This document describes a dissertation that aims to improve 3D stereo reconstruction of human faces by combining it with a generic morphable face model. The dissertation first discusses background topics like facial landmark annotation, 3D morphable face models, texture representation, stereo reconstruction and face model deformation. It then describes the proposed scheme which involves steps like landmark annotation, pose estimation, shape fitting, texture extraction, stereo reconstruction from image pairs and deformation of the face model. The results show that fusing the stereo reconstruction with a single image reconstruction using a morphable model leads to a more accurate 3D face model compared to using either method alone. Finally, the deformed face model is visualized on a smartphone using a cardboard viewer.