The document discusses using simulation as a tool for game design. It presents an action-oriented approach to modeling games at a high level of abstraction using the DisCo specification language. Two sample games, Tower Bloxx and Mythical: The Mobile Awakening, are modeled to demonstrate this approach. The models focus on actions and objects rather than low-level implementation. Simulation allows exploration of game aspects like player behavior that are difficult to prototype. Visualization tools help designers understand simulation results.
Top ten health stores in California. This is ten best health stores in California and United States of America also. You can get directly health products through its websites. Use of these health stores’ websites is very easy and simple so, everyone can gives order to these stores from their home.
How-to guide on maneuvering on the Rotaract District 7030 website for members of the site (Rotaractors).
Learn how to manage your account, reset your password, and search for information on the site.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
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Top ten health stores in California. This is ten best health stores in California and United States of America also. You can get directly health products through its websites. Use of these health stores’ websites is very easy and simple so, everyone can gives order to these stores from their home.
How-to guide on maneuvering on the Rotaract District 7030 website for members of the site (Rotaractors).
Learn how to manage your account, reset your password, and search for information on the site.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
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Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
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Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
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How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
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Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
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5 Public speaking tips from TED - Visualized summarySpeakerHub
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Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
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1. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Simulation as a Game Design Tool
Timo Nummenmaa
1 Jussi Kuittinen
2 Jussi Holopainen
3
1
University of Tampere
2
University of Jyväskylä
3
Nokia Research Center
ACE 2009
T. Nummenmaa et al. Simulation as a Game Design Tool
2. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
3. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
4. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Background
Aim at formalising game design
Better understand game design process and thinking
Produce re-usable design components
Improve designer support
Games and Innovation -project
Focus on creativity in the game design process
Multiple industry partners
T. Nummenmaa et al. Simulation as a Game Design Tool
5. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
6. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
7. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Designer Works Through Representations
Explict form
Communication
Seeing-moving-seeing by Schön
Far from incidental outputs but are rather central inputs to
the thought process by Lawson
T. Nummenmaa et al. Simulation as a Game Design Tool
8. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Design Is Constant Leaping Between Dierent Levels of
Abstraction
Löwgren and Stolterman's model of designing.
T. Nummenmaa et al. Simulation as a Game Design Tool
9. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
10. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Prototypes and Simulations Are Representations of the
Design Situation
Evaluating and exploring the design situation
Prototype is a concrete representation of some aspects of the
design
Simulation model is a formalised representation of an
abstracted game system
The process of building one is essential design activity
T. Nummenmaa et al. Simulation as a Game Design Tool
11. Background
Introduction Design as activity
Simulation as a Game Design Tool Simulations and prototypes
Conclusions
Prototypes and Simulations Have Dierent Uses
Prototyping emphasises player experience
Simulating emphasises system dynamics
Simulation complements prototyping
T. Nummenmaa et al. Simulation as a Game Design Tool
12. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
13. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
14. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Our Approach to Modelling
Action-oriented
Actions are global - not initiated by an object
First identify actions, then objects
High level of abstraction
Abstract all non-essential gameplay aspects
Easy to understand
Flexible
Easily modiable
Not limited to a specic type of game
T. Nummenmaa et al. Simulation as a Game Design Tool
15. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
DisCo
Distributed Co-operation, a formal specication method for
reactive systems
http://disco.cs.tut./
Created at the Tampere University of Technology
Open Source
Probabilistic features added later
T. Nummenmaa et al. Simulation as a Game Design Tool
16. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
DisCo
Disco specication (written in the DisCo specication
language)
Layers
Classes
Integers, booleans, records, sets, sequences, states ...
Extended or new types
Relations between classes
Actions that alter the state of the system
Actions have a guard
Creation (created with a graphical tool)
Objects and their states
Relation states
T. Nummenmaa et al. Simulation as a Game Design Tool
17. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Example: DisCo-language
T. Nummenmaa et al. Simulation as a Game Design Tool
18. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Visualition Tools
Important as a tool for understanding
Simulation results
System properties
Should be specic for the needs of each game
Our visualisations were not built in features of DisCo
T. Nummenmaa et al. Simulation as a Game Design Tool
19. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
20. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Tower Bloxx
Single-player
Single-button game
Player builds a tower by
dropping ats on top of
each other
Game get harder as tower
progresses
T. Nummenmaa et al. Simulation as a Game Design Tool
21. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
A Model of Tower Bloxx
Actions
Action Result
Drop best A at drops directly onto the top at.
Drop ok A at drops slightly to the left or right.
Drop poor A at drops on the edge of the top at.
Drop and take down Drop misses and takes down 1-3 ats.
Drop and fail Drop misses altogether. User loses a life.
T. Nummenmaa et al. Simulation as a Game Design Tool
22. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
A Model of Tower Bloxx
Objects
Object Description
Flat The block that is dropped.
Tower Tower formed of blocks.
Environment Stores user and environment data.
T. Nummenmaa et al. Simulation as a Game Design Tool
23. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
A Simplied Model of Tower Bloxx
Game start
Select next drop action Drop action
Alter game state
Game end
T. Nummenmaa et al. Simulation as a Game Design Tool
24. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Example: TowerBloxx
Swaying modier Tower visualisation
T. Nummenmaa et al. Simulation as a Game Design Tool
25. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Mythical: The Mobile Awakening
Massively multiplayer pervasive online
roleplaying game
Players were contemporary wizards who used
their mobile phones to control the magic
around them
Game structure well suited for creating a
DisCo specication
Consists of
Encounters
Rituals
Action based model was created, similarly as
for TowerBloxx
T. Nummenmaa et al. Simulation as a Game Design Tool
26. Background
Introduction Our approach
Simulation as a Game Design Tool Our models
Conclusions
Example: The Mobile Awakening
For tests, players had varying interest in dierent game
features
3000
Player Eagerness for Skip probability Eagerness Skip probability 2500
encounters for encounters for rituals for rituals 2000
E x perienc e
Player 1 50 0 10 40 1500 P1
P2
Player 2 40 10 20 30 1000 P3
P4
P5
Player 3 30 20 30 20 500
0
Player 4 20 30 40 10 0 10 20 30 40 50 60 70 80 90 10
Player 5
0 0 0 0 0 0 0 0 0 00
10 40 50 0
Time
30
25
20
Honour
15 P1
P2
P3
10 P4
P5
5
0
0 100 200 300 400 500 600 700 800 900 100
0
Time
T. Nummenmaa et al. Simulation as a Game Design Tool
27. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Outline
1 Background
2 Introduction
Design as activity
Simulations and prototypes
3 Simulation as a Game Design Tool
Our approach
Our models
4 Conclusions
T. Nummenmaa et al. Simulation as a Game Design Tool
28. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Lessons Learnt
Highly abstracted and action-oriented approach simplies the
model and design thinking
As easily modiable product models, simulation supports
leaping between abstraction layers
Simulation allows the exploration of game aspects that
prototyping is ill-suited for
Visualisation helps understand the design choices
T. Nummenmaa et al. Simulation as a Game Design Tool
29. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Future Work
Use simulation in the design phase
Study action-orientedness as an approach to design thinking
Develop better tools
T. Nummenmaa et al. Simulation as a Game Design Tool
30. Background
Introduction
Simulation as a Game Design Tool
Conclusions
Thank you for listening!
timo.nummenmaa@uta.
jussi.kuittinen@jyu.
T. Nummenmaa et al. Simulation as a Game Design Tool