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Finding the right balance:
The path to in-store engagement

Presented at the AdClub Lures of Retail event
June 26, 2012




New Balance + Almighty / The AdClub / Lures of Retail
Ian Fitzpatrick
Research at Almighty
@ianfitzpatrick




New Balance + Almighty / The AdClub / Lures of Retail / Presenter / Him
Stacey Howe
Global Digital Marketing at New Balance
@loverunningmore




New Balance + Almighty / The AdClub / Lures of Retail / Presenter / Her
Together, this year, our teams built an
RFID-powered shoe wall.




New Balance + Almighty / The AdClub / Lures of Retail / Why Us?
New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Prototype Sketch
New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Installation
New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Call to Action
New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Drive to Retail
When designing and building digital
content experiences for retail, there are at
least seven things worth considering
(probably more):



New Balance + Almighty / The AdClub / Lures of Retail / Considerations
Human Factors
Content Development
Content Rollout
Content Management
Maintenance
Measurement
Iteration

New Balance + Almighty / The AdClub / Lures of Retail / Considerations
We could (and probably should) wrap an
entire day around any one of these topics.




New Balance + Almighty / The AdClub / Lures of Retail / Considerations / Caveat
Human Factors
Does this experience have a natural home
conducive to the manner(s) in which we
imagine it will be used?
More than any other factor, the space in
which an experience lives will shape
technology decisions.




New Balance + Almighty / The AdClub / Lures of Retail / Human Factors / Ian Fitzpatrick
When introducing a new digital experience
to consumers, be sure to maintain the
same interaction rules that guide your
other initiatives.

For us, it’s the ‘5 second rule.’


New Balance + Almighty / The AdClub / Lures of Retail / Human Factors / Stacey Howe
Content Development
What is it going to take for us to create
content that will power this experience
both at launch and going forward?
The adaptation conundrum: content
approaches that drive brand consistency
and cost efficiencies tend to constrain
localization and the opportunity for
emotional relevance.



New Balance + Almighty / The AdClub / Lures of Retail / Content Development / Stacey Howe
Local + Social is sexy, but is heavily-
dependent on context in order to deliver
meaning + value.




New Balance + Almighty / The AdClub / Lures of Retail / Content Development / Ian Fitzpatrick
Content Rollout
What is the relationship between the
experience we’re building and the
products in our store? How does this
change over time?
The ability to scale an experience will be
limited in-part by its capacity to adapt to
evolving product mix.




New Balance + Almighty / The AdClub / Lures of Retail / Content Rollout / Ian Fitzpatrick
The ability to scale an experience will be
further limited by the organization’s
capacity to respond to the unique
behavioral characteristics of the target
consumer.



New Balance + Almighty / The AdClub / Lures of Retail / Content Rollout / Stacey Howe
Content Management
How are we going to evolve the content
that comprises this experience, who will
do it, and how will we help them?
Content management is about ensuring a
consistently-valuable and purposeful
experience for consumers who interact
with the brand at different touch points.



New Balance + Almighty / The AdClub / Lures of Retail / Content Management / Stacey Howe
The success of a retail technology content
management solution hinges on access,
not functionality.




New Balance + Almighty / The AdClub / Lures of Retail / Content Management / Ian Fitzpatrick
Maintenance
What happens when things break? What
happens when systems change?
Increasingly, maintenance will mean
adapting to evolving systems (not just
fixing stuff).




New Balance + Almighty / The AdClub / Lures of Retail / Maintenance / Ian Fitzpatrick
The further the technology requires that
associates depart from their core job
function, the greater the exposure to risk
(and failure).



New Balance + Almighty / The AdClub / Lures of Retail / Maintenance / Stacey Howe
Measurement
How will we measure success? How will
we benchmark against metrics that don’t
have standards?
The metrics most likely reported to the
broader organization are typically not the
most important to understand and act
upon.



New Balance + Almighty / The AdClub / Lures of Retail / Measurement / Stacey Howe
Designing measurement must become an
integral part of designing experiences.




New Balance + Almighty / The AdClub / Lures of Retail / Measurement / Ian Fitzpatrick
Iteration
Do we have a plan for the way(s) in which
this is going to evolve, or are we going to
replace it with something newer and
better?
As with product innovation, marketing
innovation needs to be planned, nurtured
and cultivated.




New Balance + Almighty / The AdClub / Lures of Retail / Iteration / Stacey Howe
Iterate the experience, not the technology.




New Balance + Almighty / The AdClub / Lures of Retail / Iteration / Ian Fitzpatrick
Parting thought #1:
Technology is not the answer, it is the
enabler.




New Balance + Almighty / The AdClub / Lures of Retail / Remember This
Parting thought #2:
A successful experience will have purpose
for both the retailer and the customer.




New Balance + Almighty / The AdClub / Lures of Retail / Remember This
Parting follows:
@loverunningmore
@ianfitzpatrick

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Notes on Designing and Crafting Digital Experiences for Retail

  • 1. Finding the right balance: The path to in-store engagement Presented at the AdClub Lures of Retail event June 26, 2012 New Balance + Almighty / The AdClub / Lures of Retail
  • 2. Ian Fitzpatrick Research at Almighty @ianfitzpatrick New Balance + Almighty / The AdClub / Lures of Retail / Presenter / Him
  • 3. Stacey Howe Global Digital Marketing at New Balance @loverunningmore New Balance + Almighty / The AdClub / Lures of Retail / Presenter / Her
  • 4. Together, this year, our teams built an RFID-powered shoe wall. New Balance + Almighty / The AdClub / Lures of Retail / Why Us?
  • 5. New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Prototype Sketch
  • 6. New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Installation
  • 7. New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Call to Action
  • 8. New Balance + Almighty / The AdClub / Lures of Retail / Shoe Wall / Drive to Retail
  • 9. When designing and building digital content experiences for retail, there are at least seven things worth considering (probably more): New Balance + Almighty / The AdClub / Lures of Retail / Considerations
  • 10. Human Factors Content Development Content Rollout Content Management Maintenance Measurement Iteration New Balance + Almighty / The AdClub / Lures of Retail / Considerations
  • 11. We could (and probably should) wrap an entire day around any one of these topics. New Balance + Almighty / The AdClub / Lures of Retail / Considerations / Caveat
  • 12. Human Factors Does this experience have a natural home conducive to the manner(s) in which we imagine it will be used?
  • 13. More than any other factor, the space in which an experience lives will shape technology decisions. New Balance + Almighty / The AdClub / Lures of Retail / Human Factors / Ian Fitzpatrick
  • 14. When introducing a new digital experience to consumers, be sure to maintain the same interaction rules that guide your other initiatives. For us, it’s the ‘5 second rule.’ New Balance + Almighty / The AdClub / Lures of Retail / Human Factors / Stacey Howe
  • 15. Content Development What is it going to take for us to create content that will power this experience both at launch and going forward?
  • 16. The adaptation conundrum: content approaches that drive brand consistency and cost efficiencies tend to constrain localization and the opportunity for emotional relevance. New Balance + Almighty / The AdClub / Lures of Retail / Content Development / Stacey Howe
  • 17. Local + Social is sexy, but is heavily- dependent on context in order to deliver meaning + value. New Balance + Almighty / The AdClub / Lures of Retail / Content Development / Ian Fitzpatrick
  • 18. Content Rollout What is the relationship between the experience we’re building and the products in our store? How does this change over time?
  • 19. The ability to scale an experience will be limited in-part by its capacity to adapt to evolving product mix. New Balance + Almighty / The AdClub / Lures of Retail / Content Rollout / Ian Fitzpatrick
  • 20. The ability to scale an experience will be further limited by the organization’s capacity to respond to the unique behavioral characteristics of the target consumer. New Balance + Almighty / The AdClub / Lures of Retail / Content Rollout / Stacey Howe
  • 21. Content Management How are we going to evolve the content that comprises this experience, who will do it, and how will we help them?
  • 22. Content management is about ensuring a consistently-valuable and purposeful experience for consumers who interact with the brand at different touch points. New Balance + Almighty / The AdClub / Lures of Retail / Content Management / Stacey Howe
  • 23. The success of a retail technology content management solution hinges on access, not functionality. New Balance + Almighty / The AdClub / Lures of Retail / Content Management / Ian Fitzpatrick
  • 24. Maintenance What happens when things break? What happens when systems change?
  • 25. Increasingly, maintenance will mean adapting to evolving systems (not just fixing stuff). New Balance + Almighty / The AdClub / Lures of Retail / Maintenance / Ian Fitzpatrick
  • 26. The further the technology requires that associates depart from their core job function, the greater the exposure to risk (and failure). New Balance + Almighty / The AdClub / Lures of Retail / Maintenance / Stacey Howe
  • 27. Measurement How will we measure success? How will we benchmark against metrics that don’t have standards?
  • 28. The metrics most likely reported to the broader organization are typically not the most important to understand and act upon. New Balance + Almighty / The AdClub / Lures of Retail / Measurement / Stacey Howe
  • 29. Designing measurement must become an integral part of designing experiences. New Balance + Almighty / The AdClub / Lures of Retail / Measurement / Ian Fitzpatrick
  • 30. Iteration Do we have a plan for the way(s) in which this is going to evolve, or are we going to replace it with something newer and better?
  • 31. As with product innovation, marketing innovation needs to be planned, nurtured and cultivated. New Balance + Almighty / The AdClub / Lures of Retail / Iteration / Stacey Howe
  • 32. Iterate the experience, not the technology. New Balance + Almighty / The AdClub / Lures of Retail / Iteration / Ian Fitzpatrick
  • 33. Parting thought #1: Technology is not the answer, it is the enabler. New Balance + Almighty / The AdClub / Lures of Retail / Remember This
  • 34. Parting thought #2: A successful experience will have purpose for both the retailer and the customer. New Balance + Almighty / The AdClub / Lures of Retail / Remember This