This is my Professional Persona Project created from my Professional Communication and Presentation course with Full Sail University. This showcases my skills as a 3D artist, and as a creative professional.
The document discusses how the world has become digital and non-linear, with transparency and user-generated content. It addresses how everyone can now be a producer and how we want information instantly. It examines new advertising models and how the economic crisis is putting pressure on advertising prices. Finally, it considers how social media is influencing advertising and the future.
The Future of Design is Not Just the Web - Web Visions Workshop 2011Samantha Starmer
The document discusses designing cross-channel experiences. It begins by explaining that customers experience brands across multiple touchpoints and channels, both digital and physical. The key is to design experiences that are convenient, connected, consistent, contextual, and span across time.
The document then provides five principles and five methods for cross-channel design. The principles are to make experiences convenient, connected, consistent, contextual, and spanning across time. The methods are to think in terms of services, share design work across teams, start by observing customer behaviors, be comfortable with ambiguity, and focus on customer needs rather than specific solutions.
Finally, the document discusses various discovery and solution activities for cross-channel design, such as stakeholder interviews
The document discusses what makes compelling digital stories and how to grab and maintain audience attention. It notes movies use three-act structure and shape of stories to be engaging. Images, questions, provocative statements and comparing what is to what could be are highlighted as effective storytelling techniques. Specific techniques like BBC's five shot method and analyzing speeches are also summarized.
The document summarizes a presentation on cross-channel design given by Jess McMullin and Samantha Starmer. The presentation covered what cross-channel design is, why organizations should care about it, how to sell the need for it within an organization, using a case study and field research experience to discover touchpoints across channels, and various tools and methods for designing cross-channel solutions such as journey mapping, touchpoint matrices, and paper prototyping.
Communication basics for The Office provides 5 tips for effective communication:
1. Smile when recording your voicemail greeting to sound friendly.
2. Be aware that tone of voice is absent in emails and written exchanges.
3. Ask if it's a good time before starting a phone conversation to be respectful of the other person's schedule.
4. When interrupting, clarify the topic you want to discuss to avoid confusion.
5. Tips are given for improving phone calls, conversations, interruptions and written exchanges like email.
Designing Around Storytelling - Breaking Borders, Reading 18 August 2015Anna Dahlström
Slides from my talk at Breaking Borders on the 18 August. http://breakingborde.rs/past-events/engagement/
Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.
Wünsch dir was - Keynote UXcamp West 2015Lutz Schmitt
This document appears to be a presentation by Lutz Schmitt on UX design. It includes over 30 photos with captions discussing various aspects of design such as making interfaces less annoying, considering context and systems, and how design influences institutions. It provides examples of design for an airport and online shopping. It closes by asking what criteria guide the audience's design work and thanking them for their attention.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
The document discusses how the world has become digital and non-linear, with transparency and user-generated content. It addresses how everyone can now be a producer and how we want information instantly. It examines new advertising models and how the economic crisis is putting pressure on advertising prices. Finally, it considers how social media is influencing advertising and the future.
The Future of Design is Not Just the Web - Web Visions Workshop 2011Samantha Starmer
The document discusses designing cross-channel experiences. It begins by explaining that customers experience brands across multiple touchpoints and channels, both digital and physical. The key is to design experiences that are convenient, connected, consistent, contextual, and span across time.
The document then provides five principles and five methods for cross-channel design. The principles are to make experiences convenient, connected, consistent, contextual, and spanning across time. The methods are to think in terms of services, share design work across teams, start by observing customer behaviors, be comfortable with ambiguity, and focus on customer needs rather than specific solutions.
Finally, the document discusses various discovery and solution activities for cross-channel design, such as stakeholder interviews
The document discusses what makes compelling digital stories and how to grab and maintain audience attention. It notes movies use three-act structure and shape of stories to be engaging. Images, questions, provocative statements and comparing what is to what could be are highlighted as effective storytelling techniques. Specific techniques like BBC's five shot method and analyzing speeches are also summarized.
The document summarizes a presentation on cross-channel design given by Jess McMullin and Samantha Starmer. The presentation covered what cross-channel design is, why organizations should care about it, how to sell the need for it within an organization, using a case study and field research experience to discover touchpoints across channels, and various tools and methods for designing cross-channel solutions such as journey mapping, touchpoint matrices, and paper prototyping.
Communication basics for The Office provides 5 tips for effective communication:
1. Smile when recording your voicemail greeting to sound friendly.
2. Be aware that tone of voice is absent in emails and written exchanges.
3. Ask if it's a good time before starting a phone conversation to be respectful of the other person's schedule.
4. When interrupting, clarify the topic you want to discuss to avoid confusion.
5. Tips are given for improving phone calls, conversations, interruptions and written exchanges like email.
Designing Around Storytelling - Breaking Borders, Reading 18 August 2015Anna Dahlström
Slides from my talk at Breaking Borders on the 18 August. http://breakingborde.rs/past-events/engagement/
Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.
Wünsch dir was - Keynote UXcamp West 2015Lutz Schmitt
This document appears to be a presentation by Lutz Schmitt on UX design. It includes over 30 photos with captions discussing various aspects of design such as making interfaces less annoying, considering context and systems, and how design influences institutions. It provides examples of design for an airport and online shopping. It closes by asking what criteria guide the audience's design work and thanking them for their attention.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
JL Smith is a 3D modeler who creates digital artwork for video games. They take flat designs and add depth through 3D modeling programs like Maya and ZBrush. Art and video games have always been a part of their life, and art saved them during a period of homelessness as a teenager. They are now pursuing a B.S. in Video Game Art at Full Sail University to combine their love of art and video games, with the goal of one day working in the film industry.
Created by Fredric Mitchell for the November 18, 2010, Chicago Drupal Meetup Users Group. Discusses Ctools and the UI elements within the framework, along with Ajaxcache integration.
Slides for my presentation at UX Sofia 2015 conference. Reflecting on Lucius Burckhardt's ideas what we actually need to design, instead of just the objects we're asked to design.
Design Is Invisible - euroIA 2014 - BrusselsLutz Schmitt
Design is invisible. A term created by Lucius Burckhardt in 1980. This presentation reflects on some of Lucius Burckhardts central ideas and how they could be applied to today's UX design and information architecture or could change our perception of what we're doing.
The gap between physical and digital has blurred: we use Wiis to get in shape, computers to order a pizza, or our smartphone’s GPS to find hot dates. People want to interact with products and services when they want to and how they want to – and that’s not always on the web.
The future of design is everywhere the customer touches our product or service - digital or physical. User experience practitioners must move beyond the screen to designing a holistic customer experience that is seamless across channels and devices.
Designing around storytelling - Design + banter, 09 April 2014Anna Dahlström
1) Storytelling is a powerful tool that can be used in UX design to capture users' imaginations, create emotional connections, and motivate actions.
2) Effective stories have a clear structure including setup, confrontation and resolution, as well as elements of surprise.
3) By understanding users and crafting stories around their experiences and goals, designers can guide users through a product or service in a compelling way.
This is a half-hour presentation that I gave a the BarCampGeelong conference. All of the inspiration and lots of the techniques come from Garr Reynolds' excellent Presentation Zen series of books.
Don't Be a Digital Dinosaur: Design for the Space Between - Infocamp 2010 Ple...Samantha Starmer
The document discusses the need for experience designers to design holistic experiences that span both digital and physical channels, as well as multiple platforms. It notes that traditional boundaries are blurring as technology becomes ubiquitous and information can be accessed anywhere. The author advocates designing for the "space between" interactions by focusing on consistency of information and user journeys across channels to create a seamless overall experience. Experience design must look beyond individual websites or apps to consider all points of customer contact.
Storytelling In Design - DXN, Nottingham, 8 Feb 2017Anna Dahlström
Slides from my talk about Storytelling In Design at Design Exchange Nottingham on 8 Feb 2017.
http://dxnevent.com/
ABSTRACT
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and nudges at the right time, and on/via the right device. Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design, in this talk Anna shares how the increasingly complex world we’re designing for is our biggest asset and how storytelling in design can help us instil a bit of everyday magic in the work we do, for our users, and for us.
Spiritual well-being involves finding meaning and purpose in life through activities like meditation, religion, prayer, connecting with others, spending time in nature, and enjoying music, poetry and art. It is about existing well and finding joy for ourselves and loved ones each day no matter what life brings.
A presentation I gave to Music students at the University of Alabama at Birmingham regarding Technology. The slides are primarily pictures and text related to the students need to transfer from being a consumer of technology to a creator.
Physical health is indicated by attributes like strength, coordination, posture, and endurance. In aging populations, good memory, senses, sleep, mood, and skin are also indicators. However, the most important sign of wellbeing is being connected to one's true or cosmic self through a process called anusandhan. This state appears to have a benevolent, enlightening effect on the universe. Whether the practice of namasmaran can help achieve this mental state of objective wellbeing is for readers to experience.
Este documento proporciona instrucciones sobre cómo usar los estilos predefinidos en una plantilla para dar formato a encabezados y resaltar texto importante como énfasis o citas destacadas.
Hanson Hosein: Storyteller Uprising for Leadership TomorrowHanson Hosein
Clichés abound as we all try to make sense of how technology has put us into a 24/7 state of communication. Therein lies the essence of a monumental shift: we inspire action by connecting to others, enabled by trust and persuasion. Former NBC News war correspondent Hanson Hosein now runs a graduate program for professionals that focuses on this very secret sauce. You'll get a taste of it through a dynamic, multimedia infused presentation that reveals the latest best practices, along with what's lurking right around the corner. Ultimately, he'll prove that all organizations must master a "communication first" strategy, from CEO to intern, to leverage story-driven content throughout their communities and networks.
Hanson Hosein is President of HRH Media Group, and serves as the Director of the Communication Leadership Program at the UW in Seattle. He's also the host of "Four Peaks" which features interviews with the region's influencers, visionaries and leaders. He specializes in storytelling, social media strategies and business models of communication. Hanson's book Storyteller Uprising: Trust and Persuasion in the Digital Age explores how individuals and organizations can tell their own multimedia stories and create their own channels of distribution - thereby serving as trusted sources in their own right. His pioneering work earned him Seattle Magazine's "Most Influential" in fall 2010, particularly due to his role in hosting TEDx Seattle. Hanson is a recipient of Overseas Press Club and Emmy Awards.
El documento describe el sistema reproductor masculino, incluyendo los testículos, el escroto, el epidídimo, las glándulas sexuales accesorias como la próstata y las vesículas seminales, el pene, el prepucio, el semen y el espermatozoide. También discute las diferencias en el aparato reproductor entre varias especies como equinos, bovinos, cerdos, conejos y aves.
The document discusses a conversation between Abu Hanifa and Thabit bin al-Nu'man regarding five mistakes Abu Hanifa made while performing Hajj in Makkah. Thabit narrates that while getting his head shaved as part of the Hajj rituals, Abu Hanifa faced confusion from the barber about proper practices and had to ask multiple times to ensure he was following the correct procedures.
The CSR Scene: From Checkbook Philanthropy to Authentic EngagementVolunteerMatch
This stimulating session offered a perspective on how
corporate community involvement has evolved over the
past 20 years. We explored the key trends in philanthropy
and corporate social responsibility (CSR), examined the
challenges companies and nonprofits face in working
together to achieve authentic engagement, and took a
peek at what may be coming down the line. The “CSR
Scene” is a constantly evolving field of work, with many
moving parts. Participants engaged in conversation
about this dynamically changing environment and the
obstacles as well as opportunities it presents.
Sijaishuoltopaikan valinta on keskeinen tekijä kodin ulkopuolelle tehtävän sijoituksen onnistumisessa. Selvityksessä on tarkasteltu sijaishuoltopaikan valintaa tilanteissa, joissa lapsella on tarvetta mielenterveys- tai vammaispalveluihin tai maahanmuuttajataustaa. Selvityksen aineistona on käytetty olemassa olevia käytäntöjä ja kohdennetuissa fokusryhmähaastatteluissa koottua tietoa. Tuotoksena on syntynyt sijaishuoltopaikan valintakäytännöissä hyödynnettävä materiaali.
Päivi Sinko, sosiaalityöntekijä ja kehittäjä
JL Smith is a 3D modeler who creates digital artwork for video games. They take flat designs and add depth through 3D modeling programs like Maya and ZBrush. Art and video games have always been a part of their life, and art saved them during a period of homelessness as a teenager. They are now pursuing a B.S. in Video Game Art at Full Sail University to combine their love of art and video games, with the goal of one day working in the film industry.
Created by Fredric Mitchell for the November 18, 2010, Chicago Drupal Meetup Users Group. Discusses Ctools and the UI elements within the framework, along with Ajaxcache integration.
Slides for my presentation at UX Sofia 2015 conference. Reflecting on Lucius Burckhardt's ideas what we actually need to design, instead of just the objects we're asked to design.
Design Is Invisible - euroIA 2014 - BrusselsLutz Schmitt
Design is invisible. A term created by Lucius Burckhardt in 1980. This presentation reflects on some of Lucius Burckhardts central ideas and how they could be applied to today's UX design and information architecture or could change our perception of what we're doing.
The gap between physical and digital has blurred: we use Wiis to get in shape, computers to order a pizza, or our smartphone’s GPS to find hot dates. People want to interact with products and services when they want to and how they want to – and that’s not always on the web.
The future of design is everywhere the customer touches our product or service - digital or physical. User experience practitioners must move beyond the screen to designing a holistic customer experience that is seamless across channels and devices.
Designing around storytelling - Design + banter, 09 April 2014Anna Dahlström
1) Storytelling is a powerful tool that can be used in UX design to capture users' imaginations, create emotional connections, and motivate actions.
2) Effective stories have a clear structure including setup, confrontation and resolution, as well as elements of surprise.
3) By understanding users and crafting stories around their experiences and goals, designers can guide users through a product or service in a compelling way.
This is a half-hour presentation that I gave a the BarCampGeelong conference. All of the inspiration and lots of the techniques come from Garr Reynolds' excellent Presentation Zen series of books.
Don't Be a Digital Dinosaur: Design for the Space Between - Infocamp 2010 Ple...Samantha Starmer
The document discusses the need for experience designers to design holistic experiences that span both digital and physical channels, as well as multiple platforms. It notes that traditional boundaries are blurring as technology becomes ubiquitous and information can be accessed anywhere. The author advocates designing for the "space between" interactions by focusing on consistency of information and user journeys across channels to create a seamless overall experience. Experience design must look beyond individual websites or apps to consider all points of customer contact.
Storytelling In Design - DXN, Nottingham, 8 Feb 2017Anna Dahlström
Slides from my talk about Storytelling In Design at Design Exchange Nottingham on 8 Feb 2017.
http://dxnevent.com/
ABSTRACT
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and nudges at the right time, and on/via the right device. Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design, in this talk Anna shares how the increasingly complex world we’re designing for is our biggest asset and how storytelling in design can help us instil a bit of everyday magic in the work we do, for our users, and for us.
Spiritual well-being involves finding meaning and purpose in life through activities like meditation, religion, prayer, connecting with others, spending time in nature, and enjoying music, poetry and art. It is about existing well and finding joy for ourselves and loved ones each day no matter what life brings.
A presentation I gave to Music students at the University of Alabama at Birmingham regarding Technology. The slides are primarily pictures and text related to the students need to transfer from being a consumer of technology to a creator.
Physical health is indicated by attributes like strength, coordination, posture, and endurance. In aging populations, good memory, senses, sleep, mood, and skin are also indicators. However, the most important sign of wellbeing is being connected to one's true or cosmic self through a process called anusandhan. This state appears to have a benevolent, enlightening effect on the universe. Whether the practice of namasmaran can help achieve this mental state of objective wellbeing is for readers to experience.
Este documento proporciona instrucciones sobre cómo usar los estilos predefinidos en una plantilla para dar formato a encabezados y resaltar texto importante como énfasis o citas destacadas.
Hanson Hosein: Storyteller Uprising for Leadership TomorrowHanson Hosein
Clichés abound as we all try to make sense of how technology has put us into a 24/7 state of communication. Therein lies the essence of a monumental shift: we inspire action by connecting to others, enabled by trust and persuasion. Former NBC News war correspondent Hanson Hosein now runs a graduate program for professionals that focuses on this very secret sauce. You'll get a taste of it through a dynamic, multimedia infused presentation that reveals the latest best practices, along with what's lurking right around the corner. Ultimately, he'll prove that all organizations must master a "communication first" strategy, from CEO to intern, to leverage story-driven content throughout their communities and networks.
Hanson Hosein is President of HRH Media Group, and serves as the Director of the Communication Leadership Program at the UW in Seattle. He's also the host of "Four Peaks" which features interviews with the region's influencers, visionaries and leaders. He specializes in storytelling, social media strategies and business models of communication. Hanson's book Storyteller Uprising: Trust and Persuasion in the Digital Age explores how individuals and organizations can tell their own multimedia stories and create their own channels of distribution - thereby serving as trusted sources in their own right. His pioneering work earned him Seattle Magazine's "Most Influential" in fall 2010, particularly due to his role in hosting TEDx Seattle. Hanson is a recipient of Overseas Press Club and Emmy Awards.
El documento describe el sistema reproductor masculino, incluyendo los testículos, el escroto, el epidídimo, las glándulas sexuales accesorias como la próstata y las vesículas seminales, el pene, el prepucio, el semen y el espermatozoide. También discute las diferencias en el aparato reproductor entre varias especies como equinos, bovinos, cerdos, conejos y aves.
The document discusses a conversation between Abu Hanifa and Thabit bin al-Nu'man regarding five mistakes Abu Hanifa made while performing Hajj in Makkah. Thabit narrates that while getting his head shaved as part of the Hajj rituals, Abu Hanifa faced confusion from the barber about proper practices and had to ask multiple times to ensure he was following the correct procedures.
The CSR Scene: From Checkbook Philanthropy to Authentic EngagementVolunteerMatch
This stimulating session offered a perspective on how
corporate community involvement has evolved over the
past 20 years. We explored the key trends in philanthropy
and corporate social responsibility (CSR), examined the
challenges companies and nonprofits face in working
together to achieve authentic engagement, and took a
peek at what may be coming down the line. The “CSR
Scene” is a constantly evolving field of work, with many
moving parts. Participants engaged in conversation
about this dynamically changing environment and the
obstacles as well as opportunities it presents.
Sijaishuoltopaikan valinta on keskeinen tekijä kodin ulkopuolelle tehtävän sijoituksen onnistumisessa. Selvityksessä on tarkasteltu sijaishuoltopaikan valintaa tilanteissa, joissa lapsella on tarvetta mielenterveys- tai vammaispalveluihin tai maahanmuuttajataustaa. Selvityksen aineistona on käytetty olemassa olevia käytäntöjä ja kohdennetuissa fokusryhmähaastatteluissa koottua tietoa. Tuotoksena on syntynyt sijaishuoltopaikan valintakäytännöissä hyödynnettävä materiaali.
Päivi Sinko, sosiaalityöntekijä ja kehittäjä
The mismatch between a child’s sensory memory of their maltreatment in infancy and the story they are subsequently told about their early life creates long term confusion and feelings of shame which frequently derails them.
We know ”the body keeps the score” (Bessel Van Der Kolk) yet adults often tell children a sanitised and saccharine version of their past, in the mistaken belief that this will protect the child. It doesn’t. The child has experienced life from inside their own bodies while looking though their own eyes. This is the data they will use to make meaning of themselves and the world. What they need from adults is confirmation of the harsh truth, fresh perspectives and ongoing support to comprehend and integrate the knowledge.
Helen Oakwater, Coach, Trainer and Writer
The document provides an overview of an individual who is passionate about media such as music, video games, movies and television. They describe themselves as both a consumer and producer of media who is driven by their passion and values integrity and honesty. The individual has experience in areas such as video and music production, video and audio editing, and is skilled in using various mediums to promote community. They are open to criticism, work well in a team, and are always ready to work.
The document is a profile of an individual named Raymond Manning who is passionate about various forms of media including music, video games, movies, and television. Some of their skills and attributes include being a consumer and producer of media, having strong writing skills, values of integrity and honesty, being driven by their passions, understanding the media industry, having well-spoken opinions, and experience in video and music production, editing, and video and audio skills.
The document introduces Samantha Dronenburg and provides information about her. She is a student majoring in entertainment business at Full Sail University. She has a passion for music and has sung in choir for 17 years. She strives to be organized, multi-task, encourage others, and lead while also influencing others positively. She is dedicated to managing her time well as a full-time student, employee, and mother.
The document introduces Amy Preddy, a student studying digital cinematography and film at Full Sail University. Her passion is storytelling through film and she has been developing her craft for years. She is confident in her abilities in writing, directing, producing, audio, lighting and editing videos. Amy aims to bring life to stories through cinematography, film and imagery.
Johnson Emilie Professional Persona ProjectEmilie Johnson
This document is a portfolio by Emilie Johnson, a student in the game arts program at Full Sail University. It consists of a series of photos with captions that detail Johnson's background and passion for creativity, art, and game development. Johnson grew up drawing from a young age and pursuing art as a hobby. She attended Full Sail to learn game development and realized her preferred skills in 2D art could be applied to careers in concept art and texture painting. Her goal is to work for a game company to help create unique experiences for others to enjoy through collaborative storytelling and design.
This document appears to be a presentation by Adrian Romero about his background and career goals in the music business. Some key points:
- Adrian grew up in Linares and moved to McAllen, TX and later Orlando where he currently studies music business at Full Sail University.
- His passion is guitar and performing, and he dreams of pursuing a career in music professionally.
- He gains experience through volunteering at live music events and hopes to become a band manager.
The document contains details about David Simon, an animator and artist. It summarizes his skills, experiences, and qualities. He is passionate about animation, thinks creatively, helps others, and is a hard worker. He is skilled in various software, painting, sculpting, writing, and networking. He is currently a student at Full Sail University and wants his work to inspire and touch people.
Cedric Wimes is an audio engineer and owner of Platinum Boss Productions. Music has always been important in his life from a young age. He has experience in live concerts and home recording. He studied audio engineering in college to prepare for a career in music production. His goal is to continue gaining experience and one day pass his legacy in music down to his children.
Jesse James is a film compositor whose passion for filmmaking began after watching a television show about movie magic. He served in the U.S. Air Force as an audio visual production specialist for 4 years, gaining experience in sound operation, cinematography, and directing. As a compositor, Jesse uses various techniques like chroma keying, tracking, and 3D camera tracking. Some of the films he has worked on include Beautiful Creatures, The Bag Man, and The Conjuring. He continues developing his artistic and technical skills while enjoying sharing knowledge with his peers.
This document appears to be an autobiographical presentation by Andrew Klein. It includes sections about his background growing up in New Jersey, experiences, work history, decision to study game art at Full Sail University in Florida, goals to succeed as a 3D artist, and contact information. The document concludes with attribution details for any photos or images included in the full presentation.
James Campbell is a student at Full Sail University studying animation. He has a passion for movies and wants to become an animator. He has experience in graphic design, 3D modeling, character animation, rendering, texturing, and lighting. He works hard and is talented, with strong communication, time management, and teamwork skills. He is a critical thinker and problem solver who ensures jobs are completed right. He provided his contact information and is looking for consideration.
Thomas Frederick is submitting his resume for production-related jobs in the entertainment industry. He has worked in the industry as a producer, filmmaker, and on-set data coordinator since 1999. Frederick has experience with all aspects of film production from various camera formats to post-production and traveling for projects. He is looking to continue expanding his experience miles in the industry.
Sean A. Thompson is a digital cinematography student who has a passion for filmmaking and photography. He has experience in lighting, miking, and location scouting. His portfolio includes various examples of his photography work in different environments. His goals are to travel the world doing what he loves and providing excellent customer service and quality work.
The document is a collection of images and text promoting a musician named Dillin Ickes. It encourages following Ickes on social media platforms like Facebook, Twitter, SoundCloud, and YouTube. It also provides links to listen to Ickes' mixtapes on sites like DatPiff and Coast2CoastMixtapes. The images and quotes discuss various aspects of Ickes' music career journey and advise on professionalism, exercise, personal growth and never giving up.
Amanda Jump is an advocate for human rights and equality who is inspired by nature, space, and collaboration. She creates experimental electronic music under the name "Sea Mountains" and designs her own album art. Jump finds peace in nature and believes in environmental protection. Her skills include music production, screen printing, writing, and photography. She is supported and encouraged by her family and friends in pursuing her passions.
The document introduces Amanda Maskell, a character modeler and artist. She sculpts realistic characters and models using skills in programs like ZBrush and Maya. Her passion is bringing characters to life through animation in order to inspire others. She has experience in retail leadership and started her own business while in school. Amanda is looking to collaborate with driven artists on creative projects.
Tammy Young's first memory is drawing a tree on her bedroom wall as a child, which started her dream of becoming an artist. She has since pursued art professionally, drawing murals, backdrops, and doing graphic design work. Tammy completed degrees in Digital Effects and Animation as well as Graphic Design. Her goals are to find a career in advertising or marketing where she can utilize her creative skills and take projects from start to finish.
The document describes Chamerond Clark's background and career experiences. It details his past work as a night club promoter, security, and MC. It also outlines his interests in music, cooking, and working in the medical field with renal patients. The document provides information on Clark's company that offers artist development services and his contact information.
Charles Adams - Professional Persona Projectcacreator94
Charles Adams is a graphic design student at Full Sail University studying online. He has had a passion for drawing since childhood and was adopted and raised by his grandparents, who instilled in him a love of history. Adams believes the past can inform present design work and sees potential in vintage and reused designs. He aims to create work that makes people think or smile and hopes to find an employer where teams work together to succeed.
Michael Carr is a film student pursuing a career as a director. He is currently enrolled in an online digital cinema program and is passionate about movies of all genres, particularly those that are controversial and dark. Carr aims to direct films that tell unique stories in an unconventional way. He has experience working on film sets as an electrician and values professionalism. Carr's goal is to establish himself as a director in Houston and bring film production to the city. He is currently writing an animated film and lining up his crew.
Leadership Ambassador club Adventist modulekakomaeric00
Aims to equip people who aspire to become leaders with good qualities,and with Christian values and morals as per Biblical teachings.The you who aspire to be leaders should first read and understand what the ambassador module for leadership says about leadership and marry that to what the bible says.Christians sh
Jill Pizzola's Tenure as Senior Talent Acquisition Partner at THOMSON REUTERS...dsnow9802
Jill Pizzola's tenure as Senior Talent Acquisition Partner at THOMSON REUTERS in Marlton, New Jersey, from 2018 to 2023, was marked by innovation and excellence.
5 Common Mistakes to Avoid During the Job Application Process.pdfAlliance Jobs
The journey toward landing your dream job can be both exhilarating and nerve-wracking. As you navigate through the intricate web of job applications, interviews, and follow-ups, it’s crucial to steer clear of common pitfalls that could hinder your chances. Let’s delve into some of the most frequent mistakes applicants make during the job application process and explore how you can sidestep them. Plus, we’ll highlight how Alliance Job Search can enhance your local job hunt.
Learnings from Successful Jobs SearchersBruce Bennett
Are you interested to know what actions help in a job search? This webinar is the summary of several individuals who discussed their job search journey for others to follow. You will learn there are common actions that helped them succeed in their quest for gainful employment.
A Guide to a Winning Interview June 2024Bruce Bennett
This webinar is an in-depth review of the interview process. Preparation is a key element to acing an interview. Learn the best approaches from the initial phone screen to the face-to-face meeting with the hiring manager. You will hear great answers to several standard questions, including the dreaded “Tell Me About Yourself”.
IT Career Hacks Navigate the Tech Jungle with a RoadmapBase Camp
Feeling overwhelmed by IT options? This presentation unlocks your personalized roadmap! Learn key skills, explore career paths & build your IT dream job strategy. Visit now & navigate the tech world with confidence! Visit https://www.basecamp.com.sg for more details.
Joyce M Sullivan, Founder & CEO of SocMediaFin, Inc. shares her "Five Questions - The Story of You", "Reflections - What Matters to You?" and "The Three Circle Exercise" to guide those evaluating what their next move may be in their careers.
Job Finding Apps Everything You Need to Know in 2024SnapJob
SnapJob is revolutionizing the way people connect with work opportunities and find talented professionals for their projects. Find your dream job with ease using the best job finding apps. Discover top-rated apps that connect you with employers, provide personalized job recommendations, and streamline the application process. Explore features, ratings, and reviews to find the app that suits your needs and helps you land your next opportunity.
32. I’ve worn many hats during my time with Target
Photo Credit: Sam Kramer
33. And it’s helped me to be successful in many ways
Photo Credits: Sam Kramer
34. in school, as well as life
Photo Credit: https://unsplash.com/photos/cvWCOvtTn40
35. I’m excited to continue my journey in 3D art
Photo Credit: https://unsplash.com/photos/CkH1Hh8kllA
36. Photo Credit: Sam Kramer
Photo Credit: Audra Osborne
Photo Credit: Layne Bringhurst
Photo Credit: Sam Kramer
As a creative questioner, I am always growing and adapting
Photo Credit: Sam Kramer
37. and learning with empowerment.
Photo Credit: https://unsplash.com/photos/xkEtD4Stn0I
38. Thank you for viewing!
Photo Credit: https://unsplash.com/photos/oxjo1IQBK7M
39. Contact Info
Photo Credit: Brian Kramer Photo Credit: Sam Kramer Photo Credit:Audra Osborne
Email: skramer86@outlook.com
Facebook: Sam Kramer - https://www.facebook.com/
sam.kramer.583
Online Portfolio: samkramer.crevado.com
LinkedIn: https://www.linkedin.com/in/sam-kramer-
a390a595
40. Reference Page
Slide 01 Image: Sam Kramer
Slide 02 Image: Link: https://unsplash.com/photos/JWiMShWiF14
License: https://unsplash.com/license
Slide 03 Image: Link: https://unsplash.com/photos/NBJ0BBqvdNM
License: https://unsplash.com/license
Slide 04 Image: 3D Environment by Sam Kramer (Cambodian Temple)
Slide 05 Image: Link: https://unsplash.com/photos/V0zxMzW_-e0
License: https://unsplash.com/license
Slide 06 Left Image: Sam Kramer
Right Image: Sam Kramer
Slide 07 Image: Lisa Kramer
Slide 08 Image:3D Environment by Sam Kramer (Kitchen)
Slide 09 Left Image: Link: https://unsplash.com/photos/CuFYW1c97w8
License: https://unsplash.com/license
Right Image: Sam Kramer
Slide 10 Left Image: Sam Kramer – Artwork by Layne Bringhurst
Right Image: Link: https://unsplash.com/photos/5rCLvoNnOu4
License: https://unsplash.com/license
Slide 11 Image: Link: https://unsplash.com/photos/C3V88BOoRoM
License: https://unsplash.com/license
Slide 12 Image: 3D Environment by Sam Kramer (Abandoned Highway)
Slide 13 Image: Sam Kramer
Slide 14 Image: 3D Environment by Sam Kramer (Tree house)
Slide 15 Image: 3D Environment by Sam Kramer (Sci-Fi Hallway)
Slide 16 Left Image: Sam Kramer
Right Image: Sam Kramer
Slide 17 Image: 3D Render by Sam Kramer
Slide 18 Left Image: Sam Kramer
Right Image: Sam Kramer
Slide 19 Image: Link: https://unsplash.com/photos/XyNi3rUEReE
License: https://unsplash.com/license
Slide 20 Image: 3D Environment by Sam Kramer
Slide 21 Image: 3D Character by Sam Kramer
Slide 22 Image: 3D Environment by Sam Kramer
Slide 23 Left Image: 2D Texture by Sam Kramer
Right Image: 2D Texture by Sam Kramer
Slide 24 Image: Link: https://unsplash.com/photos/aOC7TSLb1o8
License: https://unsplash.com/license
Slide 25 Image: Link: https://www.flickr.com/photos/42988571@N08/23029696039/
License: https://creativecommons.org/licenses/by-sa/2.0/
Slide 26 Image: Link: https://unsplash.com/photos/6g0KJWnBhxg
License: https://unsplash.com/license
Slide 27 Image: 3D Prop by Sam Kramer (Sci-Fi Wall)
Slide 28 Image: 3D Prop by Sam Kramer (Old Lock)
Slide 29 Image: 3D Render by Sam Kramer (Vase/Headphones)
Slide 30 Image: Link: https://unsplash.com/photos/qnKhZJPKFD8
License: https://unsplash.com/license
Slide 31 Image: Link: https://www.flickr.com/photos/99049954@N06/22843384667/
License: https://creativecommons.org/licenses/by/2.0/
Slide 32 Image: Sam Kramer
Slide 33 Left Image: Sam Kramer
Right Image: Sam Kramer
Slide 34 Image: Link: https://unsplash.com/photos/cvWCOvtTn40
License: https://unsplash.com/license
Slide 35 Image: Link: https://unsplash.com/photos/CkH1Hh8kllA
License: https://unsplash.com/license
Slide 36 Top Left Image: Layne Bringhurst
Top Right Image: Sam Kramer
Bottom Left Image: Sam Kramer
Bottom Right Image:Audra Osborne
Slide 37 Image: Link: https://unsplash.com/photos/xkEtD4Stn0I
License: https://unsplash.com/license
Slide 38 Image: Link: https://unsplash.com/photos/oxjo1IQBK7M
License: https://unsplash.com/license
Slide 39 Left Image: Brian Kramer
Middle Image: Sam Kramer
Right Image:Audra Osborne