Students in an ARE 598 class were challenged to create art in Second Life and explore the virtual world environment. Second Life allowed for creative expression through digital sculpture, avatar manipulation, and visiting galleries. It also connected students with other artists. One student remarked that working in Second Life "forces you to think outside the box." The class had an interactive exhibit of Taiwanese art in Second Life and discussed their favorite pieces. Second Life encourages collaboration and community engagement through its nonprofit islands.
Immersive Education: How Virtual Object Have MeaningAnthony Fontana
A presentation by Anthony Fontana at the University of Oregon's Immersive Education Days conference on Immersive Education with Virtual Worlds and technology.
This presentation talks about how art can be used to understand the way virtual objects exist and thereby create "Immersion" in virtual worlds.
This slideshow has been modified from its original presentation for online viewing.
Immersive Education: How Virtual Object Have MeaningAnthony Fontana
A presentation by Anthony Fontana at the University of Oregon's Immersive Education Days conference on Immersive Education with Virtual Worlds and technology.
This presentation talks about how art can be used to understand the way virtual objects exist and thereby create "Immersion" in virtual worlds.
This slideshow has been modified from its original presentation for online viewing.
In this original Digital Art and Philosophy class, we will become familiar with different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Students may respond to the material in essay, performance, or digital art work (optional). Instructor: Melanie Swan. Syllabus: www.MelanieSwan.com/PCA
Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativ...ijtsrd
Art is arguably the most creative form of expression known to mankind. Artificial intelligence has advanced to occupy a position of paramount importance in Science, but seldom do we associate it with Human Creativity in general, and with Modern Art in particular. Creativity is one of the rudimentary constituents of the functioning of machines. By using algorithms, machines churn out representations of shapes, images and structures. Machines are perpetually expanding, redefining and reinventing creativity in their own right. This idea has triggered the birth of a new subfield in Artificial Intelligence known as Computational Creativity. This paper analyzes the diverse ways in which the integrated algorithms of Machine Learning and Artificial Intelligence are cut for producing breakthroughs in the field of 21st Century Modern Arts. Avani Goenka "Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativity and Modern Art" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-2 , February 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49150.pdf Paper URL: https://www.ijtsrd.com/computer-science/artificial-intelligence/49150/artificial-intelligence-catalyzes-a-revolution-for-21st-century-human-creativity-and-modern-art/avani-goenka
In this original Digital Art and Philosophy class, we will become familiar with different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Students may respond to the material in essay, performance, or digital art work (optional). Instructor: Melanie Swan. Syllabus: www.MelanieSwan.com/PCA
Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativ...ijtsrd
Art is arguably the most creative form of expression known to mankind. Artificial intelligence has advanced to occupy a position of paramount importance in Science, but seldom do we associate it with Human Creativity in general, and with Modern Art in particular. Creativity is one of the rudimentary constituents of the functioning of machines. By using algorithms, machines churn out representations of shapes, images and structures. Machines are perpetually expanding, redefining and reinventing creativity in their own right. This idea has triggered the birth of a new subfield in Artificial Intelligence known as Computational Creativity. This paper analyzes the diverse ways in which the integrated algorithms of Machine Learning and Artificial Intelligence are cut for producing breakthroughs in the field of 21st Century Modern Arts. Avani Goenka "Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativity and Modern Art" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-2 , February 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49150.pdf Paper URL: https://www.ijtsrd.com/computer-science/artificial-intelligence/49150/artificial-intelligence-catalyzes-a-revolution-for-21st-century-human-creativity-and-modern-art/avani-goenka
My slide show for my lecture at the Port Angeles Fine Arts Center on April 15, 2011. To encourage artists to enter Second Life to express themselves.
copyright 2011 by Renne Emiko Brock-Richmond
The 3D world is your stage, part of Birds of a Feather session "The Tyranny of Distance" dha2014, @UWA Perth, with Matt Munson. Christof Schoch, Toma Tasovac (they were virtually present from Europe).
A thought provoking lecture on the parameters in which cultural opportunities are questioned and considered.
Can Art get people back to work? is a good discussion. Thesis: art and creativity positive forces which can be used to boosting morale, self esteem and empower people.
CreativPaper: Conversation with Ryota Matsumoto - 2016-2020.pdfJohnMecco
Ryota Matsumoto (松本良多) is an artist, educator, designer, cultural programmer, urban planner, and architect. As a media theorist, he is highly recognized as the renowned pioneer and godfather of the postdigital culture.
Born in Tokyo, Matsumoto was raised in Hong Kong and Japan. He received a Master of Architecture degree from University of Pennsylvania in 2007 after his studies at Architectural Association in London, Mackintosh School of Architecture, Glasgow School of Art and University of Miami in early 90’s. He studied with Manuel DeLanda, Vincent Joseph Scully Jr., Cecil Balmond, and Giancarlo De Carlo, among others.
He has collaborated with a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson, and MIT Media Lab.
Matsumoto has presented his work on multidisciplinary design, visual culture, and urbanism to the 5th symposium of the Imaginaries of the Future at Cornell University, the Espaciocenter workshop at TEA Tenerife Espacio de las Artes, New Media Frontier Lecture Series at Oslo National Academy of the Arts, UCI Claire Trevor School of the Arts, iDMAa Conference 2017, Network Media Culture Symposium at CCA Kitakyushu, and NTT InterCommunication Center as a literary critic and media theorist. He curated the exhibition, Posthumanism, Epidigital, and Glitch Feminism at Machida City Museum of Graphic Arts in 2020.
Matsumoto has served as the MFA lecturer at Transart Institute, University of Plymouth. He works as a research associate and senior consultant for the New Centre of Research & Practice and the City of Dallas Office of Art and Culture respectively. Matsumoto is an honorary member of the British Art Network. He has been active as a guest critic on design reviews at Cornell University, Cooper Union, Columbia GSAPP, Rhode Island School of Design, and Pratt Institute.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
2. Second Life presented a laundry list of challenges to
overcome and experience. This world offered a new
way to receive a classroom setting and approach the
artistic world. I was presented the opportunities to
create digital sculptures, manipulate an avatar to
offer an appearance close to my own, visit galleries
and other learning centers, along with other
interesting prospects. The operating system and
defects of second life were personal obstacles to
overcome, but the result was a satisfying new
program to network with willing artists and
educators. In addition, Second Life is lavish in
creative environments waiting for those whom
desire to find them.
3. “Students felt the Second Life environment perpetuated a
sense of creativity. Remarks from students show an
appreciation for the visual creative outlet afforded by the
virtual world environment. The immersive tool challenged
students and they explained how Second Life forced them
to visualize their work.” (Sanchez, J. 2007) During the
Taiwanese Art Exhibit our class of ARE 598 was
challenged to make a personal Arizona art work, or find
one we had created. We were also confronted as a class to
think creatively and constructively when we built in
http://slurl.com/secondlife/Reddit/61/133/73 .
4. “When discussing the experience of working in
Second Life, a student said “It forces you to think
outside the box, because it (Second Life) forces you
to think outside the box in order to build something
with the tools it gives, you have to use your own
ideas and adapt that with the tools you have”.
Students also mentioned an appreciation for the
challenge of representing their work visually and the
enjoyment of exploring other student’s
projects.”(Sanchez, J. 2007)
5. The interactive Taiwanese Art
Exhibit involved guest
speakers, a real art exhibit in
a virtual experience, and
collaborative classroom
discussion of favorite art
works from second life
gallery setting.
6.
7.
8. Second Life offers the
feature for students to
build. For example, I
sculpted a rainbow
ring type of sculpture,
my initials, and two
snowmen during an
optional building
class.
9. “One of the strengths of social virtual worlds like
Second Life is in the ability they provide to users to
connect to geospatially disparate people with common
interests and goals. A significant number of nonprofit
organizations are located within Second Life, many of
which can be found clustered together in areas such as
Commonwealth Island and the Nonprofit Commons. As
in real life, nonprofit organizations in Second Life are
very willing to work with students on class projects that
benefit their targeted communities or the nonprofit
itself. By encouraging these partnerships. Second Life
can become a virtual world platform for real-life
community engagement. (Sanchez, 2009)”
12. Touring the nonprofit
islands during quests
grew my own artistic
ideas, experiences, and
helped me find new
artists.
13.
14.
15. [19:57] Pooky Amsterdam: sure thing work?
[19:57] Pooky Amsterdam: anywtime is good just we do have to set it is the same
up an appointment please
Pooky Amsterdam has offered you 'To Margaret Wister from Pooky' How do you collaborate with other artists?
in Second Life. Log in to accept or decline the offer. We work together through a variety of sharing services - Skype /
[23:32] Pooky Amsterdam: The questions I have for you are: Dropbox /email / join.me / in Second Life
How does your avatar reject your artistic personality? How did you make this
My avatar doesn't reject my artistic personality [23:32] Pooky Amsterdam: artwork?
record on fraps - edit in Sony vegas - post production - after effects
What is the artwork title? and particle illusion
There are many films - I am not sure which one you mean
Describe your color scheme and light/Ambiance/mood of your work?
What kind of art do you make on Second Life? (Real or Abstract) and Depends on the film - suited to the scene and action therein
(sculpture, drawing, digital, architecture, fashion, kind music-
other___________)? What symbols are in your work and what do they mean?
Machinima films Depends on the film
Why do you make it on Second Life? What are the benefits? What story?
Great fredom to create - IP rights of ownership - Limitless virtual Same depends -
assets & environments - ability to customize in all areas The Pookymedia logo is a sun which is coming over a planetary
horizon - this represents the new dawn of machinima and real time
What kind of artist are you in real life? What do you do in Real Life? animation film making
I paint and write in real life
I am a producer of machinima in my real life - this is my business
real world
How does your art in second life correlate with your real life art
16.
17.
18.
19. Sanchez, J. (2007). Second Life: An Interactive
Qualitative Analysis. In C. Crawford et al.
(Eds.),Proceedings of Society for Information
Technology and Teacher Education International
Conference 2007 (pp.1240-1243). Chesapeake, VA:
AACE
Sanchez, J. (2009). "Pedagogical Applications of Second
Life."Implementing Second Life:
Ideas, Challenges, and Innovations. Library
Technology Reports, 21-28. Web. 9 Aug. 2012.
https://myasucourses.asu.edu/@@/286D3734FB60DB
8CD413F544653FD217/courses/1/2012SummerB-X-
ARE598-ARE494-42692-
43046/content/_6584831_1/SanchezPed ApplicSL.pdf.