LXL IDEAS
Brand and
Design
Guidelines
Project Brief
LXL Ideas, formerly EduMedia, impacts learning and creates experiences for
students, parents and educators. They make award-winning films, organise large-
impact events, publish authoritative writing and deliver holistic research & training
This brand is defined by its properties Krayon, Mentor, Activity and School Cinema.
Our purpose is to consolidate this brand and create its MTP (MASSIVE
TRANSPORMATION PURPOSE ). To define the single source under which all of these
brands have emerged and create a single vision that unifies them and aligns
them towards their larger purpose and goal.
Insight Mining workshop
Mining insights for the corporate brand direction and the brand architecture
Big Impact
By EduMedia and its people
In the Field of
I-MINE WORKSHOP
LIFE SKILLS
EVENTS
CONCEPT CREATION
RESEARCH
For
KIDS
PARENTS
TEACHERS
PRINCIPAL
Human
aspects
of learning
Concepts to
reach out to
children
Engaged
Learning
Outward
integration I
Inner
awareness
Self
awareness :
More
humane
Innovators
/ Pioneers
Young
Coordinators
Self
discovery
Ability I
Empathy
Scale
Competence
Character
Enjoyable
Learning
Aware
Sensitive
Progressive
Responsible
Skill-based
Learning
Innovative
Concepts
Creative
Methodology
Sale of Operations
Recently, education systems worldwide have
seen a great number of changes. There is now
greater awareness about comprehensive growth
of children; to make them more aware, sensitive,
progressive and responsible human beings.
People are becoming increasingly mindful about
the difference between curriculum-based learning
and skill-based learning.
EduMedia impacts Education in India through its
innovative and engaging learning materials using
various media like print, events, cinema, training
& research etc. Its strength lies in its ability to
innovate concepts, creative methodology and
scale of operations.
As
EduMedia
is highly
versatile so…
WHAT DO WE REALLY DO ?
Make
Iearning
fun
Believe in
learning
naturally
Believe in
learning
from life
Enabling
future NEXT
Provide
opportunities
to people to
empower
themselves
Prepare kids to
deal with Life’s
challenges and
for a better
tomorrow
Enrich lives
Through
different
mediums
Create
engagements +
bringing clarity
in education
What
are our
values ?
Fun |
Exciting |
Youthful
Passionate
Integrity |
Genuine |
Sincere
Humility
Innovative
Inspiring
Evolving
Perseverance
DESTROY
Culturally, what practices, ideas,
values do we need to destroy.
To begin a new cycle of creation,
prosperity and success, one has to let
go of shackles of redundant values,
practices and belief-systems inside,
and outside, the organization.
Culturally, what practices, ideas,
values do we need to preserve.
Every relevant and beneficial
idea, value and practice needs to
recognized, valued and preserved to
carry forward.
PRESERVE INSIDE THE COMPANY
The core idea in all the projects
Zeal to innovate
Energy / Momentum
Honesty + Integrity
Being ahead of times / Habit of
being the pioneer
Large impact
The team spirit + Ownership
Learning from the past
Inside the Organization
Start-up image (Name)
Oblivious mindset to learn
Routine
Rigidity
Stress
Less than perfectionist
(Chalta hai)attitude
OUTSIDE THE COMPANY
(from education system)
Life beyond academics
Redefine the meaning of education
Excitement and enjoyment in
education
Noble & genuine approach to education
Parental expectations and perceptions
Better teachers
Acceptance to change
Create EduMedia’s imagery as path
breakers / pioneers
INSIDE THE COMPANY
(from education system)
The belief in education as the
solution of future problems :
Education as Hero
Concern for the future of kids
Ability to prioritize / spend on
education
EduMedia’s goodwill and
respect in the industry
Leadership in the niche space
INSIDE THE COMPANY
Cohesive view / objective
Create within : Engage ALL
Pro-activity
Open-mindedness for learning
new things Innovation & Future
Intrapreneurship
Empathy for the world
Fun
Open environment
Outside the Organization
(from education system)
Seriousness of the education
system / educators : By
Focus on scholastics
Close mindedness
Disconnect with the real life issues
Barriers to change
CREATE
Culturally, what practices, ideas,
values do we need to create.
Reimagine
2020
CONSCIOUS AND SUB-CONSCIOUS
AMBITIONS OF THE CORE TEAM CAME
INTO FORE THROUGH THIS EXERCISE:
Home schooling
Online Counseling
Inspirational and life-
changing engagements in
education
Academics beyond marks
Change in the way parents/
teachers/ schools engage
with kids
Reimagine
2020
CONSCIOUS AND SUB-CONSCIOUS
AMBITIONS OF THE CORE TEAM CAME
INTO FORE THROUGH THIS EXERCISE:
Changemakers in the
Education
To work with schools as
partners and consultants
EM Certification: Quality of
teachers, infrastructure,
qualities of education
policies & facilities and more
To continue making
education enjoyable
Overview
Does the name ‘EduMedia’ reflect
the character, competence, values
and ambitions of the company and
its verticals?
How do we stand for competence
& character? How are we going to
communicate the same internally
and externally?
How can we redefine the meaning
of education in India and abroad ?
OVERVIEW How can EduMedia take the high ground
in the field of education through different
media and establish their imagery as
pioneers / innovators ?
While evolving with the education
ecosystem, what are the relevant
product or service categories EduMedia
should target to enter in the future?
E.g. Home schooling, Online Counseling,
Consultation to schools & parents
While taking care of all serious business
outside, how can EduMedia keep the
zeal, focus, cohesiveness of vision and
fun alive inside the company?
How can EduMedia create
better engagement with the
education system, teachers,
parents and kids?
How can EduMedia prepare kids
to deal with Life’s challenges?
At the same time, how can
the process be made more
engaging and fun?
How can EduMedia reflect its
belief of Learning from Life or
learning naturally through its
culture, ideas and practices?
Making lessons
of life!
Our Massive Transformative Purpose
Our Mission
Impact learning with
Lessons of Life
CREATING exciting, engaging content
BUILDING an active community of learners to exchange and
collaborate on ideas & stories that make a difference
SHARING our platform and network with innovators and
pioneers to help accelerate growth & create enduring value in
Education
INFLUENCING plans and policy to enhance quality of education &
learning
To positively inspire, influence and impact students, teachers,
parents and education providers by:
We Love
what we do
we are Free to make
things better
Empathy makes us
responsible towards
the world
We are Inquisitive.
We ask questions
L
F E
I
Our values
LIFE
THE ONE LINE BRAND STORY
The X factor
between Learning
and Life is our
ability to improve
the quality of all our
lives
MOODBOARD
We learn to live well
We grow into better
human beings
We learn and live
We live and learn
Brand & Logo Story
While we learn everything from A to Z, the ‘X’ factor is often missing. Our brand
& identity focuses on this ‘X’ factor. Sandwiched between learning and life,
inspiring us to learn from life and use this learning to improve the quality of all
our lives. Yes! Learning acts as the multiplier that helps us better not only our
own life but the lives of billions of people.
The thought is big, but the treatment is light, playful, joyous and colourful… a bit
like LIFE itself.
LOGO INSPIRATION
Lifelong
Learning
Life Begins...…
Life Ends...
In between is
EVERYTHING
Learning has a
beginning and no end
LOGO CONSTRUCTION
LEARNING
LEARNING
MULTIPLIED
EXPONENTIAL
LEARNING
The single ‘l’ of learning
multiplies to form the logo
that represents exponential
learning. The form of the ‘l’ is
strong and yet humanst.
LOGO GRID
The logo is based in a square
grid and is visually aligned in the
centre with a purposeful offset.
LOGO FORM
The logo should be used independent of
the logotype in all places possible. It will
register as a recognizable mark and
become synonyms with the brand.
Playful and strong
Geometric and organic
Closed yet open
Fun and serious
Complex yet simple
Young yet mature
Dynamic and 3 dimensional
ORIGINAL
LOGO PROPORTION 1
This is the logo to be used when required
in equal weights, along with logo type.
This logo will be used only when the brand
needs introduction.
The logo works in two shades
of grey.
LOGO PROPORTION 1
GRAYSCALE
LOGO PROPORTION 1
BLACK AND WHITE
The black and white version of the logo
has lines at every intersecting point in
order to not distort the form
A feel of a code or a language
that is formed out of the four
ribbons. Playful yet geometric
with a textural feel to it.
BRAND PATTERN 5
LANGUAGE
The primary brand typeface is
HERO and its family. It reflects
the simplicity and the softness
of the brand. Primarily this
font is meant to be used for all
communication, headers as well
as body copy.
BRAND TYPOGRAPHY
PRIMARY HERO REGULAR
A B C D E F G H I J K L M N O P Q R
S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t
u v w x y z
1 2 3 4 5 6 7 8 9 0
# @ ! $ % ^ & * ( )
HERO LIGHT
A B C D E F G H I J K L M N O P Q R
S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t
u v w x y z
1 2 3 4 5 6 7 8 9 0
# @ ! $ % ^ & * ( )
The secondary brand typeface is
HEAVITAS. It is meant to be used
when there is a requirement for
a heavy typeface, to reinforce
a piece of communication.
It complements the primary
typeface.
BRAND TYPOGRAPHY
SECONDARY
HEavitas
A B C D E F G H I J K L M N O P Q R
S T U V W X Y Z
1 2 3 4 5 6 7 8 9 0
# @ ! $ % ^ & * ( )

LXL Ideas - brand story & evolution

  • 1.
  • 2.
    Project Brief LXL Ideas,formerly EduMedia, impacts learning and creates experiences for students, parents and educators. They make award-winning films, organise large- impact events, publish authoritative writing and deliver holistic research & training This brand is defined by its properties Krayon, Mentor, Activity and School Cinema. Our purpose is to consolidate this brand and create its MTP (MASSIVE TRANSPORMATION PURPOSE ). To define the single source under which all of these brands have emerged and create a single vision that unifies them and aligns them towards their larger purpose and goal.
  • 3.
    Insight Mining workshop Mininginsights for the corporate brand direction and the brand architecture
  • 4.
    Big Impact By EduMediaand its people In the Field of I-MINE WORKSHOP LIFE SKILLS EVENTS CONCEPT CREATION RESEARCH For KIDS PARENTS TEACHERS PRINCIPAL Human aspects of learning Concepts to reach out to children Engaged Learning Outward integration I Inner awareness Self awareness : More humane Innovators / Pioneers Young Coordinators Self discovery Ability I Empathy Scale Competence Character Enjoyable Learning
  • 5.
    Aware Sensitive Progressive Responsible Skill-based Learning Innovative Concepts Creative Methodology Sale of Operations Recently,education systems worldwide have seen a great number of changes. There is now greater awareness about comprehensive growth of children; to make them more aware, sensitive, progressive and responsible human beings. People are becoming increasingly mindful about the difference between curriculum-based learning and skill-based learning. EduMedia impacts Education in India through its innovative and engaging learning materials using various media like print, events, cinema, training & research etc. Its strength lies in its ability to innovate concepts, creative methodology and scale of operations.
  • 6.
    As EduMedia is highly versatile so… WHATDO WE REALLY DO ? Make Iearning fun Believe in learning naturally Believe in learning from life Enabling future NEXT Provide opportunities to people to empower themselves Prepare kids to deal with Life’s challenges and for a better tomorrow Enrich lives Through different mediums Create engagements + bringing clarity in education
  • 7.
    What are our values ? Fun| Exciting | Youthful Passionate Integrity | Genuine | Sincere Humility Innovative Inspiring Evolving Perseverance
  • 8.
    DESTROY Culturally, what practices,ideas, values do we need to destroy. To begin a new cycle of creation, prosperity and success, one has to let go of shackles of redundant values, practices and belief-systems inside, and outside, the organization. Culturally, what practices, ideas, values do we need to preserve. Every relevant and beneficial idea, value and practice needs to recognized, valued and preserved to carry forward. PRESERVE INSIDE THE COMPANY The core idea in all the projects Zeal to innovate Energy / Momentum Honesty + Integrity Being ahead of times / Habit of being the pioneer Large impact The team spirit + Ownership Learning from the past Inside the Organization Start-up image (Name) Oblivious mindset to learn Routine Rigidity Stress Less than perfectionist (Chalta hai)attitude OUTSIDE THE COMPANY (from education system) Life beyond academics Redefine the meaning of education Excitement and enjoyment in education Noble & genuine approach to education Parental expectations and perceptions Better teachers Acceptance to change Create EduMedia’s imagery as path breakers / pioneers INSIDE THE COMPANY (from education system) The belief in education as the solution of future problems : Education as Hero Concern for the future of kids Ability to prioritize / spend on education EduMedia’s goodwill and respect in the industry Leadership in the niche space INSIDE THE COMPANY Cohesive view / objective Create within : Engage ALL Pro-activity Open-mindedness for learning new things Innovation & Future Intrapreneurship Empathy for the world Fun Open environment Outside the Organization (from education system) Seriousness of the education system / educators : By Focus on scholastics Close mindedness Disconnect with the real life issues Barriers to change CREATE Culturally, what practices, ideas, values do we need to create.
  • 9.
    Reimagine 2020 CONSCIOUS AND SUB-CONSCIOUS AMBITIONSOF THE CORE TEAM CAME INTO FORE THROUGH THIS EXERCISE: Home schooling Online Counseling Inspirational and life- changing engagements in education Academics beyond marks Change in the way parents/ teachers/ schools engage with kids
  • 10.
    Reimagine 2020 CONSCIOUS AND SUB-CONSCIOUS AMBITIONSOF THE CORE TEAM CAME INTO FORE THROUGH THIS EXERCISE: Changemakers in the Education To work with schools as partners and consultants EM Certification: Quality of teachers, infrastructure, qualities of education policies & facilities and more To continue making education enjoyable
  • 11.
    Overview Does the name‘EduMedia’ reflect the character, competence, values and ambitions of the company and its verticals? How do we stand for competence & character? How are we going to communicate the same internally and externally? How can we redefine the meaning of education in India and abroad ?
  • 12.
    OVERVIEW How canEduMedia take the high ground in the field of education through different media and establish their imagery as pioneers / innovators ? While evolving with the education ecosystem, what are the relevant product or service categories EduMedia should target to enter in the future? E.g. Home schooling, Online Counseling, Consultation to schools & parents While taking care of all serious business outside, how can EduMedia keep the zeal, focus, cohesiveness of vision and fun alive inside the company? How can EduMedia create better engagement with the education system, teachers, parents and kids? How can EduMedia prepare kids to deal with Life’s challenges? At the same time, how can the process be made more engaging and fun? How can EduMedia reflect its belief of Learning from Life or learning naturally through its culture, ideas and practices?
  • 13.
    Making lessons of life! OurMassive Transformative Purpose
  • 14.
    Our Mission Impact learningwith Lessons of Life
  • 15.
    CREATING exciting, engagingcontent BUILDING an active community of learners to exchange and collaborate on ideas & stories that make a difference SHARING our platform and network with innovators and pioneers to help accelerate growth & create enduring value in Education INFLUENCING plans and policy to enhance quality of education & learning To positively inspire, influence and impact students, teachers, parents and education providers by:
  • 16.
    We Love what wedo we are Free to make things better Empathy makes us responsible towards the world We are Inquisitive. We ask questions L F E I Our values LIFE
  • 17.
    THE ONE LINEBRAND STORY The X factor between Learning and Life is our ability to improve the quality of all our lives
  • 18.
    MOODBOARD We learn tolive well We grow into better human beings We learn and live We live and learn
  • 19.
    Brand & LogoStory While we learn everything from A to Z, the ‘X’ factor is often missing. Our brand & identity focuses on this ‘X’ factor. Sandwiched between learning and life, inspiring us to learn from life and use this learning to improve the quality of all our lives. Yes! Learning acts as the multiplier that helps us better not only our own life but the lives of billions of people. The thought is big, but the treatment is light, playful, joyous and colourful… a bit like LIFE itself.
  • 20.
    LOGO INSPIRATION Lifelong Learning Life Begins...… LifeEnds... In between is EVERYTHING Learning has a beginning and no end
  • 21.
    LOGO CONSTRUCTION LEARNING LEARNING MULTIPLIED EXPONENTIAL LEARNING The single‘l’ of learning multiplies to form the logo that represents exponential learning. The form of the ‘l’ is strong and yet humanst.
  • 22.
    LOGO GRID The logois based in a square grid and is visually aligned in the centre with a purposeful offset.
  • 23.
    LOGO FORM The logoshould be used independent of the logotype in all places possible. It will register as a recognizable mark and become synonyms with the brand. Playful and strong Geometric and organic Closed yet open Fun and serious Complex yet simple Young yet mature Dynamic and 3 dimensional
  • 24.
  • 25.
    LOGO PROPORTION 1 Thisis the logo to be used when required in equal weights, along with logo type. This logo will be used only when the brand needs introduction.
  • 26.
    The logo worksin two shades of grey. LOGO PROPORTION 1 GRAYSCALE
  • 27.
    LOGO PROPORTION 1 BLACKAND WHITE The black and white version of the logo has lines at every intersecting point in order to not distort the form
  • 29.
    A feel ofa code or a language that is formed out of the four ribbons. Playful yet geometric with a textural feel to it. BRAND PATTERN 5 LANGUAGE
  • 32.
    The primary brandtypeface is HERO and its family. It reflects the simplicity and the softness of the brand. Primarily this font is meant to be used for all communication, headers as well as body copy. BRAND TYPOGRAPHY PRIMARY HERO REGULAR A B C D E F G H I J K L M N O P Q R S T U V W X Y Z a b c d e f g h i j k l m n o p q r s t u v w x y z 1 2 3 4 5 6 7 8 9 0 # @ ! $ % ^ & * ( ) HERO LIGHT A B C D E F G H I J K L M N O P Q R S T U V W X Y Z a b c d e f g h i j k l m n o p q r s t u v w x y z 1 2 3 4 5 6 7 8 9 0 # @ ! $ % ^ & * ( )
  • 33.
    The secondary brandtypeface is HEAVITAS. It is meant to be used when there is a requirement for a heavy typeface, to reinforce a piece of communication. It complements the primary typeface. BRAND TYPOGRAPHY SECONDARY HEavitas A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0 # @ ! $ % ^ & * ( )