Invited Talk at the SLACTIONS 2012: Research conference on virtual worlds – Life, imagination, and work using metaverse platforms.
November 15, 2012. (http://www.slactions.org/2012)
Well-Made: Back to Black Mesa (PRACTICE 2013)Campaignjunkie
The modern AAA single player first person shooter consists mainly of two things: shooting faces in implausibly realistic levels with a pistol, machine gun, shotgun, sniper rifle, or rocket launcher -- and obeying NPCs when they trap you inside a room so they can emit voiceover lines at you. Half-Life's legacy in the latter is well-mythologized in history, but what if we re-visit Half-Life as a masterpiece of technical design, enemy encounters, AI scripting, weapons tuning, and architecture? Spoiler: we'll find out it's a pretty well-crafted game.
Well-Made: Back to Black Mesa (PRACTICE 2013)Campaignjunkie
The modern AAA single player first person shooter consists mainly of two things: shooting faces in implausibly realistic levels with a pistol, machine gun, shotgun, sniper rifle, or rocket launcher -- and obeying NPCs when they trap you inside a room so they can emit voiceover lines at you. Half-Life's legacy in the latter is well-mythologized in history, but what if we re-visit Half-Life as a masterpiece of technical design, enemy encounters, AI scripting, weapons tuning, and architecture? Spoiler: we'll find out it's a pretty well-crafted game.
Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University...Bruce Damer
Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University of Padua (Oct 2008). The session was titled: The Virtual World, projecting human presence into CyberSpace, StreetSpace, OuterSpace and BioSpace.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
7D park (holograpic) video link:- https://www.youtube.com/watch?v=MKQn8bZzkbo
Diseny 3d coloring book video link :- https://www.youtube.com/watch?time_continue=63&v=SWzurBQ81CM&feature=emb_title
U.S Army using ar video link:- https://www.youtube.com/watch?time_continue=66&v=x8p19j8C6VI&feature=emb_title
Samsung galaxy note 10+ using AR video link:- https://www.youtube.com/watch?v=TJCFQb-kEQw
I laid this out for my entrepreneurial class, created a game company logo, and worked with my team to create content for a fictitious video game.
The game was a pitch to mock student investors to get money for the project.
We received the most money out of all the other groups for our idea and design.
Visual effects are the various process by which imagery is created and manipulated outside the context of a live action shot.
CGI is the application of computer graphics to crate or contribute to image in art, printed media, video games, films, television programs, commercials, and simulators.
Rotoscoping is an animation technique in which animators trace over live- action film movement, frame by frame, for use in animated films.
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmaker to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit.
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion.
Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University...Bruce Damer
Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University of Padua (Oct 2008). The session was titled: The Virtual World, projecting human presence into CyberSpace, StreetSpace, OuterSpace and BioSpace.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
7D park (holograpic) video link:- https://www.youtube.com/watch?v=MKQn8bZzkbo
Diseny 3d coloring book video link :- https://www.youtube.com/watch?time_continue=63&v=SWzurBQ81CM&feature=emb_title
U.S Army using ar video link:- https://www.youtube.com/watch?time_continue=66&v=x8p19j8C6VI&feature=emb_title
Samsung galaxy note 10+ using AR video link:- https://www.youtube.com/watch?v=TJCFQb-kEQw
I laid this out for my entrepreneurial class, created a game company logo, and worked with my team to create content for a fictitious video game.
The game was a pitch to mock student investors to get money for the project.
We received the most money out of all the other groups for our idea and design.
Visual effects are the various process by which imagery is created and manipulated outside the context of a live action shot.
CGI is the application of computer graphics to crate or contribute to image in art, printed media, video games, films, television programs, commercials, and simulators.
Rotoscoping is an animation technique in which animators trace over live- action film movement, frame by frame, for use in animated films.
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmaker to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit.
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion.
Seminar for the Eramus+ project "EduGaming - Aprender com jogos eletrónicos". At ESCOLA EB 2º E 3º CICLOS DR. JOÃO DE BARROS, Figueira da Foz. 15th may 2019
Comunicação apresentada na Mesa Plenária "Continuidades e Ruturas na Literacia Mediática" no V Congresso de Literacia, Media e Cidadania, decorrido na Universidade de Aveiro, no dia 3 Maio 2019. URL: http://www.congressolmc.pt
Complementaridade Tecnológica e o Fator HumanoNelson Zagalo
Keynote "Complementaridade Tecnológica e o Fator Humano", decorrida no VPCT2018 – A voz dos professores de C&T Encontro Internacional, em 9 Novembro 2018, na Universidade de Trás-os-Montes e Alto Douro.
Workshop "Aspectos Criativos do Design de Jogos" realizado na Universidade de Cabo Verde dedicado ao design de jogos, para alunos de Multimédia e Informática. No dia 19 de Outubro 2016.
Keynote on the cognitive demand of the multimodal media object of videogames. Presented at "DigiLitEY Training School 2016", in the Institute of Education, University of Minho. 7 june 2016.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Thesis Statement for students diagnonsed withADHD.ppt
Machinima, a Creative Technology
1. SLACTIONS 2012: Research conference on virtual worlds – Life, imagination,
and work using metaverse platforms
Machinima, a creative technology
Nelson Zagalo, University of Minho, Portugal
Second Life, UTAD Island 15 Nov 2012
2. Machinima ( /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/)
1. is the use of real-time 3D computer
graphics rendering engines to create a
cinematic production.
2. video games are used to generate the
computer animation.
3. machinima-based artists, are often fan
laborers, by virtue of their re-use of
copyrighted materials.
3. 1. Real-time rendering engines
Software platforms that support coding 3D video games and virtual
worlds.
Doom engine
Quake engine
Half-life engine
GTA engine
Second Life engine
Etc. etc.
4. 1. Real-time rendering engines
Diary of a Camper (1996), one the first know machinima, created with Quake
engine.
5. 2. Pre-fabricated worlds and behaviours
Artifacts are created on top of pre-existing content previously created
by video game companies or single persons online.
6. 3. Machinima, a remixing collaborative process
Assets are remixed, reutilized and transformed.
7. 3. Machinima, a remixing collaborative process
The way “mirror neurons” let us understand others is by a kind of inner
imitation of the actions of other people. Mirror neurons helps in simulating and
emulating others the intentions and emotions associated with those actions.
Mirror neurons absorb culture directly, teach us socialization, open the realm of
a common world view through observation and imitation.
We remix to express ourselves, and to learn about the external world.
9. Machinima revolutionizing film software
Source Filmmaker, www.sourcefilmmaker.com
Review: http://virtual-illusion.blogspot.pt/2012/07/source-film-maker-por-joao-morais.html
10. Professional machinimations
LEGO Star Wars: The Quest for R2-D2 (2009) LEGO Star Wars: The Video Game (2005)
LEGO Indiana Jones and the Raiders of the Lost Brick (2008) LEGO Indiana Jones: The Original Adventures (2008)
11. Industry changing and adopting machinima principles
Some Vfx for Indiana Jones and the Kingdom of the Crystal Skull (2008) from LucasFilm were
made using LucasArts game engine while they were preparing the game of the film on PS3.
The game was then cancelled.
12. Machinima going Virtual Cinema
Matrix Trilogy used techniques of virtual cinema, that were capturing real world elements and
reconstructing worlds inside 3D engines, and then manipulating the 3D elements as if they
were real scenes.
13. Machinima technologies are,
1 - Eliciting attractive and easy interaction, like a toy.
2 - Serving a purpose, like helping, guiding, connecting or
facilitating the attaining of an objective, as tools do.
3 - Enrolling players, engaging, motivating and maintaining
concentration while pushing for mastery, as games do.
A Toy, a Tool and a Game.
14. SLACTIONS 2012: Research conference on virtual worlds – Life, imagination, and work using metaverse platforms
Machinima, a creative technology
Nelson Zagalo, nzagalo@ics.uminho.pt
B. http://virtual-illusion.blogspot.pt
H. http://nelsonzagalo.googlepages.com
F. http://www.facebook.com/nelsonzagalo
Universidade do Minho
Editor's Notes
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