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Dre Labre - The Game Of Opposites

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Dre Labre - The Game Of Opposites

  1. 1. THE GAME OF SUBJECTIVE OBSERVATIONS HIGHLY OPPOSITES by dré labre
  2. 2. FIRSTLY WHO IS THIS GUY?
  3. 3. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY?
  4. 4. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY? A QTVR PHOTOGRAPHER, A LINGO SCRIPTER,
  5. 5. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY? A QTVR PHOTOGRAPHER, A LINGO SCRIPTER, A FLASH DEVELOPER & AN ART DIRECTOR.
  6. 6. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY? A QTVR PHOTOGRAPHER, A LINGO SCRIPTER, A FLASH DEVELOPER & AN ART DIRECTOR.
  7. 7. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY? A QTVR PHOTOGRAPHER, A LINGO SCRIPTER, A FLASH DEVELOPER & AN ART DIRECTOR. CREATIVE DIRECTOR AT TRIBAL DDB, BLOGGER,
  8. 8. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY? A QTVR PHOTOGRAPHER, A LINGO SCRIPTER, A FLASH DEVELOPER & AN ART DIRECTOR. CREATIVE DIRECTOR AT TRIBAL DDB, BLOGGER, A MUSICIAN, A DISC GOLF NERD, AN APPLE FANBOY,
  9. 9. FIRSTLY WHO IS MODELER, A CD-ROM DEVELOPER, I USED TO BE A 3D THIS GUY? A QTVR PHOTOGRAPHER, A LINGO SCRIPTER, A FLASH DEVELOPER & AN ART DIRECTOR. CREATIVE DIRECTOR AT TRIBAL DDB, BLOGGER, A MUSICIAN, A DISC GOLF NERD, AN APPLE FANBOY, A CONTRARIAN.
  10. 10. BACK TO THE PROGRAM GAME OF OPPOSITES A LITTLE MORE ABOUT THE
  11. 11. HOW I DISCOVERED IT MAY 1st REBOOT 2001
  12. 12. HOW I DISCOVERED IT MAY 1st REBOOT 2001 SOLID COLOURS PIXEL FONTS 45° ARROWS
  13. 13. HOW I DISCOVERED IT MAY 1st REBOOT 2001 SOLID COLOURS PIXEL FONTS VS. 45° ARROWS
  14. 14. HOW I DISCOVERED IT MAY 1st REBOOT 2001 SOLID COLOURS TEXTURES PIXEL FONTS VS. SERIF FONTS 45° ARROWS ORNAMENTS
  15. 15. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT
  16. 16. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW CPU SPEED SCREEN SIZE
  17. 17. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW CPU SPEED » SCREEN SIZE
  18. 18. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW CPU SPEED » SCREEN SIZE
  19. 19. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW FASTER CPU SPEED » SCREEN SIZE
  20. 20. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW FASTER BIGGER CPU SPEED » SCREEN SIZE
  21. 21. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW CPU SPEED » SCREEN SIZE
  22. 22. HOW I MISSEDLAUNCH IN 5-8 YEARS SITE DESIGNED TO IT MOORE’S LAW CPU SPEED » SLOWER SCREEN SIZE SMALLER
  23. 23. RULES TOFREE TO RE-INTERPRET AS DESIRED FEEL THE GAME
  24. 24. RULES TOFREE TO RE-INTERPRET AS DESIRED FEEL THE GAME STEP 1 PICK A TREND
  25. 25. RULES TOFREE TO RE-INTERPRET AS DESIRED FEEL THE GAME STEP 1 STEP 2 PICK A TREND DECONSTRUCT
  26. 26. RULES TOFREE TO RE-INTERPRET AS DESIRED FEEL THE GAME STEP 1 STEP 2 STEP 3 PICK A TREND DECONSTRUCT PICK ONE TRAIT
  27. 27. RULES TOFREE TO RE-INTERPRET AS DESIRED FEEL THE GAME STEP 1 STEP 2 STEP 3 PICK A TREND DECONSTRUCT PICK ONE TRAIT STEP 4 DO THE OPPOSITE
  28. 28. WHY PLAY THIS GAME?
  29. 29. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE
  30. 30. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE
  31. 31. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK
  32. 32. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK PREDICT THE FUTURE
  33. 33. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK PREDICT THE FUTURE DEVELOP A STRATEGY
  34. 34. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK PREDICT THE FUTURE DEVELOP A STRATEGY IMPRESS YOUR FRIENDS
  35. 35. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK PREDICT THE FUTURE DEVELOP A STRATEGY IMPRESS YOUR FRIENDS PICK-UP CHICKS
  36. 36. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK PREDICT THE FUTURE DEVELOP A STRATEGY IMPRESS YOUR FRIENDS PICK-UP CHICKS FOR SHITS AND GIGGLES
  37. 37. WHY PLAY THIS GAME? IT’S A CREATIVE EXERCISE STAY IN CREATIVE SHAPE USE IT TO OVERCOME WRITER’S BLOCK PREDICT THE FUTURE DEVELOP A STRATEGY IMPRESS YOUR FRIENDS PICK-UP CHICKS FOR SHITS AND GIGGLES CUZ YOU’RE BORED
  38. 38. LET’S PLAY IT NOW
  39. 39. NOT HOW IT CAN BE APPLIED LET’S SEE SO FAST TO POP MUSIC FIRST
  40. 40. 1990: BOY BANDSINNOCENT CLEAN CUT MANUFACTURED IMAGE-CENTRIC
  41. 41. 1990: BOY BANDSINNOCENT CLEAN CUT MANUFACTURED IMAGE-CENTRIC
  42. 42. 1992: GRUNGEDISTORTED SCREAM CHAOTIC AGGRESSIVE LOUD ANGRY
  43. 43. 1992: GRUNGEDISTORTED SCREAM CHAOTIC AGGRESSIVE LOUD ANGRY
  44. 44. 1996: LILITHEMPOWERED THOUGHTFU DELICATE FEMININE ACOUSTIC FAIR
  45. 45. 1996: LILITHEMPOWERED THOUGHTFU DELICATE FEMININE ACOUSTIC FAIR
  46. 46. 1997: ELECTRONICACRAFT RHYTHMIC SYNTHETIC INSTRUMENTAL PHYSICAL
  47. 47. 1997: ELECTRONICACRAFT RHYTHMIC SYNTHETIC INSTRUMENTAL PHYSICAL
  48. 48. 2001: POP RAP CONTROVERSIA LYRICAL SPOKEN ENERGETIC PRODUCED
  49. 49. 2001: POP RAP CONTROVERSIA LYRICAL SPOKEN ENERGETIC PRODUCED
  50. 50. 2006: CANDY PUNK MELODIC POPPY VOCAL ENERGETIC MINDLESS FAMILIAR
  51. 51. 2006: CANDY PUNK MELODIC POPPY VOCAL ENERGETIC MINDLESS FAMILIAR
  52. 52. 2007: NEGATIVE IMAGE-CONSCIOUS SA EM0 /:( DARK OVERDRAMATIC
  53. 53. 2007: NEGATIVE IMAGE-CONSCIOUS SA EM0 /:( DARK OVERDRAMATIC
  54. 54. 2009: ELECTRO PERCUSSIVE UPBEAT STACCATO ANTHEMIC ELECTRONIC
  55. 55. 2009: ELECTRO PERCUSSIVE UPBEAT STACCATO ANTHEMIC ELECTRONIC
  56. 56. NEXT: BACK 2PERFORMED NATURAL ROOTSY FOLKSY ROCKY POETIC BASICS?
  57. 57. AUDIENCE PARTICIPATION TO PICK APART LET’S CHOOSE SOMETHING RELEVANT
  58. 58. AUDIENCE PARTICIPATION TO PICK APART LET’S CHOOSE SOMETHING RELEVANT SOCIAL MEDIA:
  59. 59. AUDIENCE PARTICIPATION SOCIAL MEDIA:
  60. 60. AUDIENCE PARTICIPATION WHAT ARE SOME OF IT’S TRAITS SOCIAL MEDIA:
  61. 61. AUDIENCE PARTICIPATION WHAT ARE SOME OF IT’S TRAITS SOCIAL MEDIA: MYSPACE TWITTER FACEBOOK LINKEDIN FRIENDS FOLLOWERS FANS BUDDIES CONTACTS GUESTS PHOTOS VIDEOSMUSICSLIDESHOWSSTATUSINVITES OPENSOURCE COLLABORATION REMIX MASHUP MASHUP TRANSPARENT COMMON NEUTRAL ACCESSIBLE PUBLIC
  62. 62. AUDIENCE PARTICIPATION LET’S FLIP ONE OF THESE TRAITS AROUND THE PART WHERE WE FREESTYLE
  63. 63. WHO MAKES STUFF COOL
  64. 64. WHO MAKES STUFF COOL START THE TREND INFLUENCERS
  65. 65. WHO MAKES STUFF COOL START THE TREND INFLUENCERS EARLY ADOPTERS SPREAD THE WORD
  66. 66. WHO MAKES STUFF COOL START THE TREND INFLUENCERS EARLY ADOPTERS SPREAD THE WORD EARLY MAJORITY FIRST WAVE OF MASSES
  67. 67. WHO MAKES STUFF COOL START THE TREND INFLUENCERS EARLY ADOPTERS SPREAD THE WORD EARLY MAJORITY FIRST WAVE OF MASSES LATE MAJORITY LATTER WAVE OF MASSES
  68. 68. WHO MAKES STUFF COOL START THE TREND INFLUENCERS EARLY ADOPTERS SPREAD THE WORD EARLY MAJORITY FIRST WAVE OF MASSES LATE MAJORITY LATTER WAVE OF MASSES LAGGARDS THOSE WHO DON’T REALLY CARE
  69. 69. WHO MAKES STUFF COOL START THE TREND INFLUENCERS EARLY ADOPTERS SPREAD THE WORD EARLY MAJORITY FIRST WAVE OF MASSES LATE MAJORITY LATTER WAVE OF MASSES LAGGARDS THOSE WHO DON’T REALLY CARE
  70. 70. WHO MAKES STUFF COOL START THE TREND INFLUENCERS EARLY ADOPTERS SPREAD THE WORD EARLY MAJORITY FIRST WAVE OF MASSES LATE MAJORITY LATTER WAVE OF MASSES LAGGARDS THOSE WHO DON’T REALLY CARE INFLUENCERS GET BORED & GO ELSEWHERE
  71. 71. WHAT IF THE BUBBLE BURSTS IT’S ALREADY STARTING TO DEFLATE
  72. 72. PLAYING OUT SCENARIOS
  73. 73. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR
  74. 74. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE
  75. 75. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY
  76. 76. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY CLOUD COMPUTING PHYSICAL DATA
  77. 77. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY CLOUD COMPUTING PHYSICAL DATA SOCIAL NETWORKING SELECTIVE NETWORKING
  78. 78. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY CLOUD COMPUTING PHYSICAL DATA SOCIAL NETWORKING SELECTIVE NETWORKING AUGMENTED REALITY PLAIN OLD REALITY
  79. 79. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY CLOUD COMPUTING PHYSICAL DATA SOCIAL NETWORKING SELECTIVE NETWORKING AUGMENTED REALITY PLAIN OLD REALITY VIRTUAL REALITY IRL
  80. 80. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY CLOUD COMPUTING PHYSICAL DATA SOCIAL NETWORKING SELECTIVE NETWORKING AUGMENTED REALITY PLAIN OLD REALITY VIRTUAL REALITY IRL LOL HA HA HA!!!
  81. 81. PLAYING OUT SCENARIOS MOBILE SEEN AS AN ANCHOR TWITTER SIGNAL LOST IN NOISE TRANSPARENCY PRIVACY CLOUD COMPUTING PHYSICAL DATA SOCIAL NETWORKING SELECTIVE NETWORKING AUGMENTED REALITY PLAIN OLD REALITY VIRTUAL REALITY IRL LOL HA HA HA!!!
  82. 82. IT’S HAPPENING OR IT’S NOT
  83. 83. IT’S HAPPENING OR IT’S NOTMAY LEAD TO RE-IMAGINED POSSIBILITIES
  84. 84. IT’S HAPPENING OR IT’S NOTMAY LEAD TO RE-IMAGINED POSSIBILITIES NEW IDEAS
  85. 85. IT’S HAPPENING OR IT’S NOTMAY LEAD TO RE-IMAGINED POSSIBILITIES NEW IDEAS NOT BASED ON TECHNOLOGY
  86. 86. IT’S HAPPENING OR IT’S NOTMAY LEAD TO RE-IMAGINED POSSIBILITIES NEW IDEAS NOT BASED ON TECHNOLOGY BASED ON HUMAN INSIGHT, DESIRES & NEEDS
  87. 87. IT’S HAPPENING OR IT’S NOTMAY LEAD TO RE-IMAGINED POSSIBILITIES NEW IDEAS NOT BASED ON TECHNOLOGY BASED ON HUMAN INSIGHT, DESIRES & NEEDS SOMETIMES THAT NEED IS – QUITE SIMPLY –
  88. 88. IT’S HAPPENING OR IT’S NOTMAY LEAD TO RE-IMAGINED POSSIBILITIES NEW IDEAS NOT BASED ON TECHNOLOGY BASED ON HUMAN INSIGHT, DESIRES & NEEDS SOMETIMES THAT NEED IS – QUITE SIMPLY – THE NEED TO STAND OUT.
  89. 89. KTHXBAI
  90. 90. KTHXBAI LINKED.COM/DRELABRE
  91. 91. KTHXBAI LINKED.COM/DRELABRE TWITTER.COM/DRELABRE

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