This document summarizes key concepts from a lecture on object-oriented programming and design using Java. It defines classes and objects, and core OO principles like abstraction, encapsulation, inheritance and polymorphism. It provides examples of classes like Student and how they define state as variables and behavior as methods. Inheritance, association, aggregation and composition relationships between classes are also explained. The lecture introduces Unified Modeling Language (UML) diagrams for modeling object-oriented systems and Java concepts.