the work of other thinkers in Service Design. The works have been attributed to their authors and are not my original work. All other slides are my thinking and work.
This workshop will introduce some of the main principles and techniques of Social Network Analysis (SNA). We will use examples from organizational and social media-based networks to understand concepts such as network density, diameter, centrality measures, community detection algorithms, etc. The session will also introduce Gephi, a popular program for SNA. Gephi is a free and open-source tool that is available for both Mac and PC computers.
By the end of the session, you will develop a general understanding of what SNA is, what research questions it can help you answer, and how it can be applied to your own research. You will also learn how to use Gephi to visualize and examine networks using various layout and community detection algorithms.
Instructor’s Bio: Dr. Anatoliy Gruzd is a Canada Research Chair in Social Media Data Stewardship, Associate Professor at the Ted Rogers School of Management at Ryerson University, and Director of Research at the Social Media Lab. Anatoliy is also a Member of the Royal Society of Canada’s College of New Scholars, Artists and Scientists; a co-editor of a multidisciplinary journal on Big Data and Society; and a founding co-chair of the International Conference on Social Media and Society. His research initiatives explore how social media platforms are changing the ways in which people and organizations communicate, collaborate and disseminate information and how these changes impact the norms and structures of modern society.
Digital 2023 Global Overview Report (Summary Version) (January 2023) v02DataReportal
All the latest stats, insights, and trends you need to make sense of how the world uses the internet, mobile devices, social media, and ecommerce in January 2023. For more reports, including the latest global trends and in-depth local data for more than 240 countries and territories around the world, visit https://datareportal.com
All the data, statistics, and trends you need to make sense of digital in Mali in 2022. Includes the latest reported numbers for internet users, social media users, and mobile connections in Mali, as well as key indicators of ecommerce use. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit https://datareportal.com/
Smart Cities and Big Data - Research Presentationannegalang
Research presentation on smart cities (sensor technology) and big data, presented in a graduate course I took on Transmedia Design and Digital Culture.
Smart Cities - everything a smart city should haveDiksha Gupta
The document discusses concepts related to smart cities, including definitions of smart cities and their aims. It outlines various components and indicators that can be used to evaluate smart cities, such as smart economy, governance, energy, mobility, environment, and living. It also provides examples of smart initiatives in areas like transportation, land use, energy efficiency, and urban development from cities in India, Brazil, and Mexico.
Citizens, Journalists and User-Generated ContentNick Jankowski
This document summarizes research on user-generated content and citizen journalism. It discusses how user-generated content has long been central to community media. It reviews previous research on whether community media "mattered" and if it gave citizens a voice. It argues this research missed how community media has changed in the digital age. It provides the example of OhmyNews, a site where citizens and journalists collaborate to provide news. It suggests more study is needed on how such collaboration between citizens and journalists can flourish.
Sample Student Paper1 Abstract The purpose of this.docxtodd331
Sample Student Paper1
Abstract
The purpose of this paper is to analyze if and how television affects peoples' perception
of society. Social learning theory and cultivation theory are introduced as two possible reasons
why television can have such an influence over its viewers. This report analyzes how body
image, stereotypes, and job glorification are affected by what is shown on television. An online
survey was taken by twenty-two people in order to see if the amount of television people
watched affected television's influence over its viewers. The questions attempted to analyze how
television affected their perceptions of themselves, others, and the professions of doctors,
lawyers, and police officers. Although the sample size was rather small the results showed that
reality television was affected by the frequency one watched television. However, more studies
should be conducted to analyze if realism or frequency plays a more predominant role in the
effects of television.
Key terms: Body image, Cultivation theory, Job glorification, Social learning theory,
Stereotypes, Television influence
Problem Statement
On average Americans, spend 2.8 hours watching television every day (American Time
Use Survey Summary). Television shows can be very influential to people, they have the ability
to move, inspire, and educate them. However, this may be causing people to believe that
television is always an accurate portrayal of real life. The belief that television shows are always
factual has the potential to affect one's judgments, which could lead to body image issues,
increased stereotyping, job glorification and more. "In addition to exposure to television, the
extent to which individuals perceive content as realistic is related to their social judgments"
Sample Student Paper2
(Busselle 47). This paper will analyze if and how, through the factors set forth in the social
learning and cultivation theories, television affects peoples' perception of society.
Literature Review
In 1939 television first started being broadcasted, and ever since the effects television has
on its viewers has been the focus of many debates and concerns. The censorship of television
shows has greatly decreased since its early days. "In the 1950s and 1960s, networks and
advertisers imposed strict controls on what could be show on television" (Hanson 329). In the
early days of television, content was highly regulated and there were a lot of rules about what
was acceptable to show on television. For example, Laura and Rob Petrie, from the Dick Van
Dyke show, had to sleep in separate beds even though they were married. Even Lucille Balls’s
pregnancy caused great concern (Hanson 329). In the 1950s and 1960s, married couples were
shown sleeping separately; however, today it is commonplace to find unmarried couples sharing
a bed on television. Although the rules and regulations about what is appropria.
Data Visualization Design Best Practices WorkshopAmanda Makulec
Presentation shared at the #MA4Health Data Visualization workshop cofacilitated with my colleague Tahmid Chowdhury. Our aim was to empower participants with simple principles they can apply to any graph or chart to improve its effectiveness in communicating information, and to share resources on viz design relevant to global health practitioners.
Revolusi industri 4.0 dan transformasi digitalMIJLamabelawa
Transformasi digital dan kebutuhan akan talenta digital yang semakin meningkat menimbulkan peluang besar bagi lulusan sistem informasi untuk berkontribusi dalam pembangunan SDM digital Indonesia, khususnya di daerah-daerah seperti NTT.
Digital 2021 United Kingdom (January 2021) v01DataReportal
All the data, statistics, and trends you need to make sense of digital in Great Britain in 2021. Includes the latest reported numbers for internet users, social media users, and mobile connections in the United Kingdom, as well as key indicators of ecommerce use. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit https://datareportal.com/
Sintesis Manajemem Komunikasi PemasaranYayu Ferdian
Komunikasi pemasaran memainkan peran penting dalam menginformasikan konsumen tentang produk dan membangun merek. Dokumen ini membahas berbagai aspek komunikasi pemasaran seperti tujuannya, peranannya, pengembangan strateginya, dan unsur-unsur komunikasi dasar seperti iklan dan promosi.
Digital 2016 Global Digital Yearbook (February 2016)DataReportal
Essential headline data for mobile, internet, social media, and e-commerce use in more than 200 countries around the world in February 2016. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit http://datareportal.com
Design for Social Innovation A Brief OverviewPenny Hagen
This presentation is a quick introduction and overview of Design for Social Innovation, including some local examples. The presentation was developed for students of the Design and Business Major at Auckland University of Technology and aims to help show how design extends and is adapted for the challenges of social innovation - with an emphasis on community involvement, collaboration and ownership of 'design' and 'change'.
What can we expect to happen to services and design in the next 10 years? In this presentation, our head of Insight, Marzia Arico, explores four drivers of change that will significantly impact services and design in the future. #SDGC17
This document discusses cognitive computing systems and their key components and processes. It defines cognitive computing as simulating human thought processes using computer models. A cognitive system consists of contextual insights from models, hypothesis generation, and continuous self-learning. Key features include learning from data without reprogramming, generating and evaluating hypotheses based on current knowledge, and discovering patterns in data with or without guidance. The document outlines the high-level process flow of a cognitive system including ingestion, categorization, matching, exploration and dialog loops. It describes the elements of a cognitive system such as iterative hypothesis generation and evaluation, data access and management services, corpora/ontologies, analytics services, and presentation services. Automated hypothesis generation from text data is discussed
Visualizing Healthcare Data: Information Design Best Practices (eHealth 2012 ...Stefan Popowycz
This is my eHealth 2012 presentation will focuse on the principles behind information design and how visualization best practices can be leveraged within context of healthcare data. It illustrates theory in action, by drawing specific attention to the successful public facing solution, the 2012 Canadian Hospital Reporting Project (CHRP). The CHRP tool is a pan-Canadian external facing solution with an audience of over 3000+ users; it received over 25,000 impressions in the first 24 hours, and was called by the Toronto Star as “an innovative online tool that is being heralded as the most advanced of its kind in the world.”
Omni-Channel Strategies and Considerations for CPG CompaniesWill Ruiz
Omni-Channel Strategies and Considerations for CPG Companies - Leveraging direct-to-consumer (D2C) to drive cross-channel sales, profits and consumer loyalty in a digital world. Key considerations for companies implementing a consumer-centric value chain in a world of non-linear consumer paths to purchase.
Digital 2022 Indonesia (February 2022) v01DataReportal
All the data, statistics, and trends you need to make sense of digital in Indonesia in 2022. Includes the latest reported numbers for internet users, social media users, and mobile connections in Indonesia, as well as key indicators of ecommerce use. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit https://datareportal.com/
Exploring Service Design: User Experience Beyond the ScreenAriel van Spronsen
A look at service design: What is is, and how it related to user experience design. Presented at Refresh Bellingham January 2010 (and again at Infocamp 2010).
Subsections:
- Context
- What is Service Design?
- Service Design Concepts
- Service Design Practice
- User Experience Beyond the Screen
- Resources
Please note that the work contained in the slides on Concepts and Processes are a compilation of key concepts from the work of other thinkers in Service Design. The works have been attributed to their authors and are not my original work. All other slides are my thinking and work.
This workshop will introduce some of the main principles and techniques of Social Network Analysis (SNA). We will use examples from organizational and social media-based networks to understand concepts such as network density, diameter, centrality measures, community detection algorithms, etc. The session will also introduce Gephi, a popular program for SNA. Gephi is a free and open-source tool that is available for both Mac and PC computers.
By the end of the session, you will develop a general understanding of what SNA is, what research questions it can help you answer, and how it can be applied to your own research. You will also learn how to use Gephi to visualize and examine networks using various layout and community detection algorithms.
Instructor’s Bio: Dr. Anatoliy Gruzd is a Canada Research Chair in Social Media Data Stewardship, Associate Professor at the Ted Rogers School of Management at Ryerson University, and Director of Research at the Social Media Lab. Anatoliy is also a Member of the Royal Society of Canada’s College of New Scholars, Artists and Scientists; a co-editor of a multidisciplinary journal on Big Data and Society; and a founding co-chair of the International Conference on Social Media and Society. His research initiatives explore how social media platforms are changing the ways in which people and organizations communicate, collaborate and disseminate information and how these changes impact the norms and structures of modern society.
Digital 2023 Global Overview Report (Summary Version) (January 2023) v02DataReportal
All the latest stats, insights, and trends you need to make sense of how the world uses the internet, mobile devices, social media, and ecommerce in January 2023. For more reports, including the latest global trends and in-depth local data for more than 240 countries and territories around the world, visit https://datareportal.com
All the data, statistics, and trends you need to make sense of digital in Mali in 2022. Includes the latest reported numbers for internet users, social media users, and mobile connections in Mali, as well as key indicators of ecommerce use. For more reports, including the latest global trends and individual data for more than 230 countries around the world, visit https://datareportal.com/
Smart Cities and Big Data - Research Presentationannegalang
Research presentation on smart cities (sensor technology) and big data, presented in a graduate course I took on Transmedia Design and Digital Culture.
Smart Cities - everything a smart city should haveDiksha Gupta
The document discusses concepts related to smart cities, including definitions of smart cities and their aims. It outlines various components and indicators that can be used to evaluate smart cities, such as smart economy, governance, energy, mobility, environment, and living. It also provides examples of smart initiatives in areas like transportation, land use, energy efficiency, and urban development from cities in India, Brazil, and Mexico.
Citizens, Journalists and User-Generated ContentNick Jankowski
This document summarizes research on user-generated content and citizen journalism. It discusses how user-generated content has long been central to community media. It reviews previous research on whether community media "mattered" and if it gave citizens a voice. It argues this research missed how community media has changed in the digital age. It provides the example of OhmyNews, a site where citizens and journalists collaborate to provide news. It suggests more study is needed on how such collaboration between citizens and journalists can flourish.
Sample Student Paper1 Abstract The purpose of this.docxtodd331
Sample Student Paper1
Abstract
The purpose of this paper is to analyze if and how television affects peoples' perception
of society. Social learning theory and cultivation theory are introduced as two possible reasons
why television can have such an influence over its viewers. This report analyzes how body
image, stereotypes, and job glorification are affected by what is shown on television. An online
survey was taken by twenty-two people in order to see if the amount of television people
watched affected television's influence over its viewers. The questions attempted to analyze how
television affected their perceptions of themselves, others, and the professions of doctors,
lawyers, and police officers. Although the sample size was rather small the results showed that
reality television was affected by the frequency one watched television. However, more studies
should be conducted to analyze if realism or frequency plays a more predominant role in the
effects of television.
Key terms: Body image, Cultivation theory, Job glorification, Social learning theory,
Stereotypes, Television influence
Problem Statement
On average Americans, spend 2.8 hours watching television every day (American Time
Use Survey Summary). Television shows can be very influential to people, they have the ability
to move, inspire, and educate them. However, this may be causing people to believe that
television is always an accurate portrayal of real life. The belief that television shows are always
factual has the potential to affect one's judgments, which could lead to body image issues,
increased stereotyping, job glorification and more. "In addition to exposure to television, the
extent to which individuals perceive content as realistic is related to their social judgments"
Sample Student Paper2
(Busselle 47). This paper will analyze if and how, through the factors set forth in the social
learning and cultivation theories, television affects peoples' perception of society.
Literature Review
In 1939 television first started being broadcasted, and ever since the effects television has
on its viewers has been the focus of many debates and concerns. The censorship of television
shows has greatly decreased since its early days. "In the 1950s and 1960s, networks and
advertisers imposed strict controls on what could be show on television" (Hanson 329). In the
early days of television, content was highly regulated and there were a lot of rules about what
was acceptable to show on television. For example, Laura and Rob Petrie, from the Dick Van
Dyke show, had to sleep in separate beds even though they were married. Even Lucille Balls’s
pregnancy caused great concern (Hanson 329). In the 1950s and 1960s, married couples were
shown sleeping separately; however, today it is commonplace to find unmarried couples sharing
a bed on television. Although the rules and regulations about what is appropria.
Sample Student Paper1 Abstract The purpose of this.docxjeffsrosalyn
Sample Student Paper1
Abstract
The purpose of this paper is to analyze if and how television affects peoples' perception
of society. Social learning theory and cultivation theory are introduced as two possible reasons
why television can have such an influence over its viewers. This report analyzes how body
image, stereotypes, and job glorification are affected by what is shown on television. An online
survey was taken by twenty-two people in order to see if the amount of television people
watched affected television's influence over its viewers. The questions attempted to analyze how
television affected their perceptions of themselves, others, and the professions of doctors,
lawyers, and police officers. Although the sample size was rather small the results showed that
reality television was affected by the frequency one watched television. However, more studies
should be conducted to analyze if realism or frequency plays a more predominant role in the
effects of television.
Key terms: Body image, Cultivation theory, Job glorification, Social learning theory,
Stereotypes, Television influence
Problem Statement
On average Americans, spend 2.8 hours watching television every day (American Time
Use Survey Summary). Television shows can be very influential to people, they have the ability
to move, inspire, and educate them. However, this may be causing people to believe that
television is always an accurate portrayal of real life. The belief that television shows are always
factual has the potential to affect one's judgments, which could lead to body image issues,
increased stereotyping, job glorification and more. "In addition to exposure to television, the
extent to which individuals perceive content as realistic is related to their social judgments"
Sample Student Paper2
(Busselle 47). This paper will analyze if and how, through the factors set forth in the social
learning and cultivation theories, television affects peoples' perception of society.
Literature Review
In 1939 television first started being broadcasted, and ever since the effects television has
on its viewers has been the focus of many debates and concerns. The censorship of television
shows has greatly decreased since its early days. "In the 1950s and 1960s, networks and
advertisers imposed strict controls on what could be show on television" (Hanson 329). In the
early days of television, content was highly regulated and there were a lot of rules about what
was acceptable to show on television. For example, Laura and Rob Petrie, from the Dick Van
Dyke show, had to sleep in separate beds even though they were married. Even Lucille Balls’s
pregnancy caused great concern (Hanson 329). In the 1950s and 1960s, married couples were
shown sleeping separately; however, today it is commonplace to find unmarried couples sharing
a bed on television. Although the rules and regulations about what is appropria.
This document discusses communication, culture, and risk perceptions related to science and technology issues. It presents several models of science communication, including the deficit model, which assumes increased science knowledge will lead to greater acceptance of scientific views, and the public engagement model, which sees the public as interpretive communities that bring cultural and social perspectives. It also discusses how cultural cognition affects people's views on issues like climate change, with more scientific information sometimes increasing polarization. Overall, the document advocates moving beyond deficit models to recognize the cultural and social contexts that shape public risk perceptions.
7
Running head: Research Paper Draft 2
Donald Lipford
English Composition II
Columbia Southern University
Research Paper Draft 2
Introduction
Radio and Television have the highest probability to generate both negative and positive effects, and many researchers have considered the impression created by television on society, mainly on the young people and adolescents. Given that a child’s level of development is a very important factor in defining whether the radio or television content will have negative or positive effects. However, not all television content is considered bad, but the specific programs displaying the negative effects of introduction to inappropriate sexuality, violence, and aggressive language are wanting. As a result, parents and physicians need to support continuous research based on the positive and the negative impacts of media on both kids and adolescents. According to Chrispin (2007), Science and technology make Television and its content more important in the present world. Thus, kids are exposed to every media content at an early age. Although television is sometimes an attractive thing, it grounds some problems and effects of the young generation (Chrispin, 2007).
Apart from just programs, Dafe (2010) also depicts the roles music plays in determining the society morals. The reaction of the audience depends on the music content. Art is also one of the determinants of societal morals. According to Holmes (2008), there is a variety of techniques through which art creates some immorality. Bad art is brought by bad music, violent movies, and TV shows, in the society. Parks (2007), assert that the present media do not have skills to demonstrate things right. On the contrary, Jian (2011) argues that Arts have an obligation to shape good morals in young people and the society in general.
According to Price (2008), Price clearly demonstrates well-used continuity, balance and intensity to clarify how morals could be founded on strong grounds of the society. This paper focuses on topics such as TV shows morals, the role art plays in Spreading morals among kids and adolescents and the effect of bad Art in the society today.
Research Paper Draft 1
Chrispin. (2007). The Radio and Television. New York Times, pp. 1-24.
Chrispin is reaching out in the fact that radio and television play very crucial role in impacting the life of the crying people. The parents are advised do on their ultimate role in shaping the life of the young person. Considering the programs that are being aired every day in our televisions, children and youth are the highest losers. When they grow in such environments with such exposures, they are capable of growing up with unworthy behaviors. The author is interplaying a.
what is science/environmental journalism .pptpriyankalpcps
This document provides an overview of environmental journalism. It defines environmental journalism as a relatively new journalistic "beat" that reports on environmental science and policy issues. The document discusses how environmental journalism helps inform the public about these issues but is facing challenges like cuts to newsroom budgets. It also outlines the importance of environmental journalism for democratic decision-making and discusses the need for more science literacy and training for environmental journalists.
This document provides an overview of environmental journalism. It defines environmental journalism as a relatively new journalistic "beat" from the 1970s that reports on environmental science, economics, and politics as they relate to the environment. The document discusses the importance of environmental journalism for informing the public and democracy. It also notes that environmental journalism is undergoing cutbacks at a time when coverage of environmental issues is increasingly needed. The document examines studies of environmental journalists and their practices. It discusses challenges of translating science for lay audiences and potential strategies for framing environmental topics. Finally, it considers the relationship between objectivity and advocacy in environmental journalism.
The document provides an introduction to new media. It discusses definitions of new media as multimedia delivered through computers. It explores how new media is shaped by people, culture and economics. The document outlines the aims of new media lectures as providing context, introducing concepts and applying theories. It discusses the historical origins of new media in counterculture movements and defense research. New media is analyzed through considering whether the experience of online communities differs from real ones and how interactivity impacts authority.
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Similar to Media Equation Presentation Draft (1) (20)
2. “… individuals’
interactions with
computers, television,
and new media are
fundamentally social
and natural”
(Reeves & Nass, 1996, P. 5)
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places (p. 5). CSLI Publications and Cambridge university press.
• Cartoons. (n.d.). Retrieved November 23, 2015, from http://drawnbytom.com/cartoons
2:08 PM
6. • Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places (p. 11). CSLI Publications and Cambridge university press.
Step 1.
Find a well supported social
science research about
peoples’ interaction with other
people
Ex. People would react to other
people politely
Step 2.
Summarize the rule
Ex. People are polite to those
who ask questions about
themselves.
Step 3.
Replace person with media
Ex. People are polite to
computers that ask questions
about themselves.
Step 4.
Find how the social science
theory was tested
Ex. When someone asks your
opinion about themselves you
reply favorably; contrary to
when someone else asks you to
evaluate the same person
Step 5.
Recreate the experiment with
media
Ex. When a computer asks your
opinion about themselves you
reply favorably; contrary to
when another computer asks
you to evaluate the first
computer
Step 6.
Run it
Step 7.
Summarize
Ex. People are polite to
computers too
General Steps
Behind the experiments
2:08 PM
8. Politeness Experiment
Person 1 provides statistics Person 1 enquires
about his performance
Respondent provides
Favorable response
Person 1 provides statistics Person 2 enquires
about Person 1’s
performance
Respondent provides
Less favorable response
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
?
?
2:08 PM
9. Politeness Experiment
Computer 1 provides statistics Computer 1 enquires
about its performance
Respondent provides
Favorable response
Computer 1 provides statistics Computer 2 enquires
about Computer 1’s
performance
Respondent provides
Less favorable response
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
11. Media & Manners
Interpersonal Distance
We evaluate intensely, pay more attention
to & remember pictures of people who
appear closer.
Flattery
We are gullible to get flattered by responses
from computers even when a praise is not
warranted.
Judging Others and Ourselves
A computer that criticizes others is
perceived as smarter and less likable.
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
12. Media & Personality
Personality of Characters
Important categories of
media personalities
(dominance/ submissive,
Friendly/ Unfriendly) are
readily recognizable by the
viewer.
Personality of Interfaces
People perceive computers
using dominant texts are
dominant (and vice versa)
and identify with the
computer with the similar
traits as themselves.
Imitating Personality
Dominant people prefer
computers that starts out
submissive and becomes
dominant (and vice versa) -
The rule of "what you gain is
better than what you had" (P.
105)
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
13. Media & Emotion
Good versus Bad
Good/Bad is a primary
evaluation. Human brain
processes good materials in
left hemisphere and bad
material in right hemisphere
Negativity
People do not like negative
media but pays more
attention to and remembers
the message it contains
Arousal
People respond by using same
dimensions of emotions –
valence and arousal – to
media content that they use
in real life.
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
14. Media & Social Roles
Specialists
Contents labelled as
‘specialist’ is perceived as
superior to the ‘generalist’
Teammates
People teamed up with a
computer will find similarity,
and provide - better
appraisal, cooperation,
agreement to the computer
Gender
People show gender
stereotyping attitude towards
computers depending on
male/female voice type
(Love-relationship vs technical
knowledge)
Voices
People assign individual voices
to individual social actors.
Source Orientation
Computers are the source of
information not the
programmers
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
15. Media & Form
Image Size
Larger pictures are more
arousing, better liked and
remembered
Fidelity
In case of audio high fidelity
gets remembered better
than low-fidelity contrary to
images where they get
evaluated similarly.
Synchrony
Audio-Video asynchrony
leads to negative evaluation
Motion
People provides more
attention to moving objects
and orients to visual surprise
Scene Changes
Visual cuts cause visual
orienting response.
Semantically related cuts are
less intrusive. Frequency and
amount of cuts impact
attention.
Subliminal Image
Judgement about media can
be influenced by subliminal
messages.
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
17. ▪ Testability
▪ Simplicity
▪ Level of Agreement
▪ Purpose
▪ Understanding
▪ Stimulus
Evaluation
of the
Theory
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
19. Variability in Interaction
Level of Different Media
Different medias offers varying degrees of
involvement in interaction. A television does
not provide the same level of interaction as
a artificial-intelligence embedded
computer interface. Reeves & Nass test
different types of responses using different
media, do not measure how much those
responses vary for different types of media.
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
20. Falsifiability &
causal model of
the theory
The analogy based on
'automatic response' of our
brain makes the Media
Equation Theory a post-positivist
theory.
we can never ascertain why people act the way they
act.
- Did they think of the media as a real person?
- Or, because they thought of the interaction as a
real conversation and due to habitual obligation
and norms associated with a conversation, they
were being polite?
- Or, did they establish a shared understanding over
the years of interaction with non-human sentient
animals that anything that can show signs of
sentience deserves the respect and politeness a
sentient individual deserves.
We do not know the answer to these questions - what
is the reality behind people's behavior in this way?
2:08 PM
• Reeves, B., & Nass, C. (1996). How people treat computers, television, and new media like real people and places. CSLI Publications and Cambridge university press.
21. Thank You for listening
Any Questions?
Contact,
Wen Geng & Zaki Haider
For further questions
In Blackboard Discussion Board