Marcin Treder - The User Experience Design Process. The Story of Multiplayer Product Design Process told in Twitter and Intuit HQs (#UXNight Cascade SF event)
I had a great honor to speak to 400 designers on Cascade SF event (#uxnight) hosted by Twitter and Intuit (May 2014).
Going through personal story of my career, I described a collaborative design process that leads to the creation of great products.
UX design process described in my talks is used every day by UXPin - The UX Design App (http://uxpin.com).
Thanks!
Workshop for health professionals: How to use Twitter for connecting & collab...Sarah Stewart
Here is the presentation to support a workshop that I ran for health professionals on how to use Twitter for personal and professional networking, learning and collaboration, at the 2012 Breathing New Life conference in Melbourne. Workshop program can be found here: http://sarah-stewart.blogspot.co.nz/2012/05/twitter-workshop-for-health.html
How to use online tools for collaborative teamworkSarah Stewart
This is the presentation I gave an audience of doctors and midwives at the "Breathing new life into maternity services" conference in Alice Springs 2010
New approaches for designing in the responsive age. These slides are from a presentation I did at the NYC Responsive Web Design Meetup on 14 June.
It includes a responsive case study from my work at R/GA and a look at new techniques responsive designers are using around the world to improve their workflow.
Huge thanks to @brad_frost, @laurenbugeja and Michael Barrish.
A massive introduction into Lean Product Design. This presentation will set you on track to start thinking lean from day one. Start creating your next online or mobile product using these techniques and tools.
There is no definite rule and standard answer for Design. In this course, we have studied 8 masters of their own theory about design. thinking. engineering. social.... I will explain their theory that I agree in Part I. And then develop my own design theory in Part II.
Workshop for health professionals: How to use Twitter for connecting & collab...Sarah Stewart
Here is the presentation to support a workshop that I ran for health professionals on how to use Twitter for personal and professional networking, learning and collaboration, at the 2012 Breathing New Life conference in Melbourne. Workshop program can be found here: http://sarah-stewart.blogspot.co.nz/2012/05/twitter-workshop-for-health.html
How to use online tools for collaborative teamworkSarah Stewart
This is the presentation I gave an audience of doctors and midwives at the "Breathing new life into maternity services" conference in Alice Springs 2010
New approaches for designing in the responsive age. These slides are from a presentation I did at the NYC Responsive Web Design Meetup on 14 June.
It includes a responsive case study from my work at R/GA and a look at new techniques responsive designers are using around the world to improve their workflow.
Huge thanks to @brad_frost, @laurenbugeja and Michael Barrish.
A massive introduction into Lean Product Design. This presentation will set you on track to start thinking lean from day one. Start creating your next online or mobile product using these techniques and tools.
There is no definite rule and standard answer for Design. In this course, we have studied 8 masters of their own theory about design. thinking. engineering. social.... I will explain their theory that I agree in Part I. And then develop my own design theory in Part II.
The Perfect Mix: Simple Steps to Product Design SuccessScott Thielman
Product success depends on a mix of user psychology, design creativity and engineering execution. Learn how technology entrepreneurs integrate these disparate areas to bring a desirable product to market. This presentation will explore the roles of consumer and designer, cover steps and strategies to create a holistic product experience and discuss the importance of prototyping correctly. Emphasis will be placed on identifying development gaps as well as practical approaches for product development teams. Lessons and examples of design and engineering in the product creation process will be covered.
Improve your design process and expand your influence - UX AmsterdamPeter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this 2-hour workshop, we will walk through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
Architectural Design Concepts Approaches - كونسيبت التصميم المعمارى و الفكرة ...Galala University
Architectural Design Concepts Approaches
Summary of several Architectural Design Concepts Approaches to help students generate design concepts.
كونسيبت التصميم المعمارى
الفكرة المعمارية
طرق مختلفة لمساعدة الطلبة للوصول الى كونسيبت او فكرة التصميم المعمارى
Rem Koolhaas –designing the design processSjors Timmer
The slides of my talk on Rem Koolhaas and the OMA at London IA: http://london-ia.com/2011/12/announcing-london-ia-january-2012/ you can find the write up at: http://notura.com/2012/02/rem-koolhaas-designing-the-design-process/
You can do better! Improve your design process (UX Scotland)Peter Boersma
To do great work, you need to influence more parts of the design process than the creation of wireframes or running usability tests. I will walk you through the expanded sphere of influence on the user experience. I will encourage you to look beyond your deliverables, outside of your department and past your current way of working. I will help you spot opportunities and draft a plan to improve your design process.
This session will be a mix of tutorial and exercises ranging from listing deliverables to drawing an org chart. The intended audience is UX practitioners who want to expand their influence in order to improve the way design is done in their organisation.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
The Perfect Mix: Simple Steps to Product Design SuccessScott Thielman
Product success depends on a mix of user psychology, design creativity and engineering execution. Learn how technology entrepreneurs integrate these disparate areas to bring a desirable product to market. This presentation will explore the roles of consumer and designer, cover steps and strategies to create a holistic product experience and discuss the importance of prototyping correctly. Emphasis will be placed on identifying development gaps as well as practical approaches for product development teams. Lessons and examples of design and engineering in the product creation process will be covered.
Improve your design process and expand your influence - UX AmsterdamPeter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this 2-hour workshop, we will walk through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
Architectural Design Concepts Approaches - كونسيبت التصميم المعمارى و الفكرة ...Galala University
Architectural Design Concepts Approaches
Summary of several Architectural Design Concepts Approaches to help students generate design concepts.
كونسيبت التصميم المعمارى
الفكرة المعمارية
طرق مختلفة لمساعدة الطلبة للوصول الى كونسيبت او فكرة التصميم المعمارى
Rem Koolhaas –designing the design processSjors Timmer
The slides of my talk on Rem Koolhaas and the OMA at London IA: http://london-ia.com/2011/12/announcing-london-ia-january-2012/ you can find the write up at: http://notura.com/2012/02/rem-koolhaas-designing-the-design-process/
You can do better! Improve your design process (UX Scotland)Peter Boersma
To do great work, you need to influence more parts of the design process than the creation of wireframes or running usability tests. I will walk you through the expanded sphere of influence on the user experience. I will encourage you to look beyond your deliverables, outside of your department and past your current way of working. I will help you spot opportunities and draft a plan to improve your design process.
This session will be a mix of tutorial and exercises ranging from listing deliverables to drawing an org chart. The intended audience is UX practitioners who want to expand their influence in order to improve the way design is done in their organisation.
You can do better! Improve your design process (UX Scotland)
Similar to Marcin Treder - The User Experience Design Process. The Story of Multiplayer Product Design Process told in Twitter and Intuit HQs (#UXNight Cascade SF event)
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
Part 2: Intermediate Designing for Multiple Devices - GA London, 31 Jul 2013Anna Dahlström
Slides from the second of my 3 part series classes at General Assembly in London on the 31st of July 2013.
https://generalassemb.ly/education/designing-for-multiple-devices-3-part-series/london/2172
ABSTRACT
This follow-on session will build onto the guiding principles covered in the previous class, taking a closer look at:
- the common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- app structures and navigation patterns for responsive design
- how to test both responsive sites and apps
Fundamentals of Designing for Multiple Devices - GA, New York, 07 Oct 2013Anna Dahlström
Slides from my Designing for multiple devices class at General Assembly in New York on the 7th of October 2013.
The rise in smartphones and tablets has not only changed the way we consume and interact with content, but also the way we design and approach it. This class will explore the shifting of user expectations, changes in behavior and consumption patterns, and what these advancements mean for designing products across different platforms.
Takeaways:
- An understanding of how user expectations have shifted over the last few years with regards to the use of multiple devices and how this has affected behavior and consumption patterns among consumers
- The impact this has on how to approach and design products and services that will be used on multiple devices
- An overview and understanding of the difference between mobile websites vs. responsive design vs. apps and the basics of each
- Guiding principles, resources and tools to help tackle the multiple device jungle
Part 1: Fundamentals of Designing for Multiple Devices - GA London, 24 Jul 2013Anna Dahlström
Slides from the first of my 3 part series classes at General Assembly in London on the 24th of July 2013.
https://generalassemb.ly/education/designing-for-multiple-devices-3-part-series/london/2172
ABSTRACT
This introductory class will cover the basics of responsive design and mobile apps (for both Android and iOS), and how expectations and practices have changed for both.
Slides from my talk at Cambridge Usability Group on the 12th of May 2014
http://www.eventbrite.co.uk/e/designing-better-ux-deliverables-tickets-11542298325
Needing to produce some kind of deliverables throughout a project is inevitable: it might be user research reports to inform senior stakeholder; usability test results to communicate to developers; sketches and wireframes to pass on to web designers.
Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
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Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
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Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
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ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
Similar to Marcin Treder - The User Experience Design Process. The Story of Multiplayer Product Design Process told in Twitter and Intuit HQs (#UXNight Cascade SF event) (20)
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Marcin Treder - The User Experience Design Process. The Story of Multiplayer Product Design Process told in Twitter and Intuit HQs (#UXNight Cascade SF event)
1. THE DESIGN PROCESS
& The Value of Collaboration
MARCIN TREDER, CEO OF UXPIN,
@marcintreder @uxpin
36. The ability to collaborate, manage the increasing complexity of
design problems, to design "in context" to their target audiences
(…) transforms designers from "makers of things" to "design
strategists".
“
/David Holston
The Strategic Designer: Tools and
techniques for managing the design
process
70. The Lord of the Rings and The Chronicles of Narnia were not
solo works, authored by lone geniuses; they unfold in a
collaborative circle"
“
/Keith Sawyer
73. Rigorous creation of collaborative environment decreases the error rate
by 75%, increases productivity by 10% and makes products much
more innovative.
“
/HBR, On Collaboration