This document discusses learning games and the millennial generation. It recommends an approach to learning games that emphasizes authentic contexts, activities, and assessments based on real world outcomes. It also recommends games that allow for interactions and activities not possible in the real world, while requiring information recall, comprehension, and application. Finally, it recommends emphasizing human-to-human computer mediated communication, interaction and learning.
"Security on the Brain" Security & Risk Psychology Workshop Nov 2013Adrian Wright
Security on the Brain – Using Human Psychology to Achieve Compliance: ISSA-UK Expert Workshop
Presented by Adrian Wright - ISSA-UK VP of Research
One of the biggest wake-up calls in recent times is the realisation that more than 60% of major security breaches and data losses are down to 'human factor' failings.
Our main weapon in mitigating these failings is to spend more on in-house awareness campaigns and on technical measures to minimise any losses - yet incidents and losses continue to increase. Clearly these existing awareness campaigns and controls are not enough, as the message is still not getting through or isn't being complied with.
This presentation and workshop session challenges current thinking and strategies in dealing with people as both an asset and a source of risk, by leveraging human psychology and people's differing motivations to improve communication, change opinions and turn basic awareness into actual compliance.
In this session
Learn:
- The psychology of why we don't comply - why awareness alone won't do
- What motivates people to do - or not do - specific things
- Neurolinguistics - it's not just what you say; but how you say it and to who
- Divide and conquer - adapting your message to target specific personality types
- Changing the security culture by changing people's belief systems
- Dirty tricks (slightly) - tactics that work in changing behaviour
- Selling the unsellable - lessons from other sectors in making boring stuff sexy
Participate:
- Informal group discussion of challenges and successes from your experience
- Identifying your audience’s character types and shaping the message
- Influencing the Board by speaking their language
- Developing an internal PR strategy to improve security's image and influence
- Develop a brand new and more effective mission statement for your team
About the Presenter:
Adrian Wright CISA
20 years experience in Information Security, IT Risk Management & Compliance. Specialist in managing security, risk and compliance awareness campaigns;
9 Years Global CISO Head of InfoSec at Reuters - covering 142 countries and 250,000 systems;
10 years founder and programme director at Secoda Risk Management. Experienced speaker and writer on all things cyber security, governance, risk & compliance.
2 Years Director of Projects & 1 Year VP of Research & Board member at ISSA-UK
Having spent decades looking into the darker recesses and failings within technology; Adrian has recently turned his attention to the darker recesses and failings within the human beings that work with the technology…
"The Unintended Consequences of Beating Users with Carrot Sticks: Radical Thoughts on Security Reform" Presentation by
Benjamin Tomhave at OWASP 2010 AppSec DC Cofnerence. Uploading here for non-mac users. (http://www.owasp.org/index.php/The_Unintended_Consequences_of_Beating_Users_with_Carrot_Sticks:_Radical_Thoughts_on_Security_Reform)
Video gamers have been found to have more grey matter development and increased brain plasticity. Can you get smarter by playing video games? Find out at our latest presentation. Visit http://aklavya.org for more such gaming goodness.
How technology is actually affecting your brain what we actually knowCharityComms
Sylwia Korsak, digital wellbeing consultant and social media community champion, OTR Bristol
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
Biohacking is the stuff of imagination and possibility, albeit seeming a little disturbing at its most extreme.
We are now being introduced to new forms of emotion detection that will help shape experiences. It’s in this new space that the connected human and Biohacking makes a significant impact.
Security disasters can emanate from many places but often the main contributor is the disconnect that exists between CIO’s (and executives in general) and the technical staff. This disconnect can give life to the scariest undead creature in the business world: <b>the bad idea zombie.
Usable Privacy and Security: A Grand Challenge for HCI, Human Computer Inter...Jason Hong
In this position paper, we argue that usable privacy and security is a grand challenge that needs more attention from the HCI community. We also discuss benefits to and new challenges for HCI, and use our research experiences to provide a critique of HCI.
"Security on the Brain" Security & Risk Psychology Workshop Nov 2013Adrian Wright
Security on the Brain – Using Human Psychology to Achieve Compliance: ISSA-UK Expert Workshop
Presented by Adrian Wright - ISSA-UK VP of Research
One of the biggest wake-up calls in recent times is the realisation that more than 60% of major security breaches and data losses are down to 'human factor' failings.
Our main weapon in mitigating these failings is to spend more on in-house awareness campaigns and on technical measures to minimise any losses - yet incidents and losses continue to increase. Clearly these existing awareness campaigns and controls are not enough, as the message is still not getting through or isn't being complied with.
This presentation and workshop session challenges current thinking and strategies in dealing with people as both an asset and a source of risk, by leveraging human psychology and people's differing motivations to improve communication, change opinions and turn basic awareness into actual compliance.
In this session
Learn:
- The psychology of why we don't comply - why awareness alone won't do
- What motivates people to do - or not do - specific things
- Neurolinguistics - it's not just what you say; but how you say it and to who
- Divide and conquer - adapting your message to target specific personality types
- Changing the security culture by changing people's belief systems
- Dirty tricks (slightly) - tactics that work in changing behaviour
- Selling the unsellable - lessons from other sectors in making boring stuff sexy
Participate:
- Informal group discussion of challenges and successes from your experience
- Identifying your audience’s character types and shaping the message
- Influencing the Board by speaking their language
- Developing an internal PR strategy to improve security's image and influence
- Develop a brand new and more effective mission statement for your team
About the Presenter:
Adrian Wright CISA
20 years experience in Information Security, IT Risk Management & Compliance. Specialist in managing security, risk and compliance awareness campaigns;
9 Years Global CISO Head of InfoSec at Reuters - covering 142 countries and 250,000 systems;
10 years founder and programme director at Secoda Risk Management. Experienced speaker and writer on all things cyber security, governance, risk & compliance.
2 Years Director of Projects & 1 Year VP of Research & Board member at ISSA-UK
Having spent decades looking into the darker recesses and failings within technology; Adrian has recently turned his attention to the darker recesses and failings within the human beings that work with the technology…
"The Unintended Consequences of Beating Users with Carrot Sticks: Radical Thoughts on Security Reform" Presentation by
Benjamin Tomhave at OWASP 2010 AppSec DC Cofnerence. Uploading here for non-mac users. (http://www.owasp.org/index.php/The_Unintended_Consequences_of_Beating_Users_with_Carrot_Sticks:_Radical_Thoughts_on_Security_Reform)
Video gamers have been found to have more grey matter development and increased brain plasticity. Can you get smarter by playing video games? Find out at our latest presentation. Visit http://aklavya.org for more such gaming goodness.
How technology is actually affecting your brain what we actually knowCharityComms
Sylwia Korsak, digital wellbeing consultant and social media community champion, OTR Bristol
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
Biohacking is the stuff of imagination and possibility, albeit seeming a little disturbing at its most extreme.
We are now being introduced to new forms of emotion detection that will help shape experiences. It’s in this new space that the connected human and Biohacking makes a significant impact.
Security disasters can emanate from many places but often the main contributor is the disconnect that exists between CIO’s (and executives in general) and the technical staff. This disconnect can give life to the scariest undead creature in the business world: <b>the bad idea zombie.
Usable Privacy and Security: A Grand Challenge for HCI, Human Computer Inter...Jason Hong
In this position paper, we argue that usable privacy and security is a grand challenge that needs more attention from the HCI community. We also discuss benefits to and new challenges for HCI, and use our research experiences to provide a critique of HCI.
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
Games are fun, exciting and engaging but do they belong in the classroom? Can they actually be educational? There is evidence that students and trainees participating in simulation game learning experiences have higher declarative knowledge, procedural knowledge and retention of training material than those participating in more traditional learning experiences. But, what elements make games appropriate for learning and how can those elements be integrated into the classroom. In this webinar, Karl will share practical examples of how to apply game dynamics, or “gamification”, as part of your instructional tool kit helping you to engage students and create an active learning environment.
The Business of Family-Friendly Mobile Gaming | Brian LovellJessica Tams
Delivered at Casual Connect Europe 2019. This talk will provide a rapid-fire overview of the future of the mobile gaming industry and the potential impact “always on” gaming has on young gamers. We will discuss the balance between ethics, responsibility and making money; the influence of influencers; how governments are beginning to play a bigger role; and what this all means for game developers (content opportunities).
Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee...Jim "Brodie" Brazell
“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
World Affairs Council, 2013, Summer Teacher Institute, Humanities and STEM
The Future is Here
Next Level Global Education and Social Studies Design Workshop
Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
Games are fun, exciting and engaging but do they belong in the classroom? Can they actually be educational? There is evidence that students and trainees participating in simulation game learning experiences have higher declarative knowledge, procedural knowledge and retention of training material than those participating in more traditional learning experiences. But, what elements make games appropriate for learning and how can those elements be integrated into the classroom. In this webinar, Karl will share practical examples of how to apply game dynamics, or “gamification”, as part of your instructional tool kit helping you to engage students and create an active learning environment.
The Business of Family-Friendly Mobile Gaming | Brian LovellJessica Tams
Delivered at Casual Connect Europe 2019. This talk will provide a rapid-fire overview of the future of the mobile gaming industry and the potential impact “always on” gaming has on young gamers. We will discuss the balance between ethics, responsibility and making money; the influence of influencers; how governments are beginning to play a bigger role; and what this all means for game developers (content opportunities).
Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee...Jim "Brodie" Brazell
“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
World Affairs Council, 2013, Summer Teacher Institute, Humanities and STEM
The Future is Here
Next Level Global Education and Social Studies Design Workshop
Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013
Ed net insight | stem: mainstreaming career and technical education (cte)Jim "Brodie" Brazell
Jim Brazell, CEO and Founder, ventureRAMP, Inc. — Friday, March 12, 2010
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform in Texas, New York, California, Florida, Maryland, Ohio, Pennsylvania, Michigan, Georgia, North Carolina, Kansas, and Arizona. The implication for the educational technology and publishing industry is a wave of change enabling educational technology and textbook budgets to include CTE curricula and infrastructure. The rise of STEM broadens the definition of educational technology to support high-technology “shop” classes and broadens the market for kits, labs, simulations, and software and “hands-on” projects in K-12 schools.
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...Jim "Brodie" Brazell
Presenter: Jim Brazell, Technology Forecaster, Public Speaker, and Strategist, Radical Platypus group and the Thornburg Center for Professional Development.
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform. Attend this session to learn about trends in emerging technologies driving workforce and educational change in high schools, community colleges and universities. Learn about the key requirement for multi-skill technicians and technologists in diverse industries including green energy, manufacturing, cyber security, digital media, construction, home technology integration, healthcare and science and technology research and development. This interactive lecture and discussion about CTE-based educational transformation will include topics such as: Science, Technology, Engineering and Mathematics (STEM); Career and Technical Education (CTE); STEAM (STEM and Arts Integration); Cyber Security; Mechatronics; Robotics; Information Technology; Serious Games; and Modeling, Simulation and Training.
The Future is Here - San Antonio--world class innovation since 1745Jim "Brodie" Brazell
The Future is Here - San Antonio--world class innovation since 1745
WHAT IS STEM? STEM is CORE4 transforming existing situations to preferred situation.
This media is an visual arts and oratory exposition celebrating Core4, STEM—science, technology, engineering, and mathematics. The production is a public service to the City and it’s future leaders delivered as a visual and oratory presented to 1800 Middle School boys from the Alamo City, November 18, 2015.
All copyrights and imagery are owned by 3rd parties, garnered from open source media on the Internet for this artistic oratory production.
By Jim Brazell, Ventureramp.com
The Future is Here - San Antonio--world class innovation since 1745
WHAT IS STEM? STEM is CORE4 transforming existing situations to preferred situation.
This media is an visual arts and oratory exposition celebrating Core4, STEM—science, technology, engineering, and mathematics. The production is a public service to the City and it’s future leaders delivered as a visual and oratory presented to 1800 Middle School boys from the Alamo City, November 18, 2015.
All copyrights and imagery are owned by 3rd parties, garnered from open source media on the Internet for this artistic oratory production.
By Jim Brazell, Ventureramp.com
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...Jim "Brodie" Brazell
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Competitiveness, How the future works today. February 2, 2011, Keynote for Citadel Faculty and Cadets, THE SOUTH CAROLINA SPEECHES, JIM BRAZELL more at ventureramp.com. Online slides: http://bit.ly/1JI8kuD
The Future is Here: The Impact of Data on Society and Our Daily LivesJim "Brodie" Brazell
The Future is Here: The Impact of Data on Society and Our Daily Lives
Wearable Computers
Robots
Video Games
Philadelphia Department of Education, Data Summit, Lancaster, PA, May 18, 2014, Keynote Jim Brazell Ventureramp.com
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...Jim "Brodie" Brazell
Robot World: How Cyber Physical Systems are Changing Human-Machine Operations, International Society for Performance Improvement, Founding Chapter, San Antonio, TX, August 27, 2014
Texas Association of State Systems for Computing and Communications, The Future is Here: IT Prime Time, Jim Brazell, Venture Ramp, Inc.August 3-5, Houston, Westin Galleria, Final Speech
Schools 2.0: Why STEM Changes the Kind of Schools We Need, National School Boards Association,
New Orleans, LA, April 6, 2014, Technology and Learning Luncheon, JIM BRAZELL & RAY ROSE jimbrazell@ventureramp.com & ray@rose-smith.com
From STEM to TEAMS a US educational innovation strategy which unifies the hou...Jim "Brodie" Brazell
PETITION TO RE-ESTABLISH CTE-TECH-PREP-RPOS FUNDING OF $100M to $380M, IN THE PROPOSED 2015 STEM BUDGET CAPTURED BY OSTP
Sign Petition at White House -
https://petitions.whitehouse.gov/petition/re-establish-discreet-tech-prep-budget-amount-100m-380m-ostp-stem-budget-38b/y6MQQFLz
MARCH 29, 2014, SAN ANTONIO, TX: A SPUTNIK MOMENT FOR U.S. STEM. EDUCATION AND WHITE HOUSE OFFICE OF SCIENCE AND TECHNOLOGY POLICY - Robin hood movement seeks equity and adequacy in funding from White house for CTE-TECH PREP Rigorous Programs of Study (R-POS) for the Nation’s P-20 education students & adults from White House.
At issue, contrary to OSTP’s Open Government Plan, public comments and specifically supporting enclosures related to the role of Career and Technical Education (formally, vocational education) in science, technology, engineering, and mathematics (STEM) were ignored and not appropriately incorporated into the public record by the White House Office of Science and Technology Policy (OSTP), President’s Council of Advisors on Science and Technology (PCAST). Although delivered as parcel to the OSTP call for public comments, RE: PCAST STEM Meeting 10.22-23, 2009, Two Minute Public Comment Letter, the following items submitted by Brazell, et. al., were not included by OSTP-PCAST in the public record:
1) Co-author’s were redacted from the letter sent to PCAST;
2) The white paper delivered in the same document as the three minute testimony letter was redacted, while other’s giving testimony reflect their white papers and related research references in the PCAST public record;
3) 570 pages of powerpoint slides including research on select TECH PREP model CTE programs were not appropriately submitted to the public record including a) From STEM to TEAMS a US educational innovation strategy which unifies the houses of academia, vocational learning and the arts and b) US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters; and,
4) Jim white paper is not reflected in the record, What is next long term growth strategy to face the financial crisis? Transdisciplinary places, industries, technologies, work and education.
The public record includes letters submitted to PCAST including Jim’s redacted response. By comparison, Jim’s original letter includes a list of supporters and editors, a draft white paper written for the committee in one (1) week with academic references, and the items above referenced within the Public Comments submitted to PCAST.
Full document:
https://dl.dropboxusercontent.com/u/32034593/Sputnik_Moment_OSTP_STEM_TECHPREP.docx
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...Jim "Brodie" Brazell
SIGN BRAZELL's PETITION TO RE-ESTABLISH CTE-TECH-PREP-RPOS FUNDING OF $100M to $380M, IN THE PROPOSED 2015 STEM BUDGET CAPTURED BY OSTP, RELEGATING CTE TO THE FRINGE OF ED REFORM
https://petitions.whitehouse.gov/petition/re-establish-discreet-tech-prep-budget-amount-100m-380m-ostp-stem-budget-38b/y6MQQFLz
MARCH 29, 2014, SAN ANTONIO, TX: A SPUTNIK MOMENT FOR U.S. STEM. EDUCATION AND WHITE HOUSE OFFICE OF SCIENCE AND TECHNOLOGY POLICY - Robin hood movement seeks equity and adequacy in funding from White house for CTE-TECH PREP Rigorous Programs of Study (R-POS) for the Nation’s P-20 education students & adults from White House.
At issue, contrary to OSTP’s Open Government Plan, public comments and specifically supporting enclosures related to the role of Career and Technical Education (formally, vocational education) in science, technology, engineering, and mathematics (STEM) were ignored and not appropriately incorporated into the public record by the White House Office of Science and Technology Policy (OSTP), President’s Council of Advisors on Science and Technology (PCAST). Although delivered as parcel to the OSTP call for public comments, RE: PCAST STEM Meeting 10.22-23, 2009, Two Minute Public Comment Letter, the following items submitted by Brazell, et. al., were not included by OSTP-PCAST in the public record:
1) Co-author’s were redacted from the letter sent to PCAST;
2) The white paper delivered in the same document as the three minute testimony letter was redacted, while other’s giving testimony reflect their white papers and related research references in the PCAST public record;
3) 570 pages of powerpoint slides including research on select TECH PREP model CTE programs were not appropriately submitted to the public record including a) From STEM to TEAMS a US educational innovation strategy which unifies the houses of academia, vocational learning and the arts and b) US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters; and,
4) Jim white paper is not reflected in the record, What is next long term growth strategy to face the financial crisis? Transdisciplinary places, industries, technologies, work and education.
The public record includes letters submitted to PCAST including Jim’s redacted response. By comparison, Jim’s original letter includes a list of supporters and editors, a draft white paper written for the committee in one (1) week with academic references, and the items above referenced within the Public Comments submitted to PCAST.
Full Explanation: https://dl.dropboxusercontent.com/u/32034593/Sputnik_Moment_OSTP_STEM_TECHPREP.docx
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
4. 1980
Millennials
Generation Y
John Seely Brown:
Bricolage Reasoning,
Lateral, Learn by
doing
Macedonia:
Context Switching,
abstract to concrete,
& COP.
Ann Fishman
Can do kids, Civic
Minded, Team
Players, Multi-
taskers
5. Player
Incr. hand-eye coord
reaction time
spatial visualization
neuro-psych. tests
visual attentiveness
and mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D.,
Chief of Minimally Invasive Surgery,
Director of the Advanced Medical Technology Institute (AMTI)
Beth Israel Medical Center in Manhattan
According to Rosser’s study,
surgeons who currently play or
previously played video games
had a 37% reduction in errors
and accomplish laparoscopic
surgical tasks 27% quicker.
8. Top career Interests –
ranked by gender
Females Males
Designer/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
12. 5th
World
Mixed media fluency
Expression as
constructive media
remixing
Global communities
of practice &
generations?
Network
socialization and
learning (communal)
Transdisciplinary
learning and
production
1980
Emergence of the
5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
14. Game
Dempsey, Lucassen, Haynes, and Casey (1996). Instructional
applications of computer games. Paper presented to the
American Educational Research Association, 8–12 April 1996, New
York.
…set of activities involving one or
more players. It has goals,
constraints, payoffs and
consequences. A game is rule-guided
and artificial in some respects. Finally,
a game involves some aspect of
competition, even if that competition
is with oneself.
15. Learning Game
Adapted from Dempsey, Lucassen, Haynes, and Casey (1996).
Instructional applications of computer games. Paper presented to the
American Educational Research Association, 8–12 April 1996, New
York.
…set of activities involving one or more
[learners, set in an authentic context with
assessment based on real world outcomes].
It has goals, constraints, payoffs and
consequences. A [learning] game is rule-
guided and artificial in some respects.
Finally, a game involves some aspect of
competition, even if that competition is with
oneself.
20. Source: Brazell, IC2
Institute, 2004
Yang Cai, Ingo Snel, Betty Chenga, Suman
Bharathi, Clementine Klein d, Judith Klein-
Seetharaman; Carnegie Mellon University,
University of Frankfurt, Research Institute,
University of Pittsburgh School of Medicine.
www.andrew.cmu.edu/~ycai/biogame.pdf
BIOSIM
1.0
21. Virtual U models the attitudes and
behaviors of the academic
community in five major areas of
higher education anagement:
• Spending and income decisions
such as operating budget, new
hires, incoming donations, and
management of the endowment;
• Faculty, course, and student
scheduling issues;
• Admissions standards, university
prestige, and student enrollment;
• Student housing, classrooms, and
all other facilities; and
• Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
22. Beyond Mapping, Inc.
Recommendation:
Create
interactions and
activities in
mediated
experience not
possible in the
real world while
requiring
information recall,
information
precision,
information
comprehension
and information
application.
23. Player is Incident
Commander or subordinate
crisis responder. Responds
to events with choices that
should mirror Department of
Justice NICS doctrine.
• Tactical Map set in player’s
home county
• ICS “hints” throughout
gameplay
• Coordination and
communication required for
success
• Full-scale training is
unaffordable for small
jurisdictions*
• Permits widespread
distribution to many users*
*88% of all jurisdictions are
considered to be small.
Incident Commander
Recommendation: Emphasize human-to-
human computer mediated
communication, interaction and learning.
24. A Force More Powerful
International Center for Non-Violent
Conflict
AFMP implements dozens of varied
methods based on Gene Sharp’s
Methods of Nonviolent Action.
Scenario Editor: Economic, social,
political and ethnic context; Characters
and groups present in scenario;
Geography of nation and key cities; and
Existing political alliances.
Economic Model: Economic well-being,
Resource distribution, Transportation
networks, Government economic policy,
Unemployment and (hyper) inflation.
30. Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies
and approaches to designing and implementing such systems. Use an adaptive learning approach that
integrates real world problems, data, processes and systems; empirical research and human performance;
and instructional design and delivery. The key is to integrate empirical research into the design and
implementation of new modes of learning in order to inform future selection and variation of learning systems.
This requirement is also shared by the US Department of Education (DOE) and the National Science
Foundation (NSF) in its efforts toward educational reform especially in Science, Technology,
Engineering and Mathematics (STEM).
(1) Increased scope of the Internet to include devices, systems and processes that were previously not networked (2) Miniaturization and integration of self-powered sensors with computation and communication capability to form a new class of computing—“motes” (Intel) (3) Increased transparency of these devices, systems and processes and (4) internetworking of these devices, systems and processes across institutions (government, education, military, industry, etc.).
“Although we often hear about the reasons kids should not play video games, there is, indeed, a positive correlation between video gaming and increased hand-eye coordination, reaction time, spatial visualization, neuro-psychological tests, visual attentiveness and mental rotation,” says Dr. Rosser. “Those are all skills that are required to be a successful surgeon.”A study conducted at Beth Israel Medical Center by Dr. Rosser, found a significant correlation between video game experience and proficiency at laparoscopic surgery. According to the study, surgeons who currently play or previously played video games had a 37 percent reduction in errors and accomplish laparoscopic surgical tasks 27 percent quicker. “The studies confirm what some physicians have long suspected – video games can be natural teachers,” says Dr. Mogel. “However, this probably has been unintended by the game designers.”
The careers are ordered by priority.
Design-related fields are at the top fo the chart for both females and males.
Males in middle school are described in the literature as being more likely to have interests that could be labeled “fantasy careers’ or “glamour careers.”
The most important thing to understand about Whyville really, is that it’s a place full of kids. It’s a virtual city that belongs to the kids who come from all over the world to have fun. The kids consider this their own town, and they call themselves Whyvillians.
To become a Whyvillian, you create a Whyville persona. In this screen, and every other screen you’ve already seen, for example, each face is a Whyville citizen. To become a Whyville citizen, you create a persona, the most important aspect of which is your face.
You can see here that the faces are varied and very creative. Here’s an amoeba. Here’s someone driving a car. Here is someone wearing a style known as ‘Goth’. The ungliest citizens you see around are in fact us, the city workers.
Provide small communities
Novel way to use learning games
Special – business relationship between Breakaway and DOJ
Distribute to 30,000 agencies in Feb
National Incident Command Sys
NICS Training
Policy Decision Making
Conflict Resolution
Coalition Building
SOSO-Stabilazation