An ontology for semantic modelling of virtual worldijaia
This article presents a new representation of semantic virtual environments. We propose to use the ontology as a tool for implementation. Our model, called SVHsIEVs1 provides a consistent representation of the following aspects: the simulated environment, its structure, and the knowledge items using ontology, interactions and tasks that virtual humans can perform in the environment. In SVHsIEVs, we find two type of ontology: the global ontology and the local ontology for Virtual Human. Our architecture has been successfully tested in 3D dynamic environments.
TOPIC networking portfolio
ACADEMIC LEVEL Undergrad. (yrs 3-4)
DISCIPLINE Business Studies
DOCUMENT TYPE Term paper
SPACING DOUBLE
CITATION STYLE Harvard
This is the official website biography for Kristine Deray on Kristine Deray's official website, KristineDeray.com. More information can be found by exploring the pages of the site.
Analogical reasoning involves drawing conclusions about one thing based on its similarities to another. It is used in science, law, politics, and everyday problem-solving. While deduction, induction, and abduction rely on general premises or conclusions, analogies focus on relating specific particularities. Theories of analogical reasoning propose that it involves aligning corresponding elements between a source and target domain based on their shared structural relationships. Metaphors are a form of analogical reasoning that involve projecting terms from one domain onto another to structure experience in a new way. Open questions around analogical reasoning include how embodied, emotional, and imaginary processes influence it, and whether competence develops in a domain-general or domain-specific manner.
SPIRIT: A TREE KERNEL-BASED METHOD FOR TOPIC PERSON INTERACTION DETECTIONNexgen Technology
TO GET THIS PROJECT COMPLETE SOURCE ON SUPPORT WITH EXECUTION PLEASE CALL BELOW CONTACT DETAILS
MOBILE: 9791938249, 0413-2211159, WEB: WWW.NEXGENPROJECT.COM,WWW.FINALYEAR-IEEEPROJECTS.COM, EMAIL:Praveen@nexgenproject.com
NEXGEN TECHNOLOGY provides total software solutions to its customers. Apsys works closely with the customers to identify their business processes for computerization and help them implement state-of-the-art solutions. By identifying and enhancing their processes through information technology solutions. NEXGEN TECHNOLOGY help it customers optimally use their resources.
This paper analyzes how personal learning environments (PLEs) can support both the reflective and active dimensions of learning. It introduces the theoretical model of Artefact-Actor-Networks (AAN) as a way to balance reflection and networking. An AAN connects artifacts, actors, and the relationships between them semantically. The paper proposes an architectural approach for PLEs based on AANs, with two main components: an eportfolio organizer to support reflective learning, and an eportfolio management system to build eportfolios for assessment within formal education.
This document discusses the relationship between gestures and diagrams in mathematical thinking and problem solving. It argues that gestures and diagrams are embodied acts that constitute new relationships between people and mathematics, rather than just representations of abstract concepts. The work of philosopher Gilles Châtelet is used to conceptualize gestures and diagrams as mutually dependent, with gestures giving rise to diagrams and diagrams enabling new gestures. Viewing gestures and diagrams this way provides a framework for understanding mathematical thinking and embodiment in a distributed, networked way rather than located within individuals.
An ontology for semantic modelling of virtual worldijaia
This article presents a new representation of semantic virtual environments. We propose to use the ontology as a tool for implementation. Our model, called SVHsIEVs1 provides a consistent representation of the following aspects: the simulated environment, its structure, and the knowledge items using ontology, interactions and tasks that virtual humans can perform in the environment. In SVHsIEVs, we find two type of ontology: the global ontology and the local ontology for Virtual Human. Our architecture has been successfully tested in 3D dynamic environments.
TOPIC networking portfolio
ACADEMIC LEVEL Undergrad. (yrs 3-4)
DISCIPLINE Business Studies
DOCUMENT TYPE Term paper
SPACING DOUBLE
CITATION STYLE Harvard
This is the official website biography for Kristine Deray on Kristine Deray's official website, KristineDeray.com. More information can be found by exploring the pages of the site.
Analogical reasoning involves drawing conclusions about one thing based on its similarities to another. It is used in science, law, politics, and everyday problem-solving. While deduction, induction, and abduction rely on general premises or conclusions, analogies focus on relating specific particularities. Theories of analogical reasoning propose that it involves aligning corresponding elements between a source and target domain based on their shared structural relationships. Metaphors are a form of analogical reasoning that involve projecting terms from one domain onto another to structure experience in a new way. Open questions around analogical reasoning include how embodied, emotional, and imaginary processes influence it, and whether competence develops in a domain-general or domain-specific manner.
SPIRIT: A TREE KERNEL-BASED METHOD FOR TOPIC PERSON INTERACTION DETECTIONNexgen Technology
TO GET THIS PROJECT COMPLETE SOURCE ON SUPPORT WITH EXECUTION PLEASE CALL BELOW CONTACT DETAILS
MOBILE: 9791938249, 0413-2211159, WEB: WWW.NEXGENPROJECT.COM,WWW.FINALYEAR-IEEEPROJECTS.COM, EMAIL:Praveen@nexgenproject.com
NEXGEN TECHNOLOGY provides total software solutions to its customers. Apsys works closely with the customers to identify their business processes for computerization and help them implement state-of-the-art solutions. By identifying and enhancing their processes through information technology solutions. NEXGEN TECHNOLOGY help it customers optimally use their resources.
This paper analyzes how personal learning environments (PLEs) can support both the reflective and active dimensions of learning. It introduces the theoretical model of Artefact-Actor-Networks (AAN) as a way to balance reflection and networking. An AAN connects artifacts, actors, and the relationships between them semantically. The paper proposes an architectural approach for PLEs based on AANs, with two main components: an eportfolio organizer to support reflective learning, and an eportfolio management system to build eportfolios for assessment within formal education.
This document discusses the relationship between gestures and diagrams in mathematical thinking and problem solving. It argues that gestures and diagrams are embodied acts that constitute new relationships between people and mathematics, rather than just representations of abstract concepts. The work of philosopher Gilles Châtelet is used to conceptualize gestures and diagrams as mutually dependent, with gestures giving rise to diagrams and diagrams enabling new gestures. Viewing gestures and diagrams this way provides a framework for understanding mathematical thinking and embodiment in a distributed, networked way rather than located within individuals.
Margaret Archer's social realism theory attempts to link culture, social structure, and agency without reduction or conflation. Over four volumes published between 1988 and 2003, Archer develops her morphogenetic theory drawing on critical realism. She argues that cultural systems and social structures can influence each other indirectly through human agency. Agents define their concerns and commitments through internal conversations where they deliberate on personal projects. Structures exercise power by enabling or constraining these projects. Archer's theory provides a framework for analyzing how structure, culture, and agency interact in social contexts.
In this paper we define the notion of the Hybrid Social Learning Network. We propose mechanisms for interlinking and enhancing both the practice of professional learning and theories on informal learning. Our approach shows how we employ empirical and design work and a participatory pattern workshop to move from (kernel) theories via Design Principles and prototypes to social machines articulating the notion of a HSLN. We illustrate this approach with the example of Help Seeking for healthcare professionals.
Value, form, medium, and exchange v3.0Didi Sugandi
The document discusses the concepts of value, form, medium, and exchange and how they are interrelated. It describes how value must take a form and exist within a medium in order to be exchanged. Value, form, and medium are in a triadic relationship, with each concept defining and depending on the others. The document also notes that for money to function optimally as a medium of exchange, it needs to be informed by how it is used in practice from the bottom up rather than being imposed from the top down, suggesting a decentralized approach to currency.
This document summarizes social exchange theory, which focuses on how humans acquire resources through social interaction and exchange. Some key points:
- SET is derived from theories like equity theory that view humans as self-interested actors who seek to maximize benefits and minimize costs in social exchanges.
- It assumes humans need resources to survive and developed language to facilitate exchanging resources with others based on norms like reciprocity.
- Social interaction can be viewed as a way to exchange symbolic resources like love, status, and information. It also allows people to negotiate exchange agreements and develop relationships and networks.
- While SET provides insights into communication processes, it has been criticized for oversimplifying human behavior and lacking precision to
This document provides an overview of social construction theory. Some key points:
- Social construction theory posits that people socially construct the world through their words, actions, and media. Both interaction and media creation are social accomplishments that require coordination.
- The theory lends itself to examining how micro-level words, images, and actions reveal macro-level processes like the maintenance of racism.
- From the beginning, social construction theory has emphasized reflexivity, or awareness of the researcher's role, and questioning assumptions in the construction of knowledge. Researchers must examine their own biases.
- Central to social construction theory are questions about what constitutes valid knowledge and evidence. The theory explicitly considers these issues less often addressed
260 IEEE TRANSACTIONS ON PROFESSIONAL COMMUNICATION, VOL. 53, .docxtamicawaysmith
260 IEEE TRANSACTIONS ON PROFESSIONAL COMMUNICATION, VOL. 53, NO. 3, SEPTEMBER 2010
Ethos, Pathos, Logos, Kairos: Using a Rhetorical Heuristic
to Mediate Digital-Survey Recruitment Strategies
—MARTINE COURANT RIFE
Abstract—How might the rhetorical strategies of ethos, pathos, logos, and kairos play a mediational, intervening role
in the successful administration of online surveys? What are the general costs and benefits of conducting survey
research? Based on the activity of administering an online survey (� � 334) testing knowledge and understanding
of US copyright law among digital writers (both students and teachers) in US technical and professional writing
(TPW) programs, I blend Rhetorical Theory with Activity Theory by conducting a rhetorical analysis within an Activity
Theory paradigm. I posit that a rhetorically informed heuristic mediates between the researcher and potential
participants when the researcher attempts to recruit individuals to respond to an online survey.
Index Terms—Activity Theory, attrition, community, digital survey, ethos, heuristic, kairos, logos, mediation,
pathos, response rates, rhetoric, survey design.
In this piece, I blend Rhetorical Theory with
Activity Theory by conducting a rhetorical analysis
within an Activity Theory paradigm to posit
that a rhetorically informed heuristic acts as a
mediational means between the researcher and
potential participants when the researcher attempts
to recruit individuals to respond to an online
survey. The concept of “mediational means” draws
from Vygotsky’s Activity Theory and indicates
means, such as a rhetorically informed heuristic,
that intervene in the given activity, in this case the
administration of an online survey. “Mediation”
occurs when an actor coordinates between the task
environment and some other means in order to
achieve a goal. In this case, the researcher’s activity
of administering an online survey was mediated
by a rhetorically informed heuristic. By blending
Rhetorical Theory with Activity Theory in executing
research, the question becomes: How might the
rhetorical strategies of ethos, pathos, logos, and
kairos play a mediational, intervening role in the
successful administration of online surveys? This is
an important question as researchers increasingly
conduct online-survey research due to the efficacies
of time and money. The administration of online
surveys can easily cross international borders and
is economical. Also, if online surveys are designed
properly and achieve adequate participation, they
can be an extremely efficient means of collecting
Manuscript received August 17, 2008; revised January 31,
2009; accepted April 28, 2009. Date of current version August
25, 2010.
The author is with the Communication Department, Lansing
Community College, Lansing, MI 48901-7210 USA (email:
[email protected]).
Color versions of one or more of the figures in this paper are
available online at http://ieeexplore.ieee.org.
IEEE 10.1109/TPC.2010.20528 ...
OntoSOC: S ociocultural K nowledge O ntology IJwest
This paper
present
s
a
sociocultural knowledge ontology (OntoSOC) modeling appro
a
ch. Ont
o-
SOC modeling appro
a
ch is based on Engeström‟s
Human Activity Theory (HAT)
.
That Theory allowed us
to identify fundamental concepts and rel
a
tionshi
ps between them. The top
-
down precess has been used to
d
efine differents sub
-
concepts. The
modeled vocabulary permits us to organise data, to facilitate in
form
a-
tion retrieval
by introducing a semantic layer in social web platform architec
ture,
we project t
o impl
e
ment.
This platform can be considered as a «
collective me
mory
»
and Participative and Distributed Info
r
mation
System
(PDIS) which will allow Cameroonian communities to share an co
-
construct knowledge on perm
a-
nent organi
z
ed activ
i
ties.
the transcript of speech at IASDR 2009 conference
[slides available at http://www.slideshare.net/urijoe/paper-presentation-at-iasdr-2009-seoul-south-korea]
The document compares the principles of authentic e-learning and cultural-historical activity theory (CHAT). Authentic e-learning aims to design instruction that is engaging and allows students to solve problems like experts in real-world contexts. CHAT examines human activity and development through social and cultural interactions. Some principles of the two frameworks align around context, collaboration and mediation, but their characterizations differ. For example, authentic e-learning contexts are adaptive while CHAT views context as transformative. Empirical research is needed to further explore contradictions between the frameworks and correctly understand their intersection.
A SOCIAL NETWORK PERSPECTIVE ON HUMAN RESOURCES MANAGEMENTScott Faria
This document provides an introduction to applying a social network perspective to industrial/organizational psychology. It focuses on relationships among actors rather than just individual attributes. A social network looks at how an actor's position within webs of relationships provides opportunities and constraints. The document reviews existing social network research in areas like job performance and turnover. It aims to encourage more research applying the social network framework to organizational behavior topics.
Agent-Based Modeling for Sociologists is a crash course on how to build ABM in the social sciences. This presentation has an introduction to OOP and then discusses three models in details, along with their NetLogo implementation
The potential and shortcomings of strategic ambiguity as management practice ...Luca Simeone
This paper explores the role of strategic ambiguity as a management practice, as used in Senseable City Lab - a design-oriented lab located at Massachusetts Institute of Technology in Cambridge, MA.
This document discusses using Activity Theory as a framework for understanding human-computer interaction, particularly in an educational context in South Africa. It first provides an overview of Activity Theory and its key concepts from Vygotsky and Engestrom. It then describes a case study where the author used an online questioning environment in a postgraduate education course to help students develop critical thinking skills. Activity Theory is proposed as a lens for analyzing how the introduction of this new computer-based tool transformed both the classroom activity system and the students' and instructor's roles within it. The document concludes by arguing Activity Theory is valuable for conceptualizing learning as a social process mediated by tools, rather than something that occurs solely in an individual's mind.
Experience as a qualitative researcher (1) convertedAnila Jha
The document discusses Anila Jha's understanding and beliefs about qualitative research (QR). It provides characteristics of QR, including that it demands careful writing and a peaceful mind. QR can be flexible in its inquiry approach and focus on understanding peoples' perspectives and beliefs. The document also discusses qualitative data analysis and interpretation, including transcribing interviews word-for-word and considering non-verbal expressions. Various references are provided on topics like virtual pedagogy, social constructivism, and the role of information and communication technology in education.
This article investigates how requests, either in direct or indirect forms, are associated with politeness strategies and facework in Chinese verbal business negotiations. Drawing on authentic data and Watts (2003) social models of politeness and (Kirkpatrick, 1991; Spencer-Oatey Helen. (2000)) rapport management, the authors analyze how business negotiators manage and interpret the notion of “being (in)direct” and its connection with linguistic politeness, facework and rapport construction in business discourse. The results reveal that there is no inherent connection between Chinese politeness and Chinese facework. Interpersonal rapport in business contexts is complex and dynamic owing to different communicative motives and business relations. The Chinese facework can be classified into self face and collective face at both non-professional and professional levels. The realizations of business requests embody business negotiators’ cognition of social and professional roles and sensitivity of interpersonal rapport, together with their evaluation of interactive contexts and linguistic forms, revealing the Chinese interpersonal communication system and discoursal rapport construction in business contexts.
This document discusses analyzing learning networks to inform design. It argues that analysis should consider both individual experiences within the network and structural properties of the network itself. The analysis aims to understand what gives life to networks and informs design without being critical or exploitative. It draws on Christopher Alexander's work on patterns and properties to analyze structural properties of learning networks.
The document discusses computer-supported collaborative learning (CSCL) and virtual math teams (VMT) as contexts for studying group cognition and communication analysis. It describes how VMT research at Drexel University uses a collaboration platform and design-based research to capture group interactions for sequential analysis. The goal is to analyze how cognition is accomplished at the small group level through co-construction of knowledge in shared problem spaces, as seen in communication sequences. Group cognition is studied through multiple levels of communication structure.
Computer-Supported Collaborative Learning (CSCL), Virtual Math Teams (VMT) an...Gerry Stahl
The document discusses computer-supported collaborative learning (CSCL) and virtual math teams (VMT) as contexts for studying group cognition and communication. It examines how small groups solve problems and build knowledge together online. The author analyzes VMT group interactions to understand how cognition occurs at the group level through communication sequences. The analysis focuses on how groups coordinate tasks, construct meaning jointly, and produce shared artifacts and understanding.
Andy Fitzgerald gave a presentation on responsive information architectures at an IA Summit in San Diego. He discussed using responsive design principles to build information structures that can adapt to different contexts. Key aspects of responsive information architecture include having a rich understanding of the information environment, content-driven interaction guidelines, and articulated structures based on multiple modes of meaning making. The goal is to create systems that embrace ambiguity and negotiate the connected environment.
The document lists the top 5 most populated cities in Australia, with Sydney having the largest population of 3.64 million people and Adelaide having the smallest population of 1.04 million people. Melbourne has the second largest population of 3.37 million people and Brisbane and Perth have populations of 1.67 million and 1.25 million people respectively.
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Margaret Archer's social realism theory attempts to link culture, social structure, and agency without reduction or conflation. Over four volumes published between 1988 and 2003, Archer develops her morphogenetic theory drawing on critical realism. She argues that cultural systems and social structures can influence each other indirectly through human agency. Agents define their concerns and commitments through internal conversations where they deliberate on personal projects. Structures exercise power by enabling or constraining these projects. Archer's theory provides a framework for analyzing how structure, culture, and agency interact in social contexts.
In this paper we define the notion of the Hybrid Social Learning Network. We propose mechanisms for interlinking and enhancing both the practice of professional learning and theories on informal learning. Our approach shows how we employ empirical and design work and a participatory pattern workshop to move from (kernel) theories via Design Principles and prototypes to social machines articulating the notion of a HSLN. We illustrate this approach with the example of Help Seeking for healthcare professionals.
Value, form, medium, and exchange v3.0Didi Sugandi
The document discusses the concepts of value, form, medium, and exchange and how they are interrelated. It describes how value must take a form and exist within a medium in order to be exchanged. Value, form, and medium are in a triadic relationship, with each concept defining and depending on the others. The document also notes that for money to function optimally as a medium of exchange, it needs to be informed by how it is used in practice from the bottom up rather than being imposed from the top down, suggesting a decentralized approach to currency.
This document summarizes social exchange theory, which focuses on how humans acquire resources through social interaction and exchange. Some key points:
- SET is derived from theories like equity theory that view humans as self-interested actors who seek to maximize benefits and minimize costs in social exchanges.
- It assumes humans need resources to survive and developed language to facilitate exchanging resources with others based on norms like reciprocity.
- Social interaction can be viewed as a way to exchange symbolic resources like love, status, and information. It also allows people to negotiate exchange agreements and develop relationships and networks.
- While SET provides insights into communication processes, it has been criticized for oversimplifying human behavior and lacking precision to
This document provides an overview of social construction theory. Some key points:
- Social construction theory posits that people socially construct the world through their words, actions, and media. Both interaction and media creation are social accomplishments that require coordination.
- The theory lends itself to examining how micro-level words, images, and actions reveal macro-level processes like the maintenance of racism.
- From the beginning, social construction theory has emphasized reflexivity, or awareness of the researcher's role, and questioning assumptions in the construction of knowledge. Researchers must examine their own biases.
- Central to social construction theory are questions about what constitutes valid knowledge and evidence. The theory explicitly considers these issues less often addressed
260 IEEE TRANSACTIONS ON PROFESSIONAL COMMUNICATION, VOL. 53, .docxtamicawaysmith
260 IEEE TRANSACTIONS ON PROFESSIONAL COMMUNICATION, VOL. 53, NO. 3, SEPTEMBER 2010
Ethos, Pathos, Logos, Kairos: Using a Rhetorical Heuristic
to Mediate Digital-Survey Recruitment Strategies
—MARTINE COURANT RIFE
Abstract—How might the rhetorical strategies of ethos, pathos, logos, and kairos play a mediational, intervening role
in the successful administration of online surveys? What are the general costs and benefits of conducting survey
research? Based on the activity of administering an online survey (� � 334) testing knowledge and understanding
of US copyright law among digital writers (both students and teachers) in US technical and professional writing
(TPW) programs, I blend Rhetorical Theory with Activity Theory by conducting a rhetorical analysis within an Activity
Theory paradigm. I posit that a rhetorically informed heuristic mediates between the researcher and potential
participants when the researcher attempts to recruit individuals to respond to an online survey.
Index Terms—Activity Theory, attrition, community, digital survey, ethos, heuristic, kairos, logos, mediation,
pathos, response rates, rhetoric, survey design.
In this piece, I blend Rhetorical Theory with
Activity Theory by conducting a rhetorical analysis
within an Activity Theory paradigm to posit
that a rhetorically informed heuristic acts as a
mediational means between the researcher and
potential participants when the researcher attempts
to recruit individuals to respond to an online
survey. The concept of “mediational means” draws
from Vygotsky’s Activity Theory and indicates
means, such as a rhetorically informed heuristic,
that intervene in the given activity, in this case the
administration of an online survey. “Mediation”
occurs when an actor coordinates between the task
environment and some other means in order to
achieve a goal. In this case, the researcher’s activity
of administering an online survey was mediated
by a rhetorically informed heuristic. By blending
Rhetorical Theory with Activity Theory in executing
research, the question becomes: How might the
rhetorical strategies of ethos, pathos, logos, and
kairos play a mediational, intervening role in the
successful administration of online surveys? This is
an important question as researchers increasingly
conduct online-survey research due to the efficacies
of time and money. The administration of online
surveys can easily cross international borders and
is economical. Also, if online surveys are designed
properly and achieve adequate participation, they
can be an extremely efficient means of collecting
Manuscript received August 17, 2008; revised January 31,
2009; accepted April 28, 2009. Date of current version August
25, 2010.
The author is with the Communication Department, Lansing
Community College, Lansing, MI 48901-7210 USA (email:
[email protected]).
Color versions of one or more of the figures in this paper are
available online at http://ieeexplore.ieee.org.
IEEE 10.1109/TPC.2010.20528 ...
OntoSOC: S ociocultural K nowledge O ntology IJwest
This paper
present
s
a
sociocultural knowledge ontology (OntoSOC) modeling appro
a
ch. Ont
o-
SOC modeling appro
a
ch is based on Engeström‟s
Human Activity Theory (HAT)
.
That Theory allowed us
to identify fundamental concepts and rel
a
tionshi
ps between them. The top
-
down precess has been used to
d
efine differents sub
-
concepts. The
modeled vocabulary permits us to organise data, to facilitate in
form
a-
tion retrieval
by introducing a semantic layer in social web platform architec
ture,
we project t
o impl
e
ment.
This platform can be considered as a «
collective me
mory
»
and Participative and Distributed Info
r
mation
System
(PDIS) which will allow Cameroonian communities to share an co
-
construct knowledge on perm
a-
nent organi
z
ed activ
i
ties.
the transcript of speech at IASDR 2009 conference
[slides available at http://www.slideshare.net/urijoe/paper-presentation-at-iasdr-2009-seoul-south-korea]
The document compares the principles of authentic e-learning and cultural-historical activity theory (CHAT). Authentic e-learning aims to design instruction that is engaging and allows students to solve problems like experts in real-world contexts. CHAT examines human activity and development through social and cultural interactions. Some principles of the two frameworks align around context, collaboration and mediation, but their characterizations differ. For example, authentic e-learning contexts are adaptive while CHAT views context as transformative. Empirical research is needed to further explore contradictions between the frameworks and correctly understand their intersection.
A SOCIAL NETWORK PERSPECTIVE ON HUMAN RESOURCES MANAGEMENTScott Faria
This document provides an introduction to applying a social network perspective to industrial/organizational psychology. It focuses on relationships among actors rather than just individual attributes. A social network looks at how an actor's position within webs of relationships provides opportunities and constraints. The document reviews existing social network research in areas like job performance and turnover. It aims to encourage more research applying the social network framework to organizational behavior topics.
Agent-Based Modeling for Sociologists is a crash course on how to build ABM in the social sciences. This presentation has an introduction to OOP and then discusses three models in details, along with their NetLogo implementation
The potential and shortcomings of strategic ambiguity as management practice ...Luca Simeone
This paper explores the role of strategic ambiguity as a management practice, as used in Senseable City Lab - a design-oriented lab located at Massachusetts Institute of Technology in Cambridge, MA.
This document discusses using Activity Theory as a framework for understanding human-computer interaction, particularly in an educational context in South Africa. It first provides an overview of Activity Theory and its key concepts from Vygotsky and Engestrom. It then describes a case study where the author used an online questioning environment in a postgraduate education course to help students develop critical thinking skills. Activity Theory is proposed as a lens for analyzing how the introduction of this new computer-based tool transformed both the classroom activity system and the students' and instructor's roles within it. The document concludes by arguing Activity Theory is valuable for conceptualizing learning as a social process mediated by tools, rather than something that occurs solely in an individual's mind.
Experience as a qualitative researcher (1) convertedAnila Jha
The document discusses Anila Jha's understanding and beliefs about qualitative research (QR). It provides characteristics of QR, including that it demands careful writing and a peaceful mind. QR can be flexible in its inquiry approach and focus on understanding peoples' perspectives and beliefs. The document also discusses qualitative data analysis and interpretation, including transcribing interviews word-for-word and considering non-verbal expressions. Various references are provided on topics like virtual pedagogy, social constructivism, and the role of information and communication technology in education.
This article investigates how requests, either in direct or indirect forms, are associated with politeness strategies and facework in Chinese verbal business negotiations. Drawing on authentic data and Watts (2003) social models of politeness and (Kirkpatrick, 1991; Spencer-Oatey Helen. (2000)) rapport management, the authors analyze how business negotiators manage and interpret the notion of “being (in)direct” and its connection with linguistic politeness, facework and rapport construction in business discourse. The results reveal that there is no inherent connection between Chinese politeness and Chinese facework. Interpersonal rapport in business contexts is complex and dynamic owing to different communicative motives and business relations. The Chinese facework can be classified into self face and collective face at both non-professional and professional levels. The realizations of business requests embody business negotiators’ cognition of social and professional roles and sensitivity of interpersonal rapport, together with their evaluation of interactive contexts and linguistic forms, revealing the Chinese interpersonal communication system and discoursal rapport construction in business contexts.
This document discusses analyzing learning networks to inform design. It argues that analysis should consider both individual experiences within the network and structural properties of the network itself. The analysis aims to understand what gives life to networks and informs design without being critical or exploitative. It draws on Christopher Alexander's work on patterns and properties to analyze structural properties of learning networks.
The document discusses computer-supported collaborative learning (CSCL) and virtual math teams (VMT) as contexts for studying group cognition and communication analysis. It describes how VMT research at Drexel University uses a collaboration platform and design-based research to capture group interactions for sequential analysis. The goal is to analyze how cognition is accomplished at the small group level through co-construction of knowledge in shared problem spaces, as seen in communication sequences. Group cognition is studied through multiple levels of communication structure.
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Andy Fitzgerald gave a presentation on responsive information architectures at an IA Summit in San Diego. He discussed using responsive design principles to build information structures that can adapt to different contexts. Key aspects of responsive information architecture include having a rich understanding of the information environment, content-driven interaction guidelines, and articulated structures based on multiple modes of meaning making. The goal is to create systems that embrace ambiguity and negotiate the connected environment.
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This website preview provides an overview of updates made to KristineDeray.com. The homepage features a new design with Kristine's headshot and links to her blog, podcast, and booking information. An About page was added that shares Kristine's background and experience as a journalist and podcast host. Contact information was also updated on the site.
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UR BHatti Academy dedicated to providing the finest IT courses training in the world. Under the guidance of experienced trainer Usman Rasheed Bhatti, we have established ourselves as a professional online training firm offering unparalleled courses in Pakistan. Our academy is a trailblazer in Dijkot, being the first institute to officially provide training to all students at their preferred schedules, led by real-world industry professionals and Google certified staff.
STUDY ON THE DEVELOPMENT STRATEGY OF HUZHOU TOURISMAJHSSR Journal
ABSTRACT: Huzhou has rich tourism resources, as early as a considerable development since the reform and
opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
industry. However, the development of tourism in Huzhou City still lags far behind the tourism development of
major cities in East China. This round of research mainly analyzes the current development of tourism in
Huzhou City, on the basis of analyzing the specific situation, pointed out that the current development of
Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
solutions, so as to promote the further rapid development of tourism in Huzhou City.
KEYWORDS:Huzhou; Travel; Development
1. Kristine Deray’s interest in interaction and the capacity of the interaction process to communicate
information to interacting parties, as a means to enhance decision-making, has been an ongoing
focus in her research for over a decade. She has consistently engaged with the capacity of human
movement, a system we are familiar with and intuitively understand, to formulate and formalise an
approach to the representation and interpretation of interactions. In Deray’s doctoral thesis (2010)
the conceptual modelling that enables the method for designing representations of interactions
follows the elements of human movement.
From such early research as, Avatars: A Shifting Interaction (2001), the potential of movement
interaction, here encapsulated in the avatar’s movement path and movement qualities, to capture
behavioural and attitudinal positions of interacting parties has involved Kristine. By embodying
information in its form and function the dynamics of the shaping and re-shaping of the avatar
provides semantics. Thus the avatar functions as a content analysis tool representing interaction
between users and an information space.
Similarly in more recent work Kristine Deray examined how unique kinetic signatures of interacting
parties, containing spatial – temporal information, can provide analysis of learning and interacting
between people, and, between people /artifacts: (see ‘Framing Interaction through Engagement in
Interactive Open Ended Environments,’ (2012)).
Currently she is actively researching the interaction process and the coupling between interaction
and cognition- in this case kinesthetic-visual reasoning- to produce knowledge –construction
interfaces. Placing the interacting party as central to the inquiry and representation of the
interaction she is seeking to find ways to elicit behavioural and / or attitudinal change by
collaboration between the analytic environment and interacting parties. Overall the basis of Kristine
Deray’s research rests on the premise that if the interaction representation is modelled through the
enactment of the interaction process, then, by definition the representation will partake of the
same, or similar, characteristics as the system from which it was derived. There is, then, no `a priori
structure imposed on the construction of the interaction. Rather the phenomenon of interaction
itself becomes the representation constructed.