The document summarizes the events of a conference called CNMAC12 where participants discussed sharing stories and the gospel through social media and technology. It includes tweets from attendees, links to visualizations of the event hashtag, polls asking questions like whether it's okay to tweet in church and if online friends can be real friends, and an invitation to continue the discussion at a local pub afterward. The document shows how the conference blended online and in-person interactions to explore retelling Jesus' story in new ways through digital storytelling.
The document summarizes the events of a conference called CNMAC12 where participants discussed sharing stories and the gospel through social media and technology. It includes tweets from attendees, links to visualizations of the event hashtag, polls asking questions like whether it's okay to tweet in church and if online friends can be real friends, and an invitation to continue the discussion at a local pub afterward. The document shows how the conference blended online and in-person interactions to explore retelling Jesus' story in new ways through digital storytelling.
This document discusses lessons learned from building two serverless applications: Commercial Search and Property Tour Pro. It summarizes the architectures of each application and the technologies used, including Netlify, Prerender.io, Algolia, Firebase, Cloudinary, DocRaptor, and Auth0. It also discusses why AWS Serverless was not used and provides an overview of the security approaches taken for each application component. The document advocates for a 10X product development approach focused on business needs, frequent iterations, and minimizing dependencies.
Go Conference Tokyo 2019 Autumn
https://gocon.jp/sessions/microsoft_graph_api_library_for_go/
msgraph.go demo - SharePoint Online + Microsoft Flow + GitLab CI
https://www.youtube.com/watch?v=DwKk405XyF4
msgraph.go
https://github.com/yaegashi/msgraph.go
asm.js x emscripten: The foundation of the next level Web gamesNoritada Shimizu
Game requires high performance to its run times. asm.js brings Web browsers high performance JavaScript processing and allows us to build heavy games on the top of Web browsers. In this talk, we can see 1 )the background of asm.js 2) asm.js details and 3) overview of emscripten, a compiler which emits asm.js formatted JavaScript code from C/C++.
asm.js の詳細と emscripten の簡単な使い方について解説します。
This document discusses lessons learned from building two serverless applications: Commercial Search and Property Tour Pro. It summarizes the architectures of each application and the technologies used, including Netlify, Prerender.io, Algolia, Firebase, Cloudinary, DocRaptor, and Auth0. It also discusses why AWS Serverless was not used and provides an overview of the security approaches taken for each application component. The document advocates for a 10X product development approach focused on business needs, frequent iterations, and minimizing dependencies.
Go Conference Tokyo 2019 Autumn
https://gocon.jp/sessions/microsoft_graph_api_library_for_go/
msgraph.go demo - SharePoint Online + Microsoft Flow + GitLab CI
https://www.youtube.com/watch?v=DwKk405XyF4
msgraph.go
https://github.com/yaegashi/msgraph.go
asm.js x emscripten: The foundation of the next level Web gamesNoritada Shimizu
Game requires high performance to its run times. asm.js brings Web browsers high performance JavaScript processing and allows us to build heavy games on the top of Web browsers. In this talk, we can see 1 )the background of asm.js 2) asm.js details and 3) overview of emscripten, a compiler which emits asm.js formatted JavaScript code from C/C++.
asm.js の詳細と emscripten の簡単な使い方について解説します。
http://hiroshimarb.github.io/blog/2013/11/02/hiroshimarb-35/
広島Ruby勉強会 #035 の発表資料。
いつもいつも内容が難しいと言われるので、入門者向けの話に挑戦してみた。
プログラミングをする動機をみつめなおしてみた。
version up していきたいので ver 0.1