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Manual of suggestions for changes and
improvements to the game Villagers &
Heroes
Description
The purpose of this document is to provide for developers of Mad Otter Games reliable
and accurate feedback on the experiences, strengths and weaknesses of the game, in
order to make it enhanced.
Who am I?
My name is Marlon Ferrari, I'm from Brazil.
Thesis in Computer Science Course at the Federal University of Espírito Santo, Brazil.
Degree in information systems at the university center of the Espírito Santo, Brazil.
Python developer and lover of free software.
Game Villagers & Heroes beta since its time as The mystical land and was interest at
first glance.
Contact: mfmarlonferrari@gmail.com
Introduction
The world of MMO and RPG is large and saturated. The features are the same in almost
all of them, only changing the design and characters. The gameplay and schemes are
identical.
Our game is different. It is a union between the epic and the new, between being and
choose to be. Between making and choosing what to do. I may not be a great warrior,
but I can be a good farmer. I do not like to plant, but I like mine and seeing my
productions.
This is very interesting and innovative. It will not be for other games start to copy these
attributes because players actually winning massively to offer any kind of virtual life.
Thus, we have classes that can be. I do not particularly short unreal games with magic
and giant mushrooms, but like Archer and his skill sniper history.
I was drawn to play the unassuming name: A mystical land. "A" gives a lot of freedom
of interpretation and suggests an easy option, as the game has. The mystical land invites
us to explore what has this mystical land and that's why I started playing. The name was
to blame 100% of my interest.
However, I saw the name be changed to Villagers & Heroes and it caused me
disappointment, because the unpretentiousness and freedom of the name gave rise to
something definite and limiting: Or villager or hero. Nothing more.
Today I see that you decided to take the Steam path. I can not argue about it because I
know that you capitalize it, have more features, although for us players be a more
serious problem.
What kept me in the game were key factors that had not seen in any game so far.
Players do not face players. Players helping players. The game is a huge collaborative
platform.
We all have common enemies. Monsters of the game. This makes us like brothers.
How do you even designed, the game is not a pay to win. This is crucial in order to
differentiate the game good game mercenary.
The range of actions that I can perform in the game gives me freedom. Today I can
focus in the kitchen or ranching. Or help a noob to gain level.
Other secondary tools such as chat, friendships, email and exchange items, battle groups
make the collaborative experience is enrquecedora. I even already have friends in
germany and the united states!
If I can express the game with only one word, that word is potential. Our game has an
amazing potential that is still a few explored to provide a motor entertainment ever seen.
With my obligation of tester-player, I needed to write this document reporting my
experiences with the game, my visions of what to improve and suggestions.
I ask you to read carefully because all points described has degree of innovation.
Need for shortcuts
Do bounties and quests across worlds is tiring. When you spend a long time in a place
to get to another just walking can harm the player, because he gets tired of the game
faster. One suggestion is that shortcuts are added (teleporters, shortest paths) or NPCs
that give speed for some time. So even if you do not have potions of speed or attributes,
you can benefit and remain interested in the plot.
In fact the game already has this feature in many places, but not unanimous. Elk
Meadow has good gameplay but not green gate.
Limited items
Unfortunately we did not find items like potions and stuff in places. Or if you win or
purchase. This causes a tremendous shortage of these items and harm our experience.
No travel runes, I can not do quests ample, would require as much time pass place by
place and the worst is that the only way to get them is discovering new teleport pads and
for those who have already discovered almost all, is complicated.
Unexpected surprises
In the game there is no possibility of surprises, which makes the tiring game in many
aspects. Do not you think a potion hidden in a chest or a monster or something that let
the player surprised, as a surprise attack from a monster not cataloged.
I can walk almost all realms knowing what will happen, since they will not be attacked
by monsters or weaker players, my walk becomes a bore.
Population problem with the quests
Some quests show that the game is not ready to be massive. This is because it takes
some time until one bountie regenerate itself and had many players would be problems
waiting and wasting time.
It is hopeless when I walk into a place and already have people doing the same bounties
I, who refuse to let me join the group or out killing first. I lose a lot of time waiting for
these monsters regenerate themselves and think if there were 100,000 players!
Takes to return to active
The game discourages the player to continue, this is why when he dies, the amazing
wobbles takes six minutes to go and this causes discontent in many players who do not
have the remedy because it is not found in the world, but through purchases or
giveaways daily. In addition, healing is extremely slow and harms those who do not
have means to retrieve it fast, punishing those who have not. It is important to
remember that we are all players and do not deserve to be punished for what we have,
so we just grantees. I, when I die, I leave my character recovering eye and my facebook
or play another game meanwhile. Not believe it is a model interesting for you.
One solution: to facilitate the acquisition of wobbles in the worlds or decrease the
recovery time. So the players remain eager to quickly return and take revenge!
Limited gameplay
In places like elk meadow realize an excellent gameplay and freedom of movement due
to the hills are smaller and they allow walk all over the map. In places like Green Gate
this is a tedious task because the roads are fixed and not allowed to pierce hills. The
hills very high limit movements causing us to have to walk alone there, taking our
chance to explore the map. My suggestion is that the hills are smaller and allow players
to climb like at elk meadow.
Corridors without freedom
Green Gate
Green Gate could be a beautiful forest, mysterious and full of surprises. But it is not.
This is a huge hall where we are doomed tedious to follow the road to somewhere else.
Forests are local plans with hidden beasts that can strike suddenly or hiding surprises
like treasure chests and or lost civilizations.
Territrias Reef
It is a beautiful place and delights us with the purity and cheerful tones bluish.
However, in many places there is no facility to leave the water and return to the sand,
there is a sort of grab where the player can not maintain the natural movement and that
ultimately fail to walk frustrating.
Misfit levels
The maps have a certain level. In traders path, for example, have an average of 12-14 (if
I'm not mistaken). However, fishing spots are exorbitant levels (above level 25, I think).
Thus it happens in many places. It is expected that on maps of level 17, has up trees,
fish resources and level 17, not 26.
Waste maps
There are still places where there are very few quests and few characters, making the
map a waste. The quests are important to keep players busy and excited, so get on a map
where there is no quests, just bounties, is tedious.
Limited use of pads
Teleport pads can be a savepoint when the player passes over it, avoiding a return to the
beginning when you die. Or assert the name and allow the user to freely teleport to
locations (or set free) with them.
Situation
I'm at Green Gate, with my weapon broken without repair kits or travel runes. It is
possible given the scarcity that we live with in this game. So, there is not even any
vendor where can I repair my weapon and can not continue because it damaged is not
effective against tougher bosses. So I'm left with only two options:
1 - initiate a tedious race lasting approximately 20 minutes to truth, without doing
anything interesting, just walking and carrying maps on my slow Internet.
2 - Go out of the game and come back tomorrow when I'm patiently to option 1.
The game needs to value the map already loaded and provide action and content within
it. Not just load a whole map just to give a rose to a character.
Ardent is a kingdom and every kingdom as it can be attacked by another. Thus, in case
of an attack we would need to come together as defenders of the realm, giving
importance to every player, no matter if it is at level 4 or 40. I would also like to see the
little needed to be great at some point and this could be one.
Ideas
gambling center
In daggertooth pits we have a chance to bet on something, however small. My
suggestion is to follow this line and set up a pub in ardent, where you can buy potions,
bet with other players and win some money.
Cozy home
Our house needs to be more than a container for trinkets. If I am weak, I can go to my
bed and rest, recuperating. A simple button 'would you like to rest?' Would solve the
problem.
One for all and all for one
Ardent be invaded by monsters from another realm dominators and we defend our:
Some collecting wood and stone that will lead to others so they build a barrier. While
others would be on the front line protecting. It would be fun. And given the
collaborative nature of the game, work naturally.
Not only this idea but it is important to have quests that need to involve everyone in the
game. Something similar to the contribution of the villages.
Conclusion
These changes will be vital for our game attracts thousands of people and still
interesting. Lately, we need to learn something from the greenlight campaign and focus
on keeping the game fair for everyone and getting better.
Good luck to us all!

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Manual of suggestions for changes and improvements to the game villagers

  • 1. Manual of suggestions for changes and improvements to the game Villagers & Heroes
  • 2. Description The purpose of this document is to provide for developers of Mad Otter Games reliable and accurate feedback on the experiences, strengths and weaknesses of the game, in order to make it enhanced.
  • 3. Who am I? My name is Marlon Ferrari, I'm from Brazil. Thesis in Computer Science Course at the Federal University of Espírito Santo, Brazil. Degree in information systems at the university center of the Espírito Santo, Brazil. Python developer and lover of free software. Game Villagers & Heroes beta since its time as The mystical land and was interest at first glance. Contact: mfmarlonferrari@gmail.com
  • 4. Introduction The world of MMO and RPG is large and saturated. The features are the same in almost all of them, only changing the design and characters. The gameplay and schemes are identical. Our game is different. It is a union between the epic and the new, between being and choose to be. Between making and choosing what to do. I may not be a great warrior, but I can be a good farmer. I do not like to plant, but I like mine and seeing my productions. This is very interesting and innovative. It will not be for other games start to copy these attributes because players actually winning massively to offer any kind of virtual life. Thus, we have classes that can be. I do not particularly short unreal games with magic and giant mushrooms, but like Archer and his skill sniper history. I was drawn to play the unassuming name: A mystical land. "A" gives a lot of freedom of interpretation and suggests an easy option, as the game has. The mystical land invites us to explore what has this mystical land and that's why I started playing. The name was to blame 100% of my interest. However, I saw the name be changed to Villagers & Heroes and it caused me disappointment, because the unpretentiousness and freedom of the name gave rise to something definite and limiting: Or villager or hero. Nothing more. Today I see that you decided to take the Steam path. I can not argue about it because I know that you capitalize it, have more features, although for us players be a more serious problem. What kept me in the game were key factors that had not seen in any game so far. Players do not face players. Players helping players. The game is a huge collaborative platform. We all have common enemies. Monsters of the game. This makes us like brothers. How do you even designed, the game is not a pay to win. This is crucial in order to differentiate the game good game mercenary. The range of actions that I can perform in the game gives me freedom. Today I can focus in the kitchen or ranching. Or help a noob to gain level. Other secondary tools such as chat, friendships, email and exchange items, battle groups make the collaborative experience is enrquecedora. I even already have friends in germany and the united states! If I can express the game with only one word, that word is potential. Our game has an amazing potential that is still a few explored to provide a motor entertainment ever seen. With my obligation of tester-player, I needed to write this document reporting my experiences with the game, my visions of what to improve and suggestions. I ask you to read carefully because all points described has degree of innovation.
  • 5. Need for shortcuts Do bounties and quests across worlds is tiring. When you spend a long time in a place to get to another just walking can harm the player, because he gets tired of the game faster. One suggestion is that shortcuts are added (teleporters, shortest paths) or NPCs that give speed for some time. So even if you do not have potions of speed or attributes, you can benefit and remain interested in the plot. In fact the game already has this feature in many places, but not unanimous. Elk Meadow has good gameplay but not green gate. Limited items Unfortunately we did not find items like potions and stuff in places. Or if you win or purchase. This causes a tremendous shortage of these items and harm our experience. No travel runes, I can not do quests ample, would require as much time pass place by place and the worst is that the only way to get them is discovering new teleport pads and for those who have already discovered almost all, is complicated. Unexpected surprises In the game there is no possibility of surprises, which makes the tiring game in many aspects. Do not you think a potion hidden in a chest or a monster or something that let the player surprised, as a surprise attack from a monster not cataloged. I can walk almost all realms knowing what will happen, since they will not be attacked by monsters or weaker players, my walk becomes a bore. Population problem with the quests Some quests show that the game is not ready to be massive. This is because it takes some time until one bountie regenerate itself and had many players would be problems waiting and wasting time. It is hopeless when I walk into a place and already have people doing the same bounties I, who refuse to let me join the group or out killing first. I lose a lot of time waiting for
  • 6. these monsters regenerate themselves and think if there were 100,000 players! Takes to return to active The game discourages the player to continue, this is why when he dies, the amazing wobbles takes six minutes to go and this causes discontent in many players who do not have the remedy because it is not found in the world, but through purchases or giveaways daily. In addition, healing is extremely slow and harms those who do not have means to retrieve it fast, punishing those who have not. It is important to remember that we are all players and do not deserve to be punished for what we have, so we just grantees. I, when I die, I leave my character recovering eye and my facebook or play another game meanwhile. Not believe it is a model interesting for you. One solution: to facilitate the acquisition of wobbles in the worlds or decrease the recovery time. So the players remain eager to quickly return and take revenge! Limited gameplay In places like elk meadow realize an excellent gameplay and freedom of movement due to the hills are smaller and they allow walk all over the map. In places like Green Gate this is a tedious task because the roads are fixed and not allowed to pierce hills. The hills very high limit movements causing us to have to walk alone there, taking our chance to explore the map. My suggestion is that the hills are smaller and allow players to climb like at elk meadow.
  • 7. Corridors without freedom Green Gate Green Gate could be a beautiful forest, mysterious and full of surprises. But it is not. This is a huge hall where we are doomed tedious to follow the road to somewhere else. Forests are local plans with hidden beasts that can strike suddenly or hiding surprises like treasure chests and or lost civilizations. Territrias Reef It is a beautiful place and delights us with the purity and cheerful tones bluish. However, in many places there is no facility to leave the water and return to the sand, there is a sort of grab where the player can not maintain the natural movement and that ultimately fail to walk frustrating. Misfit levels The maps have a certain level. In traders path, for example, have an average of 12-14 (if I'm not mistaken). However, fishing spots are exorbitant levels (above level 25, I think).
  • 8. Thus it happens in many places. It is expected that on maps of level 17, has up trees, fish resources and level 17, not 26. Waste maps There are still places where there are very few quests and few characters, making the map a waste. The quests are important to keep players busy and excited, so get on a map where there is no quests, just bounties, is tedious. Limited use of pads Teleport pads can be a savepoint when the player passes over it, avoiding a return to the beginning when you die. Or assert the name and allow the user to freely teleport to locations (or set free) with them. Situation I'm at Green Gate, with my weapon broken without repair kits or travel runes. It is possible given the scarcity that we live with in this game. So, there is not even any vendor where can I repair my weapon and can not continue because it damaged is not effective against tougher bosses. So I'm left with only two options: 1 - initiate a tedious race lasting approximately 20 minutes to truth, without doing anything interesting, just walking and carrying maps on my slow Internet. 2 - Go out of the game and come back tomorrow when I'm patiently to option 1. The game needs to value the map already loaded and provide action and content within it. Not just load a whole map just to give a rose to a character. Ardent is a kingdom and every kingdom as it can be attacked by another. Thus, in case of an attack we would need to come together as defenders of the realm, giving importance to every player, no matter if it is at level 4 or 40. I would also like to see the little needed to be great at some point and this could be one.
  • 9. Ideas gambling center In daggertooth pits we have a chance to bet on something, however small. My suggestion is to follow this line and set up a pub in ardent, where you can buy potions, bet with other players and win some money. Cozy home Our house needs to be more than a container for trinkets. If I am weak, I can go to my bed and rest, recuperating. A simple button 'would you like to rest?' Would solve the problem. One for all and all for one Ardent be invaded by monsters from another realm dominators and we defend our: Some collecting wood and stone that will lead to others so they build a barrier. While others would be on the front line protecting. It would be fun. And given the collaborative nature of the game, work naturally. Not only this idea but it is important to have quests that need to involve everyone in the game. Something similar to the contribution of the villages. Conclusion These changes will be vital for our game attracts thousands of people and still interesting. Lately, we need to learn something from the greenlight campaign and focus on keeping the game fair for everyone and getting better. Good luck to us all!