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LO2A – ANIMATION PITCH 
BY AMOCKA PRODUCTIONS
ANIMATION IDEA 
• WE HAD THE IDEA OF HAVING A MOVING IMAGE OF THE ORIGINAL SUPER MARIO 
COMING INTO THE REAL WORLD AND MAKING HIS WAY TO SAVE PEACH FROM 
BOWSER. WHAT WE WERE GOING TO DO WAS THAT WE WERE GOING TO FILM IT 
AS A STOP MOTION ANIMATION AS IT WOULD THE EASIEST WAY TO FILM IT. 
• HOW IT WAS TO WORK WOULD BE THAT WE WERE GOING TO MAKE CARDBOARD 
CUT-OUTS OF THE CHARACTERS OF THE GAME AND ALSO OF THE 
BACKGROUND SCENERY TO MATCH WITH THE IDEA THAT IT’S A SUPER MARIO 
LEVEL.
THE STORYBOARD 
• THE STORYBOARD OF OUR ANIMATION IS THAT WE HAVE THE ORIGINAL SUPER 
MARIO GAME CARTRIDGE SHAKING ON THE TABLE AND THAT WE HAVE BOWSER 
JUMP OUT OF CARRYING PEACH AND RUNS OFF AND THEN MARIO JUMPS OUT 
AND THEN HE GOES THROUGH A LEVEL TO SAVE HER. 
• IT IS SET AS A NORMAL MARIO LEVEL AND SO WE HAVE MARIO JUMPING OVER 
OBSTACLES AND GETTING THROUGH THE LEVEL AND HE WOULD THEN GO 
DOWN INTO A GREEN PIPE AND ENTER A BONUS ROOM. 
• AS WE KNOW AT THE END OF THE ANIMATION WE HAVE THE STORY ENDING 
WITH MARIO SAVING PEACH FROM BOWSER.
TARGET AUDIENCE 
• THE TARGET AUDIENCE FOR OUR ANIMATION WOULD BE THAT IT IS SUITABLE 
FOR ALL AGES AS THE IDEA OF SUPER MARIO HAS BEEN AROUND SINCE THE 
1980’S AND PEOPLE ARE FAMILIAR WITH THE IDEA AND MANY PEOPLE AROUND 
THE WORLD HAVE PLAYED THE GAMES. 
• BUT I THINK THE PRIMARY SPECTATORS OF THIS ANIMATION WOULD FROM 10 – 
30 YEAR IN THE AGE RANGE DUE TO THE FACT THAT SUPER MARIO BROS WAS 
RELEASED IN 1986 AND IS STILL GOING ON TODAY IT WOULD HAVE MORE 
FAMILIARITY TO THEM.
ROLES AND PERSONNEL REQUIREMENTS 
• WE HAVE THE ROLES SPLIT BETWEEN ME AND MY PARTNER RHYS. WE HAVE SPLIT 
THE ROLES BETWEEN US SUCH AS I WOULD HAVE THE ROLES OF WORKING THE 
CAMERA WHEN WE ARE FILMING THE VIDEO AND HE WOULD BE THE ONE WHO IS 
EDITING THE VIDEO AS HE HAS THE KNOWLEDGE OF HOW IT WORKS, ALSO HE 
HAS BEEN UPDATING THE BLOG OF OUR WORK AND DID HALF OF THE RESEARCH 
AS WELL. 
• FOR RHYS WAKEFORD THE ROLES FOR HIM WHERE THAT HE HAD TO GET THE 
QUESTIONNAIRES FILLED OUT BY THE PUBLIC AND FIND THE STATISTICAL 
RESEARCH ON MARIO AND STOP MOTION ANIMATION. HE HAD ALSO CREATED 
THE STORYBOARD FOR THE VIDEO AND HE KEPT TRACK OF THE COPYRIGHT 
RISK ASSESSMENT FOR THE PRODUCTION.
RISK ASSESSMENTS 
• THE PRODUCTION RISKS THAT WE WOULD HAVE TO BE AWARE OF WOULD 
INCLUDE PAPER CUTS FROM THE CUT OUTS OF THE CHARACTERS AND THIS 
COULD SLOW DOWN PRODUCTION BUT THIS IS A LOW CHANCE OF HAPPENING. 
HOW WE WOULD SOLVE THIS ISSUE WOULD BE TO WEAR HAND GEAR WHEN 
HANDLING THE MODELS. 
• LOSS OF FOOTAGE AND MODELS AS THIS WILL ALSO SLOW DOWN PRODUCTION, 
HOW WE WOULD SOLVE THIS PROBLEM WOULD BE TO BACK UP THE FOOTAGE 
ON THE CAMERA SO THAT WE HAVE A BACKUP IN CASE OF THIS SITUATION, 
AND ALSO TO KEEP THE MODELS IN A SAFE PLACE IN SCHOOL WHERE WE WILL 
REMEMBER. THIS IS A HIGH OCCURRENCE OF HAPPENING SO WE WILL NEED TO 
BE CAUTIOUS.
MORE RISK ASSESSMENTS 
• TRIPPING ON THE CAMERA CABLES OR THE TRIPOD OF THE CAMERA AS THIS 
COULD CAUSE EITHER MINOR OR FATAL HARM DEPENDING ON THE 
ENVIRONMENT, TO SOLVE THIS WE WILL NEED TO MAKE SURE THAT THERE IS 
ENOUGH SPACE AROUND THE TRIPOD SO AS PEOPLE WILL NOT HARM 
THEMSELVES BY IT AND TO KEEP THE CABLES OUT OF THE WAY OF PEOPLE WHO 
ARE WALKING, BUT WE WILL HAVE TO MAKE SURE THAT THE CAMERA IS 
CHARGED BEFOREHAND. 
• THE BREAKAGE OF THE CAMERA IS AN ISSUE BECAUSE IT COULD MEAN WE 
WOULD LOOSE THE FOOTAGE WE HAVE, WE WILL NEED TO MAKE SURE THAT 
THERE IS A SPARE CAMERA FOR USE IN CASE THIS OCCURRED DURING 
PRODUCTION.
COPYRIGHT PROBLEMS 
• THE COPYRIGHT PROBLEMS THAT WE HAVE WOULD BE BASED AROUND THE CHARACTERS 
THAT WE USE COULD GO AGAINST THE COPYRIGHT ACT AS THEY ARE NOT OUR OWN IDEA 
AND HOW TO SOLVE THIS PROBLEM WOULD BE TO MAKE OUR OWN RENDITIONS OF THE 
CHARACTERS SO THAT WE DO NOT GO AGAINST THE COPYRIGHTS OF THE CHARACTERS. THIS 
SAME THING WILL OCCUR TO THE MUSIC OF THE VIDEO AND HOW TO SOLVE IT WOULD BE TO 
CREATE OUR OWN MUSIC FOR THE VIDEO. 
• WE WOULD HAVE TO MAKE SURE THAT WE HAVE PERMISSION TO USE THE CHARACTERS 
VOICES IF WE DECIDE TO USE VOICE ACTING FOR OUR CHARACTERS. 
• THE LAST ISSUE WE HAVE WOULD BE TO MAKE SURE THAT THE VIDEO DOES NOT GO AGAINST 
THE LIBEL ACT, HOW WE WOULD SOLVE THIS PROBLEM WOULD BE TO MAKE SURE THAT THE 
VIDEO WILL NOT OFFEND ANYONE WHO IS WATCHING IT.
RESEARCH 
• THE QUANTITATIVE RESEARCH THAT WE DID SHOWED THAT SINCE 1985 AS THE GAMES HAVE SOLD 
MILLIONS OF COPIES AND STILL GOING ON TODAY, SHOWING THE POPULARITY OF THE GAME. ALSO 
STOP MOTION ANIMATION HAD A POPULARITY BUT THAT IS DEPENDANT ON THE PRODUCTION IN 
ITSELF. 
• THE QUALITATIVE RESEARCH FOR THIS WOULD BE THAT PEOPLE HAVE SHOWN THEY OPINIONS 
THROUGH REVIEWS AND THEY HAVE SHOWN THE POPULARITY OF THE MARIO FRANCHISE. 
• THE SECONDARY RESEARCH THAT WE DID RESEARCH ABOUT HOW STOP MOTION ANIMATION FIRST 
CAME INTO AFFECT AND ABOUT HOW MARIO IS THE MOST SUCCESSFUL GAMING SERIES OF ALL TIME 
BY THE GUINNESS BOOK OF WORLD RECORDS. 
• THE PRIMARY RESEARCH THAT WE DID WAS THAT WE HAD HANDED OUT 10 QUESTIONNAIRES 
ABOUT STOP MOTION ANIMATION AND MARIO AND WE HAD FOUND OUT THAT MARIO IS A 
POPULAR FRANCHISE AMONG 7 OF THE PEOPLE WE HAD ASKED, ALSO THAT MOST OF THE PEOPLE 
WE HAD ASKED HAD SCENE WALLACE AND GROMIT AND WAS THEIR FIRST STOP MOTION 
ANIMATION THAT THEY HAD SEEN.
RESEARCH EVALUATION 
• WHAT WE HAD LEARNED FROM THE INFORMATION THAT WE HAD GATHERED IS 
THAT THE MAJORITY OF THE CHILDREN WAS THAT THEY ALL LIKED THE SUPER 
MARIO FRANCHISE. WHEN IT CAME TO OLDER AUDIENCES, WE HAD MIXED RESULTS 
ROUGHLY ABOUT 50/50 IN TERMS OF POSITIVE AND NEGATIVE FEEDBACK WHEN IT 
CAME TO ASKING THEM IF THEY LIKED THE SUPER MARIO FRANCHISE. 
• IN TERMS OF STOP MOTION ANIMATION THE YOUNGER AUDIENCES DID NOT KNOW 
OF ANY STOP MOTION ANIMATIONS THEY HAD WATCHED PREVIOUSLY IN THEIR LIFE, 
BUT WHEN IT CAME TO OLDER AUDIENCES IT WAS THE COMPLETE OPPOSITE. 
• HOW THIS AFFECTED OUR PRODUCTION WAS THAT IT HAD CHANGED OUR PRIMARY 
SPECTATORS FROM ALL AGES TO THE 10 – 30 AGE GROUP, BUT IT STILL APPLIES TO 
ALL AGES.
RESOURCES 
• THE RESOURCES THAT WE WOULD REQUIRE FOR FILMING THE VIDEO WOULD BE CAMERA FOR 
TAKING THE PICTURES FOR THE ANIMATION (AS WE ARE DOING A STOP MOTION WE HAVE TO 
TAKE PICTURES NOT FILM IT) AS WELL AS SOME PROPS THAT WILL BE NEEDED FOR THE VIDEO 
SUCH AS THE SUPER MARIO CARTRIDGE THAT WE HAVE ACQUIRED AND ALSO WE WILL BE 
NEEDING CUT OUTS OF THE CHARACTERS AND THE SCENERY FOR THE VIDEO. 
• FOR AFTER FILMING WE WOULD NEED THE USE OF EITHER A APPLE MAC COMPUTER OR A PC 
FOR THE USE OF EDITING THE VIDEO, BUT FOR THE EDITING ITSELF WE WOULD NEED EDITING 
SOFTWARE SUCH AS FINAL CUT PRO OR SONY VEGAS PRO. 
• THE SOUNDTRACK FOR OUR PRODUCTION IS GOING TO BE NON-DIEGETIC, AND WE SHALL BE 
CREATING OUR OWN VERSION OF THE THEME SONG AND WE SHALL BE HAVING A RELEASE 
FORM FOR THE SONG.
THE PROJECT SCHEDULE 
• THE PROJECT SCHEDULE IS THAT WE PLAN TO FILM ON THE 3RD OF NOVEMBER 
BECAUSE IT GIVES US ENOUGH TIME TO PREPARE THE MODELS AND HAVE THE 
EQUIPMENT BOOKED FOR THAT DAY AND WE SHALL FILM FOR THE MAJORITY OF 
2 DAYS. 
• ON THE 6TH OF NOVEMBER HARRY WILL START THE EDITING OF THE VIDEO TO 
MAKE SURE THAT IT IS SUITABLE FOR RELEASE. THIS SHOULD TAKE THE 
MAJORITY OF 1 DAY MAYBE 2 IS THERE ARE STEP BACKS. 
• AFTER EDITING WE SHALL THEN UPLOAD IT YOUTUBE SO THAT IT CAN BE 
ACCESSED FROM ANYWHERE.

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Lo2 a – animation pitch rhys wakeford

  • 1. LO2A – ANIMATION PITCH BY AMOCKA PRODUCTIONS
  • 2. ANIMATION IDEA • WE HAD THE IDEA OF HAVING A MOVING IMAGE OF THE ORIGINAL SUPER MARIO COMING INTO THE REAL WORLD AND MAKING HIS WAY TO SAVE PEACH FROM BOWSER. WHAT WE WERE GOING TO DO WAS THAT WE WERE GOING TO FILM IT AS A STOP MOTION ANIMATION AS IT WOULD THE EASIEST WAY TO FILM IT. • HOW IT WAS TO WORK WOULD BE THAT WE WERE GOING TO MAKE CARDBOARD CUT-OUTS OF THE CHARACTERS OF THE GAME AND ALSO OF THE BACKGROUND SCENERY TO MATCH WITH THE IDEA THAT IT’S A SUPER MARIO LEVEL.
  • 3. THE STORYBOARD • THE STORYBOARD OF OUR ANIMATION IS THAT WE HAVE THE ORIGINAL SUPER MARIO GAME CARTRIDGE SHAKING ON THE TABLE AND THAT WE HAVE BOWSER JUMP OUT OF CARRYING PEACH AND RUNS OFF AND THEN MARIO JUMPS OUT AND THEN HE GOES THROUGH A LEVEL TO SAVE HER. • IT IS SET AS A NORMAL MARIO LEVEL AND SO WE HAVE MARIO JUMPING OVER OBSTACLES AND GETTING THROUGH THE LEVEL AND HE WOULD THEN GO DOWN INTO A GREEN PIPE AND ENTER A BONUS ROOM. • AS WE KNOW AT THE END OF THE ANIMATION WE HAVE THE STORY ENDING WITH MARIO SAVING PEACH FROM BOWSER.
  • 4. TARGET AUDIENCE • THE TARGET AUDIENCE FOR OUR ANIMATION WOULD BE THAT IT IS SUITABLE FOR ALL AGES AS THE IDEA OF SUPER MARIO HAS BEEN AROUND SINCE THE 1980’S AND PEOPLE ARE FAMILIAR WITH THE IDEA AND MANY PEOPLE AROUND THE WORLD HAVE PLAYED THE GAMES. • BUT I THINK THE PRIMARY SPECTATORS OF THIS ANIMATION WOULD FROM 10 – 30 YEAR IN THE AGE RANGE DUE TO THE FACT THAT SUPER MARIO BROS WAS RELEASED IN 1986 AND IS STILL GOING ON TODAY IT WOULD HAVE MORE FAMILIARITY TO THEM.
  • 5. ROLES AND PERSONNEL REQUIREMENTS • WE HAVE THE ROLES SPLIT BETWEEN ME AND MY PARTNER RHYS. WE HAVE SPLIT THE ROLES BETWEEN US SUCH AS I WOULD HAVE THE ROLES OF WORKING THE CAMERA WHEN WE ARE FILMING THE VIDEO AND HE WOULD BE THE ONE WHO IS EDITING THE VIDEO AS HE HAS THE KNOWLEDGE OF HOW IT WORKS, ALSO HE HAS BEEN UPDATING THE BLOG OF OUR WORK AND DID HALF OF THE RESEARCH AS WELL. • FOR RHYS WAKEFORD THE ROLES FOR HIM WHERE THAT HE HAD TO GET THE QUESTIONNAIRES FILLED OUT BY THE PUBLIC AND FIND THE STATISTICAL RESEARCH ON MARIO AND STOP MOTION ANIMATION. HE HAD ALSO CREATED THE STORYBOARD FOR THE VIDEO AND HE KEPT TRACK OF THE COPYRIGHT RISK ASSESSMENT FOR THE PRODUCTION.
  • 6. RISK ASSESSMENTS • THE PRODUCTION RISKS THAT WE WOULD HAVE TO BE AWARE OF WOULD INCLUDE PAPER CUTS FROM THE CUT OUTS OF THE CHARACTERS AND THIS COULD SLOW DOWN PRODUCTION BUT THIS IS A LOW CHANCE OF HAPPENING. HOW WE WOULD SOLVE THIS ISSUE WOULD BE TO WEAR HAND GEAR WHEN HANDLING THE MODELS. • LOSS OF FOOTAGE AND MODELS AS THIS WILL ALSO SLOW DOWN PRODUCTION, HOW WE WOULD SOLVE THIS PROBLEM WOULD BE TO BACK UP THE FOOTAGE ON THE CAMERA SO THAT WE HAVE A BACKUP IN CASE OF THIS SITUATION, AND ALSO TO KEEP THE MODELS IN A SAFE PLACE IN SCHOOL WHERE WE WILL REMEMBER. THIS IS A HIGH OCCURRENCE OF HAPPENING SO WE WILL NEED TO BE CAUTIOUS.
  • 7. MORE RISK ASSESSMENTS • TRIPPING ON THE CAMERA CABLES OR THE TRIPOD OF THE CAMERA AS THIS COULD CAUSE EITHER MINOR OR FATAL HARM DEPENDING ON THE ENVIRONMENT, TO SOLVE THIS WE WILL NEED TO MAKE SURE THAT THERE IS ENOUGH SPACE AROUND THE TRIPOD SO AS PEOPLE WILL NOT HARM THEMSELVES BY IT AND TO KEEP THE CABLES OUT OF THE WAY OF PEOPLE WHO ARE WALKING, BUT WE WILL HAVE TO MAKE SURE THAT THE CAMERA IS CHARGED BEFOREHAND. • THE BREAKAGE OF THE CAMERA IS AN ISSUE BECAUSE IT COULD MEAN WE WOULD LOOSE THE FOOTAGE WE HAVE, WE WILL NEED TO MAKE SURE THAT THERE IS A SPARE CAMERA FOR USE IN CASE THIS OCCURRED DURING PRODUCTION.
  • 8. COPYRIGHT PROBLEMS • THE COPYRIGHT PROBLEMS THAT WE HAVE WOULD BE BASED AROUND THE CHARACTERS THAT WE USE COULD GO AGAINST THE COPYRIGHT ACT AS THEY ARE NOT OUR OWN IDEA AND HOW TO SOLVE THIS PROBLEM WOULD BE TO MAKE OUR OWN RENDITIONS OF THE CHARACTERS SO THAT WE DO NOT GO AGAINST THE COPYRIGHTS OF THE CHARACTERS. THIS SAME THING WILL OCCUR TO THE MUSIC OF THE VIDEO AND HOW TO SOLVE IT WOULD BE TO CREATE OUR OWN MUSIC FOR THE VIDEO. • WE WOULD HAVE TO MAKE SURE THAT WE HAVE PERMISSION TO USE THE CHARACTERS VOICES IF WE DECIDE TO USE VOICE ACTING FOR OUR CHARACTERS. • THE LAST ISSUE WE HAVE WOULD BE TO MAKE SURE THAT THE VIDEO DOES NOT GO AGAINST THE LIBEL ACT, HOW WE WOULD SOLVE THIS PROBLEM WOULD BE TO MAKE SURE THAT THE VIDEO WILL NOT OFFEND ANYONE WHO IS WATCHING IT.
  • 9. RESEARCH • THE QUANTITATIVE RESEARCH THAT WE DID SHOWED THAT SINCE 1985 AS THE GAMES HAVE SOLD MILLIONS OF COPIES AND STILL GOING ON TODAY, SHOWING THE POPULARITY OF THE GAME. ALSO STOP MOTION ANIMATION HAD A POPULARITY BUT THAT IS DEPENDANT ON THE PRODUCTION IN ITSELF. • THE QUALITATIVE RESEARCH FOR THIS WOULD BE THAT PEOPLE HAVE SHOWN THEY OPINIONS THROUGH REVIEWS AND THEY HAVE SHOWN THE POPULARITY OF THE MARIO FRANCHISE. • THE SECONDARY RESEARCH THAT WE DID RESEARCH ABOUT HOW STOP MOTION ANIMATION FIRST CAME INTO AFFECT AND ABOUT HOW MARIO IS THE MOST SUCCESSFUL GAMING SERIES OF ALL TIME BY THE GUINNESS BOOK OF WORLD RECORDS. • THE PRIMARY RESEARCH THAT WE DID WAS THAT WE HAD HANDED OUT 10 QUESTIONNAIRES ABOUT STOP MOTION ANIMATION AND MARIO AND WE HAD FOUND OUT THAT MARIO IS A POPULAR FRANCHISE AMONG 7 OF THE PEOPLE WE HAD ASKED, ALSO THAT MOST OF THE PEOPLE WE HAD ASKED HAD SCENE WALLACE AND GROMIT AND WAS THEIR FIRST STOP MOTION ANIMATION THAT THEY HAD SEEN.
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  • 11. RESEARCH EVALUATION • WHAT WE HAD LEARNED FROM THE INFORMATION THAT WE HAD GATHERED IS THAT THE MAJORITY OF THE CHILDREN WAS THAT THEY ALL LIKED THE SUPER MARIO FRANCHISE. WHEN IT CAME TO OLDER AUDIENCES, WE HAD MIXED RESULTS ROUGHLY ABOUT 50/50 IN TERMS OF POSITIVE AND NEGATIVE FEEDBACK WHEN IT CAME TO ASKING THEM IF THEY LIKED THE SUPER MARIO FRANCHISE. • IN TERMS OF STOP MOTION ANIMATION THE YOUNGER AUDIENCES DID NOT KNOW OF ANY STOP MOTION ANIMATIONS THEY HAD WATCHED PREVIOUSLY IN THEIR LIFE, BUT WHEN IT CAME TO OLDER AUDIENCES IT WAS THE COMPLETE OPPOSITE. • HOW THIS AFFECTED OUR PRODUCTION WAS THAT IT HAD CHANGED OUR PRIMARY SPECTATORS FROM ALL AGES TO THE 10 – 30 AGE GROUP, BUT IT STILL APPLIES TO ALL AGES.
  • 12. RESOURCES • THE RESOURCES THAT WE WOULD REQUIRE FOR FILMING THE VIDEO WOULD BE CAMERA FOR TAKING THE PICTURES FOR THE ANIMATION (AS WE ARE DOING A STOP MOTION WE HAVE TO TAKE PICTURES NOT FILM IT) AS WELL AS SOME PROPS THAT WILL BE NEEDED FOR THE VIDEO SUCH AS THE SUPER MARIO CARTRIDGE THAT WE HAVE ACQUIRED AND ALSO WE WILL BE NEEDING CUT OUTS OF THE CHARACTERS AND THE SCENERY FOR THE VIDEO. • FOR AFTER FILMING WE WOULD NEED THE USE OF EITHER A APPLE MAC COMPUTER OR A PC FOR THE USE OF EDITING THE VIDEO, BUT FOR THE EDITING ITSELF WE WOULD NEED EDITING SOFTWARE SUCH AS FINAL CUT PRO OR SONY VEGAS PRO. • THE SOUNDTRACK FOR OUR PRODUCTION IS GOING TO BE NON-DIEGETIC, AND WE SHALL BE CREATING OUR OWN VERSION OF THE THEME SONG AND WE SHALL BE HAVING A RELEASE FORM FOR THE SONG.
  • 13. THE PROJECT SCHEDULE • THE PROJECT SCHEDULE IS THAT WE PLAN TO FILM ON THE 3RD OF NOVEMBER BECAUSE IT GIVES US ENOUGH TIME TO PREPARE THE MODELS AND HAVE THE EQUIPMENT BOOKED FOR THAT DAY AND WE SHALL FILM FOR THE MAJORITY OF 2 DAYS. • ON THE 6TH OF NOVEMBER HARRY WILL START THE EDITING OF THE VIDEO TO MAKE SURE THAT IT IS SUITABLE FOR RELEASE. THIS SHOULD TAKE THE MAJORITY OF 1 DAY MAYBE 2 IS THERE ARE STEP BACKS. • AFTER EDITING WE SHALL THEN UPLOAD IT YOUTUBE SO THAT IT CAN BE ACCESSED FROM ANYWHERE.